Hear ye, hear ye. I hereby call to order this meeting of the most illustrious Mages Guild! Now I know some of you have been excited about the reopening of our magical obstacle course of magical death and dismemberment so that we can once more watch all the apprentices run through it to test their mettle, and thin down the crowd. And I know a lot of you apprentices and initiatives are interested to know what the grand prize we are offering this year for whoever survives the race and gets to the finish line first. Well it seems you might never get to know because a group of concerned parents have come to complain, something about it being "irresponsible" and "unsafe for their children". Of course it's unsafe, it's a magical obstacle course of magical death and dismemberment, it's supposed to be unsafe, that's the point! Normally I would suggest we just kill the angry mob but the diplomancers have warned us that we have met our quota for killing people at our doorstep and that we need to solve it in a way that doesn't make us look quite so terrible and uninviting. Now hurry up and get thinking!Welcome to the Mages' Guild. Pick a name and join in! Conflicts are resolved with d20s when needed, or with playing it out. When the thread dies on /tg/, we keep it going on archive.4plebs For additional resources, please visit http://1d4chan.org/wiki/Mage%27s_guild
>>45073796
By Lolth, is this what you bored brutes worry about when you're bored?
>>45073796
Have your tried not getting the necromancers to bring the apprentices back to life?
>>45073847
Edgymancer
>>45073796
Uh... How about we cancel the obstacle course like they want? That way, you know, nobody dies!
Give me one good reason why you think DEX > STR
>>45073369
Because there will always be someone Stronger. So I must be Faster.
>>45073369
Why not both?
>>45073418
My strength will make you cry little man.
> Connecting to Shadownet...
> Verifying Biometrics...
> Identity Verified...
> Opening /SRg/...
Baddies Edition
Books:
http://pastebin.com/SsWTY7qr
Chummer 5:
https://github.com/chummer5a/chummer5a/releases/latest
Last Thread: >>45030736
Hoi chummers. Some drawfag was kind enough to draw my Ork Decker today. Show me your runners!
So my weekly group has finally burned out on Pathfinder, and I'm trying to sell them on doing Shadowrun instead. What's your best elevator pitch for it?
>>45072973
> Show me your runners!
Just as soon as you show me an ork decker, not this skinny poser.
You are on your homeward bound after victory in the trojan war. Fighting alongside Heroes such as Ajax and Odysseus you had done in the Trojan's. With your spoils and comrades that survived you take it easy as you row for home.
You strain as you repeat the many motions of oar rowing with your arms as you wonder when you would reach home. A rocking is felt throughout the boat as your ship is halted in place. Yells and shouts are heard above and the other sailors are to wary to go check. What will you do?
>Let the other sailors check
>Find your best friend Xeno
>Go Check Topside
...
>Your Name
>>45072440
You name is Pisiporthus, and you decide to let the other sailors check.
>>45072440
>Find your best friend Xeno
No clue on greek names
>>45072649
Make shit up and us "us" or "ese" or "eus" and your golden
PASTEBIN ANON’S PASTEBIN: http://pastebin.com/xyLyFTH5
PREVIOUSLY: http://suptg.thisisnotatrueending.com/archive.html?searchall=Star+Wars%3A+Fortune+Hunter
Your R-22 and your H-Wing successfully dock with the Lion’s Share. You can already see the massive amounts of scrap metal piled up in the cargo hold for now, probably more than enough for quite a few mods and addons. But of course right now, that’s nothing compared to the Inquisitors that want to ask you some questions. “Uh, Misri, Lev-“ The ship shakes a little. Uh oh. Sounds like they docked. “Misri, stay in the cockpit!” You hop out and hurry onto the catwalk, ripping off your helmet and your life support harness.
“Why?” she asks over the comms. “What’s going-“
You rush through the door out of the cargo bay. “Just stay in the cockpit, do not move!” Okay, think think think. The Inquisitors docked with your ship faster than you could make up an excuse to get away from them. Maybe you could just kick them back onto their ship?
…
That’s optimistic thinking.
Okay, think, think. You hurry over to the escape pod docking hatch. You just need to-
The hatch opens up, and stepping in are the two Sisters. They look over at you as your hand overs the door controls. “… were you just about to lock us out of your ship?” they both ask.
You shrug. “Well, hey, a ship is a man’s home, you can’t just waltz in uninvited.” Smooth. You can’t see any look of contempt or disgust beneath their masks, but you sure can feel it.
“Come with us aboard our ship,” they say. “We only mean to ask you a few questions. Perhaps we may even be able to cooperate on something, as…” They look up and down your body. “… beneath us as you are.”
> “Fine, let’s talk.”
> “I don’t know, maybe we can talk in my quarters instead.”
> “I’d rather you get off my ship.”
>>45072341
>> “Fine, let’s talk.”
Keep them away from Misri.
>>45072341
> “Fine, let’s talk.”
>>45072341
>fine let's talj
Welcome to A Song of Revenge and Gold: House Malroy Quest. In which you take the reins of a House of storied glorious past since Aegon’s Conquering, but whose fortunes have taken a turn for the worse in the doom that Robert’s Rebellion brought. Taking place in 284AC a year after the Rebellion has ended you are Brynden Malroy, second son to Lord Vamos Malroy and Lady Esemella Hayford and the last living heir to Steadhold and House Malroy.
House Malroy is a pre-genned House designed around the idea of a story within the Crownlands of a House fiercely loyal to the Targaryens and their attempts to live in this new world after Robert’s Rebellion. The new Lord Brynden Malroy is as well pre-genned but will take direction from the players in his ways and how he develops himself further. This Quest will be moderately more story driven than others of its kind, but the development of the House and her lands will take just as much importance.
If you’ve played the one of the many Quests within the ASoIaF setting the rules of the SIFRP system should be known. I will be using the Game of Thrones edition, as well as a few of the expansions namely OOSP and a few house rules which will be explained as we come to them. If you have questions about how things work or why certain actions are taken I can explain them as we go along. In truth this is a learning experience for me as well.
Google Documents Mastersheet:
https://docs.google.com/document/d/1WiZG5xtDqbQKI31IIbqNb4zTmooivb0Ns_J6EatgWgY/edit?usp=sharing
Twitter:
https://twitter.com/RevengeGoldQM
Ask.FM
https://m.ask.fm/RevengeGoldQM
Archive:
http://suptg.thisisnotatrueending.com/archive.html?tags=House%20Malroy
And now without further ado.
If war never changed, than her imitations surely did not as well. During the ovation you received for coming upon the grandstand this fine morning to the herald's call you look over the sea of colors and gleaming metal. Walls of men stood across from one another, some quiet, others playing to the crowd in boisterous shows, others rallying the field to their side, forming the bonds of war brothers in a quick moments before all hell would break loose. Spying across the field you see Ser Lucas Longwaters, his armor plain, a surcoat of seafoam and red being his only adornments besides the ribbons of crimson and grey that were surely favors from his newly married wife. Surrounding him are others of your Household, Ser Wesley Hayford in splendid armor a surcoat of the menagerie of green yellow covering it, Ser Duncan Ureye to his left in nothing more than the armor of a Hedge Knight, beaten and worn. You note the three talking strategy, clearly intending to go to the team rounds together.
Upon the second day of your melee you were joined by both your Uncles, Ser Dontos Malroy and Lord Winston Hayford. Samuel was noticeably absent from his father’s side but you paid it no mind. Dontos had allowed your son Victus to attend him in the grandstand today, and with him your quiet squire as well, Arron Qorgyle. The boy was so quiet at times you often forgot he was even there, he attended his duties with practiced hands, but so rarely spoke that it felt like you were doing nothing at all for the boy. Even your own son had difficulty in getting him to crack, they would practice together in the yard but he was a focused sort, the whimsy and wonder of a new home being lost upon him. A far cry from his family to be sure. As of yet you were unsure of how to quiet combat this. Regardless, beyond your family was Ser Mason Flowers, as always, and Illiad, as not so always of late. He had been helped up into the grandstand by Mason and a crutch, but he was getting better on it.
Your attention turns to the herald when a trumpet again calls for quiet, he begins to announce the list, no small feat as it contained near 300 names throughout the realm. The Crownlands, the Vale, Westerlands, Riverlands, The Reach, and Stormlands all had representatives, from second sons and cousins to hedge knights, both young and old. The last grasps of glory for the some, while others their first taste. Your ear catches upon another three. Ser Titus Sarsfield, Ser Lyonel Hill, and Ser Robb Brax. The Westerlands envoy, all competing, you search out the field and note them closer to the grandstand, together as your own household was. It shocked you to see Brax on his feet again, not only that but willing to compete not a day removed from the Squire’s Melee. An open field of near 80 was nothing to the open field round of 300, all with men trained far better than he, aware of his name, and all vying for the last 100 standing to move onto the team rounds. He was a brave one you gave him that. Noting again you see the Point Knights, Ser Aden Brune and Ser Quinton Crabb, and your eyes cast about the stands to see their respective Lords watching intently, speaking to one another far out of your earshot.
Just as you were about to grow bored of the herald’s seeming unending lungs he finishes his list, with a grand flourish, bowing your way and you wave him off. He returns the gesture, and runs off the field to where a large flag of your colors stands. The crowd quiets to a murmur, the Knights suddenly posture themselves for a charge, the clank of steel echoing across the yard. You stand, taking the few steps it did to reach the balcony, eyes turn to you from the crowd, eyes turn to the flag upon the field. You had no speech prepared, no words, simply a command, your arm rises and with a deep breath, drops. The flag follows. And all hell breaks loose.
The crowd roaring into life again, low and high alike. The clangs of steel upon the ground grew into such castrophany so immense you dare to think it could be heard in King’s Landing. Though it was nothing compared to the deafen clashing of the walls of Knights. Some go down easy, quickly. Others push through the mass ending up on the other side of the melee, only to gather themselves and end up right back in the mix. Your eyes fleet about the field, watching the individual fights that soon turn to brawls. You can taste iron upon the air, it was a fight to first blood, but someone had lost more than the first, you see the poor soul sprawled across the yard, a jet of blood occasionally springing from his gorget. A sad sight, but not one that was so uncommon as to ruin the day.
“Ser Dontos?”
“Yes squire.”
“Who is the man with the teal and bronze?”
You turn back and look at Dontos struggling to see the man that your son is pointing out, you had been watching him as well, an unknown hedge knight supposedly from the Stormlands if Wesley’s lists were any indication. Likely your own age, but he fought with a berserker’s rage, his greatsword lashing into anyone that dare come near in the melee. He fought with hammer blows driving his opponents into the dirt before moving on.
“H-his name is Ser Ambrose Oatwright,” comes a meek voice from the lad next to Victus that you realize quickly is Arron, “He was a Knight for a House that died during the Rebellion.”
Ya'll are lazy fucks so here's a shitty OP edition
>See what others are playing with your commander
edhrec.com
>Figure out your manabase
manabasecrafter.com
>Complaints about OP
kleenex.com
Today's Topics:
>You can only play one of your commander decks for the rest of your days. Who do you play, and why is it your favorite?
>If the "banned as general" list came back, who would you throw in there?
And my personal plug question: what am I missing in this Sidisi deck?
http://tappedout.net/mtg-decks/mimeoplasm-giggles/
Already adding in Genesis, just not in the list yet.
>>45070010
>You can only play one of your commander decks for the rest of your days. Who do you play, and why is it your favorite?
One commander or one deck? If commander, Cromat, since he's a solid creature and the deck could be anything. Currently I'm playing him as voltron.
If deck, Memnarch. Artifacts and theft are fun, what more can I say?
>If the "banned as general" list came back, who would you throw in there?
Derevi.
Any really obvious thing I'm missing from my Duel Commander Ezuri list?
>inb4 Prime Time is banned
I've come here before to do research, and I thought I'd drop by for more personal reactions.
I am doing a thesis for Evolutionary Studies on where RPGs came from and why people play them. So if anyone could answer some questions so I could get some anecdotes for my paper, I'd appreciate it. Plus we can see what kind of people come here.
>Age
>Gender
>Ethnicity
>Why do you play RPGs?
26
M
Hispanic
I view it as improv, and I like acting, theater, and literature.
>>45069759
23
Male
White
I always enjoyed sci-fi and fantasy when I was younger. I accidentally bought a Warcraft DnD supplement thinking it was a novel, and got introduced into the hobby through that. Some friends found the DnD starter kit I had in my closet a few years later and we all tried it out and had fun.
>>45069759
>>Age
21 human years
>>Gender
Dragon kin
>>Ethnicity
Frost dragon, (showing white human)
>>Why do you play RPGs?
I think they really help me get in touch with my inner side and explore the life I should be having.
>In this quest you will play as the son of a Namekian who fled Planet Namek during the great catastrophe that nearly destroyed their race. You're young, and very inexperienced but there's no telling what you'll accomplish.
>At the end of each update, there will be options to vote on. The voting period will last ten minutes or until one option has at least five votes, whichever happens to come first
>Writeins are allowed, but if I suspect samefagging or shitposting I reserve the right to not use them
Aw shit Som.
THIS GOT REAL
>>45069680
AFTER HOW MANY YEARS
OH SHIT
You've been on this ship for as long as you remember.
You were born on it, and for months had only your father to keep you company. That's a small comfort you no longer enjoy. He was quite old when you were born, and passed away before long. Since then, you've been all alone.
Waking from another night of slumber, you sit up in your room, looking around and finding everything exactly how it's been for the past year.
You honestly aren't sure why you get out of bed these days. The daily routine never changes. You get up, you check to see if you've reached your destination, you pace around, drift into daydreams, try to meditate or something, then go back to sleep.
Maybe you should just skip to the final step.
>A. Go back to sleep
>B. Check the computer to see if anything's changed
My players (Necromancer) want to try to bring Jesus back.
What should I do in response? I am a little perplexed.
>>45068600
>muh second coming of Christ
Does he realises this is how you get an apocalypse?
>>45068600
Wouldn't that require finding the body?
>>45068619
Bring back Jesus as a zombie. Suddenly the dead all over the world start to rise and consume the flesh of the living.
You are Sascha, formerly of the Goathorn Tribe, and now a slave of the mighty Stonetusks. You are honored to be able to make your own meagre contributions towards the glory of your new masters. The Chieftain himself has entrusted you with the responsibility of spying upon the arrogant dragon Slaagyr, who has led many in the Howling Mountains to the deluded belief that they can stand against the rise of the Stonetusks.
Making contact with Cragfolk under the dominion of the dragon, you found them to be a sickly and feeble people, bled dry of their warriors so that the cowardly dragon can make futile efforts to prepare himself for the inevitable battle to come. They are also, you suspect, not too happy with their lot, the dragon's vague promises of future prosperity doing little to dull the pangs of hunger and fear of predation by the mountains' many beasts and monsters.
You have joined up with one of Slaagyr's lieutenants, a renowned young tribal leader known as The Snowfox, posing as a group of tribeless wanderers looking for purpose. While The Snowfox herself seems unhappy in her role as Slaagyr's underling, and with the factional conflict which runs rampant through his followers, you have as yet bided your time on making too obvious a play to turn her against the dragon. The last thing you want is to disappoint your masters by foolish action, after all. If you fail here, no-one will be coming to help you.
The long march back to Slaagyr's lands takes you deeper into the Howling Mountains than you ranged even at your most curious, the lands becoming more jagged and bleak, what sparse plant life there was becoming all the more gnarled and skeletal, grey clouds weaving between the towering shadows of the mountain peaks. The Snowfox remains an optimistic and conversational presence, though has limited herself to idle talk of old battles and hunting which have no bearing on her current role in Slaagyr's forces, nothing you can use to your advantage anyway.
(cont)
>>45067949
“Up there, on the left,” she tuts, her brow knotting into a look of annoyance you haven't seen often from here these past few days, in spite of her occasional bout of complaining.
You follow her nod to a craggy outcropping some distance away, spotting a hunched figure, its oily, mottled skin of grey and black well hidden in the shadows of the mountain. It's about the size of a man, and while it's hard to make out any finer details from that distance, the creature's bulbous, pitch-black eyes still seem to catch yours, sending a shudder down your spine as it crouches unmoving on the mountainside.
“Makoor's pets. Creepy as ever,” Snowfox sighs, raising a hand high overhead to give the silent watcher an insulting gesture, the creature remaining still as a statue as you press on.
“What are they?”
“Some nasty magical goatshit. Beyond that, I couldn't tell you. Word of warning, they may be allies, but they sure don't mind picking off the odd straggler if they get the chance, so no going for long lonely walks, hmm?” Snowfox smiles, shrugging, though there's a lot less humor behind the smile now than there was on the journey thus far.
>Ask Snowfox more about what to expect from Slaagyr's camp (write-in questions)
>Say nothing
>>45067965
Links:
>Character Bios: https://docs.google.com/document/d/1R9snecj2CMMLcA_gFlvUnqPKKrFJDhMUGmWYcCc0qjk/edit?usp=sharing
>Character Sheets: https://docs.google.com/document/d/16HQFIGCToR2Vv5N2jg_Za9oWs1OMByzQ5ReJSiZFdME/edit?pli=1
>Setting Info: http://pastebin.com/aRt0MR72
>Twitter: https://twitter.com/BrightTegu
>Ask: http://ask.fm/BrightTegu
>Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Orc%20Warlord
>>45067965
>Ask Snowfox more about what to expect from Slaagyr's camp (write-in questions)
>What else we should be warned about.
> HHG FAQ - http://pastebin.com/iUqNrrA8
> Official HH 7th Edition Errata (Updated January 2016): http://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Horus_Heresy/Horus_Heresy_7th_Edition.pdf
> Other official downloads: http://www.forgeworld.co.uk/Downloads#horusheresy
>HH Rules:
> Crusade Army List: http://www.mediafire.com/download/1lprm5vd99yafa3/
> Isstvan Campaign Legions: http://www.mediafire.com/download/deadtdf0y47k59k/
> Mechanicum Taghmata Army List: https://mega.nz/#!LFwTjQ7B!mF0eVOY8P1MPT0a-QSXypXo_ZfskhYynD41PrkaTbD8
> 30k/40k Rules: https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ!EVh0GZZS
> 30k/40k Rules and more (torrents): https://kat.cr/usearch/%22Forge%20World%22%20heresy%20user:epistolary/
> 30k Black Library: https://mega.nz/#F!0RlxDZQC!qAu9BaubWa3KeihJRmOcsg
> 30k Xenos Homebrew - https://1d4chan.org/wiki/Warhammer_40,000/Xenos_in_30k
Loyalist Traitors, Traitor Loyalists edition
>>45066469
Challenge: Justify why there would be traitor legionaries in each of the loyalist legions.
>>45066475
Because most of loyalist legions have excellent relationship with Horus.
Other than that, they are soldiers.
Like in ancient Rome, legionaries trust their warmasters more than a distant icon that stay away from war.
>>45066475
Because the marines in 30k are far less indoctrinated than their 40k counterparts and have a much broader set of values. Not all of them value Imperium, Primarch, Legion, in that order. Some may value the lives of their squad mates or the marines under their command over any of that, some may feel their primarchs are taking their legion in the wrong direction. Then there are plenty of other values to consider. Are their relations with Mechanicum or rogue Trader forces that could sway them? Do they value their personal skill at arms or their professional calling as a soldier, warrior, knight, apothecary, or techmarine over what some distant Imperium or primarch wants? Have they maintained some minor aspect of religion from their homeworld that they carry with them into being an astartes? Not all of these apply to all marines in all legions, but they could certainly apply to many.
Grixis will be the next big thing.
Best get your Jace's and Snapcasters ready.
>>45066423
I'll rape grixis any day
I hope so. I switched to Scapeshift after Twin was banned and I have a bunch of Grixis cards to load off.
/tg/ what does modern need to make control viable?
can it be the next big thing in modern /tg/ ?
Depends on the other 2 artifacts, what they do when they go to the bin and board. and is it worth doing that? Its also a sorcery so thats going to be another thing. You really need a worthwhile effect.
>>45065381
you could start by cycling ichor wellsprings to find whatever else your deck will be doing
>>45065400
add thirst for knowledge with sundering titan, mindslaver, and treasure mage to tutor them up. wurmcoil is an obvious inclusion too
Why the FUCK do people get doodles on the cards they buy? do some mtg players actually enjoy throwing away all their money? I mean, I only waste my money because I want to play, but I always protect my investment.
The most expensive card I even had anything drawn on is a pack rat. I traded my pack rat to a guy at the show who is pretty cool and told him he HAD to sign it. I have done this with a zendikar forest, a boomarang, rugged highlands, and a ravens crime.
So I can understand having signatures or art on your cards, but not anything that is valuable, and if its art and not a signature it better be good and not something awful like that.
Maybe some people don't see MtG cards as an "investment".
>>45064964
Basically autism.