the kickstarter for the conan rpg is ending soon.
I m tempted cause they have some neat deal like 2year print subscription as well as pdf but i have never dealt with this company "modiphius" before.
Has any of you had any experience with them.
is the 2D20 system ok?
i ve glanced over the quickstart and the doom/momentum system looks pretty nice, even thou the doom system can in case of badGM turn him into an antagonist.
>>46111866
>doom/momentum system
Completely anti-Conan bullshit, the way I hear it from long-time fans. Conan was all about being barbaric and unfettered by civilization's silly rules, and how that let him impose his will on the world with steel and thews. The idea that characters in that world who do that actively give Fate/the GM extra ways to kick them in the nuts is diametrically opposed to How Things Worked in Howard's fiction and universe.
i like the horizontal character progression instead of the vertical minmaxing
the doom momentum isnt an issue the more you dig into your luck the more karma you can get.
I played mutant chronicle 3 and the 2d20 system is ok
i ve looked at the kickstarter and they have a convertion tool for d20 aswell if people want to stick with the D&D system
>>46111866
looks interresting.
Modiphius is a british company, being an infinity player i funded their kickstarter for the infinity rpg
They are competent and keep in touch with their playerbase
Hi guys, check my stats
How am I going to play this campaign, noob DND player btw. What should I specialise in?
Bear in mind my bard is basically the guitarist from fury road in appearance
>>46111501
"In some derelict village, born and raised
In the theatre is where I spent most of my days,
Chillen out playin' and slayin' all cool,
Rockin some tunes, right by the pool
When a couple of scribes, who were up to no good,
Started making trouble in my neighbourhood
I got in one little play and my audience cheered
They roared "You're getting the fuck out of the village and going to play elsewhere"
I whistled for a wagon and when it came near its license plate said ADVENTURE and it had travellers in the rear,
If anything I could tell this cab was rare
But I said nah forget it, "YO HO, LETS FIND A LAIR"
I. Pulled. Up to a cave, levels 7 or 8 and I yelled to the wagon "YO HOMES, SMELL YOU LATER"
Tied up my signet and straightened my hair, I strapped up my guitar as the Bard of Bel Air!"
10/10
>>46111755
Pic for referenc
What adventure might lurk here?
A few villages, a few remote farms, an occasioal bulette and raised skeleton from a battle long past.
Should such places be shunned by respectful adventurers out to smite evil and pull in a respectable amount of loot?
Wolves after the sheep, shepherds after the wolves, werewolves after the shepherds, and dragons after the werewolves, and adventurers after the dragons.
Adventure for adventure's sake.
Settlers fighting guardian glade spirits.
Two clans fighting for supremacy and hiring adventurers.
Barrow wrights, trolls, sacred animals.
Is it really possible to take down an armoured opponent while being unarmed? I mean, it's possible in games, but in reality, is it really possible?
Also, weapons and combat thread.
>>46111263
The primary method of taking down heavily armored opponents on foot has historically been wrestling followed by coup-de-grace, so it is possible, though probably really hard.
If you meant with kicks and punches though, probably not.
>>46111263
Depends on your definition of "armored" and "unarmed".
If "armored" is chain mail or a leather armor, yes. Mail and other non rigid armors is awful against blunt force and doesn't provide adequate protection to the head.
Also, you did not specify that the armored opponent would be armed, and as such, what you have now is a boxing or kendo match between two people, one with 20 pounds of extra weight on his back, and one without.
Plate mail or a good helmet might protect the head, but it will also most likely either restrict vision, or leave the eyes vulnerable to being gouged (no weapons), while the armored player has an advantage, it is not a complete domination of the fight.
>>46111302
I don't think it's possible to take down an armed and armoured guy with just your hands. He just have more reach than you and will kill you the second you're in range.
>>46111299
Wrestling? The WWE thingy?
Guys I need your advice to help me to meet people to play MTG with IRL.
There are two LGS were they still (everything seems to be Yugioh nowadays) play MTG near where I live, but there are two things...
1) I don't want to get absolutely fucking destroyed by a guy with a netdeck deck worth $1200 in turn 1
and
2) I don't want to get shit on just because a play mostly forfunI have a "semi-competitive" mid range zombie deck (mostly based in innistrad era), I'm open to improvement, but it's just not my priority, I just wanna have fun
So, how do I approach people? (they always seem to come in packs of close-ups groups), and how can I spot the players with more timmy-esque attitudes?
Thanks you reading
Bumping with anime tiddies
Play EDH, and most groups are happy to play as long as you don't have any crippling social issues and you smell fine
>>46110222
So let me summarize your post.
The only way to have fun is the way you play and only if you win can you have fun.
>So, how do I approach people?
By talking to them.
>how can I spot the players with more timmy-esque attitudes?
they have little antennas coming out of their ears.
I want to make an animal battle card game, bros.
Not a TCG, but a game that comes complete.
Your creatures could be animals. All the cards could be in a pool that either player can draw from like monopoly money (like 10 or 20 of each or something).
Plants could be your support cards, and weather / environmental shifts could be action cards or scenario cards or something?
Their summoning requirements could be a card based on their natural environment and you need so many cards to place certain creatures based on their Rank. (MAX would be something like Tyrannosaurus might be Rank 5, a Lion might be 3, a cat 2, and small creatures like mice and insects 1.Microscopic / single-celled organisms would be level 0 and MAYBE there would be a level 6 for "mystic" animals like dragons? Pls no bully, just spitballing.
Animals would battle, each animal attacking once a turn, attacking first based on the highest Speed stat (with a tiebreaker in speed coming from Agility and then Intelligence, but I'll elaborate on each stats' individual functions in a sec).
Any interest in this, lads? Will post more.
>Durability
Simply health. Damage taken = (Strength of attacker - Endurance of receiver). Animal is sent to the discard pile if it dies. If an animal successfully defeats another, that defeated animals total Durability could be added to the attacker's health or something maybe?
>Strength
Attacking power. Must be a higher number than opponent's Endurance or that animal cannot damage that animal.
>Endurance
How much gets subtracted from your opponent's attack damage.
>Speed
Highest number goes first (tiebreakers then compare Agility, a tie in Agility, compare Intelligence).
>Agility
I haven't thought of exactly what Agility might function like. I was thinking how easily an animal is hit, like the further apart an attacker's Speed is from opponent's Agility, would determine the likelihood of a successful hit. This stat could be dumped entirely, I was just playing around with ideas.
>Intelligence
I think Intelligence could function towards support cards or weather / environment cards. Like if there was a "Drought" action card, "Kill all animals with an Intelligence less that 10" or something, smart animals could survive and adapt, I dunno.
>>46109915
Would the platypus be rank 2 or 6?
>>46109941
Probably 2, but Rank is basically an indicator of how useful an Animal is, and would limit how easily that Animal could be summoned. Like a Platypus-sized animal might only be a Rank 2, but lets say one of its Effects was that it Poisons on contact, then it might have to be bumped up to Rank 3 for balance reasons.
>The necrons and orcs are actually running away from something bigger
>>46109465
>Vast amounts of canon getting rewritten again
>Old armies getting the shaft
>New armies coming out
>>46109465
You mean the tyranids, right? necrons are relatively stationary and Orks wouldnt' run from something bigger than them
>>46109465
>It's the Great and Mighty Emu of the Varahkun Realm, the realm of the Gods of Nir.
What are some good names for a smuggler's ship? I have thought about naming it The Renegade, but my DM hated it amd I'm bad at coming up with ship names.
Not A Smuggler
>>46108644
Think of a sea creature (this includes birds which live along the coast) that hides or hoards things.
Done.
>>46108644
>The Razorblade of Life
>Goodbye, Baby
>Go Home
>It's Not Fair, It's Not Right
Good dubs, awful trip
The BBEG's goal is to marry the prince and bare his child, in order to bring about the apocalypse. But she's also genuinely in love with him.
>>46106920
Seems ok. Not a fan of "stop this event or the world ends" sort of campaigns though.
>>46107855
I agree, it could just as easily work out to her just having really evil ideas of how to run the country, and she can't be allowed to become the queen mother.
Would be even more interesting if the Prince also is in love with her, even if he doesn't agree with how she would want the country to be run. So now you have to prevent some weird succession war.
>>46108062
I agree with this. Maybe have the PCs have some reason to want to kill the BBEG besides her being evil, a personal one I mean. That would put them into conflict with the prince who genuinely loves her. But that's a definite 'maybe'.
Have the PCs' objective be to keep the kingdom stable and prevent the BBEG from gaining control. If the prince and BBEG are in a happy relationship, it makes things harder cause the prince wouldn't be willing to break it off. The PCs could have to find some other heir for the kingdom, or end up pulling some crazy shit(like players enjoy doing) and start a revolution to bring down the monarchy, thus making the conflict moot.
I'd say there's a lot of potential here.
'Sup /tg/, I have a thought exercise for you:
We all are familiar with flashbang grenades and what they do, but, based purely on the name, what would a "fleshbang grenade" do?
Being realistic/possible is not necessary.
>>46106686
The Flash instantly bangs you.
>>46106686
It's a sex move where each thrust teleports the couple a few feet in any direction.
User discretion is advised.
>>46106686
>fleshbang grenade
So a normal grenade, then?
Previous Thread - http://suptg.thisisnotatrueending.com/archive.html?tags=Faun%20Civ
RECAP :
The Fauns were once a glorious race of beautiful humanoids with the lower half of a goat, and the upper half of a beautiful man or woman that inhabited the fabled island paradise of Sumyrhall - a place of grand hedonism that was accessible to the Fauns and a select few outsiders deemed worthy of sharing in the otherwordly pleasures of the Faunic Court. Until tragedy struck.
Several months prior to the start of your people's journey a deadly plague wracked through the island of Sumyrhall. Fauns grew sick with fever and strange growths, enraptured by a madness seen in only the most sick of animals. They grew stunted, once beautiful features morphed into grotesque monstrosities that sought only to damage the life around them, and spread the sickness that had been inflicted on them. Within weeks the Faun's population dwindled from several thousand, to a little less than 60.
Ri'Ti, a former noble of Sumyrhall survived the plague, and his four personal Soothsayers led the remaining Fauns overseas to the Southern Plains below the Nokongo Mountains. After exploring the surrounding areas Ri'Ti and a scouting troop came across a group of humans bathing in the waters of the forest to the east. Summarily Ri'Ti ordered his group to seduce the humans, and has effectively made the leader of the humans his personal thrall.
The Mayor, named Leon Tratsi, informed the Fauns of the ongoing political struggles of his homeland. A grand empire of xenophobic humans has dominion over a great portion of the continent, and while the denizens of this town are friendly to Ri'Ti's fauns, many have warned the chieftain to keep to the shadows in his interactions, lest they attract the wrath of the empire.
(cont.)
>>46105815
Currently Ri'Ti has employed Leon's children into the newly created "Friends of the Faun", willing servants and bed slaves of the Fauns that feed off of the hedonistic energies of the tribe, solidifying his control over the nobility of the city, and using them has discovered that an abandoned village to the north was actually Dwarven, its inhabitants slaughtered by the Empire.
Leon and his wife stand waving to Ri'Ti's troop, a strange look of need practically plastered on their faces as the Fauns make their way down the cobblestone path back towards the forest. The look on the Faun's faces clearly showed that morale was growing, no longer did they hold the haggard faces of a dying people, but rather they held their heads high, conquerors in their own right. What could stand in the way of such perfect beings? Merely complimenting the men and women of Leotown - the name the Fauns had dubbed for the city - had made them gain access to a plethora of land without a single gold coin spent.
As the troop continues out past the border of the town into the wheat fields of the farmers outside the town, you plot your next move. Currently the only danger posed to your people is the lack of food, something easily solved now by the access to the land, but how will you cultivate it?
A.) Task the Friends of the Faun to learn the Farmer's techniques, have them grow your food.
B.) Attempt to add the farmers to your tribe
C.) Have the Soothsayers use their mana to quickly produce crops
D.) Other
Finally! Glad to see you, OP!
>>46105858
Sorry about the wait! Family delayed me for awhile.
Eternal MTG General
Building/brewing/buying?
What proxies are passing well enough for the SCG circuit?
BUG Fish
Mana: 18
1 strip mine
4 wasteland
3 trop
3 u sea's
1 bayou
4 polluted delta
2 misty rainforest
1 mox sapphire
1 mox jet
1 mox emerald
1 black lotus
Artifacts: 2
2 null rod
Creatures: 16
4 deathrite shaman
4 dark confidant
3 snapcaster
2 goyf
1 edric, spymaster of trest
1 trygon predator
1 clique
Spells: 24
4 abrupt decay
1 ancestral
1 brainstorm
1 ponder
1 time walk
4 force
4 mental misstep
2 spell piece
1 vamp
1 Demonic
>>46105680
The only way you get away with it is with 10 dollar cards like Stifle and stuff if for some reason you cant find them
I proxied my Nimble mongooses in RUG
>>46105796
I have everything but my 3 volcs, 2 u seas and 1 trop for grixis delver
Looking to tune up a Standstill deck. Thoughts?
1 Island
1 Plains
1 Strip Mine
2 Flooded Strand
2 Scalding Tarn
3 Mishra's Factory
3 Tundra
3 Volcanic Island
4 Wasteland
2 Dack Fayden
2 Jace, the Mind Sculptor
1 Black Lotus
1 Crucible of Worlds
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
4 Standstill
2 Stony Silence
1 Ancestral Recall
1 Brainstorm
1 Flusterstorm
1 Spell Pierce
1 Dig Through Time
2 Mana Drain
2 Pyroblast
4 Force of Will
4 Mental Misstep
4 Swords to Plowshares
1 Decree of Justice
1 Supreme Verdict
1 Time Walk
1 Treasure Cruise
SB: 1 Stony Silence
SB: 1 Mountain
SB: 4 Ingot Chewer
SB: 3 Grafdigger's Cage
SB: 2 Rest in Peace
SB: 1 Energy Flux
SB: 2 Containment Priest
SB: 1 [RTR] Supreme Verdict
Who do little girls look up to in your setting?
>>46105508
No one cared who she was until she put on the mask
>>46105508
My shit takes place in 40k, what MUH FEMALE ROLEMODELS are there?
Whoever buys them.
Khorne has started to grow bored of sapient slaughter. As such, he summons 200 cassowaries and 200 honey badgers to an arena for a fight to the death.
Who wins?
>>46105155
khorne does.
>>46105155
the last beast standing
>>46105155
Honeybadgers. They're smaller, quicker, and the cassowaries would have a hard time getting down that low.
How would you stat his telekinesis in the last system you've played?
>>46104733
Gurps; Magnetic telekinesis of an insanely high level, or alternatively, control:magnetic fields, which would cost in the hundreds of points.
Otherwise he's a 500 point+ mutant in that game system. Plot armor notwithstanding.
>>46104733
he doesn't have TK
he has vaguely defined magnetic manipulation powers. (his silver age powers were crazy)
as an antagonist?
VERY tough. able to fight an entire team and win tough. final boss level tough
>How would you stat his telekinesis in the last system you've played?
5e is not for superheroes
>>46104830
>>46104830
>5e is not for superheroes
Holy shit;
Someone who plays dnd, but understands it's not suitable for everything?! Wtf?!