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Archived threads in /tg/ - Traditional Games - 960. page

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Anyone read this? It sounds like there's some new lore shit that might be worth reading it for, but I also saw some snippets online that suggest it might be an obligatory new-edition shillfest like the first AoS novels were. You know, the kind that's full of stuff like this:

> A squad of the new Primaris™ Space Marine™ Incestors™ appeared, their Mk X Tacticus Armour™ (TRADEMARKED DO NOT STEAL) covered in the blood of the Death Guard™ Poxwalkers™™™ that they had just slaughtered with their brand new Cawl™ Pattern Mk II Bolt Rifles™ (DO NOT STEAL)...
340 posts and 20 images submitted.
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Finished it yesterday.

Decent read. Not the best nor the worst. Sets the stage for the new era and helps retcon some of the current issues with storyline moving forward.

Brings up some avenues for tension like that Cawl is not well liked by the mechanicus as he is a heretek in all but name as well as being power hungry, some of the old guard of SM are not so keen on the NuMarines, lots of political upheaval due to Bobby G's sweeping changes including reworking the Codex that inadvertently hampered the Imperium's functions for so long, etc.

You get some Primaris wank during any chapter that has them in it but the rest is fairly solid with good characterisation for Robot as well as some nurgle daemons.

Seeded a bunch of stuff for future changes (possible traitor Primaris, etc). Not a long read so worth it if you want to get kind of a preview for AoG
>>
>>53626121
Well the Mechanicus are fucking shit. They should just put Cawl in charge.
>>
>>53626218

The Admech is a bureaucracy like all the others, and their most important function is to service the Imperium with war machines. Cawl is in an advantageous place where he can get his designs rubber stamped and run through production lines without dealing with the red tape or the bickering or the political assassinations. Of course this means Cawl stands out, but Cawl has seen 10k years of bullshit so he obviously gives no fucks.

As to Cawl being power hungry, why wouldn't he? In Cawl do we see an aspect of Guilliman - a soul who knows full well that things aren't being run right and would be better off under his leadership, but is nevertheless mindful of the power he wields. Cawl is on the precipice of Dark Admech heresy, but there he stands still on the edge.

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How did such terrible writing get so popular?
103 posts and 14 images submitted.
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>>53620712
because love can bloom
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>>53620725
An assassin breed and trained to hate and kill anything xenos falls in loves in an instant.... shipfags are the worst.
>>
Seriously, if you take the Warhammer 40k setting away it's just another dime a dozen romance shitty romance novel. Though the shit produced by GW you faggots still buy from I'm not really surprised you would want THIS to be canon.

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Previous thread: >>53597257

>Pastebin:
https://pastebin.com/7HiVphFm

>News
http://theonyxpath.com/release-roundup-may-2017-plus-new-nook-store/
https://www.paradoxinteractive.com/en/white-wolf-partners-with-focus-home-interactive-for-a-video-game-adaptation-of-the-world-of-darkness-storyteller-game-werewolf-the-apocalypse/

This week's Monday Meeting Notes:
http://theonyxpath.com/memorial-day-nonnotes-monday-meeting-notes/

>5th editons cliffnotes
https://pastebin.com/cp0r59da

>Question:
What was an ultimate goal for your character that was actually achieved at some point in the chronicle you played?
322 posts and 45 images submitted.
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Alternate Question : Beyond the obvious, how would you fix Beast?

The obvious being not pandering to Tumblrites 24/7/365, making the Hero/Beast dichotomy morally grey, and having the rules re-written by someone who actually understands how to make good mechanics in CofD

Personally, I would make the Insatiables the primary antagonists. I'd use Jacob from OPP's "Beast Sagacious" as an optional win-state.

When it comes to Beasts and Heroes, the players should be asking themselves "Who's the wolf and who's the shepherd?" on a regular basis.

>>53610975

Using Mind, Life, and Dimensional Science, my Progenitor managed to create an Anti-Caul that would reverse a Nephandi's quantum psychic state.

Granted, it had some side effects (Loss of Qlippothic Spheres, took a while to work even if the subject volunteered) But Project: Invictus now has a powerful new tool in it's battle to save the Union.
>>
As I said last thread, I'm altering Wisdom to make it something that you only lose for abusing magic. (this includes stuff like human sacrifice and preventing an awakening)

However, traumatic occurrences and terrible acts can still cause a mage to gain conditions. While a mage is the master of their own soul, their psyche is somewhat less inviolate.

Not sure how I'll model that. Perhaps their Wisdom is a bulwark against such conditions, making people with high wisdom capable of being both serene and terrible.
>>
>>53611399
For Beast I agree with all your points. Mechanically I'd make it more like Demon with some WW elements thrown in, activating your Atavisms / Horror should be more like Going Loud / Gauru Form then some mostly boring minor abilities.
Granted they need a Gift / Embeds equiv but if I'm manifesting a Dragons soul to wreck shit I want it to be more impressive then a few points of damage.

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I wanna play a full weeb.

Help me with some good weeb phrases.
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Am i kawaii sugoi desu sempai keikaku hentai baka?
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>>53634782
Just read fan translations of LNs and you'll see a pattern of writing develop. Adapt that.
>>
I want to fug that cestree.

A weeaboo is someone that wishes they were a nip; do your best to mispronounce moon words and claim that everything made in japan is god's gift to the world.

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Paizo Games General /pgg/ (Pathfinder & Starfinder, formerly /pfg/)

>Smells Like Victory Edition
I want to hear about your total victories. Your trump cards. Your perfectly executed plots. How did you take all your enemy held dear and burn it to ashes?

Unified /pgg/ link repository: https://pastebin.com/PeD1SMUZ

Current Playtests: https://pastebin.com/quSzkadj

Old Thread: >>53625155
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>>53634294
Good Pathfinder Related image
Much wow
Very page 7
>>
Why is Protag taking so long to expand the setting info like he said he would in a few days over a week ago?
I dont want to write a backstory when I dont even know more specifically why the empire fell.
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>>53634378
Because he doesn't want to spend a ton of time on a bamboozle.

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>Stream of Annihilation:
http://dnd.wizards.com/streamofannihilation

>New Unearthed Arcana: Revised Classes, again
http://media.wizards.com/2017/dnd/downloads/June5UA_RevisedClassOptv1.pdf

>Implying they're listening to your feedback
http://sgiz.mobi/s3/dbadf27c707b

>5etools:
https://astranauta.github.io/5etools.html

>/5eg/ Mega Trove:
https://mega.nz/#F!oHwklCYb!dg1-Wu9941X8XuBVJ_JgIQ!pXhhFYqS

>Resources Pastebin:
http://pastebin.com/X1TFNxck

Previous Thread:
>>53628257

How does this make you feel?
354 posts and 31 images submitted.
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But anon we were on page 5, is this really neccesary?
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>>53634053
>How does this make you feel?
They aren't the same archetype and are not meant to replace one another.
>>
>>53634053
>WotC adds one of the least interesting UA they've made and bitch-slaps Warlocks back to Eldritch blasting only
This UA was profoundly shitty

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Thread Question: How do GW get away with this broken shit, and when's the FAQ?

>Previous Thread
>>53628862

>Leaks:
https://mega.nz/#F!3odCTLCa!5Jc-zB2-JJcYlT55L6FN8g

>Lastest news :
https://www.warhammer-community.com/2017/06/04/warhammer-40000-faction-focus-imperial-agents/

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!z4wmmJyR!jTfwLczhdFjV0q6nowtGag!qgZhmAhK

>40k rules reference in wiki format:
https://sites.google.com/site/wh40000rules/

>Latest GW teases:
https://www.warhammer-community.com/warhammer-40000/

>Latest GW FAQs:
https://www.games-workshop.com/en-JP/Rules-Errata
647 posts and 80 images submitted.
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First for the Iron Warriors
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>>53633459
2nd for
>imperial guard
>>
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>>53633459
Keep crying pansee

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Hey /tg/. My group and I are moving on from our traditional games of D&D/Pathfinder and I want to run a light hearted Superhero campaign. I was considering Mutants and Masterminds but the thing that concerns me is that my group is mostly experienced players and I don't know if they'll like the single dice systems. Just wanted /tg/'s opinion on a possible better system or if I should just go with Mutants and Masterminds.
11 posts and 2 images submitted.
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>>53631949
M&M IS basically superhero 3.PF.

It's not bad though.

There are a bunch of other options for superheroics though. GURPS, Fate (especially recommend Atomic Robo), Savage Worlds, Risus, Wild Talents, Masks, Worlds in Peril... really, it's up to the specifics.
>>
>>53632102
No- M and M 2e is 3.PF. M and M 3e is very different and really good.
>>
>>53631949
Mutants and Masterminds is fine enough, but your group might not like the Toughness Save damage system.
There's also only cursory limits on player character ability, and people can make relatively broken stuff at every Power Level, which puts a lot of people off.
The core stuff is all open game content, and it has an SRD website by the guys who run the Pathfinder one. It always seems to have problems when I use it, though.

Fate can be good if you're comfortable with it; if your players aren't they could find themselves alienated by it, plus it takes a good bit of prep work to have function as intended. I've found that groups can botch that crucial Session 0 stuff, which can really sabotage a campaign.
Fate Accelerated is more foolproof, and in my experiences its own downsides matter much less in a superheroes campaign.
Fate, Fate Accelerated, and all the special flavors of mechanics for it that'll help you do superheroics whichever way you like, are free on fate-srd.com, with PDFs of first-party stuff on the game's website.

I haven't played Open Legend but I used it to make some characters from the aforementioned Fate Accelerated game to get a feel for the system. I was very satisfied with that, and I'm itching to actually play it as soon as I can convince my usual group to try a new system.
It's also free through their website, SRD-style.

There's also Marvel Heroic Roleplaying, a very smartly designed Cortex Plus game. It is designed with a prewritten three/four act narrative in mind, and expects fairly explicit (if entirely benign) railroading to really function as intended. I played it in more of a sandbox way and it palpably hurt the experience.
It's entirely defunct now, so there's nobody to get upset if you pirate it. The lead designer, Cam Banks, is also designing an RPG for the Sentinels of the Multiverse franchise which looks to be a spiritual sequel.

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How would real governments deal with superhumans? How would military's deal with them?
50 posts and 9 images submitted.
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>>53631775
How superhuman are they?
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>>53631775
They will shoot them dead with Gun because Gun trumps all, it is deadliest weapon known to man so Gun will always win.
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>>53631785
any

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We all know that "dark fantasy" settings can be made with races other than humans in it - unless people really have forgotten Warhammer Fantasy already.

But, I'm curious; what are the races you most naturally think work for a setting like that?

For myself...

Calibans: These are Gothic Mutants from the Ravenloft 3e setting, and essentially boil down to being able to play the deformed, inbred, child who grew up locked in the basement. Cursed in the womb by ancestral sins or black magic, they're deformed, hulking, powerful abominations.

Tiefling: Whether you envision them as humans marked by diabolic pacts or even lesser fiends that have tried to escape the Pit because life amongst mortals isn't as bad, they're natural fits.

Revenant: Whether you use them to showcase how even death is fucked up here, or as a shining example of the power of hate & spite, they're classic for a reason.

Dhampir: Half-human, half-vampire does have the same sort of roots as half-human, half-demon, right?

Vryloka: Maybe overlaps with the Dhampir, but, hey, what's not Dark Fantasy about cursed nobles who sold their souls to a dark power to gain the powers of living vampires?

Shifters: These are basically "balanced for play" werebeasts. What's not to love?

Golems: I'm biased, but ever since I read mechanics for Flesh Golem PCs in Ravenloft AD&D, I've always thought that a "Frankenstein's Monster" type race was perfect for a Dark Fantasy setting. I don't know if these guys would be a Warforged reskin or something new, though.

Changeling, Hagspawn: I know, I know, Pathfinder's mechanics are shift, but fluff-wise this is actually a pretty damn good race for any dark or horror fantasy setting, in my opinion.

Hellbred: Fluffwise, these guys are kind of the lovechild of tieflings and revenants, but still, potential here, I feel.

Aranea: I'm not so certain about these guys. They're giant spiders turned wizards who turn into human form so they can interact with and manipulate other races.
13 posts and 3 images submitted.
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>>53631590
None.
Everything a nonhuman race can do you can do just as well with mutated or magically altered humans, with none of the snowflakiness.
Humans encourage players to create a compelling character, nonhumans encourage them to be a stereotype.
>>
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>>53631686
>mutated or magically altered humans
>none of the snowflakiness
>>
>>53631686
I partially disagree.

Sure, you should mostly just have humans running around. No orc tribes raiding or dwarven smiths in towns or shit like that. But there is still one thing that a nonhuman being can do, and that's the feeling of "otherness": stick some elves into the deep woods from where they rarely come out, and orcs to the very darkest depths of the mine tunnels where man occasionally sights them in the shadows, and you'll get a good effect out of them.

Them just being mutated humans or something is also not a good idea, because it directly states their origin and how they came to be, as well as that they're in fact humans after all, directly marring the feeling of otherness we're trying to create here.

stat this race

please
22 posts and 4 images submitted.
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There are multiple critters in there. Which one you were talking about?
>>
>>53631101
They're the same. The sexual dimorphism is because anime
>>
>>53631101
They are all part of the same race. They are all Yordles, pint-sized feline-like humanoids from League of Legends.

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What do you guys think of the d6 system?
18 posts and 1 images submitted.
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It's all right.

I prefer the Legend variant from the Herc/Xena d6 rpg.
>>
>>53631139
Got a link to that anon?
>>
I dislike dice pool systems. Makes me think of WEG Starwars and Shadowrun buckets o' dice.

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He did it again, the absolute madman!
http://bato.to/reader#6ed3d033fd01b17c
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Storytime bitches. For the unitiated, this is a story about love and totally-not-magic-the-gathering. in this episode our heroine, hard control-chan faces a stasis lock.
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>>53630504
>>
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>>53630519
totally-not-magic-the-gathering is also totally-not-yi-gi-oh, to avoid legal issues. or to cause more, whatever.

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Character backgrounds.

I'm new and wondering about this. I'll be joining a long term campaign with some friends and friends of friends, and I'm doing this for the first time. They said to write a little bit about your character.

I wrote like 3 pages and covered her motivations, how she got her skills (level 1 cleric), and what she wants to accomplish. Plus a little bit about her early life and just sort of how she got to where she is today.

What do you write? How much do you write? What are you supposed to cover in this? What are some horror stories about this so I know what to avoid?

It's pretty basic stuff but I still appreciate advice.
21 posts and 3 images submitted.
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>>53630417
Most character backstories ought to be 1 or 2 pages imo (in font 12 Times Roman Numeral, single line).
For me, 3 pages is edging towards pic related territory.
>>
>>53630417

Depends very much on the style and preferences of the group. You need to learn what is expected and how the GM intends to use the information you give them, if at all.

Personally, I always think the most important things in a backstory are the grey areas. If you define every tiny detail, the GM has no wiggle room. A slightly more ambiguous description of events, leaving exact identities out of it if not necessary, not specifying an organisation etc, creates opportunities for your GM to work the backstory into the world itself. That unnamed person might be an NPC or recurring villain they had in mind, that organisation that helped you might have a greater role in the campaign, etc.

But, again, this only works if your GM has the appropriate style and enjoys that kind of collaboration with their players. Talk to your GM and ask what they want and how they intend to use it.
>>
>>53630459
>1 or 2 pages

Dude, thats a shitload already. 2-3 paragraphs is more than enough. Chances are its either not going to matter, or they will roleplay something entirely besides what their backstory suggests.

In the rare off chance that someone actually plays their character to their backstory, its great. But its still what happens in the game that matters.

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In the monopoly rulebook:

> Whenever you land on an unowned property you may buy that property from the Bank at its printed price. You receive the Title Deed card showing ownership; place it faceup in front of you.

> If you do not wish to buy the property, the Banker sells it at auction to the highest bidder. The buyer pays the Bank the amount of the bid in cash and receives the Title Deed card for that property. Any player, including the one who declined the option to buy it at the printed price, may bid. Bidding may start at any price.

So the bank can decide at any point in time he wants to sell a property to any player if somebody lands on that property? Or another player can bid on it?
15 posts and 1 images submitted.
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Sure. If it's unowned. And the person who landed on it didn't want to buy it for face value. In fact, if both of those criteria are met, the property MUST be sold.
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>>53630306
The player who landed on the property has the chance to buy it before anyone else for listed price. If that opportunity is passed up by the active player then all players bid and it goes to the winner. The bank never decides who gets the property.
>>
>>53630306
The banker doesn't decide anything, all he does is handle the money. If the player doesn't buy a property as he lands on it, it HAS to go to auction, and it HAS to be sold.

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