Give me all ideas you have. I am most familiar with the 5e d&d system but in this case I don't think its the best fit. How would character creation work. Classes, magic; I suppose bone charms and the like would function rather easily especially if kept sparse but how would the rest of the system be built. The setting always gets me super hyped and I would like to hash this out.
>>55427565
just play Blades in the Dark
>>55427573
>>55427573
how's the magic system for blades in the dark?
>>55427565
Tell your player everything is grey
Wait for them to be bored as fuck
Nailed it
>>55427610
There isn't one. You pick an ability from a list and whether or not it's magic is entirely thematic.
Read the handbook, or watch this
https://youtu.be/QNzpg-qdZ0g
>>55428524
I was just looking at that. Seems v. thematic for Thief, Dishonored and Assassin's Creed stuff.
Dishonored's key selling points are the psuedo-steampunk setting and the use of spells to circumvent the normal 'drag body to cliff' stealth gameplay. I'd say double down on #2.