How do you go about learning a new system to play for/DM, tg?
Especially if you don't have anyone to help teach you.
I've looked at a bunch of systems but most of the systems I want to play have so much information, that just reading the base rules or even looking at how many splatbooks makes my head spin.
Ideally, I would want to attempt to join a game, get told what to start with in regards to normal play/learning, play a little, and expand from there into hosting my own game, or becoming a better player.
But how would one introduce and play a completely new system to a group of friends, when nobody at the table has even looked at the system before?
>>46195572
>Especially if you don't have anyone to help teach you.
Well, what system has your interest? I assume you already looked up podcasts/youtube introductions/online information about the systems you want to learn already. Otherwise, just start reading the core rulebook and forget splatbooks for the time being.
To the second part of the question, you say something like "hey guys, do you want to play this game? I don't really know the rules to it, but we can learn together as we play it." You'll make mistakes, but guess what? It's a game, no big deal, and you'll remember not to do it next time. You will have to take some responsibility and initiative in getting things rolling, though.
As for reading rulebooks, break it down into parts and take notes. Most game rulebooks are conveniently split into chapters or sections that teach you how to play them.
First thing you should do is learn the overall resolution mechanic for the game. For example, is your principle way of resolving things rolling a d20 and then adding bonuses or modifiers, or is it a 2d6 system with a TN of 5 with penalties for distance your skills are on a chart. Or is it a dice pool system, etc.
>>46195572
I feel I get a better handle on a system if I watch a session.
finding somebody that already knows the rules is the best way to learn though
>>46196002
That's all excellent advice, thanks a ton.
Pretty much any system that's not normal D&D fantasy, but I'm mainly interested in any non D20 system. If I had to pick a few out I'd say the standard popular stuff. GURPS, WoD, M&M, Call/Trail of cthulu, shadowrun, ect,
I've considered podcasts and such, but most people actually playing the game aren't slowing down for the purposes of people watching them, and most "how to" podcasts make 20 minutes long videos of them saying the same thing over and over. I suppose I'll give them another try, though.
>"hey guys, do you want to play this game? I don't really know the rules to it, but we can learn together as we play it."
I actually do do exactly that, so that's something i'm already doing right, I suppose.
Breaking it down and taking notes is actually really obvious and I hate myself for not trying it, thanks.
Yeah, will do.
>>46196023
Nobody at my current FLGS does any systems I'm interested in learning (AFAIK it's 5e and Pathfinder, and already know 5e)
Slightly related- What's the system with 4 "fudge" dice? like +, blank, and - written on 2 sides each of a d6,
What are some creative weapons and/or fighting styles that an order of flashy gimmick knights could use in a mid-fantasy setting?
pic related, watch his left hand.
>>46195148
That's pretty cool, but leaves you way too open for two long.
How about dual sword, but all attacks pull the sword around the body like a fulcrum for XTreme Speed! Would work best with falchions or scimitars.
>>46195300
like this but way faster?
Short Spear + Parrying Dagger.
Is there system better than Mutants and Masterminds for a supers game? I wanna run a supers game, but it seems really overwhelming with all the stuff in it
>>46195121
How about Wild Talents 2?
Or GURPS Supers?
>>46195157
Wait, you're overwhelmed? Forget I ever mentioned GURPS.
>>46195121
Marvel Heroic Roleplaying, if you have more than a five-minute attention span and bother to learn the rules.
Perhaps I'm just a creative lunk, but, how do you guys come about making fantasy names for characters, places, and races?
Usually I just steal stuff from folklore and mythology, but, I'm currently working on a setting I want to feel alien and strange, and I don't apparently don't have the knack for making cool sounding gibberish.
>>46194718
>making fantasy names for characters, places, and races?
Use a bunch of other languages and butcher it into sounding cool, like the creator of Neon Genesis Evangelion.
Also fun fact, the Ewoks in Return of the Jedi were speaking Tagala.
>>46194718
>Not using a fantasy name generator
OP, you're just making it harder for yourself.
>>46194718
I'm fluent in Japanese so I type some European-sounding gibberish in katakana and translate it over and over until it sounds good.
How do you feel when your DM just showers your party with special snow flake magic items?
>>46193432
As long as my special snowflake magic items are at least a little better than everyone else's.
>>46193432
What the hell does that even mean?
As long as I get to sleep in a bed.
>the primarchs all get turned into human teenage girls and sent to present-day earth
>>46192956
The death of warhammer high was for the benefit of not just /tg/, but all mankind.
>>46192989
But waifu is always a benefit to mankind.
>>46192956
I have a bad habit of getting enamored with shitty settings for there premise and not their self insert waifu quests.
Great crusade ended in a success? Well what does the the imperium look like now?
50,000 channers find themselves deep in the wilderness of a a fantasy setting? How many of us die and to what? More importantly would we be hardy enough to survive the pull of estblished nations and not get immediately killed or enslaved?
Creating a Flowchart Edition
Thread topics:
Creating a flowchart for players who are looking for a pauper deck. Which pauper decks do you think should be represented on the flowchart? Any witty questions to ask?
Alternative topic: Why aren't you playing Tron?
>Which pauper decks do you think should be represented on the flowchart?
The main 18 to start with, we can always remake it with more.
>Thread topics
inb4 ban Delver
inb4 don't split the player baseThose discussions never go anywhere. Feel free to have them,
but if you do /please/ contribute to a real conversation elsewhere in your post.
So in no particular order,
* Affinity
* Goblins
* Elves
* GW Slivers
* WU Kitty
* RW Kitty
* WUR Kitty
* UB Teachings
* Mono B Control
* Mono G Stompy
* Delver
* Delver Fiend
* UB Delver
* UR Tron
* URG Tron
* Boggles
* W Tokens
>Any witty questions to ask?
Probably?
Give me a minute, I'll see what i can come up with.
>Why aren't you playing Tron?
It's slow and underwhelming.
>>46194833
Is freed from the real combo too new/little played to be added? Since we don't really have combo decks besides affinity
>>46194833
I agree with that list except for the kitty decks, which are mostly irrelevant now, and the addition of Burn.
Not using the MTGO card pool and banlist just confuses new players and the offline meta is terrible. Hymn is a joke and shouldn't be used.
Which deck should I invest all my time into for tournaments? WG Slivers, Burn, or Acid Trip? nb4 Delver.
>The last product you saw a commercial for now gets a 40k themed commercial because reasons and legal shit.
>For example, if you saw a nerf commercial you would see a nerf commercial with a 40k theme and licence.
What would the commercial look like?
>>46192365
I can't remember the last commercial I watched.
I mean, I normally tune them out, but I've got enough adblockers that I don't really have to sit through them ever. I haven't watched a commercial in days.
Still, I suppose any new vehicle or walker model could take the standard car commercial format, nothing new there.
>>46192365
>Watching commercials
Its bed time grandpa, shitposting time is bad for you!.
>Donald Trump
This makes uncomfortable amount of sense.
I play in a survival horror LARP and something has just consumed what's going on. Not a mod written by any of the ST's, but social manipulation and the natural momentum gained by player egos and interpersonal and group alliances.
Long story short, people are fighting over the Presidency for a nation that no longer exists and battle lines are being drawn and shot in the sand in the Dystopia Rising LARP network.
How would someone turn this to their advantage? Why would someone manipulate people in nationalistic pride to pursue this circus of events?
Answer my questions and discuss or share your own tales of player actions at LARP that have spiraled for weal or woe out of control?
>>46190767
I kind of want your situation framed as a greentext story with an obvious antagonist, if it's all the same to you OP.
>>46190877
No obvious antagonist. Two games ago a post went up on the town posting board in the Jersey game announcing that Tizer Scottsdale was announcing his candidacy for President of Merica. Tizer didn't make the posting himself, it was notably posted by a guy whose become a bit of a the town crier at the Jersey game.
Scottsdale is a good guy. Dependable. Talking about the memory of Merica & Freedom and always lending other people a hand. Loud and friendly sort.
Can't say I know much about Texas Lincoln, who announced recently he was running against Scottsdale. He's been a player longer. He's a higher up in the Rough Riders, one of the gangs of Old York, so he's in a local position of power and authority as is. Also he's a legendary local fighter often called a Merican Ba'dass. Both guys are well liked and in game families are splitting over this issue.
>>46191145
And, I should reiterate, there is no formal national government at this time and hasn't been for like 600 or so years in game.
What was the worst game session you ever played?
>>46190509
This has popped up before on here, but here goes, the worst game session I ever played, was on in which I never actually got to play:
We were playing Rifts, and after deciding I wanted to play a Transformer, I came upon an idea: Smurf veritech pilot.
Now, I discussed this with the GM beforehand, giving voice to my reasoning and promising not to play the character for laughs. He seemed excited for the idea in that way bored neckbeards do. He helped me scale down the veritech, we came up with a sensible smurf template. Life was good. Or so I thought.
Game night rolls around, GM pulls me aside and asks that I go last when introducing my character. I think nothing of it, since the idea WAS ridiculous.
The party is introduced, normal blend of RAWR I'M A DRAGON and OHSOEDGY ASSASSINBORG, and when it comes to me, the GM goes "Anon, Topgun Smurf is out flying maneuvers, when a shimmer portal appears before his veritech. Unfortunately, this rift leads to the killer satellite field above Rifts Earth, and in seconds his veritech is destroyed, and he along with it. You can roll up a new character and jump in when you're done."
>>46190509
The first was my worst.
>Not even a teen yet
>Got to play with older brother and his friends
>Neighbor is GM
>I get a halfling rogue because the group needed a rogue
>Introduced at the same time as another character, Half-orc barbarian
>Party enters tavern
>GM "In the center of the room you see a crowd of people circled around a half-orc that is flailing and screaming, they are trying to calm him down."
>Party approaches
>Pair of halfling legs are sticking out the ass of the half-orc
>Party pulls my character free
>Adventure happens because adventure
>Plot didn't really seem to make sense, let alone why the both of our characters joined the group
>Fight, not really able to do shit with my crossbow because everyone's in melee except me
>Party kills bandits
>Told to roll sleight of hand to loot a corpse
>Fail to loot the corpse
>Party has no loot from fight
>?
>Get on boat
>Leviathan starts messing with the boat
>Party says to shoot it with crossbow
>Okay?
>Leviathan sinks boat
>Middle of ocean
>Party dies
>GM "Okay, we can either do new characters or we can have the resurrection fairies bring your characters back."
>I ask, "What's a resurrection fairy?"
>GM "They will bring your character back in a new body, but the same level and skills, if you let them use your body for sex."
>Don't play again until I find a new group in a different town.
>>46190638
That's a fucking brilliant idea. Fuck that gm
How important to your character is getting credited for their deeds?
>>46188352
More important than the pay he gets for his deeds, less important than the good his deeds do for others.
>>46188352
If he doesn't get properly credited than he wishes he never bothered with it.
He doesn't give a shit about the good it does, and why should he? What's the point in doing the hard thing if it goes unsung?
>>46188352
The less attention the better. Enough money to get by and being able to do harm upon those he despises are all the reward he needs.
what plane of the MTG multiverse would you like to live in ?
>>46182078
Ravnica or bant in alara, probably the safest and most stable two places
>>46182217
except that bant is overrun by zombies
>>46182317
When did this happen
You're more than willing to present the Sunish faithful's offerings to Tengr, but if it's going to be done, you're determined to do it right; the offerings must be made at Tengr's shrine.
It's a long journey and taking them from the village without warning would almost certainly squander all the goodwill you've built until now, so instead, you go to Barmak and ask the new chief to join you all in the small pilgrimage. He immediately refuses however and even makes it clear that the Sunish clansmen are not allowed to leave. They can hold their ritual if they please, but he tells you that they are needed at home, for the sake of his clan. This pronouncement naturally causes grumbling among those who were excited to leave with you, but it also makes many re-consider. A couple mention to you that Barmak can be heavy-handed at times, leading as much with brute force and intimidation, as with direction and intelligence.
In private, a band of half a dozen young Sunish tell you that they are ready to leave in secret, excited at the prospect of disobeying the older and authoritarian chief, but doing so could damage relations with the rest of the clan.
>>46163497
It's frustrating to have to give up on the idea of instructing the Sunish on the worship of Tengr and the other gods of the Wild, as you're well aware of the societal bond that could easily form between your people, but you know the risk is too great and angering Barmak would only harm you in the long-term. You gently let down the disappointed young men and women, who grumble, but return to their homes. With winter soon coming however, you don't have any time to try a different approach and you're forced to leave, bidding farewell to your new friends in the Sunish clan.
The journey home is uneventful, at least. With your rapport with the wild gods, you need fear neither animal, nor disaster. Those which do not fear you, at least respect the power of their patrons.
It is now early winter. What will you do?
>Hunt the aurochs 1d10 (Strength -Blind)
>Fish in the river 1d10 (Skill +Trait -Blind)
>Explore the forest
>Explore up the valley
>Explore the hills
>Try and investigate something new (List options)
>Make something special (List options)
>See what the mood of the clan is like, talk to people and get to know them (free)
>Change your active jobs (free)
>Try to summon a new god
>Make offerings to a god
>Bring more land under cultivation/construction (List options)
>Other
>>46163515
Ah cuntberries, I forgot the essential odds and sods.
>Essential stats: http://pastebin.com/jsfxVKt7
>Archives: http://suptg.thisisnotatrueending.com/archive.html?tags=Tide%20of%20Ages
>Twitter for new thread alerts: https://twitter.com/Line_of_Heroes
There you go.
>>46163515
>Try and investigate something new (List options)
>Make something special (List options)
Hello RWB
The question hangs heavy between you.
It's a pretty good damned question.
“... Graf Spee,” you say quietly. “The heavy cruiser they named after him. She got screwed over in almost the same damn spot, by the same enemy.” You shake your head. “That was always one of my favorite ships when I was growing up... dunno why, just had a soft spot for her. Liked the concept - pocket battleship, eleven inch guns - even the way she waged that final battle, three against one. That twist of fate...” you sigh. “Maybe it was too much.”
“Fate,” Hate states into the gloom, his diction sermon-heavy. “You ever think much about Fate, Skipper?”
You pause, nonplussed. “Not in as many words.”
“You know what's in my will, right?”
“Yeah. Float you out in full battle-rattle on a longboat, have a Hate-be-que to send you off.”
He gives you a lopsided grin, but there's no heart behind it. “Yeah. It *is* more than just a gimmick to me, though.”
“I can see the appeal in holding out for smoking-hot angel-babes to carry one off to valhalla after the final showdown,” you reply, “but if you try telling me things are already written I'm going to quote Lawrence of Arabia at you.”
“Not for us,” Hate replies. “But... maybe for them.” He nods at Tatsuta. “What happened to the Graf Spee is... well, it's one thing. But last night. Last night was another. The Andau, Settle.”
“... what about her?”
“The Sunda Straight is, what - seventy miles from where the Edsall was sunk?”
An unsettling itch creeps up your back. “So?”
>>46213120
FIRST
“What are the chances?” Hate asks you. “An obsolete, worn-out ship - smaller than modern examples of her class, even - showing up at the last second to launch a defiant torpedo attack? Christ, skipper, most ships don't even *carry* twenty-one inch tubes anymore - anywhere. Really... what were the chances?”
You bite your lip, not sure how to answer that.
“... I'm sorry, by the way.”
“... what did you just say?” you ask, not quite sure you heard right.
“I'm apologizing, fuckface,” Hate replies with a little heat. “There, do you recognize me again?”
“Much better.”
He snorts. “That thing I said about fraternization-” he glances down at his lap, where Tenryuu is still fast asleep, and sighs. “I thought you were doing that pussy shit, that - that -” he snaps his fingers a few times, tapping his head with his knuckles - “that papa bear shit.”
“You mean I shouldn't?” you reply, your voice deadly calm.
He meets your gaze steadily. “I didn't know we'd see it the same way, skipper. I didn't know we'd both be *pissed off.*”
Another of those silences rolls through the room.
“There's something *about* them, isn't there?” Hate says softly. “Something that cuts right to the nerve, right to the *core.* They're not killing for personal gain, or survival, or because someone's asking them to - not anymore. They're killing out of a grudge. They're killing for the *fun* of it.”
Hate has stopped swearing - and that makes you start to sweat.
“I wanted back into the fight,” Hate continues. “Wanted back in to finish what I started. To be what I'm meant to be. That part, I can get.” He looks down at Tenryuu - the gauze over eyes is wet, and she seems to be shivering a little - weeping in her sleep. “But these... *things,*” he mutters, the word dripping from his lips with disgust, “aren't interested in that. I'm not just a Marine. I'm a United States Marine. I'm supposed to die defending everything good and just in this world. But abyssals, they've got power, and they just want to flex it. Like a little boy pulling the wings off a fly, just because he can.”
Hate closes his eyes.
“They have no creed,” Hate says quietly, “beyond themselves. They have no conviction, beyond selfish glee. They're smart enough to know, too. They just don't give a fuck.” His eyes open, fixed on a point past the far wall. “I'm sure they all have their reasons. Bitter fates included. But I know what fate awaits betrayers and kin-slayers. And I'll see that they find it.”
Hate's voice is like DC current; simple, steady and carrying a numbing shock when it touches you. A direct feed to something deeper, something darker, something fell and familiar.
Very, very familiar.
“You want to talk to them?”
And like that, the spell is broken. “Wait, what?”
“Talk to them,” Hate sighs. “Fucking brass hats - you forget to have your aide yank your pull-string today? Fuck.”
“Uh, I... yeah,” you say stupidly. “Yeah, just-”
“Just one,” Hate informs you. “Tenryuu - got herself so worked up, just-” he shakes his head. “They need to not be talking to one another right now, okay?”
[ ] Tatsuta. You've been in her place - you know what to say, better than anyone, and it looks like Hate already saw to Tenryuu.
[ ] Tenryuu. Tatsuta is cooler than an eskimo's ass, but Tenryuu might not do so well without the support of her sister.
TWITTER: twitter.com/planefag
ARCHIVES: http://suptg.thisisnotatrueending.com/archive.html?tags=kant-o-celle_quest
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“How'd you get burned, anyway?”
You look down at the young man who's carefully re-wrapping your arms loosely with gauze, the fresh coat of antiseptic ointment still cool on your skin. You fix the poor orderly with a cold, flat stare.
“I hugged the flaming ghost-corpse of my dead Executive Officer in a nightmare.”
The young man pauses mid-wrapping, his face splitting into a grin. “Duuude, SPOOKY!” His tone rings with frank approval.
Despite everything, you can't help but laugh. “Yeah, I suppose so.”
The nurse finishes wrapping your arms. “Okay, move about.” You oblige. “Yeah, that should stay for today.” He tidies up as you shrug your khaki shirt back on, relieved to find your shirtsleeves are no longer rubbing your tender, reddened skin too much. “Your chart says you're on Vicodin. You take that yet today?”
You nod - after spending the night duct-taped to a folding table in the CIC, you were in no shape to forgo them. “I'll get used to it in a few days, I guess.”
“Should clear up in a week,” the nurse assures you. He claps you on the shoulder, and hustles off - you've no doubt he's got his hands full. The C-5 that returned your girls from Java also bore some of the worst-injured men from the second battle of Sunda Strait; some were sent directly to the best hospitals in Japan via helicopter airlift, and some ended up here. Your sleep - if you could call it that - came late, after an hour or so of sniggering, snarling and muttered maledictions as Goto wrapped up the battle in your stead, managing the retreat.
After waking up and hoarsely demanding that someone cut you loose from the goddamn table, you'd had just enough time to hit your apartment for painkillers, a bananna and a fresh outfit before racing to Yokota to meet the incoming C-5. Stretcher after stretcher had been borne out first, quiet, sedated men swaddled in gauze being rushed to waiting choppers. Then had come your warriors, quiet and withdrawn, and lastly, lurking in the shadowed back of the cavernous aircraft, huddled over her silent charge...
Naka.
Your phone buzzes insistently. Slipping it from your pocket, you see Goto's name flashing at the top of the screen, followed by his missive -
“HELP.”
You contemplate that thoughtfully, then type out an interrogative.
“Kongou or Essex?”
Bzzzzz. “YES.”
You chuckle despite yourself.
[ ] GOTO CALLS FOR AID, AND RADM. WILL ANSWER
[ ] Aw is mister make-you-command-every-battle in a pinch? How *tragic.* Go check up on the chuunibotes - they looked to be in rough shape the last time you saw.
[ ] Do something else entirely. [Write-in.]
>>46207846
>[ ] GOTO CALLS FOR AID, AND RADM. WILL ANSWER
Oh god, what fresh hell is this? Better stop the meme-boat from causing another international incident.
>>46207846
Hmmmmm...
Let's go for FULL MEDICAL HORROR.
>[X] Aw is mister make-you-command-every-battle in a pinch? How *tragic.* Go check up on the chuunibotes - they looked to be in rough shape the last time you saw.