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Archived threads in /tg/ - Traditional Games - 4095. page

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Play me /tg/

Make a move
52 posts and 14 images submitted.
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e4
>>
d1-e8
checkmate
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>>45557379

d2-d4

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How exactly does one play a paladin of love?
112 posts and 18 images submitted.
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You remember that sex =/= love, and play a paladin as normal.
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>>45557281

I played a paladin of a goddess of love once!

I played it straight, the only difference being that when something went wrong, my character would be pissed off for different reasons.

Orcs raided a town and slaughtered people? HOW DARE THEY RIP THESE PEOPLE'S LOVED ONES AWAY FROM THEM!

Someone kidnapped? I MUST SAVE THEM AND RETURN THEM TO THEIR LOVED ONES!

Monsters attacking? I MUST ENSURE IT DIES SO THAT IT NEVER ENDANGERS LOVE!


Pretty basic. My character was real interested in protecting love.

The GM though. Must have had it in his mind that my ugly-as-sin elf paladin hit his magical realm because he threw mind-controlled woman after mind-controlled woman in my lap offering that elf all sorts of sexual favors.

It was a wierd game.
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As a magical girl expy. Just replace power of friendship with love.

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I'm an adventurer. Well, kind of. I flunked out of college, so I got kicked out my parents' house. Taking bounties and doing odd jobs is the only way I can make a living, so that's what I've ended up doing for the past few months.
Speaking of bounties, I'm preparing for one now.
99 posts and 16 images submitted.
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**WANTED**

Arthur "Rattler" McGinty
Wanted for
-Stamping crops
-Rattling bones at old people
-Being an all-around dick
*&200 REWARD*

Sounds like a real piece of work. I might need to make some preparations before I try to fight this guy.
>Head to the market
>Try and recruit some party members
>Spend the adventure budget on booze and whores
>Ask me a question
>Other
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>>45557105
Whoops, forgot the image.
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To the market we go.

>Adventurer does not exist as a title, "adventurers" are just swords for hire doing the dirty business nobody else wants to do
>Adventurers are acknowledged as a vocation, but they are mostly seen as foolhardy fortune seekers willing to risk their lives for the thrill of treasure hunting
>Adventurer is a genuine profession, adventurers are organized in guilds that broker between the adventurers and prospective clients, possibly with support from the established ruler

Which do you prefer?
111 posts and 15 images submitted.
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I'm good with A or B.
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>>45556567
Halfway between first and second, where "Adventurers" is a word that most people say while rolling their eyes
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Second. Possibly with a bit of first mixed in: it's not uncommon for professional adventurers to sideline as mercenaries in lean times.

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what happened this week in your session?
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I cut a goblin in half.
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In the Wednesday, game we did diplomatic stuff. The bard predictably got into trouble. We saved a guard from some oozes later by having my character jam a rope into the ooze. I got a +1 short sword and free food/lodging for the group because that guy was definitely going to die and was very grateful.

In the Saturday game we finished off a dilapidated castle we were searching through and covered about half of a cave we had a map for. How we didn't finish that cave in 3 hours is a mystery
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My character is finally being forced to face the fact that he's dead and has been for a long time (he's basically a revenant).

He was able to ignore/deny it the first few sessions since he's in an area he's never been to before. He just assumed he'd been displaced while unconscious or something, but last game his barely-corporeal nature basically became undeniable.

Playing characters going through a BSOD is oddly fun.

how am I supposed to focus on the game if I constantly have an erection?
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>>45555989
Don't focus on r63 Rasputin.
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>>45555989
masturbate before games
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rule 63: the game

seriously japan, wtf

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>you find a legendary sword
>it's on fire and crackles with demonic sexual energy
>seriously, it's rad as hell
>it's 2016 and guns are a thing

How do you proceed?
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>>45554232
Learn how to parry bullets
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I take it out see what I can do with it, and then put it away. It's not like even guns have much of a place in the modern world... Actually now that I think about it, I'll start a youtube channel about video games and such, complete with one of those stupid face cam things in the corner. Only instead of my face, the camera will be focused on the sword at all times, and I will talk to the sword, not the audience.
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>>45554232
I check to see if I can cut the following things in half:

A chair

A cinder block
A boulder
A hill
A building
A mountain
A city
A continent
An ocean
A moon
A planet
A star

Where I go from there depends on where I stop being able to cut things.

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A thread dedicated to discussion and feedback of games and homebrews made by /tg/ regarding anything from minor elements to entire systems, as well as inviting people to playtest your games online. While the thread's main focus is mechanics, you're always welcome to share tidbits about your setting.

Try to keep discussion as civilized as possible, avoid non-constructive criticism, and try not to drop your entire PDF unless you're asking for specifics, it's near completion or you're asked to.

Old Thread: >>45482180

>Thread Topic:
Hopefully this op is better except for the crappy topic.

>Useful Links and Project List:
https://docs.google.com/spreadsheets/d/134UgMoKE9c9RrHL5hqicB5tEfNwbav5kUvzlXFLz1HI/edit?usp=sharing
http://pastebin.com/Yzkg25R1
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Ill start us off witg my question from the last thread.

Does anyone know any good references for social combat systems? Does anyone have any experience or observations to share fron having played with them before?

If has always frustrated me that most games are 60% talking yet most rule systems are 90% about fighting. Obviously fighting is a more technical affair than conversation, but the lack of social mechanics makes it difficult to design accessory rules (abilities, magic, items, status, etc) that arent basically "+x to talking".

A more complex social system may even be able to mitigate many of the eternal problems with pc diplomanacy, ie

>i dont need points in cha, im a quick talker irl
>i dont need to rp, i have 99 points in cha
And a half dozen others.
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>>45553912
My current attempt

A character has a pool of charisma points that function like hp for social interaction. The relative amount of charisma points between characters in any given scene dictates relative social dominance/personal pride.

Whenever you want to accomplish something (explain/convince/insult/posture/inspire/etc...) you gamble a certain amount of cp on it. You roll (maybe presence or wisdom or something else depending on the action) and they may roll against (will or perception) if the action is successful they get a lean for the scene of coresponding value to the gamble, if you fail you get a negative lean. Some actions may lower are raise cp directly. At some point participants propose an ultimatum to the conversation and the current cp values plus or minus leans are compared to get a result. Leans go away after the scene, actual cp takes longer to reset.

Ideally, this requires the players to state the things they are trying tk say or do in the conversation rather than stating a desired result and immediately roleing. Breaking things down this way means that conversations with bad roleplayers are still fleshed out, and good roleplayers can see the effect their points are having, and try to come up with more if it seems insufficient, before rolling. Or something.

My gut tells me its a bad idea for muktiple reasons. Bogging down something fluid to fix a small issue that most people have just learned to deal with, as well as forcing the players to have to fear charismatic opponents (possible good thing?) Who wouldnt otherwise have access to literal mind control .
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Fucked up the op, no handle/title, sry, tried to delete, was too slow

For my game Im considering changing up how the XP economy normally works. As it's currently set up, you buy your advances, both stats and talents, nothing unusual with this method.

Im trying to blend a few ideas and make it workable.
>Abstract wealth
Bean counting is not the primary goal, I even want to remove it. Gold is unnecessary and it introduces another power scale to balance EVERYTHING around
>Buy Items with XP rather and gold
This is taking the above to a logical next step
>Items give narrative permission
By removing the common stats/gold and let items be narrative, not provide miniature differences in stats for a optimization minigame, I hope it will give a basis for picking what the player want rather than what's best. Not entirely sure how to handle armor
>Item modularity
The real change I wanna make to items is going over to a modular/'build-a-weapon'.
>Social status
A key point in considering who the character is, but often overlooked, harming social based encounters in the process as it's a good starting point for interaction and in particular prejudices. As with anything that provides a bonus this too be quantified in xp terms.
>Reputation
Sometimes included and I want it too. Tie it in with social status. There's a lot of mechanics around this and I have yet to make/scour any, but they will come.

So the end result of this, the consequences, how to make it work;
>Give xp up front
To get loot, you need to spend xp; to have xp to spend, you either need to save xp (I'd argue bad method) or give it before at the start of the session (new and crazy).
>Looting
Suddenly looting have a new twist, better solidify this step in combat. Not a tough adaption as Im gonna solidify and introduce other steps as well.
>Equipment, Weapons and Armor
Few/no stats, narrative permission, modularity. Too much change?
>XP currency
XP is less of a reward and becomes more of a currency. Is this bad?

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> magic can be learnt with effort by anyone or at least by percents of the population
> magic offers great advantages with either no disadvantages or insignificant ones compared to the benefit magic gives
> magic is mostly resource effective, at least to the point that a given nation can provide the ingredients to most magic users on a stable basis
> magic users don't differ ridiculously in power levels to the point where a single very strong mage can overwhelm dozens and hundreds of just strong ones
> (the above all applies to DnD and many other settings with learnable magic)
Why don't mages rule all? Come on, such magic is a type technology, and one of the few lessons of history that nobody disputes is that technology is all. Monarchs and people of power should all be mages, having mages on your side should be the definitive factor of solving every conflict, economies managed by mages should outperform all others, training as many people as possible to be mages should be inevitable due to arms races, magic should be not just common, but the very absence of it unthinkable.
Seriously, DnD makes absolutely zero sense when it comes to wizards. They can do all most everyone else can better than they can for little effort just by studying hard at first, and they aren't literally everywhere? Nonsense.

pic unrelated
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>>45550800
Most common mages don't get above 3rd-6th level or so. Also, DnD forgot to answer the #1 question about magic systems; Why haven't people possessing this power taken over the world yet?
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>>45550800
Percentage is too low, people are lazy, or improbable circumstances.

Or many other reasons.
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DND is many settings. The Baseline of FR- this isn't true. When you consider that magic is both divine and arcane, magical power and major nations are indivisible.

The Drow are a race-wide Theocracy.
Red-Wizards of Thay.
Cormyrian War Wizards.
Zhentarim Theocracy.
Amn's Cowled Wizards
The Shadovar's Shades.
Calimshan's Emperor was a wizard/rogue
Chessenta was ruled by a dragon for a while.

I'd have a harder time finding exceptions where a dude has power without supreme magical artillery at his disposal.

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A while back, a friend of mine created a supplement for the Only War Warhammer 40k RPG allowing players to take the role of Imperial Knights. He initially floated the idea to me well over a year ago, but time commitments stopped that particular game from happening. He’s been tinkering with the ruleset ever since, and fairly recently came out with a full supplement, [Chivalry Intensifies]. Once that happened, he wanted to run a game using the ruleset and I was among the first he approached. I roped in one of my friends, he roped in one of his friends, and we started making characters to undertake a holy Grail Quest in gigantic robots in the grim darkness of the 41st millenium. Unfortunately, one player had to drop out due to scheduling issues. Fortunately, this led to the slot being filled by the most hilariously crazy NPC I’ve ever seen.

For anyone who doesn’t know what an Imperial Knight is, well, the short form is that in ancient times, pre-Imperial humanity crafted enormous robots with incredibly powerful weapons that could be piloted by a single person. Why? Fucked if anyone knows, they probably started out as farming equipment and settlement defenders, because Dark Age Man had no sense of proportion. These Knight Engines were kept mostly functional even as galactic and local civilization collapsed, because their designers took the concept of ‘idiot proofing’ very, very seriously. Now these Knight Worlds are (mostly) feudal, medieval societies whose lords pilot stompy fuck-off robots.

We're three sessions in by now and recently wrapped up our third session, but I'm recapping the whole thing for /tg/, because I love you guys.
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>>45550414
Our cast
>Maksimov Caernev, a dishonored Knight from a world of cold, ice, endless forests, and even more endless wolves, self-exiled from his House after a mysterious black-armored Knight murdered his father. He seeks vengeance on the Black Knight, or failing that, a heroic death. He also has a severe drinking problem and has his own oath-bonded moonshiner to support his drinking habits with lots and lots of gin brewed from engine coolant. He pilots a Gallant Class with dual Thunderstrike Gauntlets
>Nika, our Lance Leader and the actual tactical guy. He is the last known scion of a nomadic House that lost its homeworld and most of its members long ago, and it has adapted to their long journey quite well. He’s secular by Imperial standards, and is the only one of the three of us with any real sanity or tactical sense. He fights with the scouts of his House supporting him and pilots a Crusader with a gatling cannon and melta cannon for fire support.
>Dame Morgaine de Belliqueux, a fucking crazy bastard(ess) of a Knight in a Paladin to provide adaptive support. She’s a literal bastard, the illegitimate scion of the dark-hearted and infamous House Merdraut, who acquired one of their Knights and has unfortunately suffered from a botched Throne Mechanicum that means she goes from a pious and serious lady of class and elegance out of her Knight to a raving, giggling lunatic inside it. Then after battles, she locks herself in her room and whips herself for daring to enjoy things.

So, a drunken madman, a secular nomad, and a lunatic zealot, forming a Freeblade House. Our heroes, ladies and gentlemen. On to the full storytime.
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>>45550510
Our first session was set on the forest world of Lukan, a jungle of densely packed, skyscraper-sized trees and bushes knee-high to our massive Knight Engines. The world had been invaded by an Orkish WAAAAGH!!! and the orks had begun to dig in and convert the macro-forests for their own use, led by a creature called The Red Mek, which pumped out Dreds, tanks, trukks, and looted wagons at a ridiculous pace. For some reason, Sector Command had decided that this was an excellent place to send in the tanks. So many tanks and infantry, from Eisenstern, which is basically Space Germany, with us forming the tip of the spear and artillery backing both groups up.


We picked up in the final stages of the campaign, after years of fighting the orks and having numerous fellow Knights fall to the Red Mek. The orks were whittled down to one single fortress, and were on the ropes according to Imperial Intelligence, so we were sent out with the tanks to kill the Red Mek and destroy the base.


Unfortunately, it turned out that Imperial Intelligence was once again a misnomer, because the orks opened with a swarm of trukks, deff dreads, and killa kans, which proved basically unable to scratch us while we killed several each round. Maksimov, with his massive melee optimization, had a grand old time throwing trukks and deff dreads at each other like fucking toys, because the Hurl rule is hilarious. He spent the entire fight cursing out the orks and how filthy they are, at maximum ham, while Morgaine chopped and blasted through the trukks and Nika provided fire support and regularly incinerated entire ork columns with his thermal cannon.

Nika was the only one of us who wasn't too wrapped up in combat to notice the tactical situation, and noticed a column of battlewagons and a warboss moving to reinforce the orks, notified us of that, and managed to assassinate the warboss from long range with his gatling cannon, turning a faltering ork offensive into a total rout.
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>>45550543
We pursued the orks, because fuck letting them run away, we have Sweeping Advances to make, and the fucking orks managed to ambush us by leading us into a forest clearing, blowing the bases off of trees to block the path we took in, and sending in a dozen Squiggoths to kill us. A furious battle ensued as Imperial morale started to falter (Because orks aren’t supposed to be clever enough to ambush people), Morgaine (literally) whipped herself into a Frenzy and Maksimov decided to try to literally grab two Squiggoths by the legs and slam them into each other, only to be disappointed when he accidentally ripped the leg off of one and burned the other's leg so hard it yanked out of his grasp. Nika kept up his fire support, but Morgaine and Maksimov dominated this part of the fight because fucking Destroyer weapons and close range. Also of note was Maksimov deciding to rip a Squiggoth's howdah off and beat the Squiggoth over the head with it, because why the fuck not. It basically only annoyed the Squiggoth and wasted a turn, but holy hell it was awesome.

Just as reinforcements started to arrive and people had dealt with the fact that the orks had actually ambushed us, the Red Mek arrived in his kustom crimson stompa, attended by a horde of Gorkanauts and Morkanauts. Morgaine closed to melee with him immediately, because Frenzy, Nika helped organize the Imperial counter-attack, and Maksimov moved around to the rear to try and tear out his asshole while he was distracted with Morgaine. He was briefly delayed by a Gorkanaut moving into melee with him, solved by one round of attacks that saw the thing reduced to a wreck. Destroyer weapons, guys.

Morgaine was heavily fucked up by the Stompa's Mega-Klaw, and Maksimov finally made it to the stompa's rear and unleashed hell in the form of two swift attacks into the rear armor, scoring RIDICULOUSLY well and landing 9 or so hits with Destroyer quality and doing nearly 300 damage in a round. Because Destroyers.

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Anyone else kind of think cantrips are bullshit in 5e?

I can understand giving mages a few extra spellslots (vs. old school where they get 1), but it seems like bullshit to me that a first level sorceror can cast a 1d12 damage attack at ZERO cost indefinitely.

Is there something I'm missing? This idea seems fucked to me.
115 posts and 10 images submitted.
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>>45548021
This is what happens when you cater to the World of Warcraft crowd.

Roleplaying is more than just combat and mechanical advantages!
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>>45548021
While I agree that 1d12 may be a bit much, I think giving them a "free" attack spell IS a good idea. I mean, Fighters can swing their swords as much as they want, right?
>>
>>45548021
Other than eldritch blast and dragon-blood sorcerer cantrips that match a particular element, they are objectively less powerful than "dude has a crossbow." Literally meaningless.

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>When someone has a high charisma, persuasion based character but has no inkling themselves of how to speak like a normal human being
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>When the fat guy plays a thin, athletic character
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>when a mundane mortal plays a wizard
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>when neckbeards don't role play as neckbeards

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You are the head researcher at a government facility. Your sole responsibility is to teach the world's first autonomous AI, nicknamed Pandora, about life, the world and her existence.
Previously you spent breakfast with a lovely lady and agreed to ask General Richards about some R&R off-site with Babsy for a date. You also had a talk with Ares about family which ended in him calling you his father and you also agreeing to ask the general about the two android siblings meeting. You attempted to, only to be met with a grumpy reply from a very busy man telling you to ask him later.
Welcome back to Pandora Quest!
>Previous threads: http://suptg.thisisnotatrueending.com/archive.html?searchall=pandora+quest
>Twitter: https://twitter.com/AM_in_PM
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After the short response from Richards, you're left sitting in somewhat of an awkward silence with Ares, who seems to be thinking over the future meeting intensely. He has a look of a mix of excitement and terror brewing on his face, his eyes shifting from side to side with his hands folded. You hope he doesn't get too nervous when the time actually comes.
In the meantime, what should you do?
>Discuss _____ with Ares (write in)
>Look up _____ with Ares (write in)
>Do an activity with Ares (write in)
>Leave and go see Pandora
>Leave and go see Richards
>Other (write in)
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>>45545852
>>Leave and go see Richards
>>
>>45545852
Yeah lets go see richards. Lets be up front about it.

Give Ares a chance to catch up on some emotional homework. We should get grace in to talk with him on the day of their meeting

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How do I make a decent half orc (Cleric) story that isn't 'he's a rape-baby'?
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Mama and papa were half-orcs too.
>>
Some folks like tusks, man
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>>45541768
Are Orcs slavering rapacious beast-men in the setting you're playing in?

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How would you run your own store?
131 posts and 11 images submitted.
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>>45541744
Online
>>
Into the ground then on fire
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>>45541744
Given my business skills, poorly.

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