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Archived threads in /tg/ - Traditional Games - 3912. page

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When was the last time you played this game? Does it really deserve all the hate it gets when it's played correctly?

I ask because my girlfriend's friends want to play it this weekend. Don't know what to expect. My only memories from this game are being crashed by my grandpa in elementary school.
26 posts and 6 images submitted.
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Monopoly is exactly as bad as everyone says it is. That being said, there are a few things you should be prepared for.

1. Figure out in advance whether they have any house rules before you start playing. People generally have preconceived notions about how that game should be played, so you'll want to be prepared. Note that some of these house rules, such as a fairly popular one of putting all taxes/fees that would normally go to the bank on Free Parking, generally screw the game up even more.

2. Work out a time limit in advance. Occasionally, Monopoly games can drag on for hours on end, which leads to lots of bitterness, regret, and boredom. I personally suggest two hours, with whoever having the most assets at that point being declared the winner.

3. Don't take things too seriously. Monopoly, with it's cutthroat nature, has been the bane of many a relationship. Don't be that guy who's bitter for the next week because your girlfriend duped you into a bad trade.
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>>46313310
>is exactly as bad as everyine says it is

That's a real bummer. You would think after years of the game being around, they would work out the kinks.

I've also heard house rules ruin the game, so I told them it's an must to stick with the rules in the book.
>>
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>>46313486
Well, it's working as intended for its original creator.

It wasn't meant to be fun.

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what podcasts does //tg/ listen to ?
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>>46311573
does anyone have a podcasts episode that talks about the release of age of sigmar?

i want to hear the opinion of people that just looked at the new rulebooks.
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>>46311573
Role play public radio.
>>
Mtg
Command zone
Commanderin
Gf bracket
Drive to work
Tap tap concede
Dnd is for nerds
Adventure zone
Plumbing the deathstar
Movie maintenance
Snack time.

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You must now design a space opera setting where the dominant theme is 80s hair metal.
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I was born for this
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I'll take "Starbarians," for one hundred please, Alex.
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Early 40k, back when it was Rogue Trader, could be used as a starting template.

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My first thread edition, also I play Undead

Condensed rules:
http://puggimer.net/documents/KOW_Ref_2-0.pdf
Books:
https://www.mediafire.com/folder/meedbza42sp4m/Kings_of_War
Errata:
http://www.manticgames.com/SiteData/Root/File/KINGS%20OF%20WAR/KoW%20FAQ%20and%20Errata%20290915.pdf

Recommended list builder:
kow2.easyarmy.com
Hit "PDF" at the top right for easy posting of your lists
Includes relevant special rules on the last page.
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>>46307010
Slow day.
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>>46308555
Nag, dead game.
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>>46307010
How do most orc lists turn out in KoW?

Are Cavalry heavy orc lists as good as they used to be?

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>Official /5eg/ Mega Trove, contains all official 5e stuff:
https://mega.nz#F!UVkTnT5b!FJ34UZ98BMY2mEtexenS7g

>Pastebin with homebrew list, resources and so on:
http://pastebin.com/X1TFNxck

>/tg/ Character Sheet
https://mega.nz/#F!x0UkRDQK!l-iAUnE46Aabih71s-10DQ

How far do you let divination spells go in your games, DM?
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>>46315264
All the way ;D
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Would you guys do anything to fix undying warlock or do you think it's fine as is?

I feel like just a minor tweak here or there could make it pretty great, like modding the 10th lv feature to have the warlock be resurrectable by any necromancy that would raise undead
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Monster creating nub here!

Does anyone know if this monster is a CR 4 or a CR 3? I don't think I'm doing the calculations for the Dive trait correctly-- which means it would be a CR 4 instead of 3. Any help?

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I got Angels that Dangle Bangle all the way along Edition
Personal Heraldry of Chapter Founders Sub-Edition
Previously on the Horus Heresy General >>46279171
>HH Book 6 - Retribution PDF:
>http://www.mediafire.com/download/8aqx9j3a8erqv8d/The_Horus_Heresy_Book_6_-_Retribution.pdf or
>https://sys.4chan.org/derefer?url=https%3A%2F%2Fkat.cr%2Fthe-horus-heresy-book-6-retribution-pdf-t12199249.html
>HHG FAQ - http://pastebin.com/iUqNrrA8
>Official HH 7th Edition Errata (Updated January 2016) - http://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Horus_Heresy/Horus_Heresy_7th_Edition.pdf
>Other official downloads: http://www.forgeworld.co.uk/Downloads#horusheresy
>>HH Rules:
>Crusade Army List: http://www.mediafire.com/download/1lprm5vd99yafa3/
>Isstvan Campaign Legions: http://www.mediafire.com/download/deadtdf0y47k59k/
>Mechanicum Taghmata Army List: https://mega.nz/#!LFwTjQ7B!mF0eVOY8P1MPT0a-QSXypXo_ZfskhYynD41PrkaTbD8
>30k/40k Rules: https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ!EVh0GZZS
>30k/40k Rules and more (torrents): https://kat.cr/usearch/%22Forge%20World%22%20heresy%20user:epistolary/
>30k Black Library: https://mega.nz/#F!0RlxDZQC!qAu9BaubWa3KeihJRmOcsg
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First for the best Legion.
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>>46312480
Those are some weird looking Space Wolves anon
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>>46312562
>Space Wolves
>best anything ever

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The flavor text on this card references a heron, which is the only flight of angels that haven't gone crazy, and moon, which guessing by the name of the next set holds quite a bit of significance. No idea about the shrew though. Thoughts?
217 posts and 32 images submitted.
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the shadow over innistrad is the five legged shrew, the legs are gisela, bruna, avancyn, nahiri, and emrakul
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the innistradi moon is said to have a heron in it. The prophet is decrying this.

The moon also is made of silver which has the ability to trap evil within it.
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>>46312287
There's some sort of Horror in the moon. I doubt it's Eldrazi, since they've been hinting at some Horror tribal next set.

There's probably some ancient weird thing from Innistrad that's been trapped in there forever.

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Inspired by the evolution thread (which is awesome and you should definitely look at), I have a different forum game:

The rules:
>Starting with the following decklist, remove one card and replace it with a card that improves the deck.
>The catch is that the new card cannot be more than 10% the current value if the deck as determined by median price on TCG player (assume basic lands cost 10¢).
>Reply to the previous list as best you can.
>Do not reply to your own changes.

The Deck:
> Commander
Omnath, Locus of Mana (11.36)
>Lands
Forest x99 (9.90)
>Total
21.26

I will make the first change in the first reply.
91 posts and 3 images submitted.
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>>46312135
The Deck:
> Commander
Omnath, Locus of Mana (11.36)
>Enchantments
Lost in the woods (.27)
>Lands
Forest x98 (9.80)
>Total
21.43
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>>46312135
>Anon wants the chan to make his deck
fuck off.
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>>46313214
Rather wanted to see what a collaborative effort might look like. I know what I would build, what would "we" build, is interesting.

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In several of the 40k faction creation threads, there's been mention of creating a unified sector for /tg/, including the things recently collaborated on like the Hua Yuan and Sanguine Shields etc.

The overall tone should be a good level of serious, to prevent degeneration into the old Tiji Sector.

So starter questions:
>What's the sector called?
I know there's been opposition to anything self-referential. Ludotrade is a placeholder.
>Which Segmentum Majoris is it in?
I know that the Hua Yuan pretty much rely on being Eastern Fringe.
>Are we a sector on the offence or the defence?
Are we suffering being surrounded by Waaaghs, Black Crusades, Hive Fleets and a sphere of expansion? Or are we crusading to reclaim our lost worlds from the traitor and xenos?
>Is there a warp storm?
Warp storms seem to feature heavily in a lot of the recent stuff, so would be a good addition.

Any additions by anybody are welcome, but highly detailed ones are Very welcome.

And anything else really. Thoughts?
326 posts and 31 images submitted.
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Why not add some more exotic xenos threats than orks and tyranids for a change?

Why not have the sector been subject to a Hrud migration some millennia ago, so that most of it's hives and the sector fleet have all been infested ever since?

Perhaps have a Q'orl invasion fleet. They're from Pacificus, I think, not the fringe, but they're supposed to be highly aggressive expansionists on the verge of reverse-engineering imperial warp technology, so they could well have ended up wherever.
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>>46312006
Segmentum Ultima if we want weird alien shit to fight.

Segmentum Obscurus if we want to fight chaos.
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>>46312006
OP, you might wanna advertise this on the other creation threads

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>"I want to play a Good aligned character who's fine with the concept of slavery!"
274 posts and 25 images submitted.
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>>46305680
Work will set you free.
But then it actually does.
>>
>slavery is used as a punishment for severe criminals
>slavery is only temporary, e.g. for murdering someone you're sentenced to 40 years of slavery but not for life
>slaves still get basic human rights, owners of slaves must feed them sufficient nutrition and basic living spaces
>physical punishment must not be so extreme as to cause debilitating injuries

this is probably more lawful neutral but it's an example of how a character may justify slavery as a concept and still be non-evil
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Depends on the society and kind of slavery. When jailhouses are too much of a hassle to build and maintain why not make the crimebreaker into a slave for a while? It's like community service but someone owns them.

Same with the asshole who doesn't pay taxes or his debts.

It only gets straight up evil if the slavery is indefinite with no way out and your kids are born slaves too.

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Ever ran/played in a campaign with a female BBEG? Tell us about her.
188 posts and 34 images submitted.
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>>46298962
Ran a game where the BBEG was a female Demon Lord trying to ascend to godhood. One of the players thought there was no way she was really a demon lord/ the final boss of the campaign so he challenged her to single combat.
She broke his neck in the second round.
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Does it count if she's a Shub-Niggurath type "beast of a thousand twisted young" monster?
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>>46298962
Sweet lady lich who basically acted like a doting grandmother to her undead army, and even to the party while they tried to foil her schemes. Never killed any of us when she easily could have because she saw potential in any/all of us to be turned into evil overlords just like her. Our GM played her with enough of a balance of being sympathetic, mad, and insidious, that we didn't regret eventually killing her to cap off the bulk of the adventure, but we started missing her. It was a good run.

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ITT: Worthless but pretty cards
148 posts and 47 images submitted.
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>worthless
If both of them are on the field when you summon Sanwitch, you get a 2.1k beater and you proc both Sangan and Witchy's effects. It's not a minus, which is decent for older fusions.
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>>46295704

Except both of its components are banned, so you can't make that card in any shape, way or form.
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>>46295756
>judging older cards by the standards of today
Only witchy is banned, and neither of them were banned when it was released.

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Alright, so I made a thread a while ago, left for a bit, it 404'd, and now I want to bring it back.

Here's a recap straight from my memory:
>Crusade.
>31st Millenium.
>Traitor Legion or Unknown.
>Pure.
>See, But Don't Be Seen.
>1st Company Captain lost to the Warp.
>Ice Hive World.
>Direct Rule.
>Codex-Adherent.
>Terror Tactics.
>Emperor Above All.
>Nominal Strength.
>Friends with Adeptus Arbites.
>Enemies with CSM, specifically Night Lords.

Help me fluff these guys, what I remember we agreed on was that they were loyalist Night Lords who disagreed with going to Chaos and remember back when they were pretty much the Emp's Terror Police. They also hate the Original Night Lords for joining Chaos.

However, that's all I remember from what we agreed on, other than what we rolled.

I can't remember if we had agreed on a name.

>Color Scheme V1.
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>>46295002
>Color Scheme V2.
>>
How would terror tactics work against the night lords?
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Weren't the Night Lords capable of predicting the future? Their Primarch certainly was.

How does one prove someone is a witch?
143 posts and 20 images submitted.
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>>46292237
Does the witch in question weigh as much as a duck?
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Ask nicely, witches cannot lie.

Or was it they cannot lie in the biblical sense, lest they lose their power?
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>>46292237
>>46292252
Did she turn you into a newt?

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What gameplay mechanics do you like, /tg/? Note that this doesn't have to be an entire system, just parts you think are cool or fun.

Personally I really like the FFG SW system of splitting success and circumstance, but tying the dice rolls into the narrative. It makes things harder for the players to predict and gives me a good mechanism to speed things up if they're getting bored.

I also really like classless systems, I feel like the classes in most games are inflexible and arbitrary, they don't give you a lot of control over your character and might not match up with your setting.

What mechanics do you like?
65 posts and 5 images submitted.
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>>46290243

FATE POINTS, Sanity Meters
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>>46290243
I really like the elegancy of the (4d100/4)-1 that FATAL uses. I just wished it could be extrapolated into a general purpose roll rather than just character generation.
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>>46290243
The "Make your own Attack" mechanic. Like what M&M and BESM does. It's cool to come up with your own powers, though usually it lends itself to being easily broken.

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