Hey you PCbro. Yeah you.
Stop modding your games.
>>387965338
not modding anything here except the volume of my testicles
>>387965338
NMM folder status: DELETED.
>>387965534
>NMM
>Not MO
http://operationrainfall.com/2017/08/22/hack-g-u-last-recode-coming-november/
>Cheat mode
>Retry mode
They said Cheat Mode was mainly for people who played the games already and just wanted refresh themselves on the story before playing Volume 4. And it's completely optional. It's not the games were hard in the first place anyway. I literally can't remember dying a single time even when fighting enemies like 8 levels higher.
>>387967703
literally optional shit
you wouldn't even need retries anyway
What's the best Game Gear and/or Master System Sonic Game?
>>387964938
Tails Adventure. By a long shot.Triple Trouble is good though
>>387965810
thread's overthough personally I prefer Triple Trouble
https://www.youtube.com/watch?v=Wrna1ioqlU0
>>387965810
Was going to post the same thing.
Tails Adventure is a comfy 8-bit game while the Sonic games are trying too hard to be fast 16-bit platformers but they're just too limited.
Game Watch Japan has published a very interesting interview with Suzuki-san, the interview took place during Gamescom and includes some really insightful and interesting information about Shenmue III, here's some of it:
-The released Shenmue III teaser footage is real-time in-game graphics.
-All charterers models are temporary and subject to change.
-Facial animations were initially implemented but have been removed about a month ago.
-The teaser was especially made for Gamescom 2017, no further plans to show more of the game at this year's Gamescom or Tokyo Game Show. However, a full-scale promotion will take place next year.
-Deep Silver will publish the game internationally, and they'll provide budget and promotional support. A publisher for Japan is to be decided.
-Suzuki-san would like to continue the series in Shenmue IV if possible.
-Suzuki-san is not interested in forcing the Shenmue story to complete in Shenmue III.
-Shenmue III will take around 30 hours of gameplay to complete.
-The fighting engine in Shenmue III is being built from scratch, and unlike Shenmue II it won't use the Virtua engine.
-A system that allows phone calls with characters from Shenmue and Shenmue II is planned for Shenmue III.
-Suzuki-san would like to bring as many voice actors from the previous games as possible, but some are retired now, he will audition a new voice actress for Shenhua.
-OST from Shenmue and Shenmue II will probably be reused in Shenmue III.
-The new partnership with Deep Silver is strong and it's aimed to improve the Shenmue III experience beyond what was initially planned on the Kickstarter.
Someone post the ridiculously bad graphics and the cartoony looking Ryo.
>>387964982
>All charterers models are temporary and subject to change.
>Facial animations were initially implemented but have been removed about a month ago
Nice try you shitposting faggot
>>387965073
Not shitposting, just wanna see that horrible face.
What GBA games are worth playing?
pokemon
Aria of Sorrow
Warioware
Rhythm Tengoku
>Tfw r&d1 is Probally ded
Seriously, why the hell is this kind of shit allowed on steam?
You supported steam, you supported drm, everyone told you it's a slippery slope and now this is what you get.
I'm still a pirate regardless of drm so I don't give a shit, but you deserve a "good job" for your valiant efforts and donations.
>>387964919
This isn't really a steam thing though, it's on the publisher.
>>387965182
Oh ok, so you'll suck one cock but not the other?
You accepted one, you opened the door for the other.
>enemies can unlock doors
>doors can open enemies
Are there doors in your game?
Can the player open them?
Can the player open every door in the game?
Or are some doors for decoration?
How does the player know the difference?
Are doors you can open green and ones you can’t red? Is there trash piled up in front of doors you can’t use? Did you just remove the doorknobs and call it a day?
Can doors be locked and unlocked?
What tells a player a door is locked and will open, as opposed to a door that they will never open?
Does a player know how to unlock a door? Do they need a key? To hack a console? To solve a puzzle? To wait until a story moment passes?
Are there doors that can open but the player can never enter them?
Where do enemies come from? Do they run in from doors? Do those doors lock afterwards?
How does the player open a door? Do they just walk up to it and it slides open? Does it swing open? Does the player have to press a button to open it?
Do doors lock behind the player?
What happens if there are two players? Does it only lock after both players pass through the door?
What if the level is REALLY BIG and can’t all exist at the same time? If one player stays behind, the floor might disappear from under them. What do you do?
Do you stop one player from progressing any further until both are together in the same room?
Do you teleport the player that stayed behind?
What size is a door?
Does it have to be big enough for a player to get through?
What about co-op players? What if player 1 is standing in the doorway – does that block player 2?
What about allies following you? How many of them need to get through the door without getting stuck?
What about enemies? Do mini-bosses that are larger than a person also need to fit through the door?
>>387964701
>enemies can't
how big should a map be?
>>387967349
2x the size of great britian
t. daggerfall
>>387967349
a good size. especially if their is a second game that comes afterwards.
EQ may be small, but each game is a section of the continent. Personally I think you should add each game like a puzzle to make the full map.
>>387967349
Depends on what content it has. Botw i thought was just a little to big, while Xenoblade X i thought was huge but had alot to offer.
LOL
I don't get it, why did Sonic disguise himself as Robotnik?
>tfw Ken Panders will never draw you Sonic fetish art, post it on his Twitter, and then claim that he drew it as an allegory for Trump beating Hillary
>>387964680
What the fuck?
This is not a bad game
>not having enough Sun medals to enter the next day stage
>having to hear the Werehog battle theme once again
It could still be pretty damn bad.
>>387964427
This
If they just ripped out the day stages, combined it with the day stages from the DLC, plus the hard modes of the day stages and released it as a standalone budget game then it would be amazing
>>387964531
>If they just ripped out the day stages, combined it with the day stages from the DLC
Sonic Generations: Unleashed Project
should i /v/?
>>387964237
yes and buy champions while you're at it
Yess.. Yeess..
what went wrong
>>387963916
the animated portraits using a different art style from the originals, other than that you are just shitposting and you should feel bad.
>>387963916
It's just a fucking remaster
They forgot to add in worker rallies and multi-building selections.
no way that's actually fucking real.
I see the president has equipped his daughter with ballistics.
>>387964140
if she's ashley, who's leon?
so how did you bros do on the hunt today?
>tfw you only got three
FUCKING gamestop and their shitty broken app ruining my day
>>387963760
Got one pre-ordered late last night. Plan on getting one more and exchanging or selling for the NES Classic.
>>387963760
>complaining about getting 3 when most didnt even get one
your entitled generation will be the downfall of this country.
>>387963760
I just stayed home and Sneedposted
>It's 1998
>You go to school
>You turn on the computer
>See this logo
What are you playing?
>>387963740
SIM
ANT
Woah shit, nostalgia
https://www.youtube.com/watch?v=vBPg22n6gwU