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Giant Civ Quest Part 2: Long Night boogaloo

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Thread replies: 246
Thread images: 5

File: Giants little cave.png (131KB, 1366x768px) Image search: [iqdb] [SauceNao] [Google]
Giants little cave.png
131KB, 1366x768px
Welcome back to Giant Civ.

Better late than never!

The Long Dark is in full effect, icy wind blows in the pitch darkness and your tribe sits in the Deep Cave, hoping for this hellish winter to end soon.


Current Season: Winter
Temperature: Abysmal(1/10)
Population: 6 Giants (1 Child)
Food: Plentiful (Consume 12 Units of food per turn)
Livestock: 3 Mammoth Sows, 1 Mammoth Bull, 1 Calf (3 Units of milk 1 food)
Leader: Elder Grulin
Characters of Note: Mjolski the Boisterous, Rukova the Frost-Witch
Structures: 1 Small Storehouse (3 Giant Capacity) Deep Cave (20 Giant Capacity)
Technology: Animal Husbandry, Basic Herbalism, Basic Smithing, Lobester Traps, Carpentry
Diplomacy: None
Morale: Neutal (4/10)
Magic: Weak Frost/ Weak Necromancy attuned
Spells Learned: Reanimate flesh (Turns rotten materials back into fresh usable materials)
Weapons: 12 Large Hardwood Clubs
Stockpile: 9 Hardwood, 2 Trollfat, 3 Troll bile, 1 troll pelt, 49 Units of Mammoth meat, 60 Units of mammoth bone, 3 Mammoth pelts
Landmarks: Deep Cave, Mossy Cavern, Ice Quartz Cavern

Current Actions: 2
>A. Scout (specify direction)
>B. Gather Food
>C. Gather Trade Good
>D. Build Structure
>E. Research Technology (Takes 1d6 actions over time)
>F. Research Magic (Takes 1d6 actions over time)
>G. Engage in Diplomacy
>H. Other

Roll a d100 for each action you choose
>>
We will wait like 10 mins for people to show up before getting this ball rolling.
>>
>>37287151
Reporting in
>>
>>37287264
Aaaaay! Welcome back!
>>
>>37287297
Research animal husbandry further
>>
>>37287346
Dont think i can roll on mobile uncool
>>
Rolled 3 (1d6)

>>37287346
We need more people!
Ill roll for you, no worry
>>
I'm here. Saw Mjolski running a civ of their own in a different thread
>>
>>37287384
That motherfucker! Oh well, he must have gotten tired of waiting on me.
>>
>>37287139
Awww shit OP. I thought you said Sunday was the next thread? Nevermind, still anticipating Necro Giants
>>
>>37287461
That was the plan but I got impatient and missed you all!
>>
>>37287448
Actually that might be a nice thing, you can have time to write if people are playing Both of your games
>>
Rolled 62 (1d100)

>>37287139
>>F. Research Magic {Ice}.
We will need it if we go out again.
>>
Yeh, now that Im thinkin about it who all would mind waiting til tomorrow, or later (whenever he stops running his thread) to start up this one?
If enough of yall wanna keep going right now we can, its up to you all.
>>
Rolled 2 (1d100)

>>37287511
Yeah research ice Magic
>>
Rolled 5 (1d6)

>>37287511
turn roll

>>37287512
Nothing wrong with two threads going on.
>>
Rolled 4 (1d6)

>>37287139
I'm here!

Research magic (not sure what to call it), using the Ice Quartz to improve our connection with frost magic.

Research Animal Husbandry.

Might as well take the time huddled in the cave for the winter to research.
>>
Im for two that means less wait time. Change my vote to ice magic
>>
Rolled 4 (1d6)

>>37287139
>>F. Research Magic (Takes 1d6 actions over time)
Mytical Giants, ho!
>>
Rolled 2 (1d6)

come on ice magic
>>
ALRIGHT THEN!
So we have to votes for animal Husbandry and 2 votes for Ice magic.I accept!
>>
>>37287448

Sorry man, it got late and I just assumed you bailed. I'll monitor your thread and make the occasional post.
>>
You send Jyoti into the Ice Quartz cavern to meditate and learn, the rushing water of the falls block out all sound and the feeling of the crystals about him help link him to his craft. (-1 turn)
A few of your giants spend some time among the mammoths, checking them thoroughly over and discover that one of your females has thicker fur than the others, as well as slightly longer tusks. It will be some time before they finish looking through the other mammoths, especially the foul tempered bull.
Current Season: Winter
Temperature: Abysmal(1/10)
Population: 6 Giants (1 Child)
Food: Plentiful (Consume 12 Units of food per turn)
Livestock: 3 Mammoth Sows, 1 Mammoth Bull, 1 Calf (3 Units of milk 1 food)
Leader: Elder Grulin
Characters of Note: Mjolski the Boisterous, Rukova the Frost-Witch
Structures: 1 Small Storehouse (3 Giant Capacity) Deep Cave (20 Giant Capacity)
Technology: Animal Husbandry, Basic Herbalism, Basic Smithing, Lobester Traps, Carpentry
Diplomacy: None
Morale: Neutal (4/10)
Magic: Weak Frost/ Weak Necromancy attuned
Spells Learned: Reanimate flesh (Turns rotten materials back into fresh usable materials)
Weapons: 12 Large Hardwood Clubs
Stockpile: 9 Hardwood, 2 Trollfat, 3 Troll bile, 1 troll pelt, 49 Units of Mammoth meat, 60 Units of mammoth bone, 3 Mammoth pelts
Landmarks: Deep Cave, Mossy Cavern, Ice Quartz Cavern

Current Actions: 1 (Researching Ice Magic 2 turns, Animal Husbandry 4 turns)
>A. Scout (specify direction)
>B. Gather Food
>C. Gather Trade Good
>D. Build Structure
>E. Research Technology (Takes 1d6 actions over time)
>F. Research Magic (Takes 1d6 actions over time)
>G. Engage in Diplomacy
>H. Other

Roll a d100 for each action you choose
>>
>>37287607
Its okay man, sorry I made you wait so long.
>>
Rolled 93 (1d100)

>>37287659
H. Try and craft some clothing from the hides (not sure if need to research first)
>>
Second clothing is important in the cold
>>
Rolled 45 (1d100)

>>37287659
scout south
>>
Jyoti steps from behind the curtain of water, a faint blue glow lingers behind his eyes.
Choose a spell.
>A. Flash Freeze - Turn a small amount of fluid into its natural frozen state. Will melt normally
>B. Enhance with ice - Enchant items with frost, weapons will give frostbite upon striking, armor will insulate better against flame and fire
>C. Inner Ice - Cold will no longer effect chosen targets, rapidly drains the caster.

Your choice here will effect your Ice Magic forever, choose well.
>>
Rolled 34 (1d100)

>>37287659
>H
Explore the cave in detail. Try to find metals for smiting and see what else is down here.
>>
Rolled 50 (1d100)

>>37287763
>>C. Inner Ice - Cold will no longer effect chosen targets, rapidly drains the caster.
>>
>>37287763
A. Flash Freeze

If we go undead, we shouldn't have to worry about the cold, plus, this will let us start making giant ice citadels.
>>
Rolled 21 (1d100)

>>37287659

Use carpentry to make a big wooden door in front of the cave entrance, to keep out the cold and give us a bit of extra defense.
>>
>>37287763
>>B
So much fun to be had with ice weapon undead. Also the protection for our people.
>>
3 way tie, if someone doesnt break it I will choose randomly
>>
Flash freeze
>>
>>37287803
A. Flash freeze
>>
>A. Flash Freeze - Turn a small amount of fluid into its natural frozen state. Will melt normally

Looks like people want to make clothes from the hides. give me a quick tick
>>
I say we make some clothes, yes. and maybe use some bone or hardwood to make a modest armor
>>
>>37287740
Your people start to cut and sew the mammoth pelts into passable clothing and do so with flying colors. Cutting down 2 mammoth hides they make enough clothing for everyone in the tribe. Its functional, albeit a little ugly.
>The child has begun to cough, her mother is expressing her concern.


Current Season: Winter
Temperature: Abysmal(1/10)
Population: 6 Giants (1 Child)
Food: Great (Consume 12 Units of food per turn)
Livestock: 3 Mammoth Sows, 1 Mammoth Bull, 1 Calf (3 Units of milk 1 food)
Leader: Elder Grulin
Characters of Note: Mjolski the Boisterous, Rukova the Frost-Witch
Structures: 1 Small Storehouse (3 Giant Capacity) Deep Cave (20 Giant Capacity)
Technology: Animal Husbandry, Basic Herbalism, Basic Smithing, Lobester Traps, Carpentry
Diplomacy: None
Morale: Neutal (4/10)
Magic: Weak Frost/ Weak Necromancy attuned
Spells Learned:
>A. Flash Freeze - Turn a small amount of fluid into its natural frozen state. Will melt normally
>Reanimate flesh (Turns rotten materials back into fresh usable materials)
Weapons: 12 Large Hardwood Clubs
Stockpile: 9 Hardwood, 2 Trollfat, 3 Troll bile, 1 troll pelt, 36 Units of Mammoth meat, 60 Units of mammoth bone, 1 Mammoth pelt, 6 Mammoth hide tunics
Landmarks: Deep Cave, Mossy Cavern, Ice Quartz Cavern

Current Actions: 1 (Animal Husbandry 3 turns)
>A. Scout (specify direction)
>B. Gather Food
>C. Gather Trade Good
>D. Build Structure
>E. Research Technology (Takes 1d6 actions over time)
>F. Research Magic (Takes 1d6 actions over time)
>G. Engage in Diplomacy
>H. Other

Roll a d100 for each action you choose
>>
Rolled 98 (1d100)

>>37287964
Alright to help the kid lets insulate this place. We can use flash freeze to make this cave like an igloo.
>>
Research mining and search for ore veins in cave
>>
>>37288011
Please be sure to roll with your choice, thank you!
>>
Rolled 63 (1d100)

>>37287964
Use the bones to create a necromantic chamber (the ice cave helps us develop magic faster, so a necromancy one should as well)
>>
Rolled 51 (1d100)

>>37287964

Are we automatically milking the mammoth sows?
If no, then my vote is to milk them.

If yes, then my vote is D: Build a big wooden door at the cave entrace, to keep out the cold and add an extra layer of protection.
>>
>>37288043
While they have a baby among them yes we are milking them, they only provide enough food for 1 giant per day
>>
Rolled 94 (1d100)

>>37288010
seconding this
>>
Rolled 25 (1d100)

>>37288010
I'll change my vote to this, the necromancy chamber can wait.
>>
>>37288030
Cant im on mobile :/
>>
>>37288067
>>37288010
You opt its about time you insulate your cave. Calling Jyoti from his chamber you have him set about the walls, it takes quite a bit of work. Your giants scooping up handfuls of water and splashing them on the stone while Jyoti freezes it in place. After a week of hard work hauling water Jyoti is exhausted but, your cave is much cozier than before and its walls twinkle in the light of your small fire. Whilw the child still has a cough, the mother is quite pleased it hasnt gotten any worse.

Current Season: Winter
Temperature: Abysmal(1/10)
Population: 6 Giants (1 Child)
Food: Average (Consume 12 Units of food per turn)
Livestock: 3 Mammoth Sows, 1 Mammoth Bull, 1 Calf (3 Units of milk 1 food)
Leader: Elder Grulin
Characters of Note: Mjolski the Boisterous, Rukova the Frost-Witch
Structures: 1 Small Storehouse (3 Giant Capacity) Deep Cave (20 Giant Capacity)
Technology: Animal Husbandry, Basic Herbalism, Basic Smithing, Lobester Traps, Carpentry
Diplomacy: None
Morale: Neutal (4/10)
Magic: Weak Frost/ Weak Necromancy attuned
Spells Learned:
>A. Flash Freeze - Turn a small amount of fluid into its natural frozen state. Will melt normally
>Reanimate flesh (Turns rotten materials back into fresh usable materials)
Weapons: 12 Large Hardwood Clubs
Stockpile: 7 Hardwood, 2 Trollfat, 3 Troll bile, 1 troll pelt, 24 Units of Mammoth meat, 60 Units of mammoth bone, 1 Mammoth pelt, 6 Mammoth hide tunics
Landmarks: Deep Cave, Mossy Cavern, Ice Quartz Cavern

Current Actions: 1 (Animal Husbandry 3 turns)
>A. Scout (specify direction)
>B. Gather Food
>C. Gather Trade Good
>D. Build Structure
>E. Research Technology (Takes 1d6 actions over time)
>F. Research Magic (Takes 1d6 actions over time)
>G. Engage in Diplomacy
>H. Other

Roll a d100 for each action you choose
>>
Rolled 29 (1d100)

>>37288152
H: Other
Meditate on how best to make use of the Ice Quartz cave and its ore
>>
>>37288108
right right, so sorry! I misread your name as anon

Keep in mind it takes giants quite a long time to grow into adults, naturally Ill shorten the time for the sake of the quest (Otherwise we'd have a baby for the next few years and no new adults)
>>
Use Flash Freeze on the Troll Bile to make butter?
>>
>>37288195
I'm gonna throw up
>>
>>37288195
You naaaaaaaaaasty
>>
Rolled 73 (1d100)

>>37288152
Do we still have any trees near by? If we do I want to stay we take a mammoth with us and get more wood.
>>
Rolled 16 (1d100)

>>37288152
>>H. Other
Explore the caves to see if it goes any deeper?
>>
>>37288195

That's disgusting, why not just use mammoth milk to make butter? That's what you make butter out of, is milk. No need to resort to using bile.
>>
Rolled 39 (1d100)

>>37288152
Send out a few scouts to search for healing herbs, we should keep an eye on the child, since we don't reproduce much.
>>
Our tribe seems to be divided. Lets narrow this down.
>Explore the caves more
>See if there are more trees outside to harvest
>Meditate on the Ice Quartz Cave and how to use it
>Search for herbs
(I will break the tie randomly if left unbroken)
>>
>>37288292
Ok it's just toooooooo cold to go outside. What about those trees that are inside the cave's grove? You said it was filling/flooding
>>
Rolled 87 (1d100)

>>37288292
I'll change to Ice Cave meditation
>>
>>37288292

Isn't outside a really bad idea?

Last time we sent anyone outside in this long freezing winter, 3 of them died and the other 3 barely made it back. Seriously it seems like this winter is seriously bad news. I really thin we should avoid anything that involves going outside, at least until Spring.
>>
>>37288330
The trees growing inside are barely worth calling trees but there are a few.
>>37288339
God damn right it seems bad
>>
>>37288339
Yeah, we can't go out into a frozen tundra during the winter.

Still voting for meditation. Hopefully me not voting on the path doesn't screw us over becoming ice-wraiths
>>
>>37288360
Gm said winter ia bad stay inside forever meditate in ice cave and research mining
>>
You sent Jyoti back inside his crystal cavern. With the reflections of the crystals around him he reaches out and touches them, so like ice they are.
Pulling one of the looser crystals out of the bunch and pours water where it was taken. TO his amazement the Quartz creaks and grows, consuming the water, turning it into another bunch of shards!
New tech unlocked: Ice Quartz growing and harvesting. (Dont cut yourself!)


Current Season: Winter
Temperature: Fridgid(3/10)
Population: 6 Giants (1 Child)
Food: Low (Consume 12 Units of food per turn)
Livestock: 3 Mammoth Sows, 1 Mammoth Bull, 1 Calf (3 Units of milk 1 food)
Leader: Elder Grulin
Characters of Note: Mjolski the Boisterous, Rukova the Frost-Witch
Structures: 1 Small Storehouse (3 Giant Capacity) Deep Cave (20 Giant Capacity)
Technology: Animal Husbandry, Ice Crystal harvesting, Basic Herbalism, Basic Smithing, Lobester Traps, Carpentry
Diplomacy: None
Morale: Neutal (4/10)
Magic: Weak Frost/ Weak Necromancy attuned
Spells Learned:
>A. Flash Freeze - Turn a small amount of fluid into its natural frozen state. Will melt normally
>Reanimate flesh (Turns rotten materials back into fresh usable materials)
Weapons: 12 Large Hardwood Clubs
Stockpile: 5 Hardwood, 2 Trollfat, 3 Troll bile, 1 troll pelt, 12 Units of Mammoth meat, 60 Units of mammoth bone, 1 Mammoth pelt, 6 Mammoth hide tunics
Landmarks: Deep Cave, Mossy Cavern, Ice Quartz Cavern

Current Actions: 1 (Animal Husbandry 1 turns)
>A. Scout (specify direction)
>B. Gather Food
>C. Gather Trade Good
>D. Build Structure
>E. Research Technology (Takes 1d6 actions over time)
>F. Research Magic (Takes 1d6 actions over time)
>G. Engage in Diplomacy
>H. Other

Roll a d100 for each action you choose
>>
Rolled 97 (1d100)

>>37288467
Upgrade weapons with Ice Quartz shards
>>
Rolled 85 (1d100)

>>37288467

Research: Quartz Swords
>>
>>37288495
Seems like a natural way to go. Can create axe heads for the clubs
>>
Rolled 8 (1d100)

>>37288510
>>
>>37288495
>>37288504
>>37288510

I was originally gonna post that, too, but the thing is is, what if it melts once it gets warmer? I mean, we're probably not going outside until Spring at least anyway, right? So if it melts in the spring or something then we'll end up never using it.
>>
Enhance out weapons with the crystal
or
Make weapons from them?
>>
File: macuahuitl.jpg (50KB, 600x2148px) Image search: [iqdb] [SauceNao] [Google]
macuahuitl.jpg
50KB, 600x2148px
>>37288467
e. reasearch macuahuitl
so we can make macuahuitl from quartz
>>
Rolled 99 (1d100)

>>37288556
Enhance seems like a better idea
>>
Rolled 46 (1d100)

>>37288598
That roll seems like the best idea.
>>
Rolled 2 (1d6)

>>37288594
forget my roll
>>
As it turns out your bull is quite virulent, you think that if you separate him from the cows he will be able to breed more regularly. (+2 babies per year if you keep the bull from the cows)

Your tribe is enamored by the crystals and with a bit of hard work, chipping away shards of crystal and growing them with water your Hardwood Clubs become incredibly fierce with crystalline blades. (-9 Hardwood Clubs, +9 Iceshard Axes)
You note with some concern that the last of your mammoth flesh is gone, your people will have to resort on chewing bones for marrow unless something is done.

Current Season: Winter
Temperature: Fridgid(3/10)
Population: 6 Giants (1 Child)
Food: Low (Consume 12 Units of food per turn)
Livestock: 3 Mammoth Sows, 1 Mammoth Bull, 1 Calf (3 Units of milk 1 food)
Leader: Elder Grulin
Characters of Note: Mjolski the Boisterous, Rukova the Frost-Witch, Ice-Shaper Jyoti
Structures: 1 Small Storehouse (3 Giant Capacity) Deep Cave (20 Giant Capacity)
Technology: Animal Husbandry, Ice Crystal harvesting, Basic Herbalism, Basic Smithing, Lobester Traps, Carpentry
Diplomacy: None
Morale: Neutal (4/10)
Magic: Weak Frost/ Weak Necromancy attuned
Spells Learned:
>A. Flash Freeze - Turn a small amount of fluid into its natural frozen state. Will melt normally
>Reanimate flesh (Turns rotten materials back into fresh usable materials)
Weapons: 12 Large Ice Quartz Axes
Stockpile: 5 Hardwood, 2 Trollfat, 3 Troll bile, 1 troll pelt, 60 Units of mammoth bone, 1 Mammoth pelt, 6 Mammoth hide tunics
Landmarks: Deep Cave, Mossy Cavern, Ice Quartz Cavern

Current Actions: 2
>A. Scout (specify direction)
>B. Gather Food
>C. Gather Trade Good
>D. Build Structure
>E. Research Technology (Takes 1d6 actions over time)
>F. Research Magic (Takes 1d6 actions over time)
>G. Engage in Diplomacy
>H. Other

Roll a d100 for each action you choose
>>
Rolled 27 (1d100)

>>37288713
B Gather food
>>
Rolled 40 (1d100)

>>37288713

It's getting a bit warmer, right? Still frigid, but survivable at least for a bit longer.

So B: Go back to where you left that other half-a-mammoth's worth of meat and such, and collect it.
>>
Rolled 26 (1d100)

>>37288746
Seconding food. At least we have clothes and improved clubs, so that's a vast improvement over the last time we dealt with this in the winter.
>>
>>37288779
The half mammoth was eaten on the return trip by your hunters (Since it took them several days to find home)

>>37288746
>>37288783
Where do you intend to look for this food? The cave is cleared save the moss cavern, you can havest that but it will only feed 3 giants per turn.
>>
Rolled 35 (1d100)

>>37288713
>>B. Gather Food
Crit success, ho!
>>
Rolled 76 (1d100)

>>37288814
I remember there was a lake or pool in the deep cave. Maybe search for fish? If I'm remembering wrong, then we'll need to brave the cold again and try and hunt something.
>>
>>37288814
Hunt another meal?
>>
>>37288870
>Brave the cold it is
(The pond in the deep cave is seasonal, outside of the Long Night it isnt even much)
>>
>>37288746
>>37288779
>>37288783
>>37288854
May the Gods have mercy on your souls.
>>
Rolled 83 (1d100)

>>37288913

Gather food? Maybe my roll will help.
>>
>>37288913
Oh wow. Just noticed not one of the rolls were above 40
>>
>>37288913
Yeah we all dead. What's the next civ gonna be?
>>
>>37289010
Demon, subterranean
>>
If we manage to kill some more mammoths on this hunt, I think we should look into making pants and shoes with the mammoth hide. Maybe also mammoth wool hats. And we can use the bones to make tools, spear-tips, possibly a door-frame around the mouth of the cave with the tusks/biggest curving or curvable bones (from which we could hang a pelt, to give the cave some extra protection from the cold).

>>37289010

Don't worry, it's slightly less horrifyingly cold than it was last time. We should probably last long enough to catch a few mammoths. Well, maybe.

I vote Serpent-folk, Island
>>
>>37289020
NO FUCK OFF

TIRED OF YOU SAYING THAT FOR EVERY SINGLE CIV THREAD THAT APPEARS FUCKING CHRIST
>>
4 Of your bravest Giants step out into the Long Dark, girded with their mammoth tunics and Hardwood clubs they eschew the use of torches.
The world outside is just as alien as before with snow whipping through the air like tiny razors and an uncaring black sky strangling the air above. 3 of these Giants survive the last hunt and intend to do so again. Sadly the hunt does not go well.
Sharp, winds and burning cold forces your hunters to hunker down several times, sometimes for hours at a time. At the end of the 4th day in this hellish blackness one of your men stands atop a swelling hill and swears in the distance he can see orange light. Too far to travel now. The sad return trip is hurried and unpleasant, minor frostbite is common among your hunters and empty bellies growl against the uncaring winds. Back inside the cave they are fortunate for the efforts of Rukova and Jyoti, forcing frostbitten flesh to live again and twisting long frozen skin to thaw.
(Nothing gained, everything ventured)
Luckily you notice from the hole above your cavern that the long dark is coming to a close, the blackness fades agonizingly slowly, not long now.
>>
>>37289070
calm down, dude. I will one day GM it myself. It's suppose to be just a joke or catchphrase
>>
>>37289070
Calm down please.


Current Season: Winter
Temperature: Fridgid(5/10)
Population: 6 Giants (1 Child)
Food: Low (Consume 12 Units of food per turn)
Livestock: 3 Mammoth Sows, 1 Mammoth Bull, 1 Calf (3 Units of milk 1 food)
Leader: Elder Grulin
Characters of Note: Mjolski the Boisterous, Rukova the Frost-Witch, Ice-Shaper Jyoti
Structures: 1 Small Storehouse (3 Giant Capacity) Deep Cave (20 Giant Capacity)
Technology: Animal Husbandry, Ice Crystal harvesting, Basic Herbalism, Basic Smithing, Lobester Traps, Carpentry
Diplomacy: None
Morale: Neutal (4/10)
Magic: Weak Frost/ Weak Necromancy attuned
Spells Learned:
>A. Flash Freeze - Turn a small amount of fluid into its natural frozen state. Will melt normally
>Reanimate flesh (Turns rotten materials back into fresh usable materials)
Weapons: 3 HArdwood Clubs, 9 Large Ice Quartz Axes
Stockpile: 5 Hardwood, 2 Trollfat, 3 Troll bile, 1 troll pelt, 30 Units of mammoth bone, 1 Mammoth pelt, 6 Mammoth hide tunics
Landmarks: Deep Cave, Mossy Cavern, Ice Quartz Cavern

Current Actions: 2
>A. Scout (specify direction)
>B. Gather Food
>C. Gather Trade Good
>D. Build Structure
>E. Research Technology (Takes 1d6 actions over time)
>F. Research Magic (Takes 1d6 actions over time)
>G. Engage in Diplomacy
>H. Other

Roll a d100 for each action you choose
>>
Rolled 9 (1d100)

>>37289079
Only one real option. Sepuku
Jk rolling for hunt again
>>
>>37289123
Gonna have to kill one of the sows. Preferably not a pregnant one
>>
Rolled 89 (1d100)

>>37289123
>>B. Gather Food
Risk it again. Getting warmer, right?
>>
>>37289129
Hey you can roll!
>>
Rolled 50 (1d100)

>>37289129

Yeah, same.
>>
>>37289123
Austerity measures until things warm up, moss, milk and bones, winter is starting to come to a close. In the meantime.

Build a necromancy chamber using bones and whatnot.
Build a door/gateway on the cavern.
>>
Rolled 10 (1d100)

>>37289123
Gather moss from the cave.
>>
>>37289162
A little warmer AND theres a little light
You can still easily die out there.
>>
Rolled 7 (1d100)

>>37289129
Come on Give me crit hit
B. Gather food, hunt
>>
Rolled 4 (1d100)

>>37289188
Forgot the dice.
>>
>>37289197
>You can still easily die out there.
...not with a 89 roll...
>>
With all these wonderful rolls I wonder if maybe we should postpone until the digital dice gods are happier
>>
>>37289162
Ah screw it, let's go with this roll if we can, give them torches made from troll fat and wood.
>>
>>37289168
NOT WELL But yeah i got back home
>>
>>37289229

If there's two actions, maybe we could do both? Gather food, and make a door frame with bone+hang the remaining pelt over it.
>>
>>37289329
seconding this
>>
>>37289329
I still say we take the troll pelt, use Rukova's necromancy spell on it, it starts growing itself. We harvest it constantly like a fleshy mushroom farm
>>
First time seeing this civquest. man you guys are off to a rocky as fuck start.

Maybe this is insane but maybe learning more frost magic will enable a way to ignore the insanely fucking cold winters?
>>
>>37289384
That was my plan but I didn't vote in time and they picked a different frost spell
>>
>>37289384
we can't, perhaps we choose a bad option in magic phase :P
>>
When the winter is over we should migrate south
>>
>>37289162
(Your roll saved your people, have a cookie)
Too many of your giants are unwilling to venture out into the Long Dark again. Only 2 step out into the wind again. They are pleased to find that while the wind blows frost against their furs the snow seems to have abated for now and take to the hunt with renewed vigor. In the dim light pushing from behind the mountains they spot prey in a matter of hours, off in the distance a herd of wild buffalo stand huddled together. One of your hunters swear they passed by that exact spot when last he hunted and thought the beasts were not but a shadow in the dark.
After some hours of walking they spring from behind a hillside, whooping and shouting. The Buffalo stampede away and your two hunter manage to catch a few older and weaker ones before slinging them over their shoulders and heading home. (+ 24 Food, 5 Buffalo Hides)
Meanwhile Rukova gathers many of the mammoth bones and covers her cavern in them. Skulls acorn the walls and bone shards litter the ground, truly an alter of death. (New structure, Death Altar)
>>
>>37289405
I was aiming for the other one too....
>>
>>37289405
>>37289429
Ah, well, at least things look brighter now
>>
>>37289405
We can still overcome the cold through the loving embrace of death. Or just keep working at it until we can build real buildings and heat them. It's just a hardcore type of civ where survival is meant to be difficult.
>>
>>37289425
South is full of angry humans who still want out blood. This is our home now.

Current Season: Early Autumn
Temperature: Cold(6/10)
Population: 6 Giants (1 Child)
Food: low (Consume 12 Units of food per turn) 24 Buffalo Meat
Livestock: 3 Mammoth Sows, 1 Mammoth Bull, 1 Calf (3 Units of milk 1 food)
Leader: Elder Grulin
Characters of Note: Mjolski the Boisterous, Rukova the Frost-Witch, Ice-Shaper Jyoti
Structures: 1 Small Storehouse (3 Giant Capacity) Deep Cave (20 Giant Capacity)
Technology: Animal Husbandry, Ice Crystal harvesting, Basic Herbalism, Basic Smithing, Lobester Traps, Carpentry
Diplomacy: None
Morale: Poor (2/10)
Magic: Weak Frost/ Weak Necromancy attuned
Spells Learned:
>A. Flash Freeze - Turn a small amount of fluid into its natural frozen state. Will melt normally
>Reanimate flesh (Turns rotten materials back into fresh usable materials)
Weapons: 3 HArdwood Clubs, 9 Large Ice Quartz Axes
Stockpile: 5 Buffalo Hides, 2 Hardwood, 2 Trollfat, 3 Troll bile, 1 troll pelt, 1 Mammoth pelt, 6 Mammoth hide tunics
Landmarks: Deep Cave, Mossy Cavern, Ice Quartz Cavern

Current Actions: 2
>A. Scout (specify direction)
>B. Gather Food
>C. Gather Trade Good
>D. Build Structure
>E. Research Technology (Takes 1d6 actions over time)
>F. Research Magic (Takes 1d6 actions over time)
>G. Engage in Diplomacy
>H. Other

Roll a d100 for each action you choose
>>
>>37289426
collect bones from kills and place on death altar experiment with reannimating them as hunters for our food
>>
>>37289377

That's a pretty good idea. Both protection from the cold and a renewable food source.
>>
>>37289469
idea being that buffalo are gonna run faster then a giant and could topple prey easier
>>
>>37289468
Research frost magic to supress cold
>>
Rolled 99 (1d100)

>>37289468

Make pants and shoes with buffalo hides.
>>
Rolled 71 (1d100)

>>37289426
I thank you for the giant frosted cookie

>>37289468
>G. Engage in Diplomacy
Time for a rousing speech to get our morale up!
>>
Rolled 39 (1d100)

>>37289468
> Early Autumn just after winter

Research Necromancy

Gather Wood, we're going to need to start building and getting a food supply together as our top priority.
>>
Looks like Research Necromancy
>Someone roll 1d6 please
We seem to be conflicted on the second choice
>Research Ice Magic
>Raise Morale
>Make more clothes
If the tie is not broken I will break it randomly
>>
Rolled 5 (1d6)

>>37289598
More clothes
>>
>>37289598
I say Ice magic if it doesn't gridlock our actions. With a focus on controlling or negating the chill.

if it does lock up the turns Morale could use some work.
>>
>>37289647
We can have 2 research going on at once with 1 action still going with some debuffs to the rolls
>>
Rolled 25 (1d100)

>>37289598
I say morale. Higher chance of successes
>>
>>37289647
this
>>
Rolled 56 (1d100)

>>37289647

Clothes would also negate the chill, and without weakening our ice-shaper.
>>
>>37289703

Or rather, draining, I mean.
>>
>>37289703
Didn't we already make a whole pile of mammoth fur clothes and it barely helped?
>>
>>37289733

Just tunics though, we're still going around barefoot and pantless as far as I know.
>>
I been thinking, once we get more fat we should make torches and fire clubs.
>>
>>37289751
Hey, don't knock it till you've tried it.
>>
Elder Grulin sees the discontent in his people and decides to rouse them with a speech. This however goes poorly as Grulin, while a good leader has never been much of a speaker.
Fortunately Mjolski steps up to the plate and sings a song from our old home. By the end of it every giant is singing along with it, their voices echoing in the Deep, proud and strong.
Current Season: Early Autumn
Temperature: Cold(6/10)
Population: 6 Giants (1 Child)
Food: low (Consume 12 Units of food per turn) 12 Buffalo Meat
Livestock: 3 Mammoth Sows, 1 Mammoth Bull, 1 Calf (3 Units of milk 1 food)
Leader: Elder Grulin
Characters of Note: Mjolski the Boisterous, Rukova the Frost-Witch, Ice-Shaper Jyoti
Structures: 1 Small Storehouse (3 Giant Capacity) Deep Cave (20 Giant Capacity)
Technology: Animal Husbandry, Ice Crystal harvesting, Basic Herbalism, Basic Smithing, Lobester Traps, Carpentry
Diplomacy: None
Morale: Good (5/10)
Magic: Weak Frost/ Weak Necromancy attuned
Spells Learned:
>A. Flash Freeze - Turn a small amount of fluid into its natural frozen state. Will melt normally
>Reanimate flesh (Turns rotten materials back into fresh usable materials)
Weapons: 3 HArdwood Clubs, 9 Large Ice Quartz Axes
Stockpile: 5 Buffalo Hides, 2 Hardwood, 2 Trollfat, 3 Troll bile, 1 troll pelt, 1 Mammoth pelt, 6 Mammoth hide tunics
Landmarks: Deep Cave, Mossy Cavern, Ice Quartz Cavern, Death Altar

Current Actions: 1 (Research Necromancy 4 turns -1 Turn from Death Alter)
>A. Scout (specify direction)
>B. Gather Food
>C. Gather Trade Good
>D. Build Structure
>E. Research Technology (Takes 1d6 actions over time)
>F. Research Magic (Takes 1d6 actions over time)
>G. Engage in Diplomacy
>H. Other

Roll a d100 for each action you choose
>>
>>37289751
We have very basic clothing from our homeland, its not suited at all for the cold. Mostly just thin cloth and soft-soled shoes.
>>
Rolled 14 (1d100)

>>37289810
Attempt to capture more mammoths.
>>
Rolled 89 (1d100)

>>37289810
How did we go from Winter to Early Autumn?

Gonna roll for making clothing appropriate for our new homes since next turn we'll have no food and must go on another hunt
>>
>>37289839
Yeesh no wonder it didn't help. These giants have no idea how to survive in the tundra. It'd be worth making our next research project Technology(Cold Weather Clothing) or something so it actually helps them hunt and work.
>>
File: bardgiant.jpg (69KB, 640x400px) Image search: [iqdb] [SauceNao] [Google]
bardgiant.jpg
69KB, 640x400px
>>37289810

Notice the name change.
>>
>>37289876
Fixed it
>>
>>37289851
Or at least attempt to I'm backing it. Maybe just layering up will suffice for now.
>>
>>37289851
Cuz Im dumb and cant remember the seasons right, whoops!
>>
Rolled 42 (1d100)

>>37289810
Research frost magic to negate the chill
>>
Looks like we are gonna make some more clothes
>>37289851
>>37289906
>>
Rolled 43 (1d100)

>>37289982
New warm clothes!
>>
We're gonna have to make hoarding food a priority during the warmer months for the next winter. Maybe we should try making a garden of some sort in the caves. Fungal if anything.

Also, boss, how is my idea about using Reanimate Flesh on Troll pelt to make it start growing again from its regenerative powers? I'm picturing some kind of tanners rack that they use to stretch out and "grow" more of it.

Disgusting I know but hey, giant's gotta do what a giant's gotta do
>>
Taking apart the last Mammoth hide your people set about protecting their legs from the fury of this new land. By the end of the week your tribe is dressed in fashionable mammoth britches.
The Child is finally an adult, she is eager to prove herself to the tribe after the Long Dark that was her childhood.
Also the Mammoth Calf has finished growing into a sow.
Outside the world is bright again, most of the ice has melted away and life returns to the land, slowly.
>>
>>37290067

Current Season: Early Spring
Temperature: Chilly(7/10)
Population: 7 Giants
Food: None (Consume 12 Units of food per turn)
Livestock: 4 Mammoth Sows, 1 Mammoth Bull
Leader: Elder Grulin
Characters of Note: Mjolski the Boisterous Bard, Rukova the Frost-Witch, Ice-Shaper Jyoti
Structures: 1 Small Storehouse (3 Giant Capacity) Deep Cave (20 Giant Capacity)
Technology: Animal Husbandry, Ice Crystal harvesting, Basic Herbalism, Basic Smithing, Lobester Traps, Carpentry
Diplomacy: None
Morale: Good (5/10)
Magic: Weak Frost/ Weak Necromancy attuned
Spells Learned:
>A. Flash Freeze - Turn a small amount of fluid into its natural frozen state. Will melt normally
>Reanimate flesh (Turns rotten materials back into fresh usable materials)
Weapons: 3 HArdwood Clubs, 9 Large Ice Quartz Axes
Stockpile: 5 Buffalo Hides, 2 Hardwood, 2 Trollfat, 3 Troll bile, 1 troll pelt, 1 Mammoth pelt, 6 Mammoth hide tunics
Landmarks: Deep Cave, Mossy Cavern, Ice Quartz Cavern, Death Altar

Current Actions: 1 (Research Necromancy 3 turns -1 Turn from Death Alter)
>A. Scout (specify direction)
>B. Gather Food
>C. Gather Trade Good
>D. Build Structure
>E. Research Technology (Takes 1d6 actions over time)
>F. Research Magic (Takes 1d6 actions over time)
>G. Engage in Diplomacy
>H. Other

Roll a d100 for each action you choose
>>
Rolled 11 (1d100)

>>37290089
Hunt mammoths, attempt to capture if possible.
>>
>>37290067
Hunting to start, get everyone together to go kill as many buffalo and mammoth as possible
>>
Rolled 83 (1d100)

>>37290089
Hunt to capture mammoths if need be we can kill them during winter but for now they provide food without needing to be killed
>>
Rolled 85 (1d100)

>>37290110
forgot my roll
>>
Rolled 39 (1d100)

>>37290089
>>B. Gather Food
Having no food is a very bad thing indeed
>>
Rolled 77 (1d100)

>>37290137
Prefer to capture a new herd of Mammoth rather than killing them
>>
Step 1: Hunt mammoths.
Step 2: Use largest curved/curvable mammoth bones to make a door-frame over the cave entrance.
Step 3: Hang troll pelt over door frame.
Step 4: Use necromancy to reanimate troll pelt.
Step 5: ???
Step 6: Renewable food source and extra protection against the elements.
>>
>>37290151
Yeah, our top priority should be stockpiling and developing renewable food, we should also get our lobster traps running.
>>
>>37290137
Backing this.
>>37290179
Sadly we need food NOW instead of later.
>>
Rolled 22 (1d100)

a. scout north
>>
We may need to scout around, there could be a village of small ones ripe for taking as thralls and for looting.
>>
>>37290232

There are only six of us, and all we have are wooden clubs.

We should probably avoid drawing attention to ourselves at the moment.
>>
>>37290251

Or seven rather, I'm bad at reading I guess.

Still though, my point still stands.
>>
>>37290232
way to early for that sort of thinking. We're still in the survival stage of most civ quests. we need to work up towards stable life.

Then figure out what to do about the stink'n little humies that want our blood. (My votes on raising undead hordes to toss at them for shits and giggles/harassment)
>>
>>37290137
Your tribe moves together, 6 Giants step from the cave, clubs in hand. Without skipping a beat they set out for the hunt.
Not even an hour from the cave they find a herd of buffalo again, much larger than the herd before. The Child charges first, screaming to the blue sky, before they can scatter before her she is upon them. Her club rises and falls a dozen times before the rest of your tribe catches up. A dozen buffalo lay dead around The Child, a faint haze fades before anyone can comment on it. (+120 Buffalo meat, 12 Buffalo hides)
Something isnt right about The Child.

Current Season: Early Spring
Temperature: Chilly(7/10)
Population: 7 Giants
Food: None (Consume 12 Units of food per turn)
Livestock: 4 Mammoth Sows, 1 Mammoth Bull
Leader: Elder Grulin
Characters of Note: Mjolski the Boisterous Bard, Rukova the Frost-Witch, Ice-Shaper Jyoti
Structures: 1 Small Storehouse (3 Giant Capacity) Deep Cave (20 Giant Capacity)
Technology: Animal Husbandry, Ice Crystal harvesting, Basic Herbalism, Basic Smithing, Lobester Traps, Carpentry
Diplomacy: None
Morale: Good (5/10)
Magic: Weak Frost/ Weak Necromancy attuned
Spells Learned:
>A. Flash Freeze - Turn a small amount of fluid into its natural frozen state. Will melt normally
>Reanimate flesh (Turns rotten materials back into fresh usable materials)
Weapons: 3 HArdwood Clubs, 9 Large Ice Quartz Axes
Stockpile: 5 Buffalo Hides, 2 Hardwood, 2 Trollfat, 3 Troll bile, 1 troll pelt, 1 Mammoth pelt, 6 Mammoth hide tunics
Landmarks: Deep Cave, Mossy Cavern, Ice Quartz Cavern, Death Altar

Current Actions: 1 (Research Necromancy 2 turns -1 Turn from Death Alter)
>A. Scout (specify direction)
>B. Gather Food
>C. Gather Trade Good
>D. Build Structure
>E. Research Technology (Takes 1d6 actions over time)
>F. Research Magic (Takes 1d6 actions over time)
>G. Engage in Diplomacy
>H. Other

Roll a d100 for each action you choose
>>
>>37290251
i thought we had quartz clubs
>>
>>37290304
There's a champion child, over there!
It's the chosen one!
>>
>>37290304
holy shit make her apprentice to necromancer now
>>
>>37290316
Quartz axes. Not good for hunting since it ruins hides and who KNOWS what else. Since we havnt hit anything alive with them.
>>
Rolled 72 (1d100)

>>37290304
Gather wood
>>
>>37290304
Uhhh maybe it'd be worthwhile to let the mystics take a look at this kid. holy shit she's either blood borne BEZARKHAR or a natural necromancer.
>>
Rolled 28 (1d100)

>>37290358
She will grow into our strongest unit. Have someone praise her bravery and skill.
>>
Just a heads up, we are out of firewood.
Since its no longer the Long Dark food will decay normally.
>>
Rolled 1 (1d6)

>>37290304
>>E. Research Technology
Meat storing, like smoking and salting the meat.
>>
Rolled 39 (1d100)

>>37290304
>>B. Gather Food
New name to keep it more lore friendly
>>
Rolled 34 (1d100)

>>37290304
First of all, let's check our lobster traps by the river and dig them up too. We had a crit roll with those traps.

And yes I propse having the Ice-Shaper and Necromancer check on the child. They both used their magics to save her when she was sick right?
>>
Rolled 59 (1d100)

>>37290394
now the 1d100.

Also use Flash Freeze and the Ice Quartz to see how they effect meat.
>>
Rolled 40 + 1 (1d100 + 1)

>>37290394
seconding this
>>
The Tribe is conflicted
>Gather Wood
>Have the Mystics look at The Child
>Research Food preserving
I will randomly break the tie if it isnt broken
>>
Rolled 14 (1d100)

>>37290449
We can look at the child, we'll have time to build later.
>>
Rolled 6 (1d6)

>>37290445
ugh, I mean to roll the d6 for turn
>>
Rolled 68 (1d100)

>>37290449
>>Have the Mystics look at The Child
Switch my vote from food gathering to this
>>
>>37290449
>>37290469
Okay, the child comes first.
>>
>>37290449
look at the new zerker/necro
captcha :NGUAA AFTERMATH shes a berserker
>>
>>37290469
You pat the young girl on the head. She smiles happily even as the Mystics Rukova and Jyoti trace over her skin with a dried rib and a large Ice Quartz respectively. To their puzzlement they cant feel the source of any power within her, only that something is very wrong about her. "Can I go now, Uncle Jyoti and Aunty Rukova?" they nod send her back out to the tribe.
Cont.
>>
Okay, now I am worried.
>>
>>37290631
blame our 14 roll on it. we ain't seeing shit with that.
>>
>>37290568
Rukova has finished her meditations, stepping from her cavern proud. Her skin is more paled than before and her eyes are no longer clear blue, now pitch black.
Spell Learned
>A. Warp Living - This spell will warp one target into a thrall to the caster. 1 Per caster
>B. Empower Dead - Rotted flesh will no longer carry any ill effects when enchanted.
>C. Life Binding - When cast on a complete corpse will be reanimated to life, corpse will lack any initiative or skill. Drains heavily on caster.
>>
>>37290682
Your choice here will effect your necromancy forever, choose well.
>>
>>37290682
Does the caster need to keep focused on Life Binding to keep the animated corpse up or is it a one-time then it's raised sort of thing?
>>
>>37290682
A would get us spies / B more food / C Undead, with hopes of getting better.

A or C we will need the numbers.
>>
>>37290682
fuck. Choices, choices. I hate how the cool abilities will kill the caster if used too much

Thinking C
>>
Rolled 77 (1d100)

>>37290682
>>C. Life Binding - When cast on a complete corpse will be reanimated to life, corpse will lack any initiative or skill. Drains heavily on caster.

>>37290777
If what you say about C is true, then we can make undead servants from the other civs
>>
>>37290753
Caster will be strained heavily the whole time the corpse is in use. Too much use may kill the caster
>>
>>37290815
Then I prefer A, if we lose ou caster, our civ is over
>>
>>37290815
Damnit. So much for going White Walkers eventually.
>>
Looks like
>C. Life Binding - When cast on a complete corpse will be reanimated to life, corpse will lack any initiative or skill. Drains heavily on caster.
Is that your final answer? There will be no turning back.
>>
>>37290815
Hm, ok. Well I think C will be good because it will lead into what we are looking for. (B is tempting because I feel like that will let us turn ourselves undead ultimately, but forcing others into undead servitude is more tempting).

Also changing my name since I'm going more necro.
>>
>>37290840
Please A, we can use random mammoth to spy new resources.
>>
>>37290840
I don't think so anymore. We'll kill off the tribe before it becomes useful.
>>
>>37290840
Still going for C. We'll start small until we can make it more efficient and have more Necros trained.
>>
Just to be clear, all spells drain the caster.
Its just a matter of how hard. Say Rukova keeps a corpse moving for a few days, she may die. But if she doesnt a few turns of rest and she will be able to do it again.
>>
>>37290910
There a way to eventually have permenantly reanimated undead? Maybe ice quartz shaped runes or something
>>
>>37290935
Maybe in time, depends on how your Necromancy grows.
>>
>>37290963
So are we still tied between A and C?
>>
I have a shadowrun game to go to unfortunately, I'll keep an eye on this on my phone, but I probably won't be able to play anymore.

Sort out our food storage/renewing process for me while I'm gone please. And don't hesitate to research more necromancy!
>>
>>37290935
Most things are pretty inefficient at the start anyway. Hopefully it'll be more efficient as we research it more
>>
The Dice have spoken
>C. Life Binding - When cast on a complete corpse will be reanimated to life, corpse will lack any initiative or skill. Drains heavily on caster.
Rukova is proud of her new magic ,your tribe grows mighty.

Current Season: Early Spring
Temperature: Comfortable(7/10)
Population: 7 Giants
Food: Overabundant (Consume 12 Units of food per turn) 112 Buffalo Meat
Livestock: 4 Mammoth Sows, 1 Mammoth Bull
Leader: Elder Grulin
Characters of Note: Mjolski the Boisterous Bard, Rukova the Frost-Witch, Ice-Shaper Jyoti, THE CHILD
Structures: 1 Small Storehouse (3 Giant Capacity) Deep Cave (20 Giant Capacity)
Technology: Animal Husbandry, Ice Crystal harvesting, Basic Herbalism, Basic Smithing, Lobester Traps, Carpentry
Diplomacy: None
Morale: Good (5/10)
Magic: Weak Frost/ Weak Necromancy attuned
Spells Learned:
>A. Flash Freeze - Turn a small amount of fluid into its natural frozen state. Will melt normally
>Reanimate flesh (Turns rotten materials back into fresh usable materials)
>C. Life Binding - When cast on a complete corpse will be reanimated to life, corpse will lack any initiative or skill. Drains heavily on caster.
Weapons: 3 HArdwood Clubs, 9 Large Ice Quartz Axes
Stockpile: 12 Buffalo Hides, 2 Trollfat, 3 Troll bile, 1 troll pelt, 1 Mammoth pelt, 6 Mammoth hide tunics
Landmarks: Deep Cave, Mossy Cavern, Ice Quartz Cavern, Death Altar

Current Actions: 2 Actions Per Turn
>A. Scout (specify direction)
>B. Gather Food
>C. Gather Trade Good
>D. Build Structure
>E. Research Technology (Takes 1d6 actions over time)
>F. Research Magic (Takes 1d6 actions over time)
>G. Engage in Diplomacy
>H. Other

Roll a d100 for each action you choose
>>
>>37291055
With food this plush we can afford some industry. Should we take time for wood or go outright to trying to advance technology?

I'm kinda at a loss we have a good bit of options here.
>>
Rolled 12 (1d100)

>>37291055
>>E. Research Technology
Meat storing, also use Flash Freeze and the Ice Quartz to see how they effect meat.
>>
Rolled 7 (1d100)

>>37291055
>>D. Build Structure
Build a granary to better store our food. Reduce food consumption if possible.
>>
>>37291109
>>37291115
>These rolls
All day!
>>
Rolled 6 (1d6)

>>37291102
We need to make a way to store food from next winter. Then we should work on wood and clothing, if we need better clothes.

>>37291109
>>
Rolled 94 (1d100)

>>37291055
We're out of wood, need to harvest more so I'm rolling for C

Also what was the status of our lobster traps?
>>
Rolled 1 (1d100)

>>37291115
D. Build Structure Cold Storage Granary. Using flash freeze as cold storage

H. Train new ice mage
>>
wow the dice gods really hate us right now
>>
Rolled 44 (1d100)

>>37291055
Go for lumberjacking. we need wood to build anything at the moment.

>>37291158
Or just take this fuckers roll holy shit
>>
>>37291158
>>37291156
Research Food preservation 6 turns
Gather wood
>>
>>37291147
And look at mine
:((
>>
>>37291189
I can dig it.

>>37291165
demon no offense but maybe you shouldn't touch dice tonight. holy shit m8 you'd kill the tribe in building accidents
>>
Your tribe heads out to gather what wood they can. While this goes smoothly they find out that the Ice Quartz axes are not well suited for hard labor, several break and luckily no one does from the shards. (+30 Hardwood)
A few giants head to the storeroom to try and preserve the meats.

Current Season: Early Spring
Temperature: Comfortable(7/10)
Population: 7 Giants
Food: Overabundant (Consume 12 Units of food per turn) 112 Buffalo Meat
Livestock: 4 Mammoth Sows, 1 Mammoth Bull
Leader: Elder Grulin
Characters of Note: Mjolski the Boisterous Bard, Rukova the Frost-Witch, Ice-Shaper Jyoti, THE CHILD
Structures: 1 Small Storehouse (3 Giant Capacity) Deep Cave (20 Giant Capacity)
Technology: Animal Husbandry, Ice Crystal harvesting, Basic Herbalism, Basic Smithing, Lobester Traps, Carpentry
Diplomacy: None
Morale: Good (5/10)
Magic: Weak Frost/ Weak Necromancy attuned
Spells Learned:
>Flash Freeze - Turn a small amount of fluid into its natural frozen state. Will melt normally
>Reanimate flesh (Turns rotten materials back into fresh usable materials)
>Life Binding - When cast on a complete corpse will be reanimated to life, corpse will lack any initiative or skill. Drains heavily on caster.
Weapons: 3 HArdwood Clubs, 9 Large Ice Quartz Axes
Stockpile: 30 Hardwood, 12 Buffalo Hides, 2 Trollfat, 3 Troll bile, 1 troll pelt, 1 Mammoth pelt, 6 Mammoth hide tunics
Landmarks: Deep Cave, Mossy Cavern, Ice Quartz Cavern, Death Altar

Current Actions: 1 Actions Per Turn (6 turns for Food Preservation)
>A. Scout (specify direction)
>B. Gather Food
>C. Gather Trade Good
>D. Build Structure
>E. Research Technology (Takes 1d6 actions over time)
>F. Research Magic (Takes 1d6 actions over time)
>G. Engage in Diplomacy
>H. Other

Roll a d100 for each action you choose
>>
Rolled 5 (1d100)

During the winter months I am going to do NOTHING but ice research

>>37291257
Rolling for scouting toward where we saw the orange lights during the Dark
>>
Rolled 59 (1d100)

Find a use for the quartz axes investigate with them they cant take damage so are they just some kind of focus?
>>
>>37291257
H. Train an ice mage, and can someone do roll for me?
>>
>>37291290
FUCKING A 4!? Ok what the hell, did someone tamper with the dice algorithms?
>>
I gotchu
>>
In the mean time. Mjolski tries to craft a xylophone from the ice quartz.
>>
This is getting silly aint it? I almost want to call for postponing the thread until tommorow because of how freakishly low these rolls are.

I'd also like to push a research (Mining) if possible or do we need tools for that? Last civquest I was in this low tech was pretty hardcore about building up like that.
>>
The Tribe is split
>Scout out the Orange light
>Experiment with the Ice Quartz (High Danger)
>Train a mage
>>
>>37291421
On my mobile

Train a Mage
>>
>>37291458
Train mage chosen.
Someone roll 2d100
(Also we still have 1 action)
>>
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1401584857235.jpg
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Rolled 62, 48 = 110 (2d100)

>>37291473
Scouting.
>>
Rolled 76 (1d100)

>>37291257
>>37291473
Attempt building a larder to store food in better conditions and avoid rot?

Is this even useful since we can literally revert rotting flesh including our meaty food stores?
>>
Rolled 7 (1d100)

>>37291257
>>H. Other
Train another Giant Ice Mage. Relying on only one is bad news if anything bad were to happen
>>
>>37291504
One of your older males has a small spark of magic within him, he might now amount to much but in this hostile land, anything will help. Jyoti takes him into the Ice Quartz cave to learn.


I gotta go now folks, its been almost 4 hours and the boss is gettin mad at me.
Ill roll again tomorrow at the same time (3pm EST)
>>
Rolled 34 (1d100)

>>37291473
Oh, did not see that

Ignore my horrible roll then

>E. Research Technology (Takes 1d6 actions over time)

Also, can OP please explain what you mean by Engage in Diplomacy? Is it just to purely increase morale?
>>
Can someone link the archive so I can post it next thread? Ill get it when I get back.
Also, THANK YOU everyone for making this quest happen. I hope to see you all tomorrow!
>>
Rolled 72 (1d100)

>>37291628
Dangit. See ya tomorrow then OP!
>>
>>37291628
had fun for a bit. hoping to see more of this and don't get fired. IF BOSS-SAN READS THIS WE SORRY WE WANTED TO HAVE FUN TIMES
>>
Thanks Slow CM
Have a nice weekend

Demon, Subterranean out.
>>
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>>37291747
AIYEWGTRA:OISJD
Thread posts: 246
Thread images: 5


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