Unearthed Arcana: Revised Class Options 2:
http://media.wizards.com/2017/dnd/downloads/June5UA_RevisedClassOptv1.pdf
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>Previously, on /5eg/:
>>53682886
How often do you campaign in the underdark? How often do you use things like mindflayers or other worldly enemies?
>>53689307
Never. Underdark is biologically and geologically not viable. Cavern networks will not be able to support such extensive ecosystems.
>>53689307
I'm too busy trying to develop an underwater adventure for the bottom of Lake Zarovich
> Underdark
Oh goodie, can't wait to spend 6 months wandering around in caves underground. That'll be exciting.
How come when people get excited for a new spoiled card, it always turns out to be unplayable garbage?
Harsh Mentor is perfectly ok.
>>53688221
>Unplayable garbage
It's a fucking sideboard card and that's where it's played just like everyone expected.
No one reasonable was expecting this to be mainboarded or even to be on par with Eidolon in sheer power
It's a 2/2 for 2 with an ability that's very applicable against some decks. It's far from a bad card.
It won't see play in every deck but it's far from unplayable garbage.
Torg Eternity
anyone here played glorious TORG in the 90's? the reboot looks great so far, the Kickstarter is going more than well.
A bit like Rifts but less Gonzo, and the system is very different.
links :
http://www.ulisses-us.com/games/torg/
http://www.kickstarter.com/projects/1216685848/torg-eternity
>>53687894
I remember there was a savage worlds hack for TORG. It was pretty good.
>>53687894
I remember TORG; my friend picked up most of the back catalog around the time WEG was getting bought out. My Nippon Tech ronin ended up losing a possibility battle to a mummy and I decided to roll with it and go full Indy Jones. Good times.
>>53687894
Is that the crazy time-travelling game with a Cyber-Pope and Time Lord Knights?
The art looks like it's by the same artist as Savage Rifts.
What I made / What the GM saw / What I played
What I made / What the players saw / What I ran
Explanation of the OP pic character. (pt1)
Originally they were the Tsukumogami (ascendant spirit) of a mansion, but then a young lady was murdered and buried on the property.
After the mansion was abandoned by the noble family that owned it, the ghost of the murdered girl and the mansion spirit spent about 70 years talking playing sharing stories and spooking squatters. During this time the spider goddess of love, Ariadne, came to visit the temple that was part of the abandoned mansion’s grounds. She was surprised to find it ruined, but before she left she discovered, and would subsequently occasionally return to spend time with, the two spirits that lingered there. The occasional trickle of mortal explorers and squatters dried up with the collapse of the nearby village, combined with the growth of the mansion’s haunted reputation.
30 years after THAT the ghost of the girl finally made peace and moved on. The ghost left the spirit of the mansion her remains as a parting gift.
Another 23 years later one of the modern wayward sons of the noble line that had built and then abandoned the mansion came with his servants. He was looking to reform himself, and start a cult dedicated to Ariadne. The ghost of the girl had left a very strong imprint on the spirit of the mansion, it had basically, and now having been alone for 23 years was starved for attention. It quickly decided the master and his servants (the rest of the party) were funny and pored itself into animating the bones it had inherited and dug itself out of the ground.
>>53687199
(pt2)
Since it had spent nearly its entire life essentially imprinting on and then becoming a little sister to the ghost, the spirit acts like an excitable little girl fascinated by positively everything, though with hints of a traumatized past in its behavior and sense of humor.
The skeleton took to wearing a downsized servant's dress and white apron and became an energetic and un-nerving addition to the party who creeps the noble the fuck out. However the noble figured that the skeleton may have been murdered by one of his ancestors and so he resigned himself to being followed around by the enthusiastic little servant until the end of his days. Since it would not give a name the party started calling it ‘her’ “Dem Bones” and she quickly began answering to “Dem”.
Being what she is, Dem is prone to throw tantrums will throw tantrums if something rubs her the wrong way or she decides she doesn't like someone or something and it can be time consuming to change her mind.
Eventually it became clear that Ariadne’s non-responsiveness to her worshipers and apparent disappearance was because she had had a daughter who had taken her place, but had not proven mature enough to actually have the full powers and responsibilities of a deity. Ariadne the 2nd took an unhealthy interest in the noble member of the party and this ended up becoming part of a celestial gambit to get Ariadne the 2nd to mature enough to actually be trusted to do her damn job.
Dem ended up getting a happy ending as, thanks to the efforts of some other party members, the barrier between this world and whatever celestial plane Ariadne the 1st had retired to was temporarily weakened so that Dem could be reunited with “Spider-Mommy”. Ariadne the 1st was able to pull Dem’s spirit though to the other side before the barrier snapped back.
>>53687244
and here is the GM version of the template.
>>53687199
He was my favorite samurai, he was. Once killed a teammate on accident, bringing down an entire rickety old house in the swamp.
Stat me /tg/
M6'' BS3+ WS3+ S3 T3 W3 A2 Ld9 Sv5+
jury-rigged pulse rifle
-24'', assault 2,S3 AP-1 D1
-8'', assault d6, S4 AP0 D1, automatically hits its target
combi-weapon: you may fire either weapon, or both with a -1 to hit
ellen ripley is adept at hunting bugs, and she and all units within 6'' may add +1 to hit and wound rolls against [tyranids]
ellen ripley is a master of camouflage and moving quietly, she may deploy at any edge of the table as long as it is not within 9'' of any enemy unit
her expertise in hiding also gives a -1 penalty to enemy hit rolls if she hasnt moved during your turn
>>53686547
Definitely a boost to wisdom and charisma with Aliens.
>>53686425
At this point I just associate her with shooting the shit out of xenos and weaponizing a power loader, but wasn't she just some civilian egg-head before she started hanging out with Uncle Sam's misguided children? I confess barely remember the details of the Nostromo incident.
So I'm currently in beta stage 1.0, have a physical working copy of my game, and have played and taught about 30-35 games (I should keep better track I know). The game itself (still no name yet "card game"is what it's called)is deeply TG related and revolves around strategic combat and die roll outcomes. It's also REALY simple to pick up, and has some really deep (surprisingly) strategies.
>TL:DR the game mechanics are in the small tweaking phase.
The game is broken up into 4 classes and totals 52 cards, Melee,Stealth,Magic,and Fortification.
My question is would /tg be interested in submitting art for my game?
I want the art to be simple comic/line art, just black. I also want the art in the vein of '70s d&d monster manual style old fantasy.
I've already done art for some cards, but thought it would be fun to get /tg involved.
The card design/layout is of my own making and any constructive criticism is greatly appreciated.
>pic related it's one of the cards from my game with my art.
>>53685476
Wtf phone...
I'm not a visual designer, but the art and font of "high priest" don't really match the bubble style of stuff like "magic" or the attack/defense thing
>>53686127
You've gotta include a reason too for it to help me.
For example the font of the card name dosent match the San-serif font or the style of the card, this makes it _______, to ________, IMO. That's constructive criticism, make an observation then provide reasoning and solutions.
Could a Ratling join the inquisition?
>>53683801
I don't see why not. It depends if the Inquisitor has use of the ratling. An Inquisitor will hire just about any sentient creature if he finds it useful
>>53683801
Yes.
As an abhuman, the ratling will be subject some prejudice and wouldn't be able to blend in in certain social strata but at least it's not a mutant.
Inquisitors literally run on "fuck you I do what I want"
/tg/ what are those game ideas you've always wanted to try but never got to and why did it fall through?
I've always wanted to play a game about an alternate history of the Crusades in a low-fantasy version of our own world. Taking place in Japan as Christian Europe attempts to find the final resting place of Jesus Christ (since japansee Christianity says that he retired there after the crucifixion) along with several holy artifacts. The Knights would encounter all kinds of Japanese demons like Kitsune and Oni and would of course be at odds with the Japanese themselves.
I doubt I'll ever be able to run it though as unfortunately my group consits of people who are pretty anti-religious, even if it's hammed up.
>>53683634
Tell them to stop being such fedora faggots
I'm atheist but these people disgust me
I'd play that shit in a heartbeat
>>53683634
Shadowrun in general. I keep wanting to play but not only can I not get a group together, I can't find anyone willing to shoulder the burden and DM it. I just don't think I could do that myself. Especially since I'm usually the DM for all my other games.
>>53683666
Thanks, I don't really want to press the point though. Most of my friends also don't care for high lethality HEMA stuff which is what I would run it as.
I remember there was a thread like this months ago and there being some pretty good advice, so I will ask again in hopes of getting advice just as good.
I'm currently playing a monk in D&D and wanted to make him sound wiser, turn him into a wisecracker ever, so tips and the like for playing wise characters?
Before nobody else answers: How about learning some proverbs of guys like Laozi, Confucius, even Sun Tzu, Miyamoto Musashi.
When playing a monk, I like to use a lot of metaphors that sound wise. You also have to play your character as someone who is very perceptive (aka, use your perception skill a lot), and always look at a situation with a calm optimism.
>>53682360
Read the book of Proverbs. Use the proverbs.
How do you make the non-combat parts of your games interesting? I'm thinking of running a game that will be fairly low direct conflict and meant to focus mostly on exploration and survival in either small quests or player driven adventure, but is there a good way to make the aspects of the game that aren't combat feel better like the day to day survival, hiking, crafting and professions etc
>>53681864
Give your players an opportunity to shine -- that is, if they're playing a scoundrel, give them a scene a scoundrel would operate in in order to
>gain information "Hey, I don't have the money to see your raise in this game, but I have an interesting tidbit about an upcoming ambush that might interest you...?"
>pick up a character story hook "hey, Jabba is looking for you!"
For a low-conflict type game, you may consider the ways to present the players with obstacles that are low-or no-conflict, like
>intimidation - "Go talk to such-and-such at the tavern and find out when his boss is making his move. You may need to lean on him to get an answer."
>charisma challenges "go talk with such-and-such and see who he's working for. You may need to sweet talk him."
>roleplaying puzzles - three individuals, each with something one of the other needs. Use leadership to bring them together to achieve a goal "Find out why the local boars are acting strangely." -- "poison fungus" -- "specific creature that causes fungal growth at night."
One technique is to DM in a "big picture" sense -- the players are all familiar with the town, they just need to draw a "big picture" for you in order to solve a problem -- "There is a goblin invasion within 48hrs. how do you prepare the town?"
That's honestly a really good question. I tend to play with rules systems that don't use skill rolls, so I'd leave most of that stuff up to player choice and simple referee fiat.
>>53681864
I think a lot about it is thinking what is going to make each day in game something worth telling the story, like setting up encounters with wild life, setting up a challenge like scaling a cliff to get to a nest, or crossing a river. Also, you got the players, so think of ways to turn times when they aren't performing tests into an opportunity to encourage their interaction. If they are out in the wilderness, there won't be NPC's to drive the story. The other thing you could do is add in some mystery or intrigue - ala Lost, Blair Witch Project, or Fire Watch - where players uncover sketchy stuff or just clues to some overarching reveal, like why some monster is stalking them or something. A way to put a more structured element to stories.
Counter-question though mate, how do you make combat interesting? Honestly, I always think the most important thing is giving players a chance to interact with the world and change it, and combat always seems like a more a means to an end.
>"A century on from his rebirth, Guilliman had not yet grasped all the events of the ten millennia since he fell. Belisarius Cawl had provided the primarch with painful but necessary machine-moderated engrammatic updates, but Cawl was a secretive creature, detached from the wider galaxy while he pursued his quest to create the Primaris Space Marines. His records were incomplete, sometimes highly fragmentary, and all of them were short on detail.
Once again, Guilliman had found his own efforts were required to make up for the shortcomings of others.
The discipline of history, like so much else based on reason, had fallen foul of superstition, fanaticism and the High Lords of Terra’s need for iron control. Comparative and corroborative analytical techniques had given way to the recording of gossip, hearsay and folklore. All was liberally mixed with works of complete fabrication. Imperial interference in redacting chronicles, misguidedly or not, had further destroyed much of the past. War had eradicated the histories of entire worlds. Much knowledge had been burned by zealous inquisitors, often in order to suppress a single uncomfortable truth. If anything, the state of man’s knowledge was worse than it was back after the Unification Wars, when the Emperor had unified Terra before the Great Crusade. Much of Terra’s ancient history, painstakingly pieced together by the remembrancers of Guilliman’s own era, had been lost again."
cont.
"Knowledge of the warp’s true nature had been suppressed, but patchily so. The great deception the Emperor had practised had become impossible to sustain, though that had not stopped the Inquisition from trying. Knowledge of daemons or the Dark Gods was forbidden. Many innocents had paid the ultimate price for accidentally learning the truth.
Even Guilliman, the Imperial Regent himself, faced opposition from the Inquisition in his quest for knowledge. To oppose their puritanical redactionism, he had trained his own corps of historitors. Between campaigns, he sought out inquisitive minds, exactly the sort that had long been frowned upon, rescuing them from penal servitude and impending brain wipe. The first handful he had tutored himself, when time allowed. They in turn taught more, and more still. Each one was assessed by the primarch personally. Those that passed were given the rank of historitor-investigatus. Those that failed to meet his exacting standards were given less taxing roles within the new organisation, as librarians, servants and assistants. From his reading, Guilliman had learnt that the brutal machinery of Imperial government was unkind to failures, yet another thing that saddened him about the present age. The primarch had enough blood upon his conscience, and a much finer grasp of how to get the most out of his subjects. No life was wasted."Noble Dark here we go!
>>53680700
Noble Dark is the best setting.
I liked how the Primaris Marines were portrayed as a kind of throwback to the Marines during the Great Crusade. They joke around with one another and act like regular guys, instead of as martial warriors who are serious all the time.
>That one Primaris Marine who takes pictures while he's falling from the skies so that he can paint the scenes later on
>The Blood Angel Primaris Marine who keeps talking about not wanting to be separated from his friends after he's assigned to a chapter
Fleet Rules for player engagement:
https://docs.google.com/document/d/1-Yd1eWqg3vNKyzgscXQXSENvSUvVKSPMbK0bQr_OsrYMy lore,if anyone's interested.
https://docs.google.com/document/d/10HzNlPjMUE2WBnDYfWuM460NZAuY2PtSW2PeQ_4Qlt8
>>53680103
It is the most decadent thing I have every bought, and I love it. I did a little research, and I believe it will be a perfect orbital installation for the Redlight Valley I have in construction. Researching animalia reproduction habits has... been an very enlightening experience. Needless to say, I see a niche that needs filling, if you catch my breeze.
We have already begun experimenting with new designs for focusing lenses. They were not lying when they said it would give an 11% increase to over all effectiveness. Work is underway in extracting enough of it to consider its use in small scale fusion cores.
I'm told the shareholders will not agree on the orbital jeweled ring for The Furnace until I can provide concrete proof it will be cost effective, sadly.
See̴ing ͡as͜ ͜w͢e ̸ ár̵e d͞işc̀us̡s͜i͟ng ̶t͢ràd͠e/b͟art͟er we/̨us͞/i̴ ̨ha̧ve fig̶u̸re̸d out a̵ t̨hing ͘w͜e ̷m̀igh͘t b̀e ab̵l͢e͢ ͟to ̶t̡ra͜de ̶ǫu͞r̸ ̵m̵a̕ps.̴ Th̶e ͞th̶i̵r̵t̢een ͘fl͝ee͘ts ha͢vę wand̶ere͜d/ran̴g̴e̶d̡ ̕n̢o͠ma͠dical̢l͞y ac͟r̀o̶ss͟ ́th͠e ̧endļe͟ss ͝s͟tar̶s an̶d́ ̀we̛ ̷keęp͘ ̨charts of̛ ou̕r migr̛a̸tǫr̢y ̨r͝òu̴te͟s
>>53680501
Really?How much for the maps?I know people who would pay highly for routes with less pirates.
>>53680431
What will the Redlight Valley do,exactly?The idea of more efficient focusing lens could help increase the efficiency of our lasers.
Rolled 1, 3 = 4 (2d6)
Celebrity Deathmatch: Independent Characters Sub-Edition
Previous Bread: >>53660890
Summary: Custards got even bigger shoulders, several anons asked for conversion advice, and we wondered what would happen if specific primarchs got in fights with one another.
>Thread FAQ
http://pastebin.com/iUqNrrA8
>Official HH 7th Edition Errata (not updated since January 2016)
http://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Horus_Heresy/Horus_Heresy_7th_Edition.pdf
>30k TACTICA & TIPS
What to include in a HH list, how to format it, what makes each legion special (crunch), tactics, Tutorials for Heresy-era minis and more
http://pastebin.com/Tm2P4QLp
>HH Books, Novels and Rulebooks galore
http://pastebin.com/k9uvqsub
https://sys.4chan.org/derefer?url=https%3A%2F%2Fwww.docdroid.net%2Ffz1OuHK%2Fcrusade-imperialis-army-lists.pdf.html
https://sys.4chan.org/derefer?url=https%3A%2F%2Fwww.docdroid.net%2FZTK72gs%2Flegiones-astartes-age-of-darkness-army-list.pdf.html
https://sys.4chan.org/derefer?url=https%3A%2F%2Fmega.nz%2F%23F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
>/HHG/'s Legion demographics
http://www.strawpoll.me/10558764
>/HHG/'s allegiances
www.strawpoll.me/10663447
>Primarch Popularity Poll
http://www.strawpoll.me/11458318
>STUFF ANONS ASK FOR
http://www49.zippyshare.com/v/aYWlVV9f/file.html
http://www32.zippyshare.com/v/heDZWytT/file.html
>Crimson King
http://www38.zippyshare.com/v/hT9jpwsK/file.html
First for being an autistic doesn't excuse dickery (here's to you, Lion).
>>53678687
I am the only HH player in my lgs, and 8º edition is killing me. I´m gonna have to sit my AL for probably more than a year. This is a sad time, guys.
STOP BULLYING SPACE WOLVES.
How would you use D&D/supernatural monks in war? Not really suitable for formations.
Or any other form of combat.
No, but they're suitable for breaking up formations. Your phalanx meets the enemy's, and then your monks hop over the shield walls and start annihilating them from the other side while your infantry starts in with their spears.
Legend of the Five Rings has an interesting take on this, with some of their superpowered monks, IIRC, acting as mobile, disruptive forces, using their manoeuvrability to get all over the place and mess with formations, giving the Samurai on their side an advantage.
You could also go the Dynasty Warriors route, the super-martial artists as leaders and generals, their duels acting as a microcosm of the battle itself.
What plot hooks can we make for an adventure set in the world of pokemon other than “Poachers set out to kidnap the most dangerous animal on earth and you need to stop them”?
>>53678245
A businessman wants to build on land that Pokémon inhabit...
He wants them gone, either by being captured or exterminated.
>>53678245
Local pokemon won't stop using Sunny Day/Rain Dance/Hail/whatever and fucking up the local climate for everyone, figure out what their problem is and how to make them stop.
>>53678245
My POKEMON has fallen into a skelington infested well, can you slay the necromancer for us?