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Archived threads in /tg/ - Traditional Games - 4634. page

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Tell me, /tg/, what will happen once we delegate almost all of our jobs to robots?
You know, in all sci fi humans apparently stay relevant despite all those super advanced robots that coexist with us. Meanwhile what we see now is that soon enough the robots will truly spell doom for our race just by making us obsolete.
How will post-economical society look like?
Will we all just spend our days shitposting on a Taiwanese quilting mailing list?
258 posts and 21 images submitted.
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>>43738595
For one, all the poor people we're already not paying will get no paid more and then we'll have a bunch of burger flippers and janitors mad at us. But assuming we use robots for actual practical jobs like shit that gets people killed on a regular basis, then we'll also have disgruntled police, security, bomb squads, construction workers, and fire fighters all out of work and looking to do something with their gratuitous beef that we previously could only make use of by throwing them at shit in hopes they'd die less quickly that other people.
>>
In a sci-fi setting I worked on, I theorized a future for a humanity who would be otherwise irrelevant compared to the superintelligent AIs and automated systems that could fulfill all their basic needs effortlessly.

With prior notions of worth and value discarded, uniqueness and reputation become key. Sure, everyone can just mass produce a chair. But what chair do you pick? Hundreds of thousands of people might be designing a variety of them on a publicly rated marketplace, but choosing the most popular ones might be seen as gauche, just going with the flow. If you're really hardcore, you might even get a unique, hand made chair- Perhaps less efficient or optimal than a manufactured one, but given value purely because it was made the old fashioned way.

Which leads nicely into reputation. Wearing the best clothes or having the best design of body markings? That's a reputation. Being the belle of the ball, the top of your sport, a compelling writer... That's reputation. And below the top level will be hundreds of thousands of people in every creative industry struggling and striving to rise up, to reach an audience.

This is where I see the future of humanity after being made irrelevant. Either mastering unusual and inefficient ways to do things purely becase we can, or becoming utterly committed to a creative infrastructure.
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>>43738616
Don't worry, mate, soon your job will be as irrelevant and automated as a cashier's or driver's.

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Happy Friday, /tg/. Let's talk Frostgrave.

Would appreciate it if someone could please post the links for the the general, don't have them and I'd like to change that.
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Alright, been reading through the rules and I'm ready to start putting together my warband. Has /tg/ figured out optimal builds, at this point? Or is everything balanced enough that there's no real "superior loadout?"
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>>43738523
Since wizards get extra exp for kills, one of the more fighty types might have an edge (enchanter, elementalist, etc).
Personally I'm hoping to get it for christmas, and maybe go for Summoner. Demons and possess seem good for a close combat fighty wizard.
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>>43738571
Good observation, thanks. I've also been talking to people about how they handle snowballing. The popular solution for our local campaign is for the player in the lead to just assemble a new wizard/warband. What solutions have you heard/seen played?

Is there a game where I can play as a Taequan Jarvis, level 4 crack dealer, high bandit of the blood clan

>roll for streetwise
>new alchemist in town selling product in your territory
>mfw
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Cyberpunk
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Warhammer Fantasy, Second Edition
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>>43738335

This actually reminds me of Dead Island.

https://www.youtube.com/watch?v=kJSZoQABZEs

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Previous threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Devil%20Summoner%20London%20Quest
Character sheet: http://pastebin.com/zgu8M2zF
Twitter: https://twitter.com/MolochQM

Once again, you've found yourself wading through deep snow while a bitter winter wind stings your exposed face. Still, as terrible as this weather is, you can't deny that moving forwards like this feels good. Better than moping around, anyway.

Your name is Cassandra Einhart, and not so long ago it felt like your world was collapsing around you. Ever since Amelia appeared before you, waking those long-dormant memories of your other life, you had been waiting for the day that you would see him again. Cu Chulainn, your beloved knight. Strong, honourable and charming, he had won your heart once – despite the very different walks of life you originally came from. You had spent so long dreaming about this meeting, fantasising about every little detail. Then, when it actually happened...

Maimed and broken, his face a mask of blood and his martial pride dragged through the mud, it had taken you a long time to even recognise him. When you finally realised, something had come close to snapping inside your mind. You wavered on the precipice of despair for what seemed like a long time, and only recently began to see the light again.

So to speak. There's not much light to see out here, with the constant snow swirling through the air. This weather is truly awful.
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>>43738108

Still, weather aside, you're feeling pretty good about things now. Cu – his name, he told you once, meant “Hound” - will live. In time, his wounds will heal, leaving him with nothing but a set of new scars and a story to go along with them. Truth be told, you always liked his scars – you'd let your fingers wander across each gnarled crease in his otherwise smooth and perfect flesh while he told you the familiar stories of how he got each of them. Sometimes he'd twist the details a little, turning the same encounter into a heroic conflict or a comedic farce, depending on his mood, but that was okay with you. It was the act of telling the stories that you liked, not the words themselves.

Suddenly, you wish he was here with you. He could stand at your side, just like old times, and you could fight together once more. Certainly, he'd make a better companion than the one you currently have. Cu wouldn't let you fight alone, with the only excuse offered being a wardrobe malfunction. Honestly – Elliot isn't a bad guy, and it was admittedly nice to have him around while you were grieving, but he's certainly got a long way to go before you'll forgive him. You're glad that he's walking behind you and can't see the grimace that crosses your face. He'd probably say something like-

“That's not very ladylike,” Elliot calls out to you, a faint note of humour in his voice. You turn, shooting him a dark, accusing glare. “Hunching your shoulders like that, I meant to say. Someone might think you're having a bit of a temper tantrum.”

Gritting your teeth, you take a breath and force your face into a more “ladylike” expression of composure and speak to the foppish young man. About last night, you begin...

“Yes?” Elliot replies, his voice suddenly becoming guarded.

>You owe me some damn answers
>I'm willing to put it behind me. Just don't let it happen again
>Other
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>>43738110
>You owe me some damn answers, faggot
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>>43738110
>I'm willing to put it behind me. But we are putting our lives on the line, can I trust you with mine?
I honestly don't know which would sting more

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So, everything I read about Tyrannids seems to point out that, if the Universe was a human body, the Nids would be akin to a cancer slowly eating away any healthy cells it could find and growing because of it.

Now, we all know its the Nid Hive-Mind that controls, manages and dictates how this growth is gonna happen. What traits are gonna become usable, who is gonna evolve into what, etc.

What if an individual Tyrannid happened to "be born defective" and unconnected or rampant/indifferent to the Hive-Mind? And what if that Nid started consuming enormous, indiscriminate amounts of mass and growing in a chaotic, unorganized fashion, assimilating both positive and negative traits of whatever it consumed? The more it eats, the more it grows, and eventually it's able to consume anything. As in. Anything.

Eventually you get a Nid so large and so ravenous that it represents a threat even to the Nids themselves. Now you got a cancer withing the cancer, eating away everything including the cancer itself.

Picture a planet-sized rampant Tyrannid organism. A blob of flesh randomly spazzing out plasma and eletrical currents into space. Travelling through the galaxy, eating moons, space-debris, ships, hive-fleet and even whole planets themselves. It's so fucking large and so fucking "anomalous" that it is even capable of creating a warp signature that dwarf the Astrominician.


Now I got 3 questions.

1) How interesting would this thing be for the lore.
2) Given the whole "Nids are fleeing from something", could this thing be a viable candidate.
3) What would the Imperium, and all the sentient races of the galaxy, do to combat it once it started eating the Milky Way?
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>>43737946
1) The Imperium would just Exterminatus it. It is a blob of flesh, not that hard to kill in a space battle with guns and such.
2) The "Nids fleeing from something" is just speculation and the dumbest piece of lore for them. Completely takes the threat off of the Tyranids and makes them seem secondary to the thing they are fleeing from. It would be like if the Chaos gods were just eating souls so they could power up enough to fight the Super Chaos Gods.
3) What is it with everyone wanting Tyranids to break away from/ have different Hive Minds? It's like the Tyranid equivalent to female Space Marines.
4) How the fuck would there be a defective Tyranid from birth? They are genetically engineers, Tyranids can't really make mistakes. Mutations like that occur AFTER the Tyranid has been born, like the Ymgarl Genestealers
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Varying degrees of unlikely to impossible. Most Tyranid bioforms have a lifespan of a week at most, after which they're broken down in digestive pools and recycled for new ones. Big ones like Carnifexes and Tyrants probably live longer, but they all eventually throw themselves back into the spawning pool eventually. Giving them a digestive system in the first place is useless and counterproductive.
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>>43737972

You gotta admit the concept is interesting, and presents a different idea than just "I'mma kill these Xenos and Heretics over here".

Besides, it's speculation, chill, it's not like GW is gonna read this thread and put it into the lore.

> 1) The Imperium would just Exterminatus it. It is a blob of flesh, not that hard to kill in a space battle with guns and such

It's eating planets and ships. It wouldn't be far-fetched to assume it ate a few hulks along the way or eldar craftworlds and assimilated void shields and the like.

>2) The "Nids fleeing from something" is just speculation and the dumbest piece of lore for them. Completely takes the threat off of the Tyranids and makes them seem secondary to the thing they are fleeing from. It would be like if the Chaos gods were just eating souls so they could power up enough to fight the Super Chaos Gods.

I digress, it doesn't make the Nids any less terrifying. All it does is make the thing comming after them incredibly scary (These badass motherfuckers are running from something, what the fuck could it be?)

Making it that they are running from their own species only creates more "WTF NIDS".


> 3) What is it with everyone wanting Tyranids to break away from/ have different Hive Minds? It's like the Tyranid equivalent to female Space Marines.

Uhm, what? I didn't say anything about a separate hive-mind. I spoke about One individual of the species gone rampant. One mind is hardly a hive-mind, even if it's a giant one. This planet-eater thing isn't making more nids, it's just growing.

And I'm pretty sure that the lore already stablished each Hive-Fleet has it's own separate mind that works in harmony with the other Hive-Fleets. An individual Hive-Queen that controls the Fleet. Much like different Ant-colonies working together.

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I am excited! Excited about stuff! Edition

>Snippet:
>What is Android: Netrunner?
https://www.youtube.com/watch?v=VAslVfZ9p-Y

>Android Netrunner Official FFG News & Spoilers:
http://www.fantasyflightgames.com/edge_news.asp?etyn=1&ecan=197&epn=0
http://boardgamegeek.com/blogpost/24049/netrunner-spoilers

>Floor rules
https://www.fantasyflightgames.com/en/news/2015/9/24/install-new-security-measures/

>Official FAQ, Compendium on rulings, and common mistakes
http://www.fantasyflightgames.com/ffg_content/android-netrunner/support/FAQ/Android-Netrunner%20FAQ.pdf
http://ancur.wikia.com/wiki/Project_ANCUR_Wiki
https://www.reddit.com/r/Netrunner/comments/2f8qj8/netrunner_beginner_faq/
https://www.reddit.com/r/postalelf/comments/2sm1d2/welcome_to_netrunner/

>Netrunner Card List and Data Pack Details:
http://netrunnerdb.com/
>RIP onosendai.com
http://acoo.net
http://www.cardgamedb.com/index.php/netrunner/android-netrunner-card-spoilers
http://boardgamegeek.com/geeklist/147101/android-netrunner-lcg-setlists/

>Deckbuilding Resources:
http://netrunnerdb.com/
http://netrunner.meteor.com/
http://www.cardgamedb.com/index.php/netrunner/android-netrunner-deck-builder
http://www.littlechiba.com
http://acoo.net

>Articles and Blogs:
http://www.strangeassembly.com/tag/netrunner
http://netrunner-math.blogspot.ca/
http://teamcovenant.com/blog/category/netrunner-lcg/
http://stimhack.com/
http://www.cardgamedb.com/index.php/index.html/_/android-netrunner

>Podcasts/Videocasts:
http://boardgamegeek.com/geeklist/157566/android-netrunner-podcasts-metalist
https://www.youtube.com/user/ANRBadPublicity?feature=watch

Try "Why I run", great for prospective Runners looking for a hands-on demo on how Running works (replace the spaces by dots):
www nagnazul com/whyirun/whyirun.html
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Just when I was looking for it, a thread appears!
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So critiqe my deck

Bad publicity brain damage (non core-set elimination)

Jinteki: Replicating Perfection

Agenda (12)
2x Clone Retirement
1x Fetal AI
1x Hades Fragment
1x Philotic Entanglement
3x Profiteering
2x The Future Perfect
2x Veterans Program

Asset (10)
3x Cerebral Overwriter ••••• •
1x Chairman Hiro
1x Edge of World
2x Jackson Howard ••
1x Psychic Field
2x Shock!

Upgrade (4)
2x Hokusai Grid
2x Tori Hanzō

Operation (8)
3x Celebrity Gift
2x Defective Brainchips ••
3x Mushin No Shin

Barrier (4)
1x Ashigaru
3x Himitsu-Bako

Code Gate (2)
1x Pop-up Window •
1x Yagura

Sentry (9)
2x Fenris ••••
1x Grim
1x Komainu
3x Pup
2x Tsurugi

15 influence spent (max 15)
20 agenda points (between 20 and 21)
49 cards (min 45)

Econ is celebrity gift + scoring profiteering. That and some ice gives me bad pub. Vet prog and clone retirement takes away the bad pub.
Deck is all about brain dmg and maybe rezzing chairman hiro to give the runner the smallest of handsize. That and some net dmg ice should slow the runner and keep him/her fearful. A flatline would be hillarious too but it's not the aim.

This is for a tourney so I can't use core set cards.
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There is a mod for Shadowrun Dragonfall to play the original Neuromancer. It's pretty good too.
That got me thinking. Would something like this be possible to feature some aspect of Netrunner? Or would Netrunner be really hard to translate into Dragonfall?

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Where can I get a good overview of the world of Mystara? Like, 20 pages max, so I can understand what it's about and the major nations/races/conflicts?
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>>43737551
try this - its 28 pages mind but it'll have all the info you need.
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>>43737734
Fantastic. Thanks a lot!
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>>43737551
>Orange people
>Boyish-faced bodybuilder
>Blue panties, silver bracers that look like garbage, blue booties
>Woman who is probably his girlfriend with a string bikini, matching tard bracers and red boots
>That dwarf's helmet
>Holy shit that helmet
>Sleeveless green tunic, someone figured out what a shirt is, clearly dwarves are the only post-stone age society
>guess those swords and bracers are dwarven craft
>But guess what he has no pants it seems
>Also thjat axe has to be either hollow or ceremonial what the shit
>Dragon has downs syndrome, looks like he didn't want to be in this picture
>I don't blame him
The technique in pictures like this is amazing, but so many of them do these kinds of stupid things and it makes me cringe pretty damn hard.

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Useful links now here: http://pastebin.com/JtFH682q

Link for the Trove: https://mega.co.nz/#F!3FcAQaTZ!BkCA0bzsQGmA2GNRUZlxzg

Last thread: >>43654304

Looking forward to zine edition.
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>>43734690
> And they'll have exactly the same mechanical weight as just rolling dice with no description
That's not how it's supposed to work at all. The whole point of having lighter rules is to allow players to respond in creative ways without being bogged down by the system. The DM is supposed to arbitrate on the fly when they want to do something that isn't covered and their actions should always have an effect on the world around them. In my game players are regularly making use of cover and the environment, tripping, disarming, setting ambushes and traps, getting off called shots, diving off of ledges, and all sorts of crazy shit. Our last session had them going full dragon's dogma on a giant ogre, with the rogue climbing up its back and cutting the straps to its piecemeal armor.

You can get more out of this than about any other setup, but you have to have a DM who both knows how to adjudicate on the fly AND sets up encounters so that there are reasons to handle them in other ways than "I roll to attack. I roll for damage." Once you have that, you then need the players themselves to realize that they can try anything and won't be punished for coloring outside the lines.
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>>43737531
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>>43737531
Need to convert monsters from ad&d to lotfp, ¿can i just use 20-Original AC?

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Has anyone actually seen this so called "caster supremacy"? There's endless theoretical situations whew a wizard would be superior but has anyone actually seen it happen when playing the game with a group of people?
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I once played a game with a guy who made a really broken wizard, and it definitely made the game less fun for everyone else.

A month later, he made a really broken barbarian, and it definitely made the game less fun for everyone else.
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I've never seen it. We have one powergamer in the group, but even he never went full cheese with casters. When I played a caster myself, all the "ends an encounter in the first round" spells people keep talking about in this context were only moderately effective.
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>>43737476

The utility gap is real, and it is the most clear and obvious example of caster supremacy. That spellcasters can emulate the function of almost any other class, plus having a huge variety of options that go beyond that, makes caster supremacy in 3.PF inarguable.

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>Using the map of Europe as your fantasy campaign's world map
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>>43737465

So?
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>>43737484
>Using the map of Middle Earth as your fantasy campaign's world map
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>using an inverted map as your world

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What are some signs that you've entered a Druid's forest?
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>>43737452
Two words

Talking. Plants.
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Near-instantaneous disembowelment upon stepping on a flower.
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the clovers in the grass spelling "GET OFF MY LAWN" tends to be a foolproof sign

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Stat yourself in 40K as a civilian.
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>>43737364

Dead.
>>
WS - 25 //No real experience other than fists
BS - 15 //Never used one outside games
S - 37 // Lift
T - 34 // Play football
Ag - 39 // Free Safety in football - can run 4.55 40 yard
Int - 38 // Mechanical Engineering Student
Per - 26 // Gotta read those QB's eyes
WP - 18 //Not confident
Fel - 25

Skills: Awareness+10 <Football/Degree>, Dodge+20 <Football>, Logic+10 <Degree>, Operate Surface+0 <Can Drive>, Tech-use +20 <Degree>

Talents: Catfall, Leap up, Precision Killer, Thunder Charge.

Armour: 40K Blood Bowl Armour

Weapons: Blood Bowl spiked glove I guess.
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>>43737387
4:45 minutes? You can live without a pulse longer than that.

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Hey /tg/, I remembered an old idea I saw posted on here years ago and wanted to chat about it. Not sure if it's been used in anything or was just one guys homebrew concept, but it seemed neat.

Magic as a form of life. Not alive in the same way plants or animals are, but a parallel path, like Virii. The very first primal spells developed alongside living creatures, and through convergent evolution have been developing alongside life as we know it throughout history.

A spell is a set of actions or ideas which creates an effect, a memetic entity which exists only when it is being 'cast'. But this is also how they reproduce- A useful and valuable spell will be used and remembered and spread to others. From this fundamental principle, magic has evolved into a variety of forms.

One of the earliest successful branches of Spells were those that entered a symbiotic relationship with living creatures. Dragons, Elves and other entities with natural magical abilities are all examples of this symbiotic relationship, where a living creature acts as host to a spell, passing it on to its young in return for the survival benefits of the natural magic. Symbiotic spells are generally simple and unrefined, with few having advanced from the most basic of magical effects.

A subcategory of these spells are parasitic strains. Instead of developing a relationship with a species and being passed on, they actively seek out a host, demanding that they be spread and overwhelming them with power. Vampirism, lycanthropy and some natural forms of curses are examples of this, and while they might come with survival advantages it comes at the cost associated with that particular parasite.
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Natural spells are those which never unified with a species and remained free magical patterns. From local rituals to hedge magic, natural spells are very common, but only a few among them are truly notable. For every million lesser charms of healing or fertility, there is one mountain where a great natural spell lies dormant, ready to create a mighty earthquake when it is roused. Lesser natural spells are widespread and commonplace, but the greater sort are rare and powerful, often extremely hard to reproduce outside of a specific set of conditions.

Shaped spells are the result of active cultivation by sentient species, blending any local natural magic with symbiotes of their species or nearby animals to create uniquely flexible forms of magic. Shaped spells often lack the raw power of natural magic in some regard, but are much more responsive to fine tuning and finesse.

A common practice with Shaped Spells is a form of 'sterilisation'. Given Magic's desire to spread, a newly developed spell can be like a wildfire, blazing across the world and being learned by everyone capable of it in the blink of an eye. To counteract this and to ensure that magical guilds and colleges can still maintain their power and authority, many have certain rituals, rites or locations within which their magic must exist to be successfully passed on. Outside of these, their spells can still be used, but they lack a certain essence that would allow them to be reproduced by those who witness the spell or its effects.
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Almost all sentient creatures, many animals and even some plants have access to magic, whether from symbiotic spells or the basic natural magics they learn in the course of life. True mages, however, generally practice one or more schools of Shaped Spells. New spells can be produced through selective combination of existing spells, and by seeking out new natural spells. The act of trying to replicate a great natural spell can be very dangerous, and Wild Mages who try to do so have a fraught and dangerous reputation.

There are also unique cases of individuals who gain a relationship with a spell akin to a racial Symbiosis, but gained in the course of a life. The Priestess of a Volcano may channel the natural spell of eruption, calling upon the power of lava to destroy the wicked, while hand picked children of a mountain village might recieve a natural spell of flight, becoming messengers and couriers of their widespread community. The ways these spells spread and choose their hosts is as varied as life is, with magic finding many niches within which to exist.

What do you think of this concept /tg/? I like the idea of it, but my one worry is that it'd just be a ~quirky~ setting detail rather than something with an actual interesting impact on the world. Any expansions on the idea or weird and wonderful permutations would be fun to hear discuss.
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Runes and other physical symbols of magic could be another path of evolution, magic finding an anchor in objects that makes the spells easy to renew and recast. I guess the limitation could be that they're even more inflexible than symbiotic spells? A spell imprinted on an object can only do a single specific thing.

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What's your biggest "I fucked up" moment in tabletop gaming /tg/? Plans you didn't realise had a terrible flaw until they were too late, terrible sequences of bothced rolls, things that you've done with horrific consequences, etc.
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I rolled three Critical failures in a single roll of 3d20 while listeing into an empty room. Apparently the resounding silence burst my eardrums.
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Blood Bowl.

2 out of 3 games are this.
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>>43737235
So, there we were, confronting the BBEG and his minions.

The fight took place on a dozen of flying carpets, constatnly shifting and rearranging their position, miles in the air.

As we find ourselves on the opposite side of the formation from the BBEG mage, he begins to cast some powerful spell. The skies darken, an orb of eldrich energy appears between his hands...

One player grabs the artifact he found a while ago - a short staff with a single charge... and the power to disspell all magic in a 50 meter radius - including the flying carpets, of course.

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So, I have a new campaign coming that consists of a veteran GM, bunch of first timers and me.

I have played few campaigns but I hate character creation, I usually tell the GM to make me a character that fits him the best.

9 decides what my next character will be.
>It has to be level 4
24 posts and 4 images submitted.
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Elf
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>>43737202
What System? Pathfinder, 3.5e, 5e? Something completely different?

dice 1d6

Also Gnome Druid.
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What system/edition?

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