What went right.
>>55435631
Long girl is long.
>>55435644
Also thicc?
>Anime
>Inclusion of trap cards
>Summoning sickness only lasts until end of turn as opposed to start of next turn
>Can specifically target AND defend defense position monsters, giving you the ability to target combo pieces instead of praying they don't have any or you're running removal
>Removing Mana locking/flooding in such an elegant way that you can almost just copy and paste it to magic without really trying, minus some card effects that get fucked over
What went wrong
>Power creep that went batshit crazy only 4 sets in
>All of the good cards were straight up in Red and Black always
>Release of cards that straight up not only destroyed the meta, it also hampered the core design principals of the game
>Too many cards with cheap unstoppable effects, such as any card that could be tapped and sacrificed in response to being attacked/destroyed to get their effect off anyways, or tapping before start of turn to guarantee getting the card effect, possibly twice in a turn
>Kept changing rules over and over again alienating confused player base
>Outright banning earlier sets because of removing a core gimmick
Basically, the game had some fantastic ideas that were implemented really, REALLY well in the first release of the game, but then it all fell apart due to very obvious lack of playtesting.
>>55437099
Ancient Nights dropped the power level hard
>>55437270
I dropped out of it when the set released with that one black card. The one that was like, 2 black, kill enemy commander, cannot be countered.
I hope this game keeps going well, i dont stand the bushifags, i like the FOW community from my shop. Also the Bushiroad comunnity went full retard, they had been raiding the FOW US fanpage, sending threats and some retard upload photos of cards with CUM , whats wrong with the Bushiroad fans? I said this because i recognized 3 guys from the vanguard and Buddy comunnity.
>>55438474
whoa lewd