I am asking for your guidance /tg/
>long time bro decides to GM a game on Roll20 for the first time
>game is Apocalypse World 2ed
>GM sets the game for the next week giving him no time to screen new players before letting him join
>GM then does the classic blunder of not screening his players at all
>nobody knows for sure who will play what and what the setting is about since that is only discussed during the first session
>one player sounds like an Asian version of Elmer Fudd making it hard to understand him and decides to play a Loli
>another player has a really shitty mic or mic settings and sounds like which he did not fix all session even when asked to and sounds like Samwell Tarly so you can tell he's a neckbeard
>Samwell Tarly is playing a Battlebabe using pic as her avatar
>I cringed more then once that day
lesson learned, always screen players before starting an online game. But should I be more tolerant ? or do I have the right to fear what will happen in this game ?
What should I or the GM do ?
I have to note that we had one more player I did not mention but he was a chill dude and I liked his character.
This will probably end poorly with a cringe fest that will send your face to your butthole.
Let it happen, it will be a nice 'live and learn' experience for the GM.
>>54621985
shit I had a few typos
>*another player has a really shitty mic or mic settings which he did not fix all session even when asked to and sounds like Samwell Tarly from GoT, so you can tell he's a neckbeard.
>chill dude and I liked his character.
5 bucks says this is the one to cause problems.
Anyway, yeah, you should screen players thoroughly. By the time you're done screening a player, Donald Trump should be ready to approve their refugee status. If it's an online game with strangers, that goes double.
As is, you're already stuck in and it would be rude to just up stakes. I say give it 1 session. If it turns out as bad as it sounds, then quit.
Imagine a setting where Slime Clerics roam the lands healing those who enter them.
Okay.
I imagined. Now what.
>>54621655
No thanks.
What single change would improve /tg/ in your opinion?
>>54621543
Honestly?
Bring back quests
I'm not a questfag and don't even understand how they work but they actually did nothing wrong
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If the fags here stopped going into threads about games they hate to hate on them.
Shut up faggots, if you do not like a game, do not play. That is all you need to do.
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>>54614128
>>54621484
Indeed.
>>54620295
Monster Hunter freebie. Basically locks you down on EVERYTHING except for what you train up and all that garbage. Will unlock with a specific code phrase you designate on purchase.
destroy Jumpcringe
Rate my map and also general map building thread. Sorry for poor drawing skills, mostly just to convey information.
>>54621297
Political map, no cities map yet. White means unnocupied and this takes place some 1000 years after a huge war so tons of the regions that were devastated during the war haven't been reclaimed yet.
>>54621297
Decent beginner's color map, 5/10.
>>54622160
thanks, i usually handdraw maps and I did this one with a mouse of photoshop, will improve hopefully lol.
Sup teegee, I come in need of counsel and advice.
I recently decided to come back to GMing, got some people and about to start planning for a 5th edition D&D later next month. Everyone seems decent and exited and all would have been well but for one thing.
The players expressly indicated that they want the campaign to be grimdark.
Now I am used to running "grimdark" in CoC/Delta Green games but that's in no way applicable to fantasy 5e (even simply by virtue of me not being able to blow a PC's brains out in one hit by sheer and not too uncommon accident).
Can any of you gents recommend me an approach to take when building a setting and adventures for them?
>tl:dr How do I make a grimdark campaign
>>54621190
Are we talking grimdark fantasy or sci-fi? You can also do a warhammer mash up.
Luckily for you D&D makes it pretty damn easy to run grimdark. There's plenty of monsters in the MM that can correlate with the setting.
Mindflayers are a must. They add body horror and sci-fi to the mix. Perhaps in the future of some world Mindflayers rule the world and they're humans in a resistance.
You can make mutants pretty easy by adding some traits to bandits and describing them as horrifying abominations.
I'd really suggest looking at the underdark creatures. They're all some flavor of grimdark.
>>54621313
Fantasy. I would have been more comfortable with sci-fi because of the plethora of horror media I consumed throughout my lifetime.
The problem I am seeking is building a coherent setting for it. I can just take a pre-built module like Curse of Strahd but that seems like cheating.
I hate to be that guy, but are your players ok with not playing 5th edition D&D? Pre-3.5e D&D would work better imo
You could also switch to a different system altogether like WHFRP or Mythras
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Tieflings edition. How do you play your filthy evil-spawns?
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Old Thread: >>54614762
>>54620096
Pass for human. Normanly fully unawarecovered of their heritage. Usually ends up becoming a fun plot point later on.
We were on page 7, asshole.
P A G E 7
A G E 7 P
G E 7 P A
E 7 P A G
7 P A G E
ITT: Small events in a D&D city to challenge a paladin
>>54620058
hookers
>>54620066
OP here.
Fuckin' hell m8. Good one.
>>54620058
I always think a Jean Valjean sort of situation is a classic for a reason. Someone who isn't an evil person who committed a small crime out of desperation being put before the Paladin for judgement and justice.
Hi, /tg/.
What would be good titles/names for general gish-classes/careers/professions? You know exactly what I'm referring to, if you think about it.
So far I've got:
Spellblade
Spellbow
Duskblade
Duskbow
But I'm drawing a fucking blank when it comes to more general ones. It's all fucking bows and blades. Preferably it should be one-word names, but things like Eldritch Knight, Eldricht Warrior, Arcane Archer, etc. is also welcome. Just.. throw everything you can think of at me, I'm pretty blank here.
>>54619960
I like 'spellsword' because it feels like a natural derivative of 'sellsword' and thus universal, and that's the term the general populace uses in my game. This is essentially bullshit, because a Knight Abjurant understands and uses magic in completely different ways than an Initiate of the Sevenfold Blade.
Tell us a bit more about your game, specific>generic every time.
>>54619960
Swordmage
Hexblade
Eldritchknight
Arcaneblade
Mageknight
Warlock
>>54619960
Fighter.
Throw the old one in the garbage.
Thread for ausfags.
Anyone play at Good Games Upper Mount Gravatt? PFS is actually pretty active. Is there a discord server or something for local pathfinder players?
Bump and such
"Gamefinder" thread might be better for this
>>54619857
It's not as much looking for a game as it is trying to connect with more local gamers.
*Blacks your path*. What do you do?
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What do you guys preffer: massive open games, small compact skirmish and personal games.
>>54619467
Normie games were intentionally left out.
>>54619459
Skirmishes.
Bigger games are okay if it's 2 V 2 for more banter, faster turns as it's not one guy having to move an entire 3/4k list.
You can resolve more stuff simultaneously.
Seperate note, just looked at the FAQs from yesterday. Sooo many entries just because they remembered that storm shields are held in the left hand and all the SW units had them swap the right / gun hand for the storm shield in the index.
Also glad they FAQ'd in that we can take a company ancient. (After I got a primaris ancient as that was the only option I was left with at the time)
What level of stockholm syndrome does it take to continue paying these prices?
Because clearly some people on /tg/ are.
>>54619308
Guess you've only ever collected the green little army men then?
Bore off.
plastic models of comparable complexity and quality will be around the same price no matter what
Try going into a model train shop sometime. At least theres a game for these.
>>54619325
>Try going into a model train shop sometime.
This. I'm not saying GW pricing is good, but seeing railroad modeling is good therapy.also pretty
Tell me /tg/, have you killed a PC off screen?
How did it go, what was your reasoning, how much did they cry?
I have a player who's missed 3 sessions and the plot has moved on without him. He was left in a very precarious situation.
Never kill a PC off screen if you ever intend to play with that person again.
Have someone else play them for a session.
Have them go MIA.
Drop them off at the nearest Tavern.
But never kill them. It hurts to many feelings.
Killing a player off screen just begs the question of "why did I even bother coming here today?" to the player
Unless you mean some sort of obvious suicide scenario that involves leaving the party for some reason, but even then if the player doesn't realize it's just that it's still a really bad idea
Many times. I'm running West Marches in spaaaaace, so PCs die, go on extended sabbaticals, or leave offscreen all the time to keep up with player rotation and them wanting to play something new.
Found a better archetype for my character so I have to go through retraining. Simple enough, but I'm confused as to if retraining an archetype requires a trainer or not.
>>54618722
Ask your DM, it's entirely up to them.
>>54618722
You didn't need to make a whole thread for this my man, theres a general floating around here somewhere
>>54618740
Generals are cancer.
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>>54608076
What's your opinion on the Compendium of Forgotten Secrets?
Mmmm, this middle-of-the-night new thread will surely pick up quickly
Reminder that Eberron is objectively the best D&D setting.
>>54618642
>nearly evening in Australia
What did he mean by this, /tg/?