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Archived threads in /tg/ - Traditional Games - 4127. page

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Previously you decided the fate of the traitor in a way that promises to alienate almost everyone.

Previous Threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Snakecatcher%20Quest
Twitter: https://twitter.com/OuroQM
Party: http://pastebin.com/hcK81hKL
Inventory: http://pastebin.com/kpSHTiZi
Pastebin Directory: http://pastebin.com/yYATEBvy
Thing where you ask questions: http://ask.fm/OuroQM
301 posts and 5 images submitted.
>>
Zigzag blinks furiously as she pulls away from you and your mental intrusion. Her eyes flicker from their human facade to snake-slit pupils and back again before settling on one of each. Her fangs are out and for a brief moment she cannot speak as her forked tongue is too long and thin for human words. She’s not a complete incompetent at shapeshifting however and so that last part quickly changes.
“What? What’s going on?”

What IS going on? Ellie is curled up by the bed, almost completely drained. You’ve stolen her powers and you can’t help but feel a little serpent-like yourself. Isn’t that good? You love this and you just want to take more and more. To eat as much as you can. You’re only half-certain if these desires are truly yours and you’re finding it hard to care either way.

You just tried to test your new powers on Zigzag by coiling around her soul and doing what you wished with it, maybe make her into a proper member of society for once, but it didn’t work and for some reason Zigzag looks horrified at the very notion.
You can’t eat another snake like you just yet. The only snake that can do that is Hiss. Maybe you can eat her Art when she arrives…

Zigzag looks at Ellie with her mismatched eyes and hisses.
“What have you done to her? To you? Go away!”

You’re not afraid of her. Your wish completely defanged her in every aspect. You could probably force her to drink a Magetheft.

>Convince her that nothing is wrong.

>Give her a Magetheft.

>”I was just trying to eat you.”

>Convince her that Ellie is fine.

>Call Aashenpreet in.

>Find some humans. You want to test out your new powers.

>Use a Potion (Specify)

>Make a wish (Specify)

>Other
>>
>>45261009
HYPE
>>
>>45261025
>Make a wish (Specify)
Wish for her to drink a shapeshifting brew and make herself human so we can alter her mind

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How do you describe a successful Stealth check beyond "It doesn't notice you"?
52 posts and 9 images submitted.
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>>45260888
You skirt past the guards with ease, creating a small distraction to lure their attention away then using the chance to sprint silently across the open ground and through the open doorway.
>>
>>45260914

This. Don't call for Stealth checks for just sitting on your ass jerking off. Have them DO something.
>>
>>45260888
>You move like the wind I just passed, silent, but deadly.
>btw, hold your breath a minute.

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Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=A%20Knight%20in%20the%20Zodiac%20Court%20Quest
Twitter: https://twitter.com/ZodiacKnight_QM
Pastebin: http://pastebin.com/u/ZodiacKnight_QM

>Previously on A Knight in the Zodiac Court Quest…

You found a potential clue – a tattoo of a flaming spear on a conspirator’s side.
You made friends with Isabella and reminisced about your past.
You returned to Valencia to meet with the Heirs of Pisces and Cancer.
Both houses jockeyed for your help, but you turned them both down.
Now, you await the next step…

It’s been a day since the meeting between Isabella, Lucas, Jana and Hakim, and so far you’ve been sitting tight while Isabella talks to people about putting the next phase of your investigation into action. You’ve thought a lot about how you turned down two Heirs (technically three) and while you’re a bit worried that you might’ve insulted someone who could really make your life difficult, you’re glad you stuck to your priorities. Ultimately, you feel you made the right move – only time will tell.

Until Isabella decides to reveal her plan to you however, you’ve got some free time.

>Train attributes (pick one)
>Train skills (pick one)
>Train Isabella (She will accept guns or unarmed training)
>Explore the city
134 posts and 10 images submitted.
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>>45260836
>>Train Isabella (unarmed training)
>>
>Train Isabella (unarmed)

“I was thinking,” you mention to Isabella, when neither of you are busy, “you don’t have any self-defense training, do you?”

Isabella arches an eyebrow at you. “I have magic,” she says. She waves her hand in the air, her fingers leaving a rainbow trail that quickly fades into nothingness. “See? Magic.”

“Yeah, but magic can only get you so far,” you point out. “There are ways to lock down spellcasting, or times when your opponent can shrug off sorcery. It’s never a bad idea to have options.”

“Okay, Mr. Knight, what would you suggest then?” Isabella asks, giving you a smug look.

You shrug. “I was thinking I could teach you how to fight.”

Apparently, this wasn’t something Isabella had anticipated. “You would do that?”

“Sure. It would make you safer, which would make my job easier.”

Isabella nods to herself. “I guess…I’ll meet you at the gym in twenty minutes?”

Twenty minutes later you’re both in the gym, dressed in more comfortable clothes. You run Isabella through some basic stretches – she’s athletic but untrained, unsure of herself.

“Okay, let’s get into some basic holds.”

Roll 1d20+5 (DC 10)
>>
Rolled 10 + 5 (1d20 + 5)

>>45261257
This isn't going to go in a weird sidetrack, right?

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Is it possible to play a Unitarian paladin in 5e?

Also knighty art thread.
58 posts and 26 images submitted.
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>>45259863
What's a Unitarian?
>>
>>45259968
According to wikipedia:
>Unitarianism is historically a Christian theological movement named for the affirmation that God is one entity, in direct contrast to Trinitarianism, which defines God as three persons in one being.[1]
>Traditional Unitarians maintain that Jesus of Nazareth is in some sense the "son" of God (as all humans are children of the Creator), but that he is not the one God himself.[2]
>They may believe that he was inspired by God in his moral teachings and can thus be considered a savior,[3] but all Unitarians perceive Christ as human rather than a Deity.
>Unitarianism is also known for the rejection of several other Western Christian doctrines,[4] including the soteriological doctrines of original sin and predestination,[5][6] and, in more recent history, biblical inerrancy.[7]
>Unitarians in previous centuries accepted the doctrine of punishment in an eternal hell, but few do today.

Can't see why you could not.
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>>45259968
https://en.wikipedia.org/wiki/Unitarianism

Short answer, one who is against sectism, or dividing faiths. They are typically very open to other religious views, as they believe they all represent one God.

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archive: http://pastebin.com/usuauHhP

Notable happenings of the 9th age:
A bunch of new gods have awoken.
Morroth created all kinds of monsters and beasts.
Velocioraptors are still the apex predators of Earth, but Swamp Dragons are a close contender.
The FrostFire magocracy of Xioni is still the largest and most powerful empire of mortals, with the multi-planetary empire of the Saecora coming behind in a close second place.
Orks were made of moss, plants and bones by Morroth, and later infused with echoes of his essence when the god was slain and his corpse taken away from Domina.
Tutarr finished the Godhall, a fortress the size of a planet where Gods can council and resolve disputes without taking to arms. Many gods proceeded to construct thrones for themselves in the council chamber.
Domina got a new godly grandchild, Zanathros, that spread motes of light across the cosmos to make "stars" to brighten up the dark void.
Voluris and Regolith increased the numbers of clerics and binders amongst the humans, and amongst the clerics there is the occasional Oracular Paladin, thanks to Zanathros.
Nafemis the goddess of the wind and chilled breeze created blizzard flowers on Xionis.
Frakt gave Regolith's unborn child a really, really buff sheep.
Tutarr.... made himself a companion from mud and stone and gave life to it... a giant amongst giants.
the Orks' fate is written in the stars and they are bound to it, giving their hordes a huge weakness; they are also forbidden from using Barathran's portals.
Trasa made his (nat 100) master dyer into a (98) goddess as his companion, Arethe the goddess of colour.
Zanathros incorporates the Great Wheel into his "Divinity Engine" project, a contraption whose purpose will be to serve as the circle of rebirth as well as expand the cosmos on its own. So far, it's formed of the Wheel, Frostfire, Swampwoods of fear(courtesy of Gol Durak), sections forged by Tutarr, Dreamscapes of Nekomious, and Lightning Pillars.
409 posts and 42 images submitted.
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Rolled 25 (1d100)

>>45259369
on mortal magic:

The Mortal Magics mimic the most commonly used forms of The Word, and are divided into four categories.

Most common are Solar Clerics, soul-burning masters of enchanting, destruction and power. Prayer and meditation serve to heal their fractured souls, and their tendency to insane light-shows of pyromania on the battlefield makes them a worthy ally and fearsome foe. A cleric is a magical Big Shot, no one can throw around more power than a Cleric fresh from a Soul-Respite.

For every 3 Clerics, there is a FrostFire Mage. These casters lack variety, outside of mostly destructive spells, and can't pour out as much power as a Cleric, but their Magic is far more stable and less self-destructive. By drawing in energy around them, they mimic the flames of Kreos and Polus, blue fire that burns hot by stealing the heat from around it. FrostFire magic, due to it's nature, is very hard to counter-spell or resist

Binding Summoners are born with a gift to catch glimpses of the movements of Gods, and to hear snatches of The Words they speak. With this talent, they mimic the Gods' power, able to create structures and beasts straight from imagination. They are rare, and love solitude. Clerics and Summoners despise each other, for each is heretical to the other

A new order of Caster has appeared, the Gazing Oracles. Scattered across the cosmos, these beings are similar to the Summoners, in that they are born with a gift. Theirs allows them to draw insight from the movement of the stars, and catch glimpses of the future ahead. Depending on which star they feel closest too, an Oracle can skew the future they see, guiding their Destiny to serve themselves

Mortals are born attuned to none, one, or more Disciplines.

All Magics can be tainted by contact with Shadow Shards. Tainted Casters are exceedingly dangerous, and should enough mortal magicians be corrupted, it is possible The Lurker could once again be brought to this realm, freed from his prison.
>>
>>45259369
>>45259457
>25
Something from the beyond has latched onto the Divinity Engine and just sits there. A purple mass of tree-like fibers has entwined itself around a section of it. It radiates divine power, but unlike the essence of any god inside creation, but it does not seem to be anathema to the Divinity Engine..

Select a tripcode to become a God, and roll 1d100 to speak the WORD and make things happen. Anonymous players form a Choir to praise or scorn the works of these Gods as they see fit.
>>
>>45259369
>>45259457
>>45259537

Also, forgot, the Witness now has a twitter https://twitter.com/Witness_here where future threads will be announced

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Come, anon.
Tell us about your current ttrpg.
That guy?
That DM?
That girl?
Epic adventuring?
59 posts and 5 images submitted.
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>>45259303
Currently going great. Its kind of a big deal right now for my group.
After 5 years of steady gaming. We've finally had a group make it to lv 10.
Since two of us had Friday off, we started Friday about 1pm.
We stopped the session Saturday morning at 10 am.
>>
>>45259303
Last session everything went to shit. Apparently the party can't leave a city for 4 days without it being destroyed by the gods. And it took the GM 4 and a half hours just to tell us that this happened.
Hopefully it will get better.
>>
Imploded.

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Essential listening: https://www.youtube.com/watch?v=wa-0hOsYTcg

"Macragge, this is -----------hirty two individual elements. No Heavy Support. Continuing on mission."

Despite the interruption on the transmission, the Watch Captain knew it was Kill Team Secondus reporting in. With a wave, he signaled the servitor clicking away next to him to put the Sergeant's helmet feed on the big screen, illuminating the dark war room with a vision of the hell enveloping the planet below. The city was ablaze as conscripted humans and Xenos alike moved through it, empty except for the warriors jockeying for position amid the dense structures.

The Deathwatch Space Marine looked out from his position on the tenth floor of a living complex and at the road below him. The Xenos had found his position in the dead of night, and on his infrared scope he could see them pointing and running into the building he had been scouting them from. At this moment the twenty nine remaining breachers moving from room to room were all more than likely aware of his exact location and collapsing on him, since he had just killed one of their fire teams.

Footsteps outside the door of the tiny apartment drew the Space Marine away from the window. They were here. He reached for his weapon, and it was a...

[1] Bolter. It's the most reliable weapon in our arsenal.
[2] Chainsword. All worthy combat is close combat.
[3] Heavy Bolter. Go big or go home.
111 posts and 4 images submitted.
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>>45258973
>[3] Heavy Bolter. Go big or go home.
>>
>>45258973
>[3] Heavy Bolter. Go big or go home.
>>
>>45258973
>[3] Heavy Bolter. Go big or go home.

This is Boruto Quest, a quest set in the universe of Naruto. It is during the generation of Naruto's son, shortly after everyone has graduated from their Genin exam. I haven't kept up with the series beyond the end of the original one, so this one is intended to recapture the feel of that time of Naruto. I will not be incorporating the main show or the Boruto movie's plot into the quest, although some recognizable characters will be present. You play as a 12 year old Chunin graduate named Takeshi. You have been assigned a Jounin squad leader named Hanto, and your two squadmates are Kichiro, a young delinquent, and Ai, a strange social outcast of a girl. You are of average skill in most aspects, although your sharp intelligence, and your jack of trades skill set have brought you far. You have just recently graduated to a Chunin after winning the final tournament, and it is several days after. Your first mission as a Chunin is underway.

http://pastebin.com/StG3jpr6
127 posts and 8 images submitted.
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Slowly, the terrain shifts from a thick forest into an even thicker swamp. The heat of the day causes the air to become filled with humidity. All around you are various ponds hidden under thick algea and grass, the shorter trees twisting their branches across in a tangled mess. The path that you're on has become narrow and muddy, and you approach the base of a mountain that has been on the horizon since you began this journey.

You're drawing close to the enemy territory. Sarasu stops, and turns. "Alright, we're here. It's time to split up into teams, and scour the area. This'll be our rendezvous point, should any of us get separated or injured. Let's go!"

Sarasu starts to walk down the path, directly towards the enemy. Takkun and Naota take off to the right, and you and Yasu take off towards the left. You leap into the trees and slowly, carefully, make your way through them. If you were to fall into the water, it could result in a pretty dire situation. The boss of the enemy uses Lightning Style.

Yasu is silent, and you are as well. You start to come through the foliage as you reach the base of the mountain, and the two of you kneel in the mud and crawl forward through some reeds. You can see the enemy fort. There is a crude wooden wall surrounding it, as well as several guards patrolling a wall.

It seems that you'r free to initiate the attack as you'd prefer. Stealth would probably smart, as Sarasu had mentioned. You look over to Yasu. "Hey, do you know anything besides Taijutsu?"
>>
She cocks her head to the side. "Yeah? All the basics, and a couple of wind style ninjutsu."

Far away, you can hear the sounds of battle on the other end of the fort. Smoke is starting to rise in the distance as well.

The fort's walls are about ten feet high, and the entire structure is built partially into the mountainside. The guards all turn and look at the smoke, and move about in a panic for a very short period before adhering to a strict patrol. It's about a twenty meter sprint to the wall.

>A. Go loud. Yasu charges a hole through the wall, and you follow from the shadows and support.
>B. Genjutsu. Use the False Sound jutsu to distract the guards that you can see. Slip into the camp.
>C. Precision strike. Throw a senbon with a bell and wire attached. It should land in front of a guard, distracting him just long enough for Yasu to attack. When the enemy rushes you at the wall, activate Paralyzing bells.
>D. Write-in
>>
>>45258034
Procastinate the issue

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So I'm planning on a Doom campaign where the PCs don't start off as Doomguy's, but instead normal everyday people and later turn into Doomguy's. How should I show this style of character development through the levels? Asking purely on narrative not on system.
92 posts and 14 images submitted.
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>>45257996
>Levels.
Fuck not levels, I mean't campaign.
>>
Goddamn that is an awful cover.
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>>45258027
>awful box art

Your snivelling is unseemly, anon. Stop sucking at life and get hype.

https://www.youtube.com/watch?v=71jriioiliA

Get in here! Lets get this rolling, looking for a few players to play as the ruling council of our fledgling dwarven settlement.
246 posts and 6 images submitted.
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>>45257949
The Dwarven Empire’s long demise ended with the brutal sacking of the dwarven capital by a massive orcish warband, annexing the kingdom and ending any hope of meaningful dwarven resistance.
With the king’s last act as leader of the nation, he orders the Royal Council(The players) to lead what remains of our people far east through a series of cave networks and old dwarven tunnels, into a mountain range far east of our kingdom.
Setting out with all the food and valuable supplies they could, Around 5000 people escaped, mostly soldiers and their families, guarded by a mere force of 100 City Militia, a poorly trained and equipped but highly motivated group and 20 Royal Guards, A platoon of elite warriors, the last of the Royal Guard
>>
>>45257975
During the journey, our people faced many trials and tribulations, during this time of struggle, one of our people stood amount amongst, their name is….

Olaf Kjartanson- The bastard son of the late King Kjardan IV, who despite not being legitimized has maintained close relations with his father and the royal family. He has a strong sense of duty to our people, serving as volunteer militia general, and great intellect and curiousity, shown in his deep interest in the natural sciences , becoming a skilled chemist and assisting in the development of our science and technology
- Bonuses on defensive combat rolls, gains bonuses on Tech/Science rolls
Gytha RedStar- A young street urchin, who while scraping by an existence in the capital, realized she has a mastery over the powers of fire. She is skilled in stealth and feats of dexterity while also being a capable and resourceful Pyromancer.
-Bonuses on defensive combat rolls in Ambush situations, bonus to stealth rolls, bonus to magic rolls
- Can help train other mages
Fulkan Ironsword- The prodigious son of the most prominent smith in the capital, young and brash. He learned the art of the deal as a child and had many friends in the city as well as the greater realm. He has retained the quality of his fathers work, while enhancing his methods and technology, Fulkan is capable of crafting top-level tools, weapons and armor and other metal goods.
-Bonus to diplomacy and Economic rolls
- Comes with a trade caravan loaded with valuable goods
>>
>>45258025
Bumping with dwarf related pictures

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PREVIOUSLY ON MAGICAL GIRL LIBERTY: http://suptg.thisisnotatrueending.com/archive.html?searchall=Magical+Girl+Liberty

At least you were out of the snow for now as the five of you walked down the Berlin street. The stark red Nazi banners hung from nearly every street lamp and from every window. You had to pull Rana and Anneliese away a little earlier as you saw people throw bricks and rocks through a storefront window: a storefront owned by a Jew. There was a dark atmosphere over the city, you could feel it, Kirby could feel it. The Nazis were swallowing up the free will of its people day after day.

It was around lunch time as you meet up with a man standing underneath a street lamp. He tips his hat to you, then you curtsey to him. “Guten tag,” he greets. He points down the street, a smirk on his face. “The Baroness went down that street and to the left towards the Reichstag an hour ago.”

“Thank you,” you say quickly as you move on.

Well, not everyone was agreeing with how things were going.

The five of you went down the increasingly busy streets until finally, you were at what could possibly be described as the heart of all evil in Germany. The Reichstag, the parliament building of Nazi Germany, Hitler’s personal headquarters. Troops were patrolling around left and right, with tanks on parade formation outside of its walls. You hear a whistle, and see a young boy wave you into an alleyway. The five of you step in, and he briefs you. “You are from the US?” You nod. “Good, good,” he whispers. “The Baroness has business with the Fuhrer. She’s inside right now.”

“What about the trucks?” you ask. “And the girls?”

“They were diverted to a local barracks a few blocks down,” he says. “They might still be there.” Okay, that’s a start. “So, does this mean the US is entering the war?”

“No,” you say. The boy frowns sadly, disappointed. “At least not yet. We’re helping any way we can. What can you do for us?”

[1/2]
192 posts and 15 images submitted.
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>>45257591
[2/2]

“I can have a few friends make a distraction a block down to help divert guards,” he says. “If you’re intending to sabotage one, you will bring the entire city’s garrison down on it. So, I would probably advise you to attack both.”

“Alright.” You look at Sumire, Alena, Rana, and Anneliese. “It’s best if we split up then. I’ll take someone with me, the other three will hit the other spot. We meet up at the pre-arranged extraction point once everyone has done their part.” That point being a non-descript car sitting on a corner about a half kilometer away. Change of clothes, forged IDs, and other necessities were provided by students from the Universities and other dissidents. Good people, reliable people. They also promised to help smuggle the girls out of Germany and towards a safehouse in Switzerland.

“Is this going to turn into me versus Alena again?” asks Sumire. You shrug. It might. She rolls her eyes.

“I would be happy to accompany her,” Alena proclaims. “Wherever she may go.”

Well first, you have to choose where to go.

> The Barracks, to free the girls.
> The Reichstag, to steal information and possibly kill the Baroness and her husband.
> Other
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>>45257601
> The Barracks, to free the girls.
>>
>>45257601
>> The Barracks, to free the girls.
Haven't been around for the last few, did we go full lez yet?

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Old Thread:
>>45176766
>>45176766
>>45176766
>>
http://pseudoboo.blogspot.com/2016/02/encounter-red-lantern-green-lantern.html
For paralysis, I want with a somewhat gimmicky approach.
>>
*burps*

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Become The Vampire 38

As Catherine's dream fades away around you, you focus on Andrea and try to direct yourself towards her dream. A few moments pass, full of dim, ethereal light and faint sounds, and you find yourself outside a coffee shop. You can see Andrea inside, sipping a cup of coffee and glancing around nervously. Athena is just down the road, walking towards the door and skipping as she goes, though she's in her older body. Everything a few blocks away fades away into nothingness, unimagined and incomplete.

Somewhere in the back of your mind, you think you know how this dream is supposed to play out. Athena walks in, Andrea gets excited, and just as she thinks everything will be fine Athena turns back into her younger self. Then you walk in, along with a bunch of other people she knows, to taunt her for falling for Athena. It's a fairly straightforward nightmare, and if you relax yourself your body will just go with the flow of the dream and let it play out.


>Character sheet
http://pastebin.com/4Z1StvHC
>Rules
Same system as Become The Dragon Quest. If you don't know what that is, it's best of three d20 rolls. I name a stat that sums up what you're trying to do, and if I don't name a relevant skill, you try to fill in the blank based on what you're trying to accomplish. “Break open the door” might be Strength based, but if you've been playing baseball after school and there's a lead pipe nearby, you could apply your Baseball skill to the roll. A 20 on the die is a crit threat, and if either of the other two rolls is 20 or higher after mods, it's a critical. A crit fail is when you have two or more 1s. So far this system has worked out well enough. We'll get into combat rules as needed, but in basic terms you have wounds, not HP, and the worse the wounds, the more penalties you accrue while doing other things.

Most Important Rule:
Have fun.
732 posts and 11 images submitted.
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>Let it play out, Andrea's clearly having second thoughts about all this, and with good reason.
>Interfere with the nightmare, try to give it a happy ending
>Interfere and try to get Andrea lucid to talk to her
>Let everything else happen, but don't get involved with the taunting
>Other (write-in)
>>
>>45256943
>>Let it play out, Andrea's clearly having second thoughts about all this, and with good reason.


Sammy won last time boss
>>
>>45257028
And lo, a mistake I made reading the thread a week ago has finally come to light. I don't know if I should do a rewrite and start the thread anew or keep on trucking and hope for the best.

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"Marie wasn't going to take Aiko and leave this time. Marie is after something." Ken'ichi searches the brick masonry. What's he looking for?

"Namely." Ken continues, his finger slides into a tiny hole in the brickwork. "Marie is after you."

I am Itsukuma Masami, and things just keep getting worse!
I did it! I captured Asai and stopped his evil plan!
Which, has opened the door for more villains and their evil plans! Oh no! Evil works faster than I could have imagined!

Next villain up to the plate: Marie. Marie is the worst! I'm not sure if she beats Asai in jerkiness, but she's up there!
Her evil plan now appears to be stealing Aiko and then coming after me!

I'm not sure why!
I thought we had this all worked out!

Uh oh, there's a text message on my phone.
It's from Aiko!

Quickly, I take it out and tap the tile.
"Run." are the only letters on the screen.

Oh no.

"Ken, Ken!" I tug at his shirt, he seems too pre-occupied to notice. "Look! Look! It's from Aiko! She says we need to run! Hurry!"
"Stop tugging, and let me concentrate."

"Concentrate on-"

I hear tires squealing in the distance.
Headlights peer down the alleyway I've found refuge in. Two high-beams pierce the safety of the darkness.

I don't know by who, but I've been found.

>RUN!
>Wait for whatever Ken is doing!! He seems calm!
>I-It's probably not who I think it is! Just stay here!
>DON'T MOVE A MUSCLE!
>Use a card!
>Other?
57 posts and 10 images submitted.
>>
>>45255659
Archive: http://suptg.thisisnotatrueending.com
Twitter: http://twitter.com/QM_CardHeart
Pastebin: http://pastebin.com/E9ZihSBV
>>
>>45255659
>Wait for whatever Ken is doing!! He seems calm!
>>
>>45255659
>I-It's probably not who I think it is! Just stay here!
Y-y-yeah.

File: weekend quest thread.png (58KB, 700x700px) Image search: [Google]
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Praise Allah With Terrible Calligraphy Edition

This is a thread created for the discussion of Quest threads, as well as sharing of advice and guidance for aspiring or current QM's. Posters looking for advice on tabletop games should look elsewhere.

Useful links: http://pastebin.com/b5cN2RkK
This link contains numerous writing guides, general advice, and various quest tools and communities.

https://twitter.com/Eisenstern/lists/quest-runner-directory
This is a directory containing the tweets of most current QM's. While a twitter is by no means mandatory, it is a useful tool for both you and your players. If you are a QM, simply post your Twitter here to have it added to the directory. Spamming your quest twitter with non-quest related tweets may result in its removal from the directory.

> QM question

How do you portray terrorists or guerrilla fighters in your Quest? If you have neither, how would you?


> Player question

What cause would the MC of your favorite quest lay down his/her life for?
319 posts and 41 images submitted.
>>
>>45249984 → #
Why doesn't YOUR quest setting have an order of reverse trap lesbian knights, WQDG?
>>
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Mortal Kombat Konquest is still up and going for this weekend.

>>45236090
>>
>>45255636
Terrorist in a loose sense have appeared working on contract for a rival nation-state. They were marching through the countryside raiding villages and taking slaves.

Guerilla fighters haven't really made and appearance but they will soon.

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