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Archived threads in /tg/ - Traditional Games - 871. page

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According to the mos maiorium I, the consul Lucius Manilius Cotta begin this meeting of the Senate. I will now begin my verba fecit now I know a good amount of you have only recently joined the senate so I will merely list a few of the rules first of all we are supposed to begin at dawn, we didn't this time but a cogere has been issued so if you don't show up I can legally have your house torn down. Now as soon as this required opening speech is over I will announce what we are debating today, ordinarily we'd then speak in order of seniority but someone has destroyed all records of seniority so were just gonna ignore that rule. You can discuss the issue a little, a lot or completely change the subject and this secession ends at nightfall theoretically.
Now then to business, today topic is the children, they are not properly reflecting the steely values of our ancestors! What is corrupting them so? and what can we do about it?
52 posts and 7 images submitted.
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>The door to the senate is kicked in. Late 1990's music blares as a large green figure stretches and yawns, then looks over the room in shock.

>"What are you doing in MY swamp!?"
>>
It's all those fucking barbarians outside the walls. Kids these days want to go shirtless and swing a sword around like a retard.
>>
>>53852031
sirs if I may be so bold, I think it is the uncultured goths swarming upon our borders.
the Britons have been brought to heel but their last stubborn defence has riled up much feelings of venerability.

>>53852031
kill the mutant

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It's been confirmed, 40k and AoS exist together, just on different planes. The only thing linking them together is chaos.

As a fan of both settings, I like this little juicy nugget.
225 posts and 27 images submitted.
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>>53851827

always been the case but age of shitters will tell us aos introduced this new ground breaking bit of fluff
>>
>>53851886
I miss when we'd see warriors of chaos with plasma guns they got from the warp
>>
>>53851886
Age of shitter here. I do know there used to be a bit of 40k fluff that the warhammer fantasy world was a planet cut off by warp storms, but that was the only link I knew of. With all the warp happenings during end times and the destruction of the old world, it is entirely possible that the mortal realms are just another galaxy far far away.

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How do we make them interesting again?
>muh endless numbers
>muh just as planned
>muh yoir stakes don't matter we already won lmao
>muh so much more powerful than anything else in the setting nothing stands a chance
>muh can nothing personal your entire defenses and army with warp bullshit

How do we make chaos remotely interesting again?
232 posts and 21 images submitted.
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>>53850040
Bait thread. Hidden and called the police.
>>
>>53850040
Stay consistent with their supposed weaknesses like the Shadow in the Warp or Necron tech. Expand on duality of each of the Gods and what they represent but also stop using them as fucking characters when they should be background plot devices.
>>
>>53850047
Try to deny that any of the shit mentioned in OP isn't true. Chaos is fucking. Boring. They ruin the setting by being so damn overpowered, it's ridiculous.

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Previous thread: >>53825376

>Pastebin:
https://pastebin.com/7HiVphFm

>News
http://theonyxpath.com/release-roundup-may-2017-plus-new-nook-store/
https://www.paradoxinteractive.com/en/white-wolf-partners-with-focus-home-interactive-for-a-video-game-adaptation-of-the-world-of-darkness-storyteller-game-werewolf-the-apocalypse/

This week's Monday Meeting Notes:
http://theonyxpath.com/a-whisker-away-monday-meeting-notes/

>5th editons cliffnotes
https://pastebin.com/cp0r59da

>Question:
What non-WoD splats/settings would work well with a crossover game for a WoD chronicle?
326 posts and 27 images submitted.
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http://www.strawpoll.me/13211093
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>>53846104
>What non-WoD splats/settings would work well with a crossover game for a WoD chronicle?
For oWoD:

Mage works well with Demon, Changeling, Werewolf and Mummy.
Werewolf works with Changeling and Mage.
Vampire doesn't really work well with anything, both rules-wise (Virtues) and conceptually.
Hunter works well with every supernatural, but can't do rules overlap.

The key part is to understand that you are running a (Splat) game with (Other Splat) elements. You have to pick a focus and approach the game from that perspective.
>>
>>53846220
>Mage works well with Demon, Changeling, Werewolf and Mummy.
>Mage works well with Changeling
>Changeling

nope

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Does anyone have a link to the new forgeworld indexes? I thought I could post what I have.
194 posts and 34 images submitted.
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>>53845360
>>
>>53845372
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>>53845360
The one page I want from the whole damn book is Tyberos' rules. I can't realistically buy the boon for a single page, that he shares with someone else to boot, so half a page.

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She-Orc Thread.
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yuh
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Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>http://pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>http://pastebin.com/wCRBdus6
>https://mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0

Shipfag's Starship Combat Fixes for EotE/AoR/FaD
>http://www.mediafire.com/file/y9w713etmckbs98/Shipfag.JPG

Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault, Star Wars: Destiny and the Star Wars LCG)
>http://pastebin.com/ZE4gn0yN

Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>http://www.mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>http://pastebin.com/wXP0LdyJ

Reference Materials & Misc. Resources
>http://pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>https://mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>http://starwars.wikia.com/wiki/Canon#2014_reboot
>http://starwars.wikia.com/wiki/Timeline_of_canon_media

The Clone Wars Viewing Guide
>http://img.4plebs.org/boards/tg/image/1442/36/1442364889994.png

Writefaggotry
>http://pastebin.com/cJY5FK9T

Shipfag's hangar
>https://drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing

Heroes of the Aturi Cluster, co-op X-Wing campaign
>http://dockingbay416.com/campaign
343 posts and 69 images submitted.
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>>53827084
So due to some incidents I had while moving, it looks like portions of my X-wing collection seem to be gone forever- specifically the models for my Gozanti and my 2 IG-2000's.

Is there any way to get just the models for them? I don't really want to buy a full expansion.

I'm still hoping I find them, as their custom paint jobs took forever.
>>
Alright, so I just caught up with Disciples of Harmony last thread - and it has some great mechanics in the back about Alternate Force Traditions - basically if you have a teacher from another sort of discipline you can have different benefits than the default -5 cost on basic force powers which can be cool and unique, but also often have drawbacks related to their flavor, such as additional conflict in certain situations - which can be bought off if you leave the tutelage of that master.

So my immediate thought was that we should homebrew some of these up. Surely /swg/ has some favorite force traditions which could get some love in F&D.

My first thought is on the Jensaraai. I'm thinking discounts on certain upgrades for Manipulate (because if can enhance Mechanics checks for sweet crafting), Enhance and maybe Imbue, and also always treats Armorer as a career spec, but not sure on the Disadvantage, maybe 1 Conflict for working with a Jedi or something?
>>
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Is there a good system to play S.T.A.L.K.E.R?
115 posts and 20 images submitted.
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>>53826779
PC

Probably want decent hardware. Maybe a GTX 970
>>
GURPS. Use After the End for the improved radiation rules, High-Tech for the gun porn, and Powers for artifacts and mutant powers. Make liberal use of the rules for equipment degradation. If you're feeling confident, bust out Tactical Shooting for full S.T.A.L.K.E.R. lethality (or tone it down/speed your game up with Gun-Fu).
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>>53826779
Why is it that this thread is constantly posted

>>53826874
Yet this is the only decent answer that's ever given?

Has word just not spread? Can we please stop having this fucking thread?

>>53826860
fpbp

We live in an agnostic world where people don't give much of a thought to gods or the universe in our everyday happenings. the wooow CRAZY trope is dead with most players going through the motions In my experience. the options are
1. you cant beat them and you party wipe (traditional)
2. you at lest strike a blow (delta green style)

now I lean to the latter because I still think it can be scary. but what you are afraid of are cultists, government over reach, powerful ancient secrets. to me these seem like a human elements, personal horror like VtM. what can we do to make cosmic horror scary again
190 posts and 36 images submitted.
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>>53812152
Real cosmic horror is, well, real. We could be seared to dust by a gamma ray burst in an instant, and we wouldn't even know it was happening. And every single thing every human has ever done for any purpose would be meaningless.

the true horror of the indifferent universe is that it truly is indifferent and that no future exists. But even mindless, live-in-the-moment hedonism isn't any sort of protection for claiming you had a valid life.

We have, essentially, become too comfortable. So comfortable that our inability to imagine our own nonexistence is bleeding into being unable to truly understand that void enough to be afraid of it.
>>
>>53812381
This, pretty much. Do you remember, when you were a kid, when you had that that one epiphany or dream where you managed to actually conceive the concept of infinity, or endlessness? Remember that slight twinge of fear and awe you felt before your perspective snapped back into focus, and the world became solid again? That's what Cosmic Horror is.
>>
>>53812152
Bruh cosmic horror as a concept will always be scary. But that shit doesn't translate well to games without losing some of what makes it "cosmic horror" because good cosmic horror lacks the potential for meaningful conflict. Personally, I don't even think there's an option 2, but that's just because I've always looked at cosmic horror as more of a force of nature than as an antagonistic force that can be affected in any way. The point of cosmic horror is to remind us of our place in the universe--and in my mind that means quickly and definitively crushing any and all hope for a happy ending. Naturally, this means that any good cosmic horror game shouldn't really be about the cosmic "whatever," but rather about each character in the story develops once their previous understanding of reality is shattered, and they're left alone to find their way in a strange and uncaring world.

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---------------------------------
Drac edition

The /btg/ is dead - long live the /btg/!

Old thread: >>53738150
=================================

BattleTech video-game Beta gameplay
https://www.youtube.com/watch?v=rt6FatHHnzI

==================================

>BattleTech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400

>Overview of the major factions?
http://bg.battletech.com/universe/great-houses/
http://bg.battletech.com/universe/the-clans/
http://bg.battletech.com/universe/other-powers/

>How do I find out which BattleMechs a faction has?
http://masterunitlist.info/

Unit Designing Softwares
>SSW Mech Designer
http://www.solarisskunkwerks.com/
>MegaMek Lab
http://megamek.info/
https://github.com/MegaMek

>/btg/ does a TRO:
http://builtforwar.blog(not spam)spot.com/

>How do I do this Against the Bot thing? (old)
http://pastebin.com/pE2f7TR5

2017-03-03 – (Against the Bot)
http://www.mediafire.com/file/kffatbm11ffus7l/Against_the_Bot_Instructions_v2-5.pdf

http://bg.battletech.com/forums/index.php?topic=56065.0
Current 3.21 rule set is included in the mekhq package

>Map of /btg/ players (WIP):
https://www.zeemaps.com/map?group=1116217&add=1

>Rookie guides
http://pastebin.com/HZvGKuGx

>Sarna.net - BattleTech Wiki
http://www.sarna.net/wiki/Main_Page

>Megamek - computer version of BattleTech. Play with AI or other players
http://megamek.info/

>BattleTech IRC
#battletech on irc.rizon.net

>PDF Folders
https://www.mediafire.com/folder/sdckg6j645z4j/Battletech
https://www.mediafire.com/folder/cj0tjpn9b3n1i/Battletech
https://www.mediafire.com/folder/tw2m414o1j9uj/Battletech_Archives

/btg/'s own image board: - (2017-06-10 - Still getting worked on & now has 12944 pics!)
http://bgb.booru.org/index.php

More goodies! (Rare manuals, hex packs, TROs, discord server, etc.) Last updated 2017-06-06!
http://pastebin.com/uFwvhVhE

Our /btg/ Merc Unit! 2017-05-01
https://pastebin.com/3ffaLH9C
307 posts and 76 images submitted.
>>
Shoot. I wanted to do an update to the OP text, but it's okay. NEW THREAD!

Favorite mech painted red for draconis' sake, GO!
>>
>>53806461
Minobu Tetsurara did not in fact commit seppuku, but instead withered away on donuts and lattes
>>
>>53806510
I miss the times people created new threads using book covers in OP

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The Thread Where I Accidentally Archived Thread XV As Thread XVI

Warmasters Triumvirate is an attempt at creating yet another 40k AU. The Primarchs have changed, and instead of appointing a single Warmaster upon returning to Terra, the Emperor leaves the Great Crusade in the care of three of his sons. This eventually culminates in a civil war between Loyalists, Chaos Traitors and Separatists...

Docs: https://docs.google.com/spreadsheets/d/14hqd6RLLgvLdYCIoLCHhQkidgXIsKUzrugyWu6pthEM

Chapter Constructor: https://bitbucket.org/chaptergenerator/chaptergenerator/downloads/

Previous Thread: http://suptg.thisisnotatrueending.com/archive/53718973/
>Decided Exactly how Ullanor goes.
>Decide How Nikea goes down Exactly.
>Exterminate the Brutals.
327 posts and 31 images submitted.
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First for Gyahdred the Graphics Card
>>
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>>53793135
Wait nigga what
>>
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Third for shootin', stabbin', stranglin' nazis.

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ITT: How big is your world, compared to Earth?Mine is 1:1 scale. I know it is not very original, but changing the scale makes things more difficult.

Online map-making community:
http://www.cartographersguild.com/
https://www.reddit.com/r/imaginarymaps/
https://www.reddit.com/r/worldbuilding/
https://discord.gg/ArcSegv

On designing cultures:
http://www.frathwiki.com/Dr._Zahir%27s_Ethnographical_Questionnaire

Online map designer software:
http://www.inkarnate.com
https://experilous.com/1/project/planet-generator/2015-04-07/version-2

Offline map designer software:
https://www.profantasy.com/
https://experilous.com/1/store/offer/worldbuilder

Mapmaking tutorials:
http://www.cartographersguild.com/forumdisplay.php?f=48

Random Magic Resources/Possible Inspiration:
http://www.darkshire.net/jhkim/rpg/magic/antiscience.html
http://www.buddhas-online.com/mudras.html
http://sacred-texts.com/index.htm
https://mega.nz/#F!AE5yjIqB!y7Vdxdb5pbNsi2O3zyq9KQ

Conlanging:
http://www.zompist.com/resources/

Sci-fi related links:
http://futurewarstories.blogspot.ca/
http://www.projectrho.com/public_html/rocket/
http://military-sf.com/

Fantasy world tools:
http://fantasynamegenerators.com/
http://donjon.bin.sh/

Historical diaries:
http://www.eyewitnesstohistory.com/index.html

More worldbuilding resources:
http://kennethjorgensen.com/worldbuilding/resources
https://shaudawn.deviantart.com/art/Free-World-Building-Software-176711930

List of books for historians:
https://www.reddit.com/r/AskHistorians/wiki/books/

Compilation of medieval bestiaries:
http://bestiary.ca/

Middle ages worldbuilding tools:
http://www222.pair.com/sjohn/blueroom/demog.htm
http://qzil.com/kingdom/
http://www.lucidphoenix.com/dnd/demo/kingdom.asp
http://www.mathemagician.net/Town.html
316 posts and 52 images submitted.
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Usually 1:1. Sometimes I'll do an infinite world, though, and just keep to a certain area. At least if it's fantasy. Sci-fi is another matter.

Though when I was a kid I remember I had a world that was the inside of a Dyson sphere so that I had enough room for all 50 or 60 subraces of elf. (But I still had day/night cycles somehow. And stars and comets. It wasn't well thought out.)
>>
>>53782423

Physics and gravity changes with a different planet size, doesn't it?
>>
>>53782315
My world is a 700 mile long cube which gives it an area roughly 1.74 times the surface area of the earth but the cube is still significantly smaller than earth, it's just that there is more living space

How does one run a game set in Gensokyo?
234 posts and 84 images submitted.
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What are they doing?
>>
>>53772088
You don't.
>>
>>53772691
NM, iqdb actually answered that.

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>crunch-loving party member keeps implying my air-headed Illusionist is silly and should be rebuilt
11 posts and 3 images submitted.
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>>53863795
You should tell him that his snide comments make the game unfun for you.
>>
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>>53863795
Aqua is fine as a character. Trash when you compare her to best girl though.
>>
>>53863795

Play in a system that doesn't cater to crunch faggots.

There are RPGs that make it so balance between PCs is always perfect.

No bullshit where the wizard is a million times better than a fighter.

Everyone is equal thanks to balanced character creation.

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which is the best shortstack race? is it gnomes or gobbos or some other shit?
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>>53863458
Goblins a cute

Cuuuuute
>>
Gnomes but mostly cause I'm partial to blowjobs and they've got big heads.
>>
>>53863458
Human college girls.

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