I was reading the Princess Bride, and at the start there's a long section where the text explains why Buttercup is 'the most beautiful woman in the world' and it got me thinking, who is the most beautiful woman in my setting, and then I thought, does it matter?
So, /tg/, I ask you. Who is the most beautiful woman in your settings, and does it matter?
>>54476558
Everyone agree that the princess is most beautiful young lady in the whole empire!I mean, everyone who likes his head on his shoulders.
Quenn Asta Orlov wife to Stanislas Orlav the King of the Nordo-Slavic Empire. It is said by the peasantry she's harlot and general unfaithful to the great king. Some say she has an ongoing affair with the Primarch of the Middle Europan Concord.She is most definitely having an affair. King doesn't give a fuck though dudes drowning in pussy.
It's like a cascade where there's always a most beautiful woman in the world and the goddess of love BTFO of them in jealousy, one after the other.
why the fuck do these exist?
They ran out of miniatures.
That's the actual reason.
In my setting they're shaped like platonic solids and spheres.
Monodrone = sphere
Duodrone = tetrahedron
Tridrone = cube
Quadrone = octahedron
Pentradrone = isosahedron
>>54475575
is it so you can use dice as their miniatures? honest question.
>I promised to post the new info I gave out at the panel. Note that it’s all about Unstable. Here it is:
>Unstable will have a small Squirrel theme, enough to build a deck around. There is a Squirrel lord but because its effects stack, it isn’t legendary so people can get multiples on the battlefield at the same time.
>The set will have full-art basic lands with art done by John Avon. We did something with them that we almost did in Unhinged by chickened out. They look amazing.
>The set will have Contraptions. I figured out a flavorful and fun way to do them but it was a bit much for black border. I consider it a home run execution. Steamflogger Boss is on the set. It appears once on the land sheet (It was the only way to get a black-bordered card in the set). Only the basic lands and Steamflogger Boss are Eternal playable. All the creatures in this set that assemble Contraptions are Riggers.
>The set has a cohesive creative theme. We brought in artists and did real world building. The world is a mad scientist steam punkish world with five factions:
>Order of the Widget (White/Blue) - This is the cyborg faction. They are like Esper but without any self control. They use their inventions to constantly improve themselves. You don’t need a toaster if you replace your hand with a toaster. They take self improvement to an absurd degree.
>Agents of S.N.E.A.K. (Blue/Black) - This faction is the spies. They use their inventions for elaborate spy devices. The problem is, they are, for the most part, awful spies, using spy gadgets whenever and wherever they can often when not remotely called for.
>Legion of Dastardly Doom (Black/Red) - This faction is the super villains. They use their inventions for death rays, weather control devices and apocalypse machines. They want to rule the world, but are constantly fighting as to who gets to destroy the world first.
>Goblin Explosioneers (Red/Green) - This faction is the Goblins, it includes the Steamfloggers. These Goblins love making contraptions and are slightly obsessed with hammers. Their style is slapping thing together to see if cool things can happen. And when things don’t explode, sometimes they do.
>Crossbreed Labs (Green/White) - This faction is obsessed with using their inventions to alter biology. They are all made up of hybrids of different animals. Part monkey/part spider/part leopard - sounds good. This faction mixes and matches all sorts of different animals in its quest for self improvement.
>The set uses modern design and development techniques. It was designed to be drafted by itself and the release events for the product will be booster drafts. We worked hard to make the set have a lot of playability so you can draft it a bunch of times.
>The set will have foil tokens, both for tokens produced by cards in the set and for popular tribes we felt the players would like in foil.
>There are tons of other cool things I can’t talk about yet. The set does have a second named mechanic, along with Contraptions. It is something we’ve been trying to solve for years and with the flexibility of silver border, finally found a way to do it.
>The set started design in January of 2011 and has its release date slip on several occasions. I am very proud of the work everyone did and think it’s the best Un-set we’ve ever made. I believe fans of Un-sets are going to love it.
>>54476346
>John Avon full art lands
Hnnnnnnnggg
>>54476591
Is that a good sound? I wonder what was so crazy they "chickened out" in Unhinged.
How would you make Midoriya in 5e?
>>54476039
I wouldn't. 5e paints with too broad a strokes to really create these characters. I mean, you could technically make him a Totem Barbarian, but that's really, really broad. Just go with a system that's better suited for Supers.
>>54476039
Make your own character or admit your creativity is dead and kill yourself too.
>>54476108
This. Making a specific heroic fantasy character in 5e is kind of hard unless you started character brewing with the systems limitations and constraints in mind. Building someone as specific and out-of-genre as Deku is would be an exercise in futility.
>martials can't do cool stuff
means
>my gm won't let my martial do cool stuff
means
>my gm hasn't seen anything cool inside his basement so he thinks it can't happen.
>>54472543
No, it generally means that the DM is running a system that thinks that martials should be agressively and rigidly kept to a degree of "realism" while mages can basically be gods and it's okay because "lol it's magic". I mean it's really only an issue if your DM is both a faggot and you're playing D&D or a derivative.
>>54472543
Or it means that the basic mechanics the GM is supposed to use to arbitrate fucking suck.
>>54472543
>only an issue if your DM is both a faggot and you're playing D&D or a derivative
For a disturbing number of people, D&D and derivatives ARE RPGs.
>Unearthed Arcana: Greyhawk Initiative:
http://media.wizards.com/2017/dnd/downloads/UAGreyhawkInitiative.pdf
>5etools:
https://astranauta.github.io/5etools.html
>/5eg/ Alternate Trove:
https://dnd.rem.uz/5e%20D%26D%20Books/
>Resources Pastebin:
http://pastebin.com/X1TFNxck
>Previous thread:
>>54466769
When was the last time a PC "ascended" in your game? Not necessarily attain godhood (though that definitely counts) but simply became "more than mortal."
>>54474971
Never.
>>54474971
For sorcerers, presumably that happens before 1st level?
>>54475020
Interesting.
Paizo Games General/Pathfinder General
Mech Edition! Are you planning to backport mechs to your Pathfinder games?
/pfg/ Link Repository (Pathfinder): https://pastebin.com/JLu5xXML
/sfg/ Link Repository (Starfinder): https://pastebin.com/3GfJKi0y
Current Playtests: https://pastebin.com/quSzkadj
Old Thread: >>54462571
>>54473834
I might take inspriation from it. But honestly, I've had mechs as a homebrewed thing for a while now.
What humiliating things have you done while mind affected?
>>54473834
I for one prefer a lower engineering level. Having great fun with Golem Engineering School, even if none of my players are engineers and they can't share in the memories of pain and anguish I have.
So my bud and I are arguing over who are a better chapter in the fluff, Salamanders or Blood Angels and we have decided to take it you guys to settle it.
Carcharodons
>>54473183
This. Remnants of the Terran born Raven guard from the great crusade who corax relegated due to them being too much like Luna wolves in their application of warfare.
>>54473122
"Better" is entirely subjective. If you mean which of them is more powerful in the 40k universe, I'd give it to the blood angels.
Thoughts on Tal'Dorei, the new campaign setting for Critical Role?
>Tal'Dorei isn't a setting that tries to be "historically accurate" in its fantasy by including gender stratification, racism, or homophobia like Game of Thrones, for example. Other than fantasy staples like "elves and dwarves don't get along," that sort of real-world baggage doesn't exist. I find that sort of thing tiresome; there are plenty of other more interesting conflicts to explore in a fantasy setting than prejudice. This isn't just pandering or lip service, either. I made a big effort to include a wealth of characters that supported this narrative design. The goddesses of civilization and nature are engaged in a tempestuous but loving relationship, and the kingdom of cloud giants always has two wedded kings, for instance.
>>54449178
Boring as fuck bland setting with not!everything everywhere. Insert feel-good shit.
Blech
>>54449178
Why do you people care? Do you find it interesting for some reason?
>>54449178
The name sounds like something from world of warcraft.
Which would suit this group of uncreative hacks perfectly, actually.
What are some good DM/GM do's and don't's?
Do : Don't post this same shit for the millionth time
Don't: Ignore the other threads already up about this.
Saged
>>54472521
Jeesus, that dude is PISSED
>>54472542
literally where
d100 general? Talk about Runequest, BRP, Call of Cthulhu, Mythras, and other d100 games.
What are the best parts of the d100 systems?
>more "realism" in characters and their skills
>typically more down-to-earth capabilities
>less zero-to-hero
>avoids the nat 1/nat 20 meme
What could use some tweaking?
>needlessly granular in some spots
>tend to be crunch-heavy
>gradients of success involve division and subtraction
>d20 roll-over is generally more intuitive
There is nothing good about d100 systems.
>more "realism" in characters and their skills
GURPS does the same thing with 3d6.
>typically more down-to-earth capabilities
GURPS does the same thing with 3d6
>less zero-to-hero
d20 does the same thing if you don't use the retardedly sped-up XP advancement of D&D 3.5 and onward, especially 5e where you are supposed to level up after the first session to pander to shiftless millenials with the attention span of a gnat
>avoids the nat 1/nat 20 meme
Play GURPS
>>54471836
>tend to be crunch-heavy
implying that is a bad thing in any way
>>54471836
>anon thinks all d100 games are the same
I think you may have meant 'all BRP games', judging by your list there.
Previous thread: >>54453838. Let's continue to flesh this stuff out /tg/
>>54471021
>The Dawn Machine: Glorious, Growing, Damning. Upwards, it encourages the abandonment of one's ambition, less its effects grow out of control. Downwards, it suggests one does not stop their ambition, but rather slow it down, observe the current results, and improve it for the future.
>The Mutant: Animalistic, emotional, deranged. Upwards, it warns of one's baser instincts overwhelming and destroying them. Downwards, it encourages one to investigate their emotions and prime urges, and find use within them.
>The Dark Mage: Ambitious, driven, corrupted. Upwards, it encourages the further study of dark arts to achieve ones goals. Downwards, it warns of the darkness overwhelming those who seek it blindly.
>The World: Decaying, wholeness, home. Upwards, it suggests a critical event, one that could very well lead to a moment of enlightenment. Downwards, it suggests a longer, more difficult road before one can find peace.
And that's all my not!Tarot card suggestions. Hopefully it helps make this setting just a bit more rad.
>>54471331
Thanks for the not!Tarot posts Anon. They were pretty great.
>>54471221
I've actually been thinking over some potential end games for this setting, at least for a campaign. Some include.
>Redeeming a Dark Lord: Somehow the PCs are able to convince one or multiple Dark Lord(s) that it is best to either fight back against the Black Sun by killing the other Dark Lords, or more likely, that they could rule the world completely by defeating all the other Dark Lords.
>Supporting the Dawn Machine: By offering it enough slaves, and finding enough parts necessary for it to grow powerful, the Dawn Machine goes to war with the Black Sun, with who knows what happening as a result.
>Escape: Either by commandeering the Astronomer's space ship, invading the Architect's hidden underground city, or finding some other way to run away from the Black Sun, the party escapes the corrupting rays...at least for awhile.
>Complete Global Revolution: Equally the most unlikely and obvious, the party is able to unify enough forces for good to go to direct war with the Dark Lords and win.
Spiders edition!
>To make cards, download MSE for free from here:
http://magicseteditor.sourceforge.net/
>OR
>Mobile users might have an easier time signing up here:
https://mtg.design/
>Hi-Res MSE Templates
http://pastebin.com/Mph6u6WY
>Mechanics doc (For the making of color pie appropriate cards)
https://docs.google.com/spreadsheet/ccc?key=0AgaKCOzyqM48dFdKRXpxTDRJelRGWVZabFhUU0RMcEE
>Color Pie mechanics
http://magic.wizards.com/en/articles/archive/making-magic/mechanical-color-pie-2017-2017-06-05
>Read this before you post cards for the first time, or as a refresher for returning cardmakers
https://docs.google.com/document/d/1Jn1J1Mj-EvxMxca8aSRBDj766rSN8oSQgLMOXs10BUM
>Design articles by Wizards
http://pastebin.com/Ly8pw7BR
>Primer: NWO and Redflagging
http://www.mtgsalvation.com/forums/community-forums/creativity/custom-card-creation/578926-primer-nwo-redflagging
>Q: Can there be a sixth color?
A: http://pastebin.com/kNAgwj7i
>Q: What's the difference between multicolor and hybrid?
A: http://pastebin.com/yBnGki1C
>Q: What is precedence?
A: http://pastebin.com/pGxMLwc7
>Art sources
http://www.artstation.com/
http://drawcrowd.com/
http://fantasygallery.net/
http://grognard.booru.org/
http://fantasy-art-engine.tumblr.com/
>Stitch cards together with
http://old.photojoiner.net/
>/ccg/ sets (completed and in development)
http://pastebin.com/hsVAbnMj
OT: >>54406778
Updated version of an older card I made quite a while ago.
>>54471081
For commander maybe, but this is just dumb in draft legal sets
>>54471160
Deathtouch is just too good here, isn't it? I was always afraid it was, but I think it'd time I just get rid of it for good.
You guys remember Elminster?
Unfortunately.
>>54470629
No, I've never read anything by Ed Greenwood. What's good about it?
You could say that. Maryest of Sues across the entirety of Forgotten Realms.
/tg/, I'm bored, and have just finished reading a bunch of Black Company books. Let's make some Guardsmen.
https://www.youtube.com/watch?v=ec0XKhAHR5I
First thing I'll need is 1d10 to determine our Regiment Classification.
Rolled 50 (1d100)
>>54470483
>>54470900
That wasn't a d10, but I'll take it.
We are a PDF force! We're going to have less quality than the Guard, but it also means we're probably going to be a bit less regimented and a bit more weird.
Next I need a d100 for our Regiment Demographic.