Specifically one based on the concept of Made in Abyss as I am inspired to bring this terrifying adventure to my players. Which does non combat the best? Which makes combat fair but lethal? Do any have systems for permanent injury if your wounds are not treated? Which have things like random tables for exploring?
I'd like to keep magic and non human races away but if magic does come up then it will be through items like relics.
>>55392491
maybe the likes of unidentified fauna, if it's safe or dangerous to consume, etc, etc.
>>55392491
There is also the chance your party may somehow end up picking up a parasite or an illness with no known way to cure it.
>>55392675
That kinda stuff is fine so long as the players play smart and it could be avoided.
>>55392491
By the way, so far I've been seeing Savage Worlds, Numenera, and Ryuutama pop up a lot while searching for a good system. Anyone have experience with these?