Many options present themselves as tempting in the new year. With animal keeping growing more and more popular among the tribe, plenty of families are snatching the opportunity to trade for goats as fast as the nomads can breed and sell them! Soon nearly every family will have at least two or three females, with a male every two or three families; more than enough to grow the small population over a few years. Before you put your focus into that however, you realise you have a prior commitment to attend to.
It doesn't take too much longer. The small open-sided shelters are finished, the ring completed and the altar put in place. You personally bless the shrine to Tengr before a gathering of the tribe. One of the herders surprises you however. He brings forth the same fucking bully-goat that put you on your ass when you started learning and grins, handing you a flint knife. Among his people, who routinely take the lives of their herd to feed themselves, this act in itself is sacred. A human is the boundary between life and death for the herd and consequently, for humans too. That life is a powerful thing, even from a creature as meager as a goat. They have already established a tradition of offering life to Maar, the bull god. He asks if you will do the same for Tengr
>Sacrifice the goat
>Refuse to sacrifice a life
>Cut your own palm and offer blood to Tengr
>Call for a nanny goat as well, so it is balanced
>Other
>>45499495
>>Sacrifice the goat
We voted for this last thread.
>>45499495
>Call for a nanny goat as well, so it is balanced
Hey RWB
>>45499495
>Sacrifice the goat
Yes. Fuck that goat, he's a jerk.
Bandits are a staple of all fantasy settings, from noble bands of rogues to assholes looking to stab everyone for the silver in his pocket. Now how they begin and they function is one of great curiosity.
Each have different statistics, including Gold, Warfare strength, Food, Intelligence,and Defense
How shall we see our story begin?
A: Sturgren Bluefllow: The son of a farmer who had his lands and family destroyed by a war had no where else to turn. All he had was a his meager skill at his bow and the ten other young men who had worked as farm hands for him and will follow him to the end.
B: Ulgra Steelbeard: A Dwarven Smith, skilled in magical runes. A mistake crafting a Cursed Weapon for a rival but ended up in the hands of the hands of the Lord. Being banished the dwarven scion of his small family brought two dwarven retainers, skilled warriors and miners along with a small sack of gold.
C: Beogrand the Bear: A large man, former warrior of his Barbarian tribe that was slaughtered by an army of the 'civilized' man seeks now to get his revenge with only the young Druid who escaped the attack with only a minor scratch.
First to three will be the victor
>>45497138
>A: Sturgren Bluefllow: The son of a farmer who had his lands and family destroyed by a war had no where else to turn. All he had was a his meager skill at his bow and the ten other young men who had worked as farm hands for him and will follow him to the end.
>>45497138
>C: Beogrand the Bear: A large man, former warrior of his Barbarian tribe that was slaughtered by an army of the 'civilized' man seeks now to get his revenge with only the young Druid who escaped the attack with only a minor scratch.
>>45497138
>A: Sturgren Bluefllow: The son of a farmer who had his lands and family destroyed by a war had no where else to turn. All he had was a his meager skill at his bow and the ten other young men who had worked as farm hands for him and will follow him to the end.
So last night the rogue "playfully stabbed" the barbarian.
The barbarian made some lewd and flirtatious remark to her and that's what prompted the stabbing and giggling. They were both okay with this because it was only a 1d4 dagger and the barbarian has over 100 hit points, I think.
And it's that kind of disconnect between in game wounds and violence versus real life that doesn't sit well with me. Because I can't think of any situation where somebody gets stabbed that doesn't prompt a retaliation or calling the cops.
I realize that maybe I'M the one that's out of touch because gaming is supposed to be escapism and fantasy, so some people accept that they could stab their friends for amusement and as long as the stats on their character sheets dictate a poke with a sharp object is of insignificant consequence, they can all laugh it off while I sit in the corner brooding behind my "no fun" sign. But I can't help it because, outside of cartoons, I can't help but view most violence as things to take seriously.
But apparently I spoiled all the fun when I made it quite clear that I (the party cleric) wouldn't waste a healing spell on those kind of shenanigans. In character, my cleric told the rogue and barbarian that he comes from a culture and religion that views violence as a thing of last resort and making people bleed for amusement is abhorrent.
It was then an OOC argument at the table broke out and I was told that I "didn't get it" while I told them they "didn't get it" because it's kinda dumb to stab people for the lulz unless it's an evil campaign.
Anyway, the game ended that night with everyone kind of pissed off at each other and I can't help but feel a little guilty because I felt as if I threw a wet blanket over the mood right then and there. So I came here to see if "playfully stabbing" and similar behavior is actually something that's part of the hobby (I've only been playing tabletop for a month now) or if I'm okay with having a problem with it.
>>45495696
Nah, they just have an S&M relationship.
>>45495696
This, like everything else in gaming, depends. Some groups are more lighthearted and like to do stuff like this. Others, like mine, treat it a little more seriously.
If there's a disconnect here, it's between players concerning their expectations of what the game is and/or should be. Go ahead and sit down with them OOC and talk stuff over. Say "hey guys, I don't really get that behavior and see violence, even in-game, as heavy stuff, would you mind not doing treating it so lightly?" See what they say. If it's really important to them to have that kind of lighthearted levity of violence in-game, then maybe you aren't suited to that group.
Personally, I'd recommend you learn to lighten up a bit and accept that behavior in-game isn't the same as behavior out of it and that what happens in the game says nothing about reality as it actually is. It's the suspension of disbelief thing. However, that's your call to make.
Like everything in gaming, communication is key. Talking to /tg/ won't help; talking to your group will.
>>45495696
My gut instinct is to condemn it because they're not even attempting to play roles, but in the end every group is different. My personal bias is likely very different from yours is likely very different from your group's. The best solution is to talk it out with them and figure out what kind of tone the game is shooting for.
why is it this card is so fucking hard to sell?
I've played magic for a long time and I can't believe that NOBODY wants it right now, especially with how popular eldrazi are, I have 4 of them, how do I sell them?
>>45495046
because everyone thinks that it's gonna get banned in April
>>45495046
It may be pricy as hell, but only a retard or a guy with a lot of money would risk buying them now. This card will be likely banned in April.
Your best shot is proposing the best price because honestly 10 bucks doesn't make a difference for the heavy downfall that will soon follow.
>>45495046
eBay?
I know, I know, d20s are super swingy. But if I can predict the chances of at least one d20 hitting the target number, does it really matter if I have the players roll say 2-5d20s and keep 1? Other than the sheer number of rolls of course.
Isn't that the point of tools like AnyDice anyway? To help predict the results of such interactions?
>>45494061
Learn how to construct a sensible sentence. What the fuck is that garbled rant supposed to be asking?
>>45494089
>>45494089
You sound like that one kid who couldn't read that always gets called up to read a passage to the class...in college.
Why don't you take the time you spent needlessly whining and answer the damn question instead?
>>45494061
For what purpose?
Why do you want to do a roll-and-keep system with d20s as opposed to something like d10s or d6s that are more commonly used for dice pool type setups?
Greetings, Acolyte. Noosphere reports indicate that you have been searching our Dataspools for information on an obscure Xenos specimen. By the will of the Grand Magos, I have been sent to assist in your investigation. Here on Core Xi, we possess information on the Biologis and Xenologis of many species encountered over the millennia, many of them rendered extinct by the might of the machine and wisdom of the Psalm.
I do not expect an Acolyte uninitiated with augmentations to possess the viewpoints necessary in the efficient extraction of such obscure data. My experience in the matter will no doubt prove useful.
Now, let us begin by refining your search. What form of creation does this species originate from?
>Natural Evolution; the result of random mutations and adaptation within a naturally occurring biosphere
>Artificial Guidance; the result of a natural race being experimented on, or having their evolution guided by an intelligent force
>Engineered; the result of experimentation or design, this race has its origins in the advanced laboratories of its creators
>Other (Specify); often pure accident, such as Immaterial breaches breathing pseudo-life into otherwise inanimate beings, or perhaps a race of purely Warp-borne Xenos
>>45493131
Dork
>>45493131
Natural Evolution dear brother tech-priest. It is amazing the new kinds of monstrosities nature can make itself.
>>45493131
lol autist
C-can we have a Darkest Dungeon thread?
I've really gotten back into the game after taking a long break. I think it's definitely /teegee/ worthy to speak about.
>>45492705
I've seen many people say when the question comes up about how to run a Darkest Dungeon ttrpg that Torchbearer would be the best option.
Having glanced at Torchbearer I can certainly see the tonal similarities, but it would still require a fair bit of work to be done to it. Classes would have to be reworked, for one.
we really need someone to hack into the game to find out exact percentages of everything, so we can just write them down and BAM! a cool tabletop game is made. just need some d100s
>>45492937
A lot of the percentages and stats are available on the wiki.
You are a celestial being, a shard of a god that has been flung across the universe. Along with other shards, you have been chosen to seed planets in your god’s name, converting them into bastions of light.
You have been chosen to lead fellow shards in this mission. You are now positioned just above a planet’s atmosphere. It is your duty to ‘guide’ this planet and your comrades. The process to do this is to plant the seeds of faith among the planet’s natives, slowing converting them into zealots who will worship you, love you and die for you.
As you have been explicitly created for this purpose, you do not understand why it is necessary to do this nor do you know anything about the god who created you. You have only been given enough knowledge to understand your mission and how to accomplish it. While you shove these thoughts of doubt into the back of your mind, you cannot help but wonder about the bigger picture.
To play the game is simple. Choose a location from which to begin converting the natives. As a celestial being, you may appear as any form you desire to the natives and absorb elements native to the location you start from, so that you may seem more ‘worldly’ to the inhabitants. For example, you may assume the form of a water elemental in a coastal town, or appear as a dragon to more primitive tribes. Once you have chosen your location, what happens next will be up to you. As long as they worship you and your kingdom grows, that is all that matters.
cont.
>>45491767
So, you shall begin your mission at:
>A coastal village - A tribe of humans worship primitive idols and have a multitude of pagan gods they offer sacrifices to. You could easily appear to them as their gods, or you may destroy their old gods and offer yourself as their new ones. Only a handful of them appear to know magic, meaning they would offer little resistance to a hostile takeover. However, their village is also isolated, meaning it may be difficult to spread from there without a lot of work.
>A desert trading post - While seeming a poor choice at first, this outpost sits in a key location for travelers, meaning a lot of people travel through here. While small, it is wealthy and it could easily grow into a sprawling metropolis. Due to the sheer number of different ethnicities wandering through this outpost, getting them to agree on anything would be difficult, however. Merchants only truly worship money as well, so you would have a difficult time actually getting them to believe in you, rather than rely on lip service.
>A mage’s guild - Located in the middle of a gigantic urban environment, a mage’s guild would seem like a poor place to start a religion. Mages, for all of their logic and study, can be highly receptive to promises of power or bargains. While this is not necessarily worship or faith, making pacts with them would greatly increase your own strength. However, you will have to be careful, as if they turned on you, they’re more than capable of doing lasting harm. Due to being in an urban environment, you would have an easy time spreading and acquiring materials.
>>45491778
>A wandering warband - Throughout the ages, perhaps the greatest means of convincing others to follow your way of thinking is to test their beliefs with an axe. This vicious warband, although small, have been marauding through the countryside of a prosperous kingdom for some time. None of them believe in any particular gods, but they are highly superstitious. They seem to read ‘omens’ in nature and their surroundings. With a little manipulation, you could probably get them to believe in you and allow them to spread your faith through war.
>A necropolis - Undead sit in a strange place. Neither quite dead or quite alive, it can be maddening to be stuck between two worlds. It may seem ridiculous to think that they could be converted, but undead are drawn to sources of life or things which they perceive may bring them peace. As a divine being, their tormented souls would be naturally drawn to you, begging you to grant them salvation. Nigh invulnerable, undying servants who willingly give you their complete obedience would be highly useful. However, they would not have much free will, nor would they be able to perform complex tasks without your input. There are many necromancers wandering this place as well. Since they use death magic, they could very well injure, or even kill, a celestial being. Most established kingdoms also have means of dealing with undead incursions.
>Other - Please specify.
First location to get three votes is where we will start the game from. Most importantly, have fun!
Coastal village and usurp their idols. Gonna get our Deep Ones on.
Alright, so studies have show hundreds upon thousands of old tales and stories that match the Hero's Journey outline. Whether you really noticed or not, a bunch of your campaigns that you probably felt went really well probably had elements of this in it.
The real question is why aren't you using this to your advantage when running a campaign?
Here is a website describing the chart for the hero's journey:
http://www.thewritersjourney.com/hero's_journey.htm
Think back to your previous campaigns, which ones are you just now realizing follow this?
Because the Hero's Journey is the narrative equivalent of the Four Chords of Pop.
It's not the only possible template, it's not the reason why any of those stories are great, and over-reliance on it just makes everything sound similar.
gb2tvtropes
>>45490375
im pretty sure the concept is far far older then tv tropes anon.
what are some important rules that a caster should remember, /tg/?
Human kind cannot obtain anything without first giving something in return. To obtain, something of equal value must be lost.
>>45489068
GEEK THE MAGE FIRST
>>45489068
The ability of the magic to advance the plot is directly proportional to how well the player understands it.
Besides cloning and artificial insemination, what would future societies on Earth or extraterrestrial colonies do to keep a birthrate at or above replacement level? Via social/religious policy, norms, laws, or technology?
I can't imagine humanity spreading across the stars when the developed world has a negative birthrate, and any immigrants have their birthrates gradually lower to match their host society. So either we would change, or the space colonists would have a different mindset on how many kids to have in their life.
>>45483498
Dude, they would fuck.
Come on, /tg/.
>>45483498
Artificial wombs would potentially mean that far more embryos gestate, both due to near-optimal conditions and significantly lower opportunity cost of being pregnant for 9 months. Creche-raising and extended social "family" structures lend a degree of modularity to what is now a binary CHILD / NO CHILD in the developed world. Add in potential financial or social benefits to procreation and you can spike that birth rate; just ask Ze Chermans about Lebensborn.
>>45483498
(Space) Refugees
Hypothetically, how would an immortal yet not unkillable individual who has no special powers other than abundance of time take over a kingdom, starting from the bottom?
How would you do it, /tg/?
>>45481878
fuck everyone. Now the population of the kingdom is just my offsprings
>>45482031
That doesn't necessarily mean they'd be loyal to you.
>>45482204
then you can tell them that you fucked their mom/grandmom/greatgrandmom, and after the horrific realization that yes you indeed did that they will be embarrassed and do what you say
This is a thread for Lost Source, an RPG made in an attempt to set the aesthetic feel of a Souls Game in a distant future. so far it seems to be working out reasonably well. ROBOTS WITH GUNZ and other fun things ensue.
>Humanity is gone, naught left but a memory. Its great city is not empty, it teems with monstrosity. Its creations scrounge among the ruins for tattered memories, their own minds cold and without innovation. The world convulses and shifts, but it is the twitching of maggots in an electrified corpse.
>And yet, something stirs. Among the waste and dead, something rises.
>You are born (or were you awoken?) into this world. Are you the artifice of human hands? Or were you a being of flesh, rendered into the body of a machine? It is, ultimately, of no consequence. All that you know is that you must survive, and cut to the heart of this dismal stagnation. Take up your arms Awoken Intelligence. Forge your frame into a weapon worthy of slaying gods, and we might yet see a new dawn over this city
Change-Log
>added a few weapon mods
>stated up another couple of potential opponents
>adjusted some formatting
>adjusted table of contents to fit again
>small numerical tweaks
>fought with the spreadsheets
considering adding a few genuinely awful entities as shards of the ungoliath or other things, suggestions?
how do I justify the existence of sub-aquatic drones? (Or should I abandon that entity and move on?)
I don't want to include a burrowing mod, but want to include burrowing enemies. thoughts?
playtesters? are you still there?
I still have yet to stat these...even if I figured a place to stick them into the setting
well...at least that one anon was wrong...this lasted longer than 8 days...
>resources
pastebin.com/P7jvSR5p
We are naked edition
Aelves, when?
Thanks for the balance of power pdf, whoever did that. I'm reading through it now.
Is it just me or are these big campaign books getting better and better as time goes on? The story is just getting more and more epic. It's cool.no spoilers, please. Im currently in the part where the stormcast eternals just touched down in the caverns to parlay with the fyreslayers - and PS stormcasts can bolt in underground?! i thought they needed a view of the skies to do so
>>45479591
Probably after orruks. Or whatever comes after that.
The Story so far >>45460930
An awesome drawfriend made a thing! Isn't that nice?
>When we last left our heroes, the search for Romero and Daniel took a rather disastrous turn when the group came across a band of apparent mercenaries known as The Owls, who ambushed them and took their weapons. It turns out The Owls have been spying on the group for a long time, and know next to everything about them. Eric, being the complete ginger ass that he is, commits the cardinal sin of splitting the group, taking Heather, Johnny and Sara with him on his hunt to kill Romero. The rest of the group return to The Fort to find out that the Twins were members of the Owls the entire time, and have kidnapped Christine. Things aren't looking good at all.Questions for the players
>How was your day?
>On a scale of 1-10, how much do you hate Eric?
>Isn't this a nice pic from a nice drawfriend?
>Is Romero innocent?
>Will Charlie be reunited with best girl again?
"DAMMIT!" Logan ejected the tape and threw it across the room in anger. Brian enter's the room in a rush.
"Bro, they also took the doc! What the hell's goin' on?!"
Annie threw her hands into the air. "Okay, what we need to do right now is just... calm down. Breathe. Now, Charlie... please tell me you have a plan because I'm having trouble keeping it together here."
>A) We need to go look for the others
>B) We need to search for clues. Find out where they've taken Christine and the doc (ROLL D20)The poster below me is an Owl
Rolled 18 (1d20)
>>45478172
Dull
10
Thanks cake
Probably
Yes
>B
>>45478172
>>B) We need to search for clues. Find out where they've taken Christine and the doc (ROLL D20)
If we can't find anything, then
>A) We need to go look for the others
If we have the time, maybe radio in with Fulci and let him know what's going on, and if/what he knows about the owls.
Rolled 15 (1d20)
>>45478172
>Day was gud, thanks Jimminy!
>4, I think he's reacting in a normal way to losing his son and trying to get him back.
>Thanks, I'm happy you like it
>I think, Romero was protecting Daniel and nobody can tell me otherwise!
>I hope nobody rolls a 1 and gets her killed