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>>54473078
Hi!
For those of you having trouble getting to bed.
Does anyone know any words that meant something way different back then because i want my character for my next D&D session to talk using those words
https://m.youtube.com/watch?v=7RoDy1oqS-E
>>54472687
Corn is a word that means any cereal grain. Wheat, barley, rice--all are corn.
Thee and thou are informal and you would only use them when speaking to people you know well. You is formal.
Something awful is something that fills you with awe, like a breathtakingly beautiful woman? Awful.
"Nice" is an insult. It means that someone is stupid.
Being naughty means that you are poor.
Meat just means "food."
>>54473196
A bimbo is a young boy.
Cute means perceptive.
A matrix is a pregnant animal.
To decimate something means to remove 10% of it.
An apocalypse is something that was covered, but isn't any more.
A cheater is a person who takes property from dead people who have no one to inherit it.
A girl is a young child of either sex.
>>54472687
"Boner" in that context used to mean "a goof" or "a big, embarrassing mistake".
How would /tg/ feel about a tabletop game that literally designs its classes like an MMO?
Some characters are tanks and are meant to draw aggression and tank the damage.
Some characters are DPS and meant to deal a lot of damage, but aren't tough like tanks
Some characters are healers/supports, who use crowdcontrol and keep the others alive.
>>54472385
Ideally, that's how it should be.
But I'm a fan of the idea of scaling in pretty much all areas, but at different rates.
Ie. A high level tank still has some very good DPS and even a little healing utility.
Or a high level healer can still hold their own in pure combat as well
Proper progression is the name of the game.
>>54472385
This is literally just D&D 4e. It exists and is extremely good as a skirmish scale wargame, highly flexible and enjoyable in that area. I heartily recommend it for this purpose.
>>54472385
Since you're describing DnD 4e, we already know the answer:
/tg/ almost unanimously hated it until 5e came out, and now some contrarians are hopping on board with the handful of people who actually liked it to pretend like it was the best version of DnD the whole time.
"Stop Liking What I Don't Like" Edition
Last Thread: >>54463903
RESOURCES
>Official Site: Contains deck building rules and the current ban list.
http://www.mtgcommander.net
>Deck List Site: You can search for decks that other people have made. Authors often have comments that explain their deck’s strategy and card choices.
http://www.tappedout.net
>Another resource for commander discussion; they have an entire forum dedicated to discussing decks. People often make primers, which go into detail about how they built and play their deck.
http://www.mtgsalvation.com/forums/the-game/commander-edh
>Statistically see what everyone else puts in their commander decks based on what is posted to the the internet.
http://www.edhrec.com/
>Find out what lands you can add to your deck, sorted by category, based on a chosen Commander’s color identity.
http://manabasecrafter.com/
>/tg/ EDH General Discord
https://discord.gg/UE9Vqzu
CARD SEARCH
>Official search site. Current for all sets.
http://gatherer.wizards.com/
>Unofficial, but has GOAT search interface.
http://magiccards.info/
Thread Question:
What cards so you avoid out of principle? Does it hamstring your deck from its highest potential?
>>54471169
>Thread question
Pic related. I miss it at times but it doesn't cripple the deck, especially since it's not combo.
>>54471169
>What cards so you avoid out of principle? Does it hamstring your deck from its highest potential?
Anything over $40.
>>54471320
What commander(s) are you running?
How do you feel about Warlocks?
>>54470988
Pretty cool if done right, but tend to end up being played as edgy edge lords.
Really fun.
>>54471039
Why?
>see DoW3 on sale
>heard bad things
>what the hell, if I don't like it, I'll just refund it
>buy, download, and start playing
>try out some skirmishes
>power core sucks, but having a lot of fun with annihilation
>let's try out the campaign
>first few missions are typical RTS tutorial stuff, but find myself enjoying the old-school build-and-conquer campaign as it goes on
>actually enjoying a game I thought I'd be lukewarm on at best
I'm genuinely bamboozled /tg/, why is this game getting so much hate? I can understand the crappy launch, but with how people are going on about it, you'd think it was the next Daikatana or something.
The game's flavor is shit.
>>54470685
People hate things that are different. Everyone seems to be forgetting how polarizing DoW2 was at launch. The reduction in scale, greater emphasis on squad-based tactics, the gutting of multiplayer, and the RPG campaign did not sit well with many people.
Of course, a few expansions and DLC packs later, people discovered that it's a great game in it's own right. I suspect this will be the case with DoW3 as well.
>>54470685
Marines play like Starcraft marines and have really weird late game synergies that aren't super intuitive and have odd micro
Also the campaign isn't particularly well balanced and eldar suffer from a bizarre power shortage in their late game missions that leads to 10 minute wait times between wave wipes
Orks are fun though and knights play like legit super heavies
I think barely evolved primitive Ape-men are superior to the Orc stereotype, and that less evolved Humans with Ape-men admixture fill the barbarian horde niche even better. What is your opinion?
You have no idea what an orc is and have come to this conclusion through only experiencing orcs the n a memetic level
>>54470663
I prefer them in Conan-style swords & sorcery settings, myself.
No hybrids, though. Just horrible rape and eventual devouring.
>>54470663
>the n a memetic
Could we get a dump of various images of airplanes and fighter craft of all sorts?
>>54470156
What's your opinion on Alternity?
I'm currently reading through it to run a Dark*Matter game, any advice to go with the system?
The art looks badass.
>>54469484
It's the first RPG I ever played, which was also the first ever time I GM'd. I absolutely love it, and went through a mad collecting phase a few years ago. I own all the alternity and Star*Drive books luckily.
Star*Drive is one of my favorite RPG settings.
It's a great system, and remains my favorite, probably partially due to nostalgia. It has a few flaws but nothing worth dropping it completely over.
They recently did a 2.0 rule set over kickstarter, but in reading the test documents I wasn't a fan of some of the changes, Like the new initiative system is stupidly complex, and I have no idea what possessed them to change the names of the degrees of success. I am good with my old books.
What actually introduced me to the game and system was the StarCraft RPG box set they released back in the day.
>>54471281
Nice, I just finished reading the character creation chapter, and I think I've got it down. Looks unique and fun.
Hello fores/tg/oblins,
What would you like to see in a new RPG system if you had to use it? Please answer this poll. Check off as many as you feel apply.
http://www.strawpoll.me/13507089
Here's a second version of a poll I've been shilling. If you took the previous, please only fill out any new options that apply, you're on the honour system.
Strawpoll wants me to register to comment, and I cannot be arsed, so here's my "Anything you'd like to see not mentioned here?" comment:
I want a system that truly excites its own creator, based on his own passion and ideas rather than on market research. People do not truly know what they want until you give it to them, and they cannot tell you anything that has not already been done. Entrepreneurship is about venturing into the unknown and staking your reputation on your ideas, not ours. All this poll-taking will do more harm than good to your game.
I suppose it'd need to offer me something I don't get in any other easily-available system. There's a big glut of RPGs out there. Realistically I'm capable of enjoying any genre and most design philosophies, as long as it's executed well.
So uh... make whatever you want. I can't tell you if you're excited by a game built for epic fantasy or a rules-light generic system. What matters is that it plays well and isn't hideously broken.
>>54468626
My comment: rules and storytelling shouldn't even remotely be in competition with each other.
How can I recreate the simplicity and straightforwardness of a Fire Emblem game in tabletop format?
Just a string of tactical battles with some plot and character development in between.
Strike!
>>54468567
4e and Legend.
>>54468644
Could you elaborate a bit on what exactly sets Strike apart? I've seen it mentioned and looked it up but I don't really have a strong grasp of what makes the system unique.
>>54468680
4e might not be a bad idea.
Need a third party opinion to prove a point.
>DMing 5e
>Party: Tiefling monk, Dwarven Paladin, Kenku rogue, Half-elf warlock
>Three out of four players this is their first campaign, but we've been playing since January. Once a PC died in a relatively easy encounter and I let them come back as a freebie. Sat down with them all and said I play with PC deaths and want them to feel like they're in a world where there are consequences. They agreed that's what they want to play.
>Fast forward to today
>PCs have infiltrated Big Bad's Keep. Should be the end of first arc. They're Level 6
>Trying to be stealthy and not alert the enemy
>Tiefling Monk is really fucking intense and has been a pain before but he seems to be having fun
>Long story short, one of the creatures rings the Bell and alerts the Keep.
>Not that bad, they've taken a lot out getting in
>3 jackalwere, 1 Shadow Mastiff, 2 Oni
>The Oni are the ones guarding the main gate, they're the front line
>PC's actually strategize pretty well with a well placed Moonbeam to chokepoint the jackalwere and mastiff. They either pick them off or the jackalwere flee
>Oni can fly, so they fly over the Moonbeam, it takes them a while though so I figure they'd have enough time to figure something out
>Fast forward some turns. One Oni is flying and attacking the Paladin with a glaive, other Oni is on the ground attacking the Monk with claws
>Monk is whispering to me that it's unfair that both Oni's aren't attacking the Paladin even though they're both right next to each other
>Ignore him
>Paladin and Monk go down
>Monk is pissy with me. Warlock manages to charm one of the Oni and give the party a chance to retreat
>End the session for the day
>Monk says I was making the game completely unfair, too difficult, and that I should account for the player's class into account because the Warlock/Rogue were the only ranged characters.
Was I in the wrong? I don't think so, I think the monk is being a dipshit but I could be biased
>>54468497
The NPCs playing sensibly is not wrong.
Moreover, if the paladin and monk both totally lacked ranged combat options, that's their fault and they should fix that.
>>54468497
The monk is a dipshit.
You were only wrong in your choice of system.
>>54468497
>Monk is whispering to me that it's unfair that both Oni's aren't attacking the Paladin even though they're both right next to each other
What was his rationale for this?
>Monk says I was making the game completely unfair, too difficult, and that I should account for the player's class into account because the Warlock/Rogue were the only ranged characters.
I don't understand what this is supposed to mean. It sounds like he's suggesting that only half the party being ranged makes them weaker, and therefore unable to handle the encounters you're throwing at them (eg tanks are useless and/or he dun goofed picking monk). I suspect this was not actually the intention.
What ort of things have your characters cut away, /tg/? Abstract or material, doesn't really matter.
And were they better off for it?
Oh crap...Dragon...are you seeing this?
>>54467330
My last character in an urban fantasy setting cut away every aspect of her normie life when she found out how fucked up everything was, used mundane and supernatural methods to destroy any evidence linking her back.
It was one of those settings where just knowing about the supernatural put a huge target on you and everyone around you. Rest of the party gave her shit for it until the one guys GF nearly got sacrificed by vampires to summon not!Satan
There are many Post-Apocalyptic scenarios where humans return to a more medieval form of society.
But what would happen if some sort of Apocalypse hit medieval Europe around 1400. Something that kills off 99.99% of the people on the Afro-Eurasian landmass.
What would European society return to?
>>54467081
>What would European society return to?
Extinction. You literally would not have enough people left to maintain population growth though common hazards of the era (wildlife, disease), so people would die out in couple generations.
Some centuries later South American cultures develop sufficiently advanced sea-faring and claim the new lands for their bloodthirsty gods, wondering briefly where the strange ruins come from before razing what remains of them and erecting their own temples in their place.
>99.9%
The hell kind of apocalypse is this?
And the other guy is right, the population is not high enough for that.
>>54467188
>>54467233
What about say 99%
That would mean there is still a family sized unit left in a typical village of 500 people.
What's your take?
Here's mine: my settings have very early hand-cannons, aka hand-gonnes, which came right before the arquebus. Basically a metal barrel on a stick which fires shrapnel or round bullets. They're a nice compromise between gunz and nogunz people.
>have the "flavor" of guns without taking one out of a medieval feel (like a rifle-looking musket/arquebus would)
>not overpowered, most useful in formation
>bows/crossbows still very viable for accuracy and mobility
>ability to use "pike and shot" tactics
>depending on magic level, can use enchanted bullets or gunpowder to do unique things
>can also shoot fire like a primitive flamethrower. Like giving magic to the masses
Thoughts?
>>54466998
I like the way Chris Perkins handles firearms in his various streams that he DMs.
They're still bare minimum basic hand canons, and extremely uncommon, to the point that he'll describe it to the characters with things like
>"One of them points a strange metal wand at you and the end of it explodes. You don't know what it is, but you take (x) piercing damage."
>"The man has what appears to be a hilt tucked into his belt, but there's no blade."
>>54466998
They are just refluffed bows with zero mechanical difference.
No point to isolating the player for punishment nor derision nor pandering to his retardness.
>>54467176
Isn't atmosphere as important as mechanics?