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Archived threads in /v/ - Video Games - 3270. page

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woooo another EA MMO, let's go baby!
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Can someone explain to me why /v/ shits on this fight stick so much?

MadCatz never made a good accessory in their lives until fight sticks. Companies change, Mark Julio is with Razer now which is probably why this thing ended up being good.

The design is a moot point because you can change the art on top.
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This is literally just Dungeon Fighter Online but 3d but i'm having fun so far, anyone else playing?
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I'm playing it with some friends I played other mmos with. Game is pretty much what you said 3d DFO. It's pretty comfy so far although all the bloat like charms, gems, elements and shit gets a bit confusing with the game explaining nothing to you. Managed to figure it out myself but phew lad.

Is Turn Based Combat in RPGs inherently flawed? I've noticed a lot of people echoing this sentiment recently outside of /v/ on Youtube and such. Does /v/ agree?
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Elaborate on this "inherent flaw".
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No.
People (read: GenZ kids) are just way too used to single, repeated and rehashes molds that plague the industry nowadays. Every major game title seems to play things safe and try to appeal to "wider audiences", meaning endless Cowadooteh / Uncharted clones, now with upgrade trees and shit on top.

tl;dr: if it ain't a shooter or a "cinematic" game, meaning players need to think and learn something new, the Xbox generation hates it.
>>
I'm a freak who enjoys ATB over turn based.

It introduces enough stress so you won't take too long to pick your actions and adds a bit of granularity to the system. Turn based games often feel like they are outright solvable or they rely too much on rng swings to unbalance the optimal plays.

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When I was a Child this used to mean something...
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license so expensive that no one wanted to make a games?
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blame the wii
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Did it really though?

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>The End
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FUCKING FORRESTER
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Blue is the best in the series.
>that story
>character development
>combat system
Redfags will reply to this.
In before purple multiplayer shitposts.
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>blue
lmao fucking casual get the fuck out red master race reporting
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Sorry for your shit taste OP
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>>384596612
> Redtard thinks he's masterrace

I love the Donkey Kong Country trilogy on SNES, it's my top 3 games on that console unironically, and I also love Retro's Returns games but there are some aspects I don't like and I'd like to have a Donkey Kong Country thread to know wht you know.

One of the biggest aspects of DKC, to me, are the Animal Buddies. The Returns games only really feature Rambi, with Sqwawks as a glorified item, while I feel the under-rated, under-sold Donkey Kong Jungle Beat follows the Country spirit more closely. It has a bunch of new animal buddies, the New Play Control added back the barrel canons, and you can only take 2 hits (this is due lack of Diddy). Not only that, but visually speaking, Jungle Beat looks like a Rare-type game, thanks to it still following Rareware's DKC art direction. JB gameplay also feels TIGHT like the SNES games.

Retro's DKC allows plenty of damage (although mostly justified because that level design is absolutely sadistic), did away with the Tag system (my biggest petpeeve) and the style doesn't take after Retro's games but rather, after PAON's redesigns. As for gameplay, Returns feels.. bouncy. You can even bounce off walls. What do you think? Should the next Returns allow for a tag-partner system or do you preffer Retro's gameplay? Should animal buddies return?

HE
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stfu nubkal
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I think (spoiler)muh blog
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>>384596703
Who?
>>384596723
This isn't a "muh blog", just wanting to know what anons think of the Retro games compared to Rare's games and the oddball in the middle being Jungle Beat

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I'll start here is my choice:
https://www.youtube.com/watch?v=3fXeWwg1VAk
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WHAT DOES A LUMAS BELLY FEEL LIKE WHEN THEY GET FULL AND FAT FAT DOES IT FEEL SQUISHY DO YOU THINK THE INSIDE OF A FULL LUMA IS WARM haha
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>>384596437
Like big breast

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has carmack killed himself yet?
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He would only do it if Doom and Quake modding stopped when Zenimax realises that some of their projects seem better than their games.
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>>384596357

Carmack doesn't give a fuck. Hes a high functioning autistic that focused a lot of his autism powers into computer science, 3d technology, and problem solving. (not a slight on the man, hes my hero).

99% of what Carmack does is this,

>"hey John wouldn't it be cool of if we could do this?" said the designer

>"hmm that might be possible if we did this let me get back to you" said John

sometimelater.jpg

>"yeah I figured out how to do that and have updated the build so the art guys can try it tomorrow" said John

>"oh thanks John, you always seem to give us the tools to make something great" said the designer

>"yeah thats what I do, I make the canvas and the paint brushes you know" said John
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>>384597423
>hes my hero
lol

I dunno who gave the bigger middle finger. Miyazaki for leaving the Soulsborne series to miserably at die with 3. Or Sony for getting the swan song.
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That's it isn't it? Dark Souls is until PS5, right?
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>>384596271
You don't know what swan song means do you.
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>>384596521
Yeah, it's what Bloodborne is. DS3 felt like no effort was put into it.

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DARK SOULS IS CINEMA!!!!
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How are you enjoying Phonon's game so far? You DID buy her game last night, right?
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Nope.

Waiting for US release, has there been a confirmed date yet or is it still "Fall"?
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>>384597386
I found a site that emails me JPN PSN Codes. My chance is fucking here but do I really want it when I'll have to pay an additional fee for my eventual dip into the online.
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How hard will it be to find a lobby after a week? Is there a UNIEL discord community somewhere or should I just make thread on /v/? I kinda craving for a new anime fighter and this nigga Enkidu look sick as fuck but at the same time I don't want to be in training mode for the next upcoming 6 months until the western release.

Also if I buy the japanese version i'll be able to play with people who will have the american version right? Just want to make sure.

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