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So a bunch of supervillains (12) conquer Europe and North America. They believe they are gods and demand worship. This is pretty much the (very underdeveloped) concept.

Where I am now unsure is the time and the the villains themselves. So whether the campaign starts shortly after the conquest or the empire has existed for some time. And what the best superpowers would be to make the conquest credible. But still defeatable for the players.

Thoughts?
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>>54322972
Shortly after the conquest if you're focusing on a hammy adventure to defeat the evil supervillains and put an end to their domineering ways and their foul evil.

Have existed for some time if you're looking for a little bit of sympathy, as by that point a large portion of the 'empire' has likely acclimated to their dominion and possibly views it as better than their previous regime. Maybe it is.

So are you playing it straight black-and-white or are you after shades-of-grey deconstruction?
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>>54323033
Shades-of-grey.
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>>54323065
Then go for the second option. As for the villains themselves, I'd make at least some of them use rather stereotypical superpowers.

>The unstoppable force and the immovable object, all in one. Almost invulnerable, while also being the strongest man alive.
>The smartest man alive, possessing all manner of tech of his own design that he uses to elevate himself above baseline humanity.
>A telepath of impossible magnitude, able to read, dominate and destroy the minds of literally millions over a vast range.

Etcetera. Maybe have one or two be particularly unique but I think you have more to play with if you go with the stereotypes and subvert some of them, especially if you're going shades-of-grey with this.

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1) Are 3D printers currently useful for tabletop gaming?
2) Is this a good one to get?

https://www.kickstarter.com/projects/1403065126/obsidian-3d-printer-high-quality-sleek-and-afforda

I'm tempted to get this for $100 and charge people at my FLGS to use it.
10 posts and 2 images submitted.
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Bump? Anyone know either please?
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>>54322890
It depends on the setting.
>>
I use to have a 3d printer.

They can be useful but there's a big learning curve. General rules are don't get anything you see on Kickstarter, stay away from Microtech, and don't get anything less than 500.

Mama Mia!
It's time for another SUPER MARIO RPG thread.

https://1d4chan.org/wiki/Super_Mario_RPG
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>>54322858
Cool
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What types of campaigns have people run using this?

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How do you approach this genre? Do you approach it in low magic settings to avoid certain spells that detect lying and reading minds?

Use a Steam, Diesel or Cyber Punk setting for extra flavor?

Focus 100% only on one city or town?
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>>54322346
Most important advice anyone can give you:

Don't play DnD.
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>>54322346
I've always loved Political Intrigue in a high fantasy personally. Just because when someone claims he is the messiah that will save humanity he might actually be right. It adds an entire layer when you know for a fact there is things you don't understand on a supernatural plane and now have to figure out what is going on.

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When Horus betrayed humanity, did he have a horde of basement fanboys desperately tweeting to themselves that Lorgar's Pilgrimage was just normal oppo research?
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Hello all,

For the first time, our DM is taking us through a dungeon. I'm still rather new to this game, so any advice for a half-elf morlock would be greatly appreciated.
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>>54321882
bump
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>>54321882
Remember to kidnap and eat at least 1 eloi at night.
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>>54321882
everything is a mimic

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Sup /tg/

I'm going to be a gm for a campaign next week - mixed group of players(from no experience to veterans). I would love to hear your opinions about pitch for a campaign.

>typical mid-high fantasy, European style.
>an island appeared in the middle of naval trade route. It is quite big, with high, and jagged shoreline - there are only few places where you could land without extra equipment, or structutes.
>all countries with access to naval routes send expeditions, PCs came there that way, not necessarily from a single country.
>island is full or ruins, with a slightly Asian and otherworldly feel to them.(impossible architecture, stairs on walls, etc.)
>flora and fauna is weird - skeletal trees with nearly no leaves, rare plants, and land seems Barren. Few of those plants are delicious though. Others will kill you.
>after a month, for some unknown reason to the PCs, island is surrounded by harsh winds. Preventing any ship from departing.
>the biggest ruins in the center appear to fall into the sky slowly, clouds turn dark. No one has seen the sun, nor moon in few days.
>group of high level mages decides to try teleporting to get help. That was week ago.
>tensions rising between nations, adventurers, and mercenaries. Local fauna got aggressive and there are some weird monsters prowling around - they look like mutated animals, or chimeras.
>island appears to be crumbling.
>healing magic somehow gets dispelled after an hour. Making all wounds open again.

Main idea is to make PCs try to either escape, or unravel mystery of the island. I want to mix fantasy with horror elements in an evrirorment with low amount of resources, and high lethality.

I probably won't let players die, buy have them play as a spirits after their death for a while. Not sure about that.
1 posts and 1 images submitted.
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>galaxy sized clusterfuck that has only been "united" from anywhere to a couple centuries to a decade depending on the world
>the military gets gutted in a civil war and the guy who conquered the galaxy gets shanked and turned into a lighthouse
>the empire still stays united for ten thousand years
There are more human nations in Warhammer than there are in 40k. Think about that.
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>>54321314
there are probably thousands of independent human worlds in 40k, they're just utterly irrelevant. in fantasy they're only mostly irrelevant.
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>>54321348
Yeah.
A country in Fantasy is automatically relevant because it controls a sizable portion of mankind.
A whole planet in WH40K doesn't mean shit compared to the Imperium. Not to mention the Imperium probably still hasn't rediscovered everything.

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Csm player here. I'm no fan of loyalists but I fucking love beakies, so I impulse bought some off eBay. So now the question is, what do I do with them? I love the old rogue trader style so I've been leaning towards blood angels since they're the only founding chapter I can stand, but I still don't know. Help me out /tg/
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Make your own? Raven Guard has a lot of beakies in it, and a nice color scheme.
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>>54321044
alpha legion :^)

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How much info do you guys give your players if you're inserting them into a new setting, and how much do you give through just exploration?
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>>54321043
You should give them what a commoner would know, and give hints that some more educated sorts might know more about something (skill checks, or asking around in-game). You sure as hell don't give them things that their characters couldn't know, like major cosmology or the truth of creation myths.
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>>54321043
>Everyone gets a one page overview of key details of the setting

>Anybody who took proficiency in a knowledge skill gets one page on that skill. So.one page on nobility or arcana etc.

That's it. The rest they can ask about during play if it comes up.
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>>54321549
I like that idea about the skills.

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Previous thread: >>54303549

These are the 5 (original) members of the gang, and I think many more will follow;
>Our leader "Pit boss": Hideous Appearence-x2
The leader of the group, he is what makes everything work and the gang to stick together

>2nd guy "The Skull": Transparent Skin, Skull Face, Brainless
A mindless drone, who obeys any order it gets, often used as the distraction or attacker

>3rd guy "Albi": Albino
The most normal one, he is the gangs face when dealing with normal humans and other gangs down in the underhive

>4th guy "The Hive": Very fast, Cloud of flies
A fast runner who always seems to be buzzing (pun intended) around and often scout a head of the gang when venturing out in the underhive

>5th guy "Iron": Iron Hard Skin
The brute or tank of the gang, he often shield the rest of the gang during fights before jumping into battle himself

For those who want to roll up new members (let's not do too many too fast, we need to have time to fluff him/her/it out), just roll a d3, and that's how many times you should roll a d100 on the mutation table from the 1st edition of warhammer 40k
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Whats the source on these pics?
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2/2
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From the Rulebook babe.

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How many a game has been hidden away in some deep crag to better survive the ravages of time that it might some day be found by those who will roam these lands a thousand years hence?
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>>54319968
Has anyone ever really?

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If the players were the lowest of the low in the organization, either background characters or equivalent to the weakest main character, which setting would make for the best tabletop game?
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Probably a superhero one if they're all chumps working in some bad guy's evil lair like AIM or Hydra agents. Being a bunch of red shirts in Star Trek could be kind of neat though if you went full Heavy Object, and just left them with something significantly over there head though
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>>54319967
Life.
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>>54319967
It's funny, Yamcha is the third strongest human in the setting, able to blow up the moon quite easily, fuck, even a planet. He's well above 120.000 units, the sad thing is the powercreep of the show.

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What happened to Heroscape? Why did it die?
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RIP heroscape 2004-2010
Its because wizards of the coast got a hold of it
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>>54319966
Is it ded? Fuck, that game is what got me into /teegee/ related things
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>>54320360
It was on a severe decline before wizards bought it. Wizards tried to give it an adrenaline shot to reinvigorate sales, but bailed.

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