Sup /tg/
I've been running a campaign with a not-Aku as the main antagonist in a game heavily inspired by Samurai Jack. Basically he's been turning up to fuck with the players on a reasonably frequent basis, but because of pride he never faces them with his full power and each encounter has been basically at their level. Every time he loses he just fucks off only to turn up three sessions later with another half-baked plan to stop them. At times I play him as being a serious nearly omnipotent threat, and others as being comically incompetent.
However the time has finally come to end the campaign. 90% of encounters have been run with handwaved stats and shapeshifting, for this final encounter I want them to face his whole power. They have him cornered. They have the McGuffin to stop him from turning into a thousand shadows and reforming 100 years later after they died of old age to MAKE HIS EVIL LAW. But I haven't actually statted him. I don't even know where to start. Aku in SJ is usually depicted as just having whatever powers happen to be useful to the plot and action, and I'd like to reflect that, but I just don't have the imagination.
Am I thinking too inside the box? Should I make several stat blocks that share HP to reflect him changing forms and powers to counter them? Should I go with my usual plan of just winging it? Tell me /tg/ how do you describe fighting something that's near omnipotent?
>>43556788
Isn't Aku basically weaker than jack since the beginning of the show?
>>43556812
Not in the slightest. Without WIELDING A MAGIC SWARD, jack wouldn't have even scratched THE EVIL THAT IS AKU.
>>43556843
I dont know man. I seem to remember an episode where aku got fed up and challenged jack to a one on one and lost soundly.
rip 30k
Good. Now maybe they can stand a better chance against all that Mechanicus bullshit.
so it begins..........................enjoy your AOS 30k
>>43556571
It's fake, judging from the wording.
Could a generic, unexceptional Pathfinder succubus take over our modern world?
http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/demon/succubus
The modern world has no magic at its disposal, but holy water is actual holy water and major religious relics count as good-aligned weapons, and the succubus's magic works normally.
The modern world has an Ethereal Plane, but nobody is inside it other than the Ethereal Jaunting succubus.
The succubus can summon the babau normally, which is a randomly selected babau each time. The babau lasts for an hour.
The succubus's Common language is modern English, but she also has Tongues.
The succubus's Knowledge (local) +15 represents her ability to intuit things about places and society.
The succubus has Disguise +29 when using her Change Shape ability.
"Cold iron" means "cold-forged iron." If it could be called steel, it does not count.
>A creature that successfully saves against a spell that has no obvious physical effects feels a hostile force or a tingle, but cannot deduce the exact nature of the attack. Likewise, if a creature's saving throw succeeds against a targeted spell, you sense that the spell has failed. You do not sense when creatures succeed on saves against effect and area spells.
>Sense Motive: Sense Enchantment: You can tell that someone's behavior is being influenced by an enchantment effect even if that person isn't aware of it. The usual DC is 25, but if the target is dominated (see dominate person), the DC is only 15 because of the limited range of the target's activities.
The succubus is Plane Shifted from the Abyss to Times Square at noon in a human disguise, with no foreknowledge other than an impulse to take over the world, and no items except for an expensive office lady outfit.
>>43556569
No.
Someone would eventually see through the disguise, some level 6 expert with skill focus perception and observant. After people found out she was a demon they'd simply kill her in any number of ways. She had DR, but there are people who can just do enough damage to surpass it, like a trained sniper with vital strike/deadly aim/etc.
>>43556569
7billion plus people in the world. Eventually somebody would figure it out and take her out.
How to make a good monotheistic religion which is not a poor imitation of Christianity?
Make a poor imitation of Islam
>>43556286
You don't. Most monotheisms, Christianity included, are almost entirely the same lorewise.
>>43556286
Gods an asshole and everything we do is in defiance of him. He would like nothing more than for us to destroy ourselves over petty reasons such as race or land, but we must rise to the heavens in eternal defiance to destroy our father.
Pathfinder General /pfg/
Aroden is an Annunaki edition
If you are asking for build advice, please mention if any third-party books are allowed, and if so, which.
Unified /pfg/ link repository:
http://pastebin.com/HwxEjiKW
Previous: >>43548270
Post things you make for players.Took out the text cause it's boring and this looks better. It's basically a not!mythic path, if your curious.
>>43556077
Yes I'm aware it's not exactly a simple undertaking.
>>43556100
I think that's a problem on your end, it looks fine for me.
>>43556078
First for Drow genocide!
sup TG, i have been working on and off this rhino the past few weeks for my Taurans army. Got bored and wanted to do the sides of the tank up nice. I'm a hobby artist and usually do nature scenery in oil, so using citadel paints to do portraits is sort of not in my ball park, and most of my models are painted to only look decent at a glance, i spent more time on veterans and terminators. so i guess this can be a general discuss thread cause i can't sleep and i'm going to post some pics of my Tauran models and some models i painted for friends. ask me about warhammer or tell me about your army or whatever.
The character on the rhino is based on my custom chapter master Maurin RomHoove, (Totaly original, I know) but he has 2 power fists, 1 wrist mounted storm boltgun and a storm shield made from the hatch of a reclaimed vindicator.
Before the freehand conversion.
I get that laughing with your friends is a big part of what makes tabletop games fun, but I'm starting to get tired of the "I was JOKING" thing when it comes to narrating your in-character actions.
Hopefully I'm the only one that's familiar with this, but if anyone else has it happen, you'll relate to this description: a player says their action, usually something slightly unexpected, a risky choice, or a decision that is probably not the best. The sort of stuff that happens all the time as a matter of course when roleplaying. When the DM starts reacting in a way that suggests Bad Things about to happen (but hasn't actually given out useful information yet), or asks for clarification, the player backtracks with something like "no, I'm kidding." Possibly followed by a different action.
I'm not autistic (inb4 >autist)--while I don't pick up on insult-banter IRL very well, I get the other kinds of joking. So the "joking" retraction seems kind weird, because there's no change in tone of voice, and the action taken is within the expectations of how we usually play. Is the social cue the humorousness? Because so often, the "joke" isn't even close to funny.
And then I have to mentally backtrack what's going on in-character to before you attempted to be a clever ruseman, the game's admittedly-weak flow gets a speedbump, and we've wasted some time.
Does this bug anyone else? Does this even happen to anyone else?
>>43555851
I know exactly what you mean and it does bug me when it happens excessively.
Half the time the moves are ones they would make, but would be bad, so they back out to avoid the issue.
The other half the time they're just outlandish things they suggest doing just for reaction.
really tends to get annoying.
If you take an action, you accept the consequences. Joking about doing something stupid is fine, but doing something stupid, and then saying it was just a joke is not.
>>43555851
>I'm not autistic (inb4 >autist)--while I don't pick up on insult-banter IRL very well, I get the other kinds of joking. So the "joking" retraction seems kind weird, because there's no change in tone of voice, and the action taken is within the expectations of how we usually play. Is the social cue the humorousness? Because so often, the "joke" isn't even close to funny.
Are you sure you're not autistic? Your mother had you tested and all that?
Sup /tg/
I've literally never played D&D before or read any of the books, but I'm pretty sure it goes a bit like this
Paladin
>Can be played like a retarded do gooder that has his sword up his ass
>Doesn't like evil
>Can fall and become evil
>Is good at swingy sword and can lay on hands which means heal or some shit
>Most parties have one
Wizard
>PEW PEW PEW
>Gotta be smart and shit
>Has the power to fuck shit up in crazy ways
>Pretty sure it's necessary to have one
Druid
>Animals
>Can sort of heal to an extent
>Animals
>Animals
Cleric
>Heal man
>Must have
>Pretty boring
Barbarian
>Rage
>Stronk
>Ain't the sharpest tool in the shed
>Good at fighting
Rogue
>Sneaky and shit
>Mostly assholes but useful assholes
>Do their own thing apart from the party
>Cool guys
Ranger
>Shoots arrows
>Rarely used
Bard
>Music and shit
>Buff and debuff man
>Can be useful I guess
>Charismatic
I've summed up D&D right?
>>43555136
Wrong on all of them.
>>43555151
Not even druids?
>>43555136
Clerics aren't like MMO healers that just press the one button. They actually get mad spellz, not destructive spells like arcane casters but just as powerful. And they can hit shit with a mace while wielding a shield (as their holy symbol). Oh, and they get medium or heavy armor.
Sisters of the Adeptus Sororitas, the Emperor's Daughters, are devout warriors of the Ecclesiarchy. Pure in their hatred of the heretic and the mutant, they are the purging fire of the imperial creed. Sisters of battle are trained from childhood to combat the enemies that seek to tear down the imperium from within. The All Sisters Party are not your average nuns with guns. here tech heresy, co-operation with Xenos and rampant paranoia abound. All tempered by the occasional oath in His Name when they remember.
the party is a diverse group of EXTREMELY non orthodox sisters of battle seconded into the inquisition as acolytes of Inquisitor Corax of the Ordo Chronos. Currently consisting of 5 characters.
Seraphim Sephata is probably a minor saint of bullshit and dice fuckery.
Celestian Ariana has more firearms than an average combat squad of guardsmen. She prefers to strike from the shadows if she would ever get the chance. Currently operates as a walking auspex unit with a sniper rifle.
Sister Lucy is a Noblewoman who decided if she's going to be surrounded by lethal enemies anyway, she may as well chose the option that makes it socially acceptable for her to swing a chainsword at them. Also, probably wishes her player wasn't such a fan of Eldar.
Sister Scynthia is cold, unsociable,and brutally efficient in both medical care and torture, enjoys torture. She currently acts as the group's chef. Also is an untouchable
.
Sister Tillian is a curious soul whose curiosity was beaten down by the rigorous ways of the Sisterhood. She found as much interest in the Emperor's aspect as Omnisiah as she does the Emperor Himself, and has come to know both tenants of faith equally. Feels more comfortable talking to machine spirits than people, but that doesn't stop her from trying, and usually failing with great success.
>>43555060
A brief bit of history for our story makes sense. We were at the time Acolytes of Inquisitor Charles, the survivors of three squads quickly formed into one unit.
Led by Sephata the newly ordained seraphim, we were tasked with investigating an SOS sent by the Decision Undetected. They were smugglers and possibly pirates who recently had an encounter with the Space Hulk Andromeda of Nightmare. If we could find the Hulk we where to place a beacon on it and let the calvary come in.
That didn't happen. When we found the Smuggler's’ ship it was crashed into an asteroid. A lot of interference and time distortion was happening. The signal we tracked was six months old. Upon arrival we noticed a beacon was sending the distress signal out, and when we checked the beacon was launched but three weeks ago.
Quickly Jetting over in our shuttle we boarded the wreck through an airlock. moving quickly we searched the ship, found some more time shenanigans with different levels of the ship being in different periods of time, dead mechanicus priests on one level where still alive on another. Rak’Gol and other vile Xenos infested the ship.
>>43555094
Searching the officers cabins we found evidence of the crew cooperating or at least utilizing Eldar tech. The only officer who had any reservations was the first mate, who revealed the Decision Undetected had dealings with the Dark Eldar and confessed her sins within her diary surprisingly she also had an eldar soulstone set in an imperial style silver necklace.
Our next major snag was within the Head engineer's cabin. The cogitator had a slight case of possession. We used a melta bomb to cure it, well, kinda. The daemon keeps pestering us throughout the ship whenever we get near a terminal.
Continuing on we recovered a full set of Banshee aspect armor and an Eldar blade within the security officers cabin. Ariana almost died while the squad cleansed the armory of Rak’gol, she now occasionally sees the emperor shaking his head in shame when she spectacularly fails at things. We did however recover a huskblade, a Space Marine captain’s power sword, a dark eldar blast pistol and a fusion gun though, so all in all it was definitely worth it.
>>43555114
The blast from that melta bomb we used earlier gave us access to what we assumed could be a way on to the bridge. when we got bored and went back to it. A brief bit of las cutting later we had a pathway through the wall.
TURNS OUT WE WERE WRONG. We timey whimey warped our way onto the space hulk we were searching for and then got ourselves stuck there when we turned our back on the hole we crawled through, cue shitstorm.
As we exited the room (like we had any other choice) we came face to face with one of those rak’gol techno-shaman jerks. Most of us started to blast away or slice and dice while scythia just noped and closed the door on the rest of us and hid.
I bought a Q Workshop d20 the other day and noticed that it has a very odd number pattern on it. The 1- 5, and the 16-20 are in order like a normal spindown on opposite sides, but 6-15 are completely jumbled in the center row.
Has anyone seen anything like this?
>>43554791
Does this make it more random?
>>43554791
I've seen it before. It has to do with people being lazy cunts.
I have to make a 2200 point ork army. Give me ideas also explain why i shouldnt just bring 360 ork boys
ork boys - 360
You have to put them together and paint them
You have to keep track of all their movements, and your turns will likely take twice or three times as long as others
No one will want to play against you
>>43554827
so automatic win when theygive up.
Hey fa/tg/uys, I'm getting kind of stoned, listening to some oldies, and I love to talk about worldbuilding when I do, so tell me about your world. All the cool stuff people go glassy-eyed at when you talk to them in real life.
Bring it.
Also I'll be dumping some Warhammer 40k stuff, not entirely related but the worldbuilding in that universe is pretty dope.
>Sci fi setting.
>Party is a Merc company sent to prep a newly found Garden World for first wave colonists.
>Humanity only haves 6 Garden worlds as it takes 6+ years to travel between stars, so we are taking a huge risk and we are fucked if we mess up.
>Party finds a race of gorilla like intelligent natives. They have refused any contact and attacked crew members.
>The area selected by probes for initial set up is infested by the natives, but we were told the area should be uninhabited.
>This site has the underground resources needed for our drones to start building the base.
>And the agriculture habs needed to feed ourselves.
>We can;t build on any of the other continents because the locals would overwhelm us or the areas we could set up are lacking the minerals we need.
>We hold a vote to drop rocks from orbit to eradicate the apes or drive them of the archipelago. We only need the minerals and space to build. With the main population centers on the other continents and being stone aged they shouldn't be a problem.
>But one of the players decided to makeshift a bomb to our lifesupport then allow us to do what had to be done.
Wtf? Was HE That Guy or was the party out of line?
How does your group deal with though decisions?
The answer to this conundrum is clear.
Jettison the explosive-laden life support onto the archipelago, simultaneously killing the natives and forcing the ship to land and make base.
>>43554447
We are dead. He blew the ship up. Game is over.
>>43554447
You forgot to jettison that guy with it
Well hey there /tg/
You should all be getting back from your weekly games today, huh? A lot of you, at least?
Didn't have one today? Maybe yesterday?
How did your weekly game go, huh?
You HAVE a weekly game, don't you?
>>43554260
Don't mock my pain, OP
No, I didn't have a weekly game. It wasdaily.
>>43554762
Damn, son. I'm lucky if I can play every month
Hi /tg/, post creatures that you feel don't get enough love in this thread. Here's mine:
Kinnaree
>Thai birdtaurs
>known to be excellent dancers and mischievous tricksters
>bird half allows them to fly to the mystical world
I feel like they could be a nice alternative to fey elves, or a centaur race that doesn't get fucked over by stairs.and I'm sure some monster girl degenerate wants some of that chicken cloaca
Selkie
>Gaelic seal-mermen/maids skin walkers
>very good-looking in human form
>often seduce married people unsatisfied on their current relationships.
>if you steal the skin of one they'll be forced to marry you, but if they get their skin back they'll run back to the ocean
A good way to work around people that want to play mermaids but still need to adventure on land, could have interesting relationship dynamics to roleplay.
>>43554355
These are probably my favorite mythic creature
Ziz
> equivilant to the Behemoth of the land, and the Laviathan of the sea.
>>43554979
>Ziz
With its size he is probably lives in space most of the time.