Whats the absolute worst experience you had at a tabletop game?
>>45234348
Some ago a buddy invited me over to his house for what would be my first game of proper dnd. Until that point I had never known enough people who played or showed interest in playing and I wasn't willing to dive into it alone, so I never touched it until then. A mutual acquaintance who was rarely in town was DMing, and helped me set up my first character, a sorcerer, in a game of 3.5. The game itself was fun, but this is just the explanation for the story I am about to tell.
Some time after, that DM moved away, and another member of our group began to DM. He turned out to be our group's That Guy, but nothing spectacular happened. It just fell apart and we kicked him out. After that, my buddy who originally invited me to that first game decided to give DMing a try.
Now, he's an alright guy at times, and I've known him for years, but let me just say that it takes an effort to be around him for too long. His ideas of humor are essentially Borderlands and Big Bang Theory. I can put up with his shit because that's what friends do and he's still a good guy overall, but one night, about a month into the campaign, everything just went wrong.
>>45236455
It was the week of christmas, we started the night off with secret santa. The party consisted of a my best bro paladin, an autistic elf ranger, a cheating playboy fighter, and myself as a thri-kreen psion who wore disguises to seem human. We exchanged our gifts. The fighter gave the paladin a 12 pack of sprite he found in his trunk, and the DM unveiled a bottle of "Jack Daniels hard Eggnog" that he claimed was delicious, but actually tasted like an old milkshake with gasoline in it. He then claimed that he had a special christmas event planned for us, and with that, we began.
The party had gotten a house early in the campaign, a lovely estate from which we could adventure. We look out to find that the land is covered in snow as a blizzard has blown through, and learn, somehow, that the land is under siege by not!Jack Frost and his army of frozen bullshit. We exit our mansion and walk about fifty feet before we are beset upon by a group of ice golems, who all promptly charge up and perform two slam attacks that nearly wipes out the martials in the party. The DM is already drinking quite a bit from the gasoline eggnog, and eventually requests help running, so our old DM, who was in town for christmas and had made a temporary character for the night, I think a bard if I recall, starts sub-DMing, something I have never seen before or since, which essentially involved him running all the bad guys while the actual DM just made up the plot.
We defeat the golems, and discover that Jack Frost's fucking massive spire of evil Carolina Cocaine covering the land is quite literally right down the fucking block from the party's house. We move in, and are attacked by a pair of ice giants where we have another long and drawn out battle because the actual DM is drinking himself under the table and the acting DM doesn't know what is supposed to happen.
>>45236736
> mfw drinking novelty liquor
>that guy who wants to make a non-religious or atheist Paladin
Can you be any more autistic? Just play a fucking fighter
>>45234273
fighter can't fall
>>45234273
Fighter ain't got no spells.
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> QM question
How often do you think about going on hiatus? If you took one, would you continue to work on your quest or "let it breathe"?
> Player question
What do you like in a magical girl quest?
>>45234061
>How often do you think about going on hiatus? If you took one, would you continue to work on your quest or "let it breathe"?
Always, but I keep on coming back around this season
>>45234077
Why is that, anon? Is it for the players or for you?
>>45234061
>What do you like in a magical girl quest?
Rape
You have one minute to come up with a class gimmick that's never been done in PnP before.
Uses reaction images as power
>>45233757
Olfactory Warrior. The dirtier and smellier they are the stronger and tougher they become. They can heal by eating trash or drinking stagnant pond water.
>>45233757
All actions taken by the character must be physically recreated by the player, and their efficacy is solely based on the group's rating of how believable the pantomime was.
>Join a tabletop game with an existing party, developed campaign
>Learn all the rules through the hundreds of pages in the books
>Set up a character with a history, motivation, and pretty good stats
>Have to roll outside the game for work duties and salary
>If work roll fails, penalty roll must be taken for relevant categories
>Critfail 4d10 rolls in a row, contract AIDS and die before I ever see the playing field
So /tg/, how was your week?
>>45233646
Well damn but my week >pic related
>>45233676
I do dare.
>>45233646
What are the chances?
>>45233646
This pretty much sums up my week.
So my DM just announced that we're doing a 60 point buy for our next d&d 3.5 game.
But not a regular point buy. We start at 0, and the stats are one for one.
In other words, I can do 10 points in all stats, or go a bit crazy.
Thoughts on how I should build my rogue with this system?
>>45233622
18, 18, 15, 3, 3, 3 or go home
>3.5
>rogue
don't, go full caster - CoDzilla for permanent wildshape ideally.
>>45233651
I already decided to go rogue, sadly.
How badly am I fucked with stats that low?
>>45233622
Jesus Christ, that's going to kick martials in the dick.
Resources
FAQ thread where you can ask to Joseph A. McCullough, Frostgrave designer (forum handle joe5mc)
http://www.lead-adventure.de/index.php?topic=80477.0
Online warband creator
http://www.battletortoise.com/frostgrave/roster.html
Rulebook:
https://mega.co.nz/#!CVF3GTIS!i0V9IaACpjj1s1Bq2wqvZII5T5ad8UULZYWW3mpefc0
Lich+Golem+Sellsword:
https://www.mediafire.com/folder/1e68645496dga//Frostgrave
Warhammer Townscapes: old school Warhammer Fantasy print buildings
https://mega.co.nz/#F!OgpwzAKS!a5eVE6pOagTTOWEr5tEaEQ
Official Miniatures
20x Soldiers and a lot of bits
http://www.northstarfigures.com/prod.php?prod=7467
20x Cultists, and a lot of bits
http://www.northstarfigures.com/prod.php?prod=7731
Wizard sheet
https://drive.google.com/file/d/0Bwx8Os21jzeXdkRYZlM5TjhRSDA/view?usp=sharing
spell cards
https://drive.google.com/file/d/0Bwx8Os21jzeXV3psZ0hOT1AwMEE/view?usp=sharing
Don't forget - you can use any miniatures from any manufacturer, regardless of their race - just make them obvious what they are.
"Required" scenery
>6x6 mausoleum
>6 special treasure token - 3 per player
>Various spooky skeletons
>A Genie
>10 inch+ high tower and enough broken wall sections to make a 12x12 ruined building
>Zone mortalis kind of board + 4 doorways
>6x statues
>1x giant worm
>6 small buildings without roof
>6 wraiths
>a well
>4x 2" diameter discs
>6 columns or ruined columns (or re-use the statues)
TOPIC OF THE THREAD:
Post your dudes. Gimme ideas, and a few minutes to post mine.
>>45233503
Alright. First warband is... Orcs. Apologies on the potato quality for the wizard and apprentice.
The orcs are from the WGF orc warband, with their crossbowman, apprentice, and pack mule being kitbashed. Frostgrave soldiers sprue for the crossbow, and a few spare parts from a WGF viking box, for the others. Their leader is a Reaper mini.
>>45233863
>>45233880
Back when you were young, did any of the cool kids ever play at your table?
What character did they use, and how well did they do?
>>45233098
This is the most alpha, American high-school picture I've ever seen.
I literally cannot think of anything that could be added to the picture to enhance the stereotypes.
>>45233098
His name was Dan, he played a human ranger and was always really chill, he enjoyed talking in char and always brought a load of beer for the table, one of the best players I've come across.
>>45233126
>alpha
I don't that word means what you think it means
Let's talk about board wipes today.
>Best ones?
>Worst ones?
>The ones that get rid of all permanents?
What's the best hybrid one-drop for a Boros deck that's not Boros Recruit
>>45233826
There are only three in Boros colors and Figure of Destiny is far and away the best.
>>45232870
Best one so far for me
You are Tsukuda Ryouta, a Shinigami of the 12th Division with the unique role of an investigator of abnormal occurrences.
Your mission is over. The human Kido user has been dealt with; all that remains is the backlash from his disposal. The Hollows he was controlling regained their free will and now seem intent on satiating their hunger with the locals. At the very least, there aren't as many Hollows as the would-be mage claimed he controlled - only three instead of five, and all scattered around town. Moeka's - your Shinigami partner's - Denreishinki is showing off quite clearly that the trio is in no rush to unite with one another: two of the dots are going in completely opposite directions, while the third one is moving somewhere inbetween.
You've decided that, together with Kirino Moeka, you'll slay the Hollows, as many of them as you can before reinforcements arrive. But before that, you need to retrieve your Denreishinki, which is still in that apartment on the fourth floor. The redhead nods, her ponytail bobbing a bit, and you run off, hopping on air to make it quick.
Inside is the body of Erwin Kramer, bleeding on the carpeted floor. His blind sister, her hands and clothes red with blood she didn't shed, has crawled over to a nearby table with a phone on it. A few things - books, a cup, and a lamp - have been knocked off of it; the receiver looms over the floor, hanging by its cord. Seems that it was used to call someone. The young woman, sitting on the carpet, her knees kept close to her chest, is quietly crying.
You walk on over to where you've dropped your cellphone. The device has been snapped in two. You're certain that this kind of damage couldn't have been caused by just a drop. You didn't step on it, either.
(1/2)
>>45232609
You pick up the remains and hide them in the pockets of your black uniform. You dash through a wall and leap, softening your fall with your spiritual abilities.
"Are you ready to go?" The girl asks, tapping her foot impatiently as she watches diligently over her Denreishinki's radar.
...
>"Did you break my Denireishinki, Moeka?"
>"I'm ready. Let's hurry."
>"Do you think we could do something for Erwin's sister?"
>Other. (Write-in).
>>45232627
>"I'm ready. Let's hurry."
Confront her later I guess?
It's annoying because we definitely missed something big but we're out of time.
>>45232627
>"I'm ready. Let's hurry."
Be wary of Modka. She's not trustworthy. She's making sure we can't call reinforcements, probably because she wants all the bounties for herself but maybe for something more sinister.
Hello /tg/
I want to start a mature and calm discussion with you guys about powergaming.
As a broad definition, I mean min maxing where the system permits it, competitive mindset in what it is set as a cooperative game, and character building around a set of skills and stats way more than around a character concept.
I don't like that. As a GM, my games tend to privilege the story, and the relationship between chars and the world. I don't see powerful, high level, or well built chars as a problem per se, I just see them as a problem the moment they stop being a character and start being nothing more than a boardgame pawn, or a self-insertion as best, of its player.
As a player, I tend to try and learn the lore of the world I'm in, interact with it, and the other PCs. I try to improve my character given the chance, of course, but I try to stick to a concept, and at most choose a specific iteration of that concept to create character development, and an overall interesting character.
I dislike powergaming because it shifts the focus over something else entirely, which resembles more the tuning of a car than the telling of a story. In fact, I guess the story becomes quite irrelevant, a mean to have XP and thus character advancement. The rest of the party becomes quite irrelevant as well, because where the system allows gaining skills without a theoretical limit, the powergamer will try and fill the holes and weak points of his character, making other characters redundant.
Concluding: it hogs the spotlight, it ultimately creates bland and uninteresting characters, and it weights over the quality of the campaign. Also, in some iterations, forces the GM to waste time over balancing encounters over a more complex set of variables (not only different in quality, but with large gaps too). And not only over a "fun and spotlight for everyone" criterion.
>TL,DR Do you think powergaming is a bad way of roleplaying? Yes? No? Why?
Thanks for your contributions.
>>45232421
>mature and calm discussion
>on /tg/, about badwrongfun™
DICK BUTT
>>45232421
>it ultimately creates bland and uninteresting characters
Blatantly false. For someone who wants a "mature and calm discussion" you're using an awful lot of bait.
>>45232464
>blatantly false
I did explain my point of view, you have a lot of space to do it yourself.
Please do, I want to know, I'm not interested in baiting or other memes.
Also, I already stated powerful characters are not a problem as for themselves. They become a problem under other circumstances.
To clarify it more on "bland characters": if all I do in game is hunting for the best bonuses, or the best in slot gear, or whatever this means in your setting, **without thinking about giving a three dimension, flaws, and personality to my character**, it just becomes identical to another char sheet with the same numbers on it.
At least this is what I think, and experienced so far.
It's finally here!
Interesting points:
>Basic mechanic is completely revised. Surprisingly, NOT into a version of the Houses of the Blooded system! John Wick can actually do MORE THAN ONE THING! It's still kind of similar but I think it's like the first time in a decade it hasn't been the EXACT FUCKING SAME!
>Mechanically speaking, characters get MORE powerful as they get wounded. That's... actually genuinely interesting. I don't remember seeing this being done too many other places.
>Fate Witches STILL need to kiss people to give them curses and it still makes no fucking sense. Why would anyone in their right minds allow a witch to kiss them if this is a commonly known fact? Much less if they're in an adventuring situation where the social obligations of Vodacce don't take hold.
>There are still dueling rules.
>Still no information about what's the Sarmatians' native magic. Teasers.
Anyone got a download link?
>>45232257
/tg/ supports pdfs, anon-chan~
>>45232269
... Oh. Thought it was just an image.
Just failed a Spot check.
haha! we're starting early for a change!
Last vote was
>>The girls handled everything, but we should at least take a look at the work
And I posted:
Any requests for spells on those books? the only Ideas I could came out with that dont embarrass me are
A lifelink between mother and child so they have a shared hp pool, that way the child is less likely to die dur to a bad slip from the mom, for example.
A nausea-inducing curse so that the mother HATES alcohol, drugs and such stuff during pregnancy.
A healing spell for both mother and children, despite the children not being a "visible target" nor a "touch range" valid target, which means healers normally cant reach the child inside themother.
I have a number of other ideas I would name as embarrasing and am reticent to include. Would like your input on them. These being1 - A 'curse' to define the gender of all children born from a target. That way Mako would only be able to give birth to males, and those males would only sire other males so there would be no contest for the throne. Of course the other use is to ensure females are born.2 - Defining who the child will look most like. Again, even if Mako has daugthers, if they dont have black hair, there wouldnt be a issue with the throne.3 - As a joke, I thought about making it possible for girl/girl couples to make one or both partners pregnant. You know how we made that joke about Mako thinking kisses led to pregnancy? what if there was a magic spell, curse or item that made it possible? since heroes are mant to add to the royal bloodline, I felt it would help explain why males arent considered vital in the empire. Basically, both girls swallow pill, girls kiss, one or both become pregnant.4 - To keep the empress active, using magic, transferring the pregnancy to a willing recipient. One of her shadows, probably?
Like I said, I would like suggestions.
>>45232157
A spell that suppresses mood swings brought on by hormones.
>>45232337
New use for the good old [Calm Emotions] D&D Spell. Or the [Bliss] Spell from the BoED
Or was that it's raison d etre to begin with?
Would there be high-level spells that could allow you to specify characteristics?
Since the world runs on JRPG logic, should we assume that most birth defects don't exist?
Hey /tg/, /sci/ told me to ask you guys instead, so here I am. I have an odd question.
Let's say there is a 10 km tall giant and, despite what the square-cube law would say, he is able to withstand his own weight and move like a proportionate human would through unknown means. His density is also somehow similar to that of a normal human.
1 - How much would he weight, assuming he is of average build.
and
2 - How far would he sink into the earth due to his weigh?
>not doing your setting research by yourself.
Shamefur Dispray.
I ain't no mather but I can do this much
Average height and weight for a human European male according to Wikipedia is approximately 180cm and 71kg.
180cm is 0.018% of 10km, so 10km is 5555.5 recurring times bigger than a human.
71 x 5555.5 is 394444.4 recurring kg, or 39.4 recurring metric tonnes.
>>45232384
Weight is determined by volume, not height, anon
Previous threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Devil%20Summoner%20London%20Quest
Character sheet: http://pastebin.com/4keHKgX4
Twitter: https://twitter.com/MolochQM
Things have been strange lately. Even taking this world's usual degree of weirdness into account, that simple fact is not up for debate.
For one thing, trees have been explosively relocated – you've still not learned how Scathach did that, actually – and the dead have risen. Carnby, the Scholar-King of the fairy kingdom, lifted out of the gross matter of human existence into a new, divine form. Not only has he risen, in fact, but he came with you to the Hellfire Club. Right now, if Amelia is to be believed, he's currently doing something...
Actually, you don't know what they could be doing. Something Amelia found distasteful, but she seems to find a lot of things disagreeable when Titania is involved. Shrugging angrily to herself, the girl herself shuts the door behind her and joins you, sitting heavily on the floor beside you. You estimate that about a minute passes before Cassandra rises, murmuring an excuse as she leaves the room.
Bad blood there, you realise, and it's not difficult to guess why.
>>45231033
Things between them, you begin tentatively, aren't going so well then.
“Well, maybe it's for the best,” Amelia sighs, “We're working together until this is over, and then...” She makes a vague gesture, not quite a shrug but not really anything else either, “We'll go our separate ways. I wonder if this is what she's always wanted to do, this Law thing. She seemed pretty into it, back...”
What, you ask with a faint smile, back in the day?
“I guess you could say that. Ancient history, for me,” her face twists slightly as she considers the countless years separating her from everyone else. Years spent... what, watching over a world that she could never be a part of? “Anyway,” Amelia says, snapping you out of that bleak thought, “It's something I'd rather not talk about at the moment though.”
You can take a hint. You ask, instead, if she plans on going back to see Carnby. She can't have much longer in this world, can she?
“You sure know how to pick a difficult topic, don't you?” Amelia smiles bitterly, “He's... happy right now. I don't think prying my way into the conversation would help any of us. If everything goes to plan, I'll be able to see him again soon enough. Well, you're right about one thing – the moon grows low, and I don't have much time left. If you had any last questions, doubts or whatever, now would be the time to ask. Either way, what are you planning?”
It's a good question. All you've got left to do, now, is recover the final divine fragment. That could be the work of a full day though – there's no way of knowing exactly what to expect.
>I'm going to rest. We head South tomorrow
>I wanted to talk to you about the future
>I wanted to check on somebody else first (Who?)
>Other
>>45231039
>>I wanted to talk to you about the future
Also just talk in general. I don't think we've actually had the chance to just chat without it being 'work' related or something crazy was happening.
>>45231039
>>I wanted to talk to you about the future
We should make the most of the time we've got left.