Post 'em
>>43903482
Would a Valkyria Chronicles tabletop game be any good /tg/ ?
>>43903448
Small squads, interesting aesthetics, some vehicles, weapon and unit type choices, turn based...
Actually, it would be perfect for a tabletop game. Also, where did you get those models?
>>43903448
Yup, I agree with >>43904147 it would be a fantastic game. I'd play the fuck out of it.
>>43904249
The biggest problem the game would have would be getting unique/unique looking Imperial units.
Though /tg/ could probably be home brewing a system for VC. Would be an interesting project.
Who plays dicemasters here?
Own some. Local meta is toxic, so no, I don't play.
>>43902629
My brother.
I don't like my brother.
>>43902648
>Local meta is toxic
how so?
Why did Cyberpunk 2020 never make it big or last as long as other renown RPGs (Like Shadowrun, D&D, White Wolf, Dark Heresy, etc)?
>>43902087
It had as long a run as any given edition of those games, but ran out of steam when the author did. He retired RTal for health reasons.
>>43902087
It became the "It's like Shadowrun but..." setting.
is this the version with dress up dolls?
Inspired by a thread a week or so ago full of all sorts of megafauna for some anon's primordial campaign.
So /tg/, how does one go about making such a campaign feel primordial?
Has anyone ever been in a campaign like this?
Bumping with beasties
>>43902056
It's a lot of fun actually. Instead of fetch quests, you have to track down and hunt food for the tribe. Instead of feudal politics, you have tribe members with different strengths and weaknesses all vying to be the ooga booga with the biggest stick.
Why does wizards make bad cards on purpose.
I mean in each set there are a handful of cards that are unplayable in any format. Why can't every card be viable or at least situational and force you to make real decisions about your play style instead just following the sheep meta? Why can't this game be more diverse?
>>43901856
Play pauper, stop following the "meta", dont play magic.
Obviously this is bait, but the real answer is because of drafting.
"Bad" cards are created with drafting in mind. All those vanilla creatures, inefficient removal cards, over costed bombs are all created with draft in mind. Drafting wouldn't be possible if the only cards that got printed were Baneslayer Angels and Goyfs.
And honestly, the best test of skill in magic and probably the most fun I've ever had playing, was from Limited formats, either prerelease's or drafting. It actually tests your ability to play and how well you understand all areas of the game (like deck building), instead of testing the size of your wallet and how well you can net deck.
>>43902043
It's not just drafting, they do need to pad out packs to create card value
Let's say a single vehicle is tasked with protecting an entire planet from extraterrestrial threats, be it asteroids or ayy lmaos.
How can it cover the hemisphere it isn't presently in?
>>43901714
Can the vehicle carry other, smaller vehicles or remote-control drones to the planet to help out? Perhaps construct them with on-site materials from the planet?
>>43901714
Put the vehicle in orbit
>>43901714
With a lot of feedback from the other Emisphere and orbit-capable missiles
Tell me what you think. I went for a Space Mongols vibe, without trying to ape the White Scars.
>How are they different?
Read it, you'll see. It focuses more on the Mongols as destroyers, as well as their propensity for collecting intellectuals, missionaries, and engineers. None of the "bikes are horses!" of the White Scars.
>Why don't you just play White Scars?
I think bikes are lame and I can't paint white.
Anyway without further ado I present the Reckoners.
>>43901536
>Reckoners
>22nd Founding
>Ultramarines Stock
>Crusader Chapter
>Recently Codex Divergent
>Mongol Horde theme
>Shamanistic interpretation of Imperial Cult
>Disdain for civilians/Open Admiration of Priests/Mechanicus/Heroes
>Total warfare, useful only for the most destructive of conflicts
>Typically bombard from orbit and move on
>Planetfall only to execute survivors
>Emperor worshiped as creator myth
>Geneseed:
The Reckoners hail from Guilliman’s stock although an outside observer would be hard pressed indeed to find any traces of the polished nobility of the XIII legion within this wild offshoot of the Ultramarines. Yellowed skulls and weather beaten totems adorn the combat plate of most Reckoners and indeed most would assume that the Chapter might hail from the lineage of the more savage legions.
Needless to say the Reckoners are kept at arm's length from the intrigues of the Ultramarines and their more codex adherent offspring, but the wild sons of Gurdorum care little, seeking only to bring the enemies of the God-Emperor to heel.
>>43901578
>Codex Adherence:
>In Battle:
Though initially Codex adherent this brutish chapter has adopted the strategies and goals of warfare idealized by the steppe raiders of Gurdorum, a significant divergence from the teachings of the Chapter’s mentors and a direct result of the influx of recruits specifically selected from the Chapter’s homeworld.
For all their barbarity the Reckoners rarely engage in open battle, preferring to utilize their naval assets to bombard their enemies from orbit. While some Chapters such as the White Scars have applied their traditions of mounted steppe warfare to Astartes pattern bikes the Reckoners have instead applied this tradition to Strike Cruisers and Battle Barges.
Typically an enemy world will be issued a warning to surrender. If they do so then naval assets of the Reckoners will stay in orbit only long enough for the ponderous fleets representing Imperial reconstruction and pacification to arrive before moving on to another world.
On the rare occasions that an unexpected strike force of Space Marines at the doorstep is insufficient threat to cause an opposing planet to capitulate that is when the ships of the Chapter will open fire.
Oceans of promethium and cascades of laser fire devastate surface-to-orbit weapons. Crack teams of Astartes personnel are dispatched to eliminate planetary defenses that require a more personal touch to destroy. Eventually after a short but violent campaign of conventional bombardment a second call for surrender is issued.
There are no third calls for surrender. If the target planet still refuses to acquiesce to the Reckoners then that is when exterminatus is sanctioned and entire civilizations are shattered. After exterminatus the ground elements of the Reckoners are deployed en masse to ensure the guarantee of complete destruction.
>>43901606
Critics have made the argument that this ruthless nature spawns a devilment of problems for the Chapter. How effective can Astartes who rarely see the field of combat effectively be? And the Imperium hurts already for lack of developed worlds, why allow these flea ridden barbarians to destroy entire planets? While valid criticisms it bears noting that the fleet bound nature of the Reckoners has seen the rise of some of the most ruthless and successful boarding actions this side of the Segmentum Solar. In addition the Reckoners themselves will tell you that any planet unwilling to surrender to Space Marines after complete defeat of its armies is clearly beyond saving and deserving only of fire.
In Organization.
Beyond the immediate primitive motif visible upon every Reckoner’s armor lay a variety of changes from the tenets of the Codex Astartes. The most significant change is the Chapter’s treatment of failed initiates into the Chapter.
Traditionally an initiate who cannot complete the trials required for ascendancy into the ranks of the Astartes can hope only for honorable service as a serf but more commonly these failures end up as servitors or in more extreme cases are executed wholesale as a warning. In contrast the Reckoners see great value in men whose bodies may not have been up to standard but whose minds may yet be of some use.
These men are referred to as the gu-gureshi or little brothers although the term applies more to the stature of these men as opposed to authority. While the little brothers will never enter battle clad in holy ceramite plate they can play a wide range of roles, from participating as honored advisers in the Chapter’s councils of war to being ranking naval officers indeed the Chapter’s flagship Horde is commanded by one of these men, once an initiate crippled by failure to accept the Oolitic Kydney but now known to the Reckoners as Fleetmaster Ardan.
It never made much sense to me for professional assassins to be really good hand to hand fighters. Is there any setting where they aren't ninjas-lite? I guess it's just easy to go there after making them stealthy.
Aren't ninjas assassins? Like, they're the same thing, right?
Anima comes to mind. The assassin class specializes in traditional stealth, yes, but mostly in acting, blending in, disguises, and poison usage; actually combat skills are secondary if not tertiary. If they have to fight, they're already fucked up HARD.
Then again that's more of a system difference that setting. A Technician or Weapons Master can still make money killing dudes in a flamboyant and open manner.
>>43901580
Yes, but not all assassins are ninjas.
so you have informed the devil of the threat
yet you have neglected to give it all of the necessary information
why
is it not your so-called "best friend?"
do you not want its assistance?
it seems that you would rather gossip instead
>Thread archive:
http://suptg.thisisnotatrueending.com/archive.html?searchall=false+dendrite+quest
>Branches known thus far:
http://pastebin.com/WDXAfN9q
>Twitter:
https://twitter.com/QM_Archelon
>Ask thing:
http://maouzenigame.tumblr.com/
>Game production blog:
https://studioarchelon.wordpress.com/
>>
>>
>>
>>
>>
While Charlotte leans back in her chair with a wide grin of satisfaction on her face (I guess she must've really missed fast food), me and Mina pick at our food at a much slower pace until the only things left on our table are burger wrappings and french fry boxes.
"So..." I say while gathering everyone's garbage up to throw away, "...now is it?"
"How is what?" Mina asks.
"You know." I raise and lower my eyebrows a few times for added emphasis. "the non-single life."
My innuendo is met with a long groan, courtesy of my best friend.
"I'm curious too," Charlotte joins in. "Especially since it's been a few weeks since the last time I was able to ask you about how things have been progressing."
"Dammit..."
Defeated, Mina slumps over until her forehead is resting on the table.
"Good," she says. "It's going good."
>super teasing mode activate
>just be serious mode activate
>>43901494
>just be serious mode activate
>>43901494
>super teasing mode activate
Good news everyone! I have a rare real life pic of archelon eating thanksgiving dinner!
What do you think about dnd podcasts like nerd poker where they record dnd sessions /tg/ ?
I like the idea in theory, but every one I've listed to as been full of insufferably annoying people.
>>43901406
I've never heard one but my assumptions about the idea are identical to this anons experience.
>>43901297
The type of people who make podcasts and youtube videos are not the type of person I want to hear or see ever.
Dear /tg/,
I've been running Rise of the Rune Lord's module for a group of friends and it's been a lot of fun, still learning some of the mechanics of the game but it hasn't been a problem so far. At this point of the campaign they found out that there's a goblin raid coming to town with 200+ of the little shits expecting to burn the place down. I've dropped some pretty big hints in game that they should strike at the goblins before the raid commences, but they are stuck on the idea that they should fortify the town and use what little recruits they've been able to get on top of the town guard to fight them off. They spent a week in game doing such and showed no signs of leaving town until the raid commences, which does sound like fun but that's where the problem comes in. I have no idea how to run a city sized battle with that many units.
Please help a new DM out and any advice would be much appreciated. Thanks in advanced.
just concentrate on their fight and make the rest up. Have consequences for them not leaving fight them before.
Either fiat the battle one way or another where the players aren't involved, better still make it so if the players don't accomplish some objective (kill the gobbo general, defend the gate, some climatic thing) then the the town will be overrun. Do this if you want the PCs operating pretty much independently from the guards. Puts lots of flavour in for the battle happening all around though.
Or just do one-roll checks for units of 50ish gobbos vs guards. If the PCs are leading troops this is a better option are leading troops, have them add leadership or fighting or some single skill to their unit's roll. Again, lotsa flavour, go re-read your favourite novel where the heroes are in the middle of a big battle.
For a new GM I'd definitely advise option #1 though.
>>43901259
>>43901678
Thank you both very much and a future thank you from the party, I was ready to have them roll all night for this game.
Building an urban D&D setting for my next campaign.
It's a spherical demiplane with an artificial light in the middle of it, city around the outside. The "sun" is in fact the souls of everyone who has died in the city. The gods have no power or voice within the city.
"Adventurers" are not necessarily that special, they're just freelancers who are willing to take on dangerous jobs for money. Think Shadowrunners.
So there's the physics and the general setting, now I'm looking for some stuff for the plot. It will be a city of factions, and I will have the factions all working toward various goals, and the PCs can get involved in whichever plot threads they want. IE Sandbox/Node-Based Campaign on a timeline.
It will be a bit like a Ravnica or Sigil, but only in that it's going to be a big city-plane setting focused on factions.
Here are the factions I've got thus far.
>A cult that believes the demiplane is an egg. They think if they feed the plane enough souls the demiplane will become a god, itself, so they will do a combination of lots of ritual sacrifices, and kidnapping from other planes.
>A magic-research guild ruled over by a Wan-Shi-Tong type creature. They want to hoard knowledge and learn. (More Motivations/Goals here).
>An Anti-Guild faction that either secretly or overtly seeks to overthrow the guildmasters.
>A group of doomsayers who object to what the cult is doing, not on moral reasons so much as because they think the plane will get overfilled and explode if they keep importing and killing more souls.
Conclusion/Summary
>I'm looking for some ideas for factions and plot ideas for my urban D&D campaign I can use. Any Ideas?
>Factions
Las Familias
Criminal import/export gang. It' a bunch of gangs from separate places treating this place as their center of operations. Obviously, quest hooks write themselves here.
Magicians of the Realm
Exactly what I am implying, but slightly different. The rich and the famous hiring advenurers to get things they want for reasons you don't want to know unless you like vomiting. Pays well, but you will always be dirty. Always.
The Hive
Pretty big insect people spreading the gospel of the Queen. They're actually quite nice, and working for them nets an improvement for everyone that isn't a douchebag. Which is a lot of people. You'll anger a lot of folks doing the right thing with them.
>>43900908
So is it daytime 24/7?
>>43901202
Less bright, but yes.
More like it's well-lit with slightly bluish LEDs.
>>43901159
Nice.
hell tg/ this is the Engineerium don't mind that tingling sensation the Geller field has gone down tempora-
>>43900816
..But I'm made out of organic living tissue and thus i am allergic to the warp so now i am scared
This thing showed up in my cabin.
I think it is an angel...
The Geller field? Thank the Emperor! As long as the GELLAR field hasn't gone down we'll all be okay.
I want to make a iaijutsu master for Pathfinder, because I don't like both Samurai and Sword Saint. So I decided to make archetype for the Fighter, because he makes better Samurai than actual Samurai. Currently I want to implement a strong attack which also integrates a Sleight of Hand check, but I don't know how to really balance it.
Here are my thoughts - before rolling attack, you roll SoH check and if you hit 10 or more - you can strike. For hitting 20, 30, 40 and so on, you'll get accumulating bonus to damage. If you roll under 10, your attempt fails.
But here is the thing - I want to make iaijutsu dexterity based, since it looks like it has more to do with speed and precision. So fighter that prioritizes DEX, with class skill bonus (archetype will swap some skills), will get +8 on his SoH checks easily.
Shouldn't I pump the DC more? Like to 15? Keep in mind that this ability is not "numbers per day", you just need your weapon sheathed.
There is an Iaijustsu Master prestige class in the 3.0 Oriental Adventures.
It's a little underpowered, but what you're describing here is extremely overpowered.
>>43900745
I don't even know where to start with this shit.
>>43900805
>extremely overpowered.
How so?