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Archived threads in /tg/ - Traditional Games - 548. page

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>>54366486
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If Beholders are anti-social, how do they make Beholder Babies?
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>>54365960
It involves lots of screaming and rape. You see, when a beholder and a beholder hate each other very much, they both desire to prove dominance over the other, and mutually attempt to rape each other.

After that it's mostly just wondering how the kid beholders survive.
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Babies grow out of them like cancerous tumors and when the beholder is completely debilitated, the tumor breaks off and runs away while the parent is still recovering.
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>>54365960
I know in 5e they have dreams of other beholders and bame they're born, but personally I don't like that. In our game, beholders produce other beholders by sporing. Around 99% of the spores will die, but the beholder releases enough spores that one of those spores will become an adult beholder in 20 years.

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I need ideas for unnatural and paranormal encounters, that could occur in Stalker-esque sci-fi desert setting. Something from categories of strange events, creatures or hazards.
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>>54365634
Competent Orochi.
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>>54366635
I don't think I get it. Can you elaborate?
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>>54365634
When travellers cross certain area, they often receive strange radio-conversations. In those translations, people talk about orders using old military code. It is believed, that those conversations were held in the past when big battle/catastrophe occurred.

There are stories about caravanserai that appears before people who lost in desert. Caravanserai offers free food, soft bed and friendly company to those unfortunate souls. When traveller wakes up on the next day, they find themselves lying in desert where caravanserai stood before.
Many people believe that it is just a hallucination, but those who've encountered caravanserai claim that it was real.

People speak about tall shadowy figure roams in the night. It is as high as a nine-storey building and it walks on four slender legs through the dunes in search of light. Creature is often accompanied by clicking sounds.

In the heart of the desert, there is a mountain that is believed to slowly travel across the land. No one could capture any movement, but somehow it was able to change place when it was not observed.

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Why the fuck has nobody done an Alt-Heresy, with Sanguinius being the Arch-Traitor? Its kinda obvious.

Sanguinius, Arch-Traitor. Falls due to his fear of the Red Thirst being discovered, and is tempted with further promises, eventually being turned against the Emperor due to his fears of being discovered get turned into hatred.

Guilliman, Falls to Slaanesh. Being the perfectionist who thinks that they can always fix everything Slaansh taps into this desire, and Rowboat writes the Neo-Astartes Codex during the heresy... Which nobody else accepts, leading to him going to build his own empire, and only helping when Sanguinius personally asks him.

Ferrus Manus, falls to Nurgle. The Iron is replaced by the flesh. He is finally freed from his hands of iron, as he becomes a mixture of rampant growth, and of machine.

Leman Russ, falls to Khorne. After being given an axe by Sanguinius, and being told to execute Magnus, instead of capture him, he is driven to slaughter the Thousand sons, at first he fails, but Sanguinius backs him up and together they crush the Sons, eventully leading to Russ taking Magnus' head.

IDK who falls to Tzeentch.

anybody else have any ideas?
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>>54365315
A reverse heresy has been done a million times already.
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Why not replace the original herecy? Horus is kinda lame as a villian.
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>>54365349
then you might as well replace everything

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Sup /tg/

I recently picked up the Judge Dredd splat book for Traveller and I was wondering if you could nit pick a scenario I thought up.

Mass gorging has broken out over the city blocks in the sector, with citizens consuming everything they can. Shoplifting and burglary is on the rise and some of the judges have even begun to feel the effects of the ravenous hunger. This has sparked up hatred to the local fatty groups by those that can think long enough around the hunger pains, and the local Fatty Abolition Front are doing what they can to fan the flames.
FAF members say that this is all the fatties' fault, as they want everyone to turn into them.
Fatties say that it's the FAF trying to make them look bad and why can't we consume in peace?
Investigation reveals that the recent munce shipments to the have been spiked with hunger inducers, causing all who eat the tampered food to scoff everything in sight. Tamperings can be traced back to a recent member of the FAF, a tweaked out runt who tampered with the munce at the factory. In interrogation, said member stumbles through a confession, but something seems off...
Psychic examination reveals a suggestion planted into his subconcious, telling him to spike the munce and confess to it if caught. Turns out it was the fatties all along that were behind it, the situation being a plan to turn opinions against the FAF and hopefully remove them from the sector altogether. A fatty psyker affiliated with the upper echelons was ordered to plant the suggestion into the runt's mind, the plan that the Judge crackdown on the FAF would incite violence and bad opinions against them.

A lot of holes, but that's what I've got at the moment. Thoughts?
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First thought is that there are too few factions. Perhaps making a division within the judges, some that side either for or against fatties or the FAF?

Which leads me to my second thought, that the mystery is too simple.
It's a simple back and forth, hoping the players work out what will change the perceived guilt before deadly action is taken.
I prefer the formula they often use on procedural cop shows: they work in a tightening circle, each clue sending them wherever they will find the next clue, with each clue bringing them closer to the true story and the answer.
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>>54365167
>A fatty psyker affiliated with the upper echelons
Also, a guy like this is likely working his own angle and not just in it for the cause.
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>>54366164
>>54366186
OP here.

Good points. Perhaps this is just the tip of the iceberg? Part of a larger plan to begin a sector wide war? The violence means fresh bodies. There enters organ runners, and the hunger inducers must come from somewhere...

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Zombie thread
He has joined the ranks of the dead http://www.bbc.co.uk/news/entertainment-arts-40627029
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I know GURPS is memed on here often and i'll definitely look into it to see if it works.

Anyways, the setting is early 90's late 80's Suburbia, in a little town the PCs all grew up in. The game is gonna start with them meeting up and events will happen to familiarize them with the town depending on what my players decide their character's backstories to be. Then night will fall and the real fun begins.

Basically it'll start with a newscast similar to the Local 58 newscast >https://www.youtube.com/watch?v=qV0I-iA5lJU
for those who don't know what I mean.
it'll be informing the party who should be gathered all in one place at this time of America coming under threat and to assume "The victory position."
My players having no idea what this means will probably squabble for a minute and in that time while i let their curiosity grow i'll drop some nukes (kinda) they'll hear explosions, and bomb shells dropping and bursting only to come out of it unscathed and the world around them changed. Everyone they find in the victory position are asleep and roaming the streets are agents from an unknown organization and various weird creatures of my own design. Now what happens from there will be up to my players but I want to know /tg/'s opinion on what system to use, what's suited for a setting like this with guns and weird supernatural things? I'm sorry if it sounds like there's alot going on, I haven't exactly refined this idea too much yet.
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Something like Don't Rest Your Head maybe?

Could just run it in Curse of Cthulhu or something.

What sort of gameplay do you expect? What do you want to focus on?
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>>54364906
What is your play style?

Do you like to run things somewhat fast and loose, narrating rather then simulating? Savage Worlds works for your kind of game.

Do you want to just make up things and keep the rules out of the way, while at the same time asking the players to be creative about things? FATE could work.

Do you want a brutal nightmare where suburban people will have to learn fast and people can get broken in a collection of different fucked up ways and there are hard rules for radiation, disease, survival, scavenging ruins and shooting someone in the back of the head?

Then GURPS could do it.
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>>54364961
>what kind of gamrplay? what do you want to focus on?
I kinda wanna focus on the world. Like instead of my players being the center of the universe chosen ones it would be more like there's already a story going on in the background of the world and my players just happen to be there for it and able to explore it.

>>54364966
I run it kinda loosely, i'm willing to bend rules for the sake of fun. I'll check all of those out anon. Though I sense a slight bias towards GURPS in your post. not that I mind, i asked your opinion in the first place.

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I initially bought this for a cheap gorechosen formation, but this game is fun as fuck with some buddies. Anyone homebrewed new heroes for it? New game modes? How do I spice this shit up?
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Bump :^)
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>>54364893
What is gorechosen?
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>>54366070
Really fun, you play as gladiators in a khorne arena and try to be killiest.

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What is your favorite deck type in magic?

The one that I currently run is https://www.mtggoldfish.com/deck/699511#paper and it's some of the most fun I've had playing the game.
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>>54364436
Bump

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I'm looking to run an semi-eldritch horror game in a really big, underwater research base. For those of you into comics, I'm trying to do something similar to Scott Snyder's The Wake and I really do not know what system to run this sort of thing in.

I'm looking for something relatively easy for me and my players to pick up (we mostly play 5e and Pathfinder), and hopefully not too crunch heavy.

If any of you guys have suggestions I'd love to hear them.
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Well, here's the thing.

Horror works as a genre based on tension. Tension comes from structure, whether that structure is compositional (Dutch angles baby)
or plotted (they get killed in dreams but you gotta sleep eventually baby)
or thematic (we're insignificant specks in a massive universe that doesn't give a shit about us, also Cthulhu and weird racism I guess)

As such a lot of the systems people use to let the PCs tell their own stories (5e, Pathfinder) don't lend themselves well to this kind of tension. That's the biggest argument against whatever system it is the Arkham horror games run on, I don't remember. (see: that pasta where the dude fails his sanity roll about the two-legged dogs and throws himself into the furnace)

My advice for you would be, if you're looking for something low-crunch and easy to pick up, evaluate the story you have planned (which, you should have a story planned-- horror is the only genre that I think railroading is kind of necessary for a compelling campaign) and homebrew something simplistic that informs the need of the story.

So what's the basic gist of your plot in your own words?
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>>54363843
Same anon, elucidating: 5e doesn't work for horror without a lot of railroading because
1) it puts an emphasis on player agency, where horror as a genre is fundamentally informed by a LACK of audience/player agency. Think about every time you've KNOWN the character shouldn't go into the basement to investigate the noise, but they do anyway. Or, even more pure: the nightmares where you're running and running but you're not making any progress...
2) because those systems rely on random chance, which WILL undercut both your plot and any creeping tension you manage to create in your session. Imagine that character creeps slowly down the stairs, only to critically fumble and go tumbling down the steps like a slapstick routine.
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>>54363593
Thanks OP, I'm reading the Wake now and it's really cool!
For horror games, I quite enjoy Fate; it's easy to learn and fast to play, and also easy to customize the power level of the pgs.

The downside is that it's a highly narrative system without a lot of specific mechanics, but in a horror game it's always worked fine for me.

I've been practicing on Chess.com but the AI murders me even on lvl 1.

How did you get good at chess /tg/?
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>>54362941
Losing to my grandfather every day for weeks on end when I was 10.
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>>54362973
This

Losing to a superior opponent over and over again, each time learning from how you made a mistake and what your opponent did, whether your opponent is an AI, your grandfather, or your Renaissance Man of a Ukrainian housemate who casually beats you while drinking 160 proof vodka.

>>54362941
>but the AI murders me even on lvl 1.
It's not a bug, it's a feature.
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>>54362941
Chess is a solved game at this point. A.I's will always beat humans, no human has beat a chess A.I since like 2005.

I think if you want try learning a strategic game try playing something like Magic the Gathering, much more skill involved and the best players don't get cucked by a robot.

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Ok lads, aho can redpill me on OD&D? What was it like? Should we being anything back from it? I'm especially curious about
>race as class
>gold=exp
>3d6 in order
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You should look at the OSR General.
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>>54362619
>redpill me
Kill yourself.

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My friend had his books stolen so I was wondering if I could get free PDF files of the books used for world of darkness. I don't remember what editions the other books were but I remember he had 2nd edition mage
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Friend, we're not suppose to tell you where to find those.
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>>54362058
>>54357743

Check the pastebin of this thread OP.

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Any single rule of a game system should be appropriate for the rest of the system, which in turn should be appropriate for the genre and tone of the campaign.
Do you agree with that statement? Or do you disagree with it?
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>>54361936
Yes, I like old school D&D and GURPS too.
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>>54361936

In general, yes. I prefer focused design and systems with a single specific goal that their mechanics are all tuned to supporting.

However, generic systems do exist and aren't necessarily bad for being generalists, even if I tend to not have much interest in them.
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>>54361936
Yes, with concessions.

On one hand, consistent rules and a consistent setting make for a good ruleset that supports the story being told, however, the existence of optional rules throws a monkey wrench into that statement, because they may improve the experience, or they may hinder it. Having rules for dehydration is a great thing to have on hand in a desert campaign, because that's valid threat in such a storyline, but not necessarily good for the rest of the setting, and it can hinder gameplay, so having them, but not using them is better than using them than not having them.

In general, this is as much the responsibility of the game designers as it is the GM's.

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There's been a bunch of JoJo homebrews, but has anyone tried to make a FASERIP universal table style setup for it? I feel like it'd fit given Stand stats.
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