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Archived threads in /tg/ - Traditional Games - 790. page

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Quick, /tg/, show me your dice
38 posts and 13 images submitted.
>>
Don't you have dice, /tg/?
>>
Rolled 5, 6, 1, 2, 1, 5, 3, 4, 1, 3, 6, 5, 1, 2, 2, 2, 5, 2 = 56 (18d6)

>>54054608
Is this the thread where we change one letter of a word in the OP

>>54055136
>Don't you have dice, /tg/?
Sure, right here.
>>
>>54055136

No, chits.

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>Commander Waifus
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>>54054496
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Mayael > Your Waifu commander.
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The last kingdom your current PC saved is about to be ransacked by the huns!
How ever, a party of the last 4 characters you play is their to help! Can they stop them before its too late?
19 posts and 6 images submitted.
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>>54052139
>A tiny yet surprisingly strong fighter, helped out by:
>A tiny ranger with humans as his secondary favored enemy (right after giants)
>A bard that wants to be famous and can do illusion tricks with gold
>A sneaky tiefling wizard/rogue with a dash of psionic powers
>An aasimar ToB crusader
>Ranging from level 4 to level 13

A rain of arrows, a plague of strange illusions and hallucinations, townsfolk rallied into the cause by a lot of money, and a warrior and a paladin fighting back to back against the horde, will take them on and quite possibly win.
>>
>former military turned merc flying archer
>snarky magic school dropout sorcerer (probably + his wizard SO)
>know it all archivist support caster
>minotaur greatsword fighter on a never ending quest to improve his swordsmanship
>whole party is level 7-9

I think they've got this really. huns are basically just horse archers and they can handle that without too much issue. Barovia also seems really hilly and woodsy, so the numbers wouldn't be as effective. As a group we rally the people of the recently freed Barovia (if they haven't put us in charge already) and start arming. We close the gates and prepare for a siege. A siege that they've already been dealing with for 500 years. The huns attack and between the 2 (or 3) casters and the archer on the wall, they're numbers will thin. When the wall does finally come down we drag them through the woods picking them off and then torch the woods, or one of the many abandoned towns. Then we hole up in one of the walled cities and do the whole thing over again. Probably have the aid of countless undead, whether intentional or not.

It would be a long war, but I think they'd win the battle.
>>
>>54052139

> Dunawen, An ancient half-elf who's done it all, back for one last last mission.
> Gilbert, A young but ambitious half-orc alchemist who's always got a plan.
> Cool Hand Eli, fastest gun on Kolbi IV, better with lead than words but strongly Christian
> Matias von Otoby, CQC and Stealth specialist, noble born and avaricious

They got this shit on lock.
Any of those Huns try to get froggy, we gonna drax them skloust.

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How are they doing so far?
60 posts and 6 images submitted.
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Well Scarab Occult are tough as nails, stick an Exalted behind them and they get even tougher.

Heldrakes suck ass now

Forgeworld stuff is good, especially Contemptors, though the Plasma Destroyer isn't amazing anymore

Can't speak for anything non-Thousand Sons though
>>
>>54051253
>Heldrakes suck ass now.
The hades autocannon is hurt by the new Heavy Weapon rules. But the unit is otherwise just as strong, if not more viable against heavy armor.
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>>54050662
Laugh all the game as Kharn supports Havocs and Berzeker Champs smash with Fists. Chaos is okay. You need to think though as its not one strategy to defeat all.

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Worldbuilding General.

I'm trying to build more stuff for my setting, the intention is to be sword and sorcery as fuck, I was wondering if people could think about various implications of my setting and help a dude out?

the TL;DR of it
>generic medieval society slowly making it's way through history, generally on point with our own
>world has a massive chaos realm called The Sill, which is accessible but hard to get at to the east.
>gods live there
>one man, a prince who was second in line went to seek knowledge on how to become a great ruler
>gods of the sill, being chaos gods who love to shake up our ant jar and watch us fight taught him in his own terms the extreme value of modern urban planning
>guy comes home, immediately wipes out the aristocracy red wedding style and starts building cobblestone roads everywhere.
>builds hospitals
>better than anywhere else public water systems
>better irrigation than anyone else
>begins to set up factories industrial era style and sends out people to conquer tribes that live near valuable resources
>teaches people how to great guns and gun powder
>nation becomes insanely powerful and prosperous
>gods of the sill getting more pilgrimages
>after about a hundred years 1000 AD is looking like 1865 AD
>cities swell in size to house millions, mostly because doctors are required by law to practice sterilization techniques and there are fewer deaths to infection than ever before
>this causes some issues, naturally, and a massive war breaks out
>millions die
>magic still exists in the world, and the civil war technology means nobody can kill one another in large enough numbers to end it
>lets hire the wizards to help
>goes completely to shit, fucked up wizards opening chasms in the ground to hell dimensions and chaos realms
70 posts and 18 images submitted.
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>>54049286

>wizards also realize "fuck normies", promptly wipe out each of the ruling classes, have a short civil war, and at the end all of the massive cities of the world are run by a single super powerful wizard, a la dark sun, with the title of City Fathers being the general term.
>countryside filled with shrieking gibbering monsters, mutations and awful shit
>cities are so large they have crops enough to sustain them, trade helps

Also, for other lore, I posted in the previous bread:

>>54044386
>>54044393
>>54044410
>>54044429

I'm trying to cover all of the bases and think about how people would be able to handle life like this, how it would change viewpoints, religions, etc.

Halp? In return post your shit about your settings and I will try and ask questions covering things you haven't thought of.
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>>54049290
>>54049286
for starters it sounds like, as a basic consequence of the Sill and The Architect you've;

A: forced all nobility to be either in possession of antimagic facilities and the means to eliminate wizards (so I'd suggest coming up with anti-magic materials so there's some means, if only as a failed remnant, to oppose casters by non casters.)

B: created a world wide magocracy with various magic fighting one another. Also that favor of the gods leads to strange but often effective favors.

so instead of venturing off to get a magic sword heroes return with antibiotics, nervegas, advanced metallurgy, flight technology, or esoteric applications of alchemy.

it sounds to me like while magic may exist industrialized use of various things is whats important.

Also your world is probably a major shithole in between the megacities, which should probably be full of pollution and garbage thrown out by the city dwellers so maybe nature spirits and gods are starting to take offence.
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>>54050080

lots of mutants too.

That's pretty good, thank you. I didn't think of it that way.

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>tfw you actually prefer right to left
324 posts and 68 images submitted.
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>6'1"
>5'11"
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>>54049076
t. manlet
>>
It's kind of an unfair comparison, a modern dynamic sculpt to an old static one. That the one on the left is a Primaris marine is kind of irrelevant.

That being said, I can also understand why some people prefer more simple and easy to read miniature designs compared to the modern tendency towards overdesigned dynamism.

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Anon likes the idea of using Primaris special characters to represent 30K characters, marks of Terminator armour and possible new 30K plastic boxed kits were discussed, Age of Strife fanfiction briefly got mentioned and more, all in the last thread >>54022807

>Thread FAQ
http://pastebin.com/iUqNrrA8 ()

>Official HH 7th Edition Errata (not updated since January 2016)
http://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Horus_Heresy/Horus_Heresy_7th_Edition.pdf

>30k TACTICA & TIPS
What to include in a HH list, how to format it, what makes each legion special (crunch), tactics, Tutorials for Heresy-era minis and more
http://pastebin.com/Tm2P4QLp ()

>HH Books, Novels and Rulebooks galore
http://pastebin.com/k9uvqsub ()
https://sys.4chan.org/derefer?url=https%3A%2F%2Fwww.docdroid.net%2Ffz1OuHK%2Fcrusade-imperialis-army-lists.pdf.html
https://sys.4chan.org/derefer?url=https%3A%2F%2Fwww.docdroid.net%2FZTK72gs%2Flegiones-astartes-age-of-darkness-army-list.pdf.html
https://sys.4chan.org/derefer?url=https%3A%2F%2Fmega.nz%2F%23F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg

>/HHG/'s Legion demographics
http://www.strawpoll.me/10558764

>/HHG/'s allegiances
www.strawpoll.me/10663447

>Primarch Popularity Poll
http://www.strawpoll.me/11458318

>STUFF ANONS ASK FOR
http://www49.zippyshare.com/v/aYWlVV9f/file.html
http://www32.zippyshare.com/v/heDZWytT/file.html

>Crimson King
http://www38.zippyshare.com/v/hT9jpwsK/file.html

>NEW Mega Folder
https://mega.nz/#F!gaBiVTKI!HTOuNx5zzNxHqT-ny-AU3A
314 posts and 66 images submitted.
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>>54048886
HH is dead and these threads are a hollow mockery of what once was.
>>
>>54048886
KYS
>>
>>54048946
Nigger shut up no one likes you

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How do you justify a generic, traditional feudal society in a fantasy setting that prominently features magic and spellcasters?

Going right back to the first human tribes, what made people organise into hierarchies with a military strong man at the top? Why didn't the earliest magic users seize leadership roles, setting a precedent for all future leaders of tribes, nations and empires?

Why doesn't the nobility almost exclusively consist of magic users in any generic fantasy setting?

Have a neolithic farmer for your troubles.
235 posts and 13 images submitted.
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>>54048101
They believe that magic is weird, easy and lazy at the best of times, outright evil and corrupting at the worst. Better just stay away from that shit.

It's not hard.
>>
>>54048101
Because magic just isn't that powerful compared to other vocations.
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>>54048125
>They believe that magic is weird, easy and lazy at the best of times, outright evil and corrupting at the worst.
>They believe
They will believe what they have always been told to believe by those in power. And since everyone else is walking around with stone axes, the guys that throw actual fireballs are the ones in power.

It doesn't work.

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>Fight breaks out at a barbarian moot
>The party was DISARMED at the gates
>Weapons, spellbooks, animal companions, all gone
>The monk was still fucking useless

you just don't come back from that
295 posts and 11 images submitted.
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>>54046299
Wayne, why do you keep posting these threads? We can tell it's you.
>>
>>54046299
That is sad.
>>
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Saged

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Hilarious jank edition

>RESOURCES:
>Current Modern Metagame
>http://mtgtop8.com/format?f=MO
>https://www.mtggoldfish.com/metagame/modern

>DATABASES:
>magiccards.info
>gatherer.wizards.com
356 posts and 37 images submitted.
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>>54043030
>Brewing?
>Playing?
>Hating?
>Next Purchase?
>FREETWIN?
>>
Question for a long time player who just started playing at modern locals; outside of something like supreme verdict for U/W control, how viable/important are boards wipes as atleast sideboard slots?
>>
>>54043047
Not brewing anything on modern
UG Infect
Ballista and Chalice
I will wait till the next card that can save infect
No. Free Jace

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Terrain/scenery/buildings/table wank thread

Post anything you got that turns a tabletop game into a showcase.

i'll dump what i have. Also, if you have tutorials/advice/tips on how you build your own, please share with the class.
144 posts and 70 images submitted.
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>>54039798
sweet IG tank scheme

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Just another glorious day in the lore.

> Resources (Crunch, Lore and Warhammer Fantasy Role-play)
WFB: http://www.pastebin.com/8rnyAa1S
WFRP: http://www.pastebin.com/0e6RuQux
Novels: https://mega.nz/#F!9Lw1WIRZ!eKxkOlAQwuZO3_8pHOK-EQ

> We're looking for these novels for the archive
https://pastebin.com/xXYsyMmi

> Alternative Warhammer Miniatures and Manufacturers
http://pastebin.com/CvGaNyrk
http://www.the-ninth-age.com/lexicon/index.php?lexicon/462-the-9th-age-miniature-library/
https://tabletop-miniatures-solutions.com/13-the-9th-age
Tomb Kings Alternative: https://www.indiegogo.com/projects/tms-undying-dynasties-army-release#/
Bretonnia Alternative: https://www.indiegogo.com/projects/tms-kingdom-of-equitaine-army-release

> The 9th Age
http://www.the-ninth-age.com/

> Warhammer Wikis
warhammerfb.wikia.com/wiki/Warhammer_Wiki (most complete)
whfb.lexicanum.com/wiki/Main_Page
warhammeronline.wikia.com/wiki/Warhammer_Online_Wiki

> Warhammer Video Games
Total War Warhammer: store.steampowered.com/app/364360/
Vermintide: store.steampowered.com/app/235540/
Mordheim City of the Damned: store.steampowered.com/app/276810/
Bloodbowl 2: store.steampowered.com/app/236690/
Man O' War: http://store.steampowered.com/app/344240/
Return of Reckoning: https://www.returnofreckoning.com/

Previous Thread: >>54006423
340 posts and 61 images submitted.
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>>54030331
>>54030386

They're really nice models to be honest.

They don't really suit the general aesthetics of the Empires early modern stuff but I guess they could work as town guard or something.

In Vermintide only the state troops wear the landsknecht stuff while the local guard look more like that with chainmail.
>>
>>54037431
Copying a post I made in the wip-general:

I'm thinking of making a unit of Nurgle Marauders inspired by the red robed acolytes in the picture, which I absolutely adore. Would you guys agree that Skaven Plague Monks would make excellent basis for such conversions? Their woe-staves can easily be turned into Flails and Great Weapons which I'll probably be mixing freely within the unit so that either weapon set up is availible for games. Regarding the model itself snipping off their tails and adjusting/converting/replacing the heads should be sufficient to accomplish my goal.
What do you guys think? I'd love to hear any input you might have be it from the point of fluff, gameplay or actually wip-related.
>>
>>54037849
Here's a picture of the Skaven Plague Monks for anyone who would like an easy comparison.

https://www.games-workshop.com/en-SE/Pestilens-Plague-Monks

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pick a fictional character and decide what MTG deck they would play.
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Lightsworn.
>>
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>>54034090
Answer is obvious.
>>
>>54034322
Llorwyn faries?

After some discussion on /awg/ I've decided to start up a dedicated thread. Tried to post some links but the system marked it as spam, so I'll follow up in a separate post

Question to start conversation: People who play, what do you play? People who don't, what would you play? I play Batman mainly, but I have the 2 player starter, most of Law and enough to play Green Arrow with a lot of options, and I have played Teen Titans a few times
163 posts and 28 images submitted.
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I wanted to play joker real bad but then found out they made him broke as fuck. The minis look pretty though you had good experience with them?
>>
Links for more info about the game:

https://www.knightmodels.com/downloads/ Official downloads, FAQ, tournament rules and erratas included

knightmodels-store.com Official store

The Arkham City Limits Facebook group is the official one, but I find the talk on there borders between interesting and retarded shit-flinging mixed with stupid misreading of obvious rules
>>
>>54026647
Tell me about Bane, why does he wear the mask? And more importantly which of his three versions are good?

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Traveller is a classic science fiction system first released in 1977. In its original release it was a general purpose SF system, but a setting was soon developed called The Third Imperium, based on classic space opera tropes of the 60s, 70s, and 80s, with a slight noir tint.
Though it can support a wide range of game types, the classic campaign involves a group of retired veterans tooling around in a spaceship, taking whatever jobs they can find in a desperate bid to stay in business, a la Firefly or Cowboy Bebop.

Previously on Traveller General:>>53950551


Library Data: Master Archive:
https://mega.nz/#F!lM0SDILI!ji20XD0i5GTIUzke3iv07Q


Galactic Maps:
http://travellermap.com/
http://www.utzig.com/traveller/iai.shtml

Resources:
http://1d4chan.org/wiki/Traveller
http://zho.berka.com/
http://www.travellerrpg.com/CotI/Discuss/
http://wiki.travellerrpg.com/Main_Page
http://www.freelancetraveller.com/index.html

Music to Explosive Decompression to:
>Old Timey Space music
http://www.youtube.com/watch?v=w34fSnJNP-4&list=RD02FH8lvwXx_Y8
http://www.youtube.com/watch?v=w0cbkOm9p1k
http://www.youtube.com/watch?v=MDXfQTD_rgQ
http://www.youtube.com/watch?v=FH8lvwXx_Y8
>Slough Feg
http://www.youtube.com/watch?v=ZM7DJqiYonw&list=PL8DEC72A8939762D4
>Goldsmith - Alien Soundtrack
https://www.youtube.com/watch?v=3lAsqdFJbRc&list=PLpbcquz0Wk__J5MKi66-kr2MqEjG54_6s
>Herrmann - The Day the Earth Stood Still
http://www.youtube.com/watch?v=3ULhiVqeF5U
>Jean Michel Jarre - Oxygene
https://www.youtube.com/watch?v=nz1cEO01LLc
>Tangerine Dream - Hyberborea
http://www.youtube.com/watch?v=9LOZbdsuWSg
>Brian Bennett - Voyage
http://www.youtube.com/watch?v=1ZioqPPugEI

Do you ever play criminal characters anons?
75 posts and 12 images submitted.
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So I appreciate this was a question someone asked last time but I felt it was still worth repeating.

(In the context of Mongoose Traveller) When it comes to Sci Fi/Space Fairing systems, where does this game stand out, compared to say, Diaspora or Stars Without Number? The lifepath is a given but what else makes it worth taking up?
>>
>>54027218
it's simple, in general, with optional rules for more crunchier bits
>>
>>54026464
If your players have not made mortal enemies with at least one planetary government, something has gone terribly wrong.

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