Post your favorite/best card art that wizards wasn't good enough to make, especially legendaries.
Has anyone alive ever played with this system? This book is from 1977 and looks like it was made on a typewriter. It's fascinating, I've never seen so many tables.
>>46253653
Oh god
this is like that Darths and Droids strip on grapple rules. I didn't know that was a documentary.
>>46253653
I was tempted to say "if you think that's a lot of tables, you should see FATAL", but jesus.
Probably worse than FATAL too because you're supposed to use that, while FATAL forgot to actually make any of its tables relevent to its game rules.
Ok /tg/, Warhammer music thread.
Is there some music that you deem fitting for a faction?
What is your favourite Warhammer-(semi)related music?
And a question : Is this song Slaaneshi enough?
http://www.youtube.com/watch?v=6-2jNiVK86A
Great Crusade Theme.
https://youtu.be/VEJ8lpCQbyw
https://www.youtube.com/watch?v=xnKhsTXoKCI
Obey your master! Master!
DARK MASTER!
Imperial Guard marching tunes: https://www.youtube.com/watch?v=j9UpK_uAPwI
So, let's say that you are a Vampire in control of a small 11th century kingdom the size of Scotland with a population of about 1 million. Surrounding you are human kingdoms that quite naturally are not fond of an evil vampire kingdom filled with spooky skeletons. Your state religion is something evil that allows for necromancy, and let's assume that neither you nor your opponents have magical "I win"-buttons ready.
Since most of your living population are serfs, they should not be fighting. When it comes to evil clerics, you have about 1000 that can cast magic. In general, such an evil cleric is 1/1000. Of these 4% are powerful enough to turn dead corpses into skeletons or zombies.
Since the other kingdoms of the "British Isles" are more populous and have more arable land, you will always be outnumbered in terms of the living that can serve as an army. Your biggest advantage at the moment is that your Vampire Knights are by far the best heavy cavalry in the isles, but only in the dark.
Your last army got defeated by a coalition of the human kingdoms and you pretty much have to start from scratch this time around. How do you create a medieval undead army to beat the other guys?
>Some notes
Assume AD&D-ish magic
To be survivable against the forces of good, you really want a low level (1-2nd level) evil cleric to counter turning undead
With all of your magic-using clerics that are able casting it once a day, every day you can create 200-240 skeletons
Damn, this is going to turn out like Evil dead
Obligatory
https://www.youtube.com/watch?v=q6-ZGAGcJrk
The normal army you could muster to a given battlefield was between 10-15k
>>46329426
>Tombstone remix?
>not the original classic?
My spooky friend, you're just not doing it right...
https://m.youtube.com/watch?v=XTgFtxHhCQ0
What homebrew weapon do you/does your GM always put in?
>Doesn't matter what setting, we always find at least one of these
For what purpose?
A bow is just a spring. You build the spring according to your strength. If you want a 500 pound bow because you're that strong you should be able to do it with common resources without a problem.
>>46328307
My GM always puts in a magic boomerang and a hookshot.
He prefers the hookshot over the clawshot because he keeps telling me that Twilight Princess was garbage. I thought it was okay at best, but whatever. This just means that when we hit an enemy with the hookshot, it deals piercing damage.
I always put in a pair of high heels enchanted with something useful, only of the entire party is male. Just love to see the group of burly men fight over who can wear the pink high-heels.
Here we roll up on various tables to create an alien creature for the 40k galaxy
https://1d4chan.org/wiki/Creature_Feature_Creation_Table_for_/tg
First thing to roll:
Creature environment or World? (d100)
Rolled 81 (1d100)
>>46326200
>>46326693
Lava/Magma - "The creature prefers the hot temperatures and dead landscape near volcanoes."
What is the creature's food habits? (d10)
Rolled 10 (1d10)
>>46326699
Hey, /tg/. Question for you.
I picked this up yesterday and showed it my usual play group today. They were way more hyped than I expected and jumped on the Mouse Guard way faster too. The rules in most places are adorable but the setting is surprisingly grim.
Has anyone GM'd/played this before? From what I'm reading so far it seems pretty cut and dry for most things. But how does it play?
Mouse Guard General
Shameful bump.
Sorry man. Looks like no one is down for guards and or mouses.
Played it once. PCs failed every single roll.
Dungeons and Dragons question. No, not your favorite edition. The Dungeons and Dragons in your head.
How many times more powerful than a level 1 character is a max level character?
If it's not the same thing, how many level 1 characters does it take to be an even match for a max level character?
If it helps, feel free to replace "max level" with "whenever people start casting 9th level spells"
>>46321566
>"whenever people start casting 9th level spells"
So nowhere near the highest attainable level one can conceivably reach in a campaign.
Got it.
>>46322152
... What?
>>46321566
I'd expect that the max level character, with no preparation or henchmen and no special items, (purely smashing statblocks together) could take on 10-15ish first level characters of the same class. A magic user might take on more as long as they didn't get ganked immediately or wrestled to the ground before they could get off a cloudkill spell or whatever.
That said, part of what makes a high level character special is all the cool shit they have and the allies they've gained, and that's really up to the player whether they develop that or not. Take two characters with identical stats, and one might be a god king, while the other is just some asshole who beats things with a stick pretty well.
So who actually *made* the decision for this to happen?
>>46318808
Satan?
>>46318808
WHFB players did by not buying enough models, of course.
what i find the most laughable of all AoS is how they are killing literally all the old armies many miniatures of the empire, dwarfs, high elves and dark elves allong with all bretonia were all killed for this shit.
Hey guys,
So I'm starting a Dark Heresy 2nd Edition campaign. I'm doing a Feral World Tech Priest. Since he's from a very primitive society we went with the whole witch doctor theme... so he's the tribe's Glitch Doctor.
So instead of a servo skull he has a servo spider, his mechadendrites end in snake heads, he has what looks like long dreadlocks that end in USB plugs, etc. Think Witch Doctor class from Diablo 3 with a 40k Adeptus Mechanicus twist.
Anyway our GM is giving use a house-rule ability. It's going to be a powerful once-per-session free action that goes with the theme of our characters.
Our first idea was an EMP blast to shut down all machinery nearby a-la Neo in the Matrix 2 when he shuts down those Sentinels.
I figured there's gotta be a cooler, more horror-witch doctor-jungle themed ability. Imagination is the limit, fun and powerful without being game-breaking.
Any ideas?
>>46327478
>Any ideas?
Anon, do everyone a favor and post this in the 40k rpg thread?
It exists for this kind of thing, and it's as rude as making a thread for a TT list when there is a thread for such things.
>>46327514
Sure thing
>>46327514
When did it became forbidden to come to /tg/ and post non- "Blah blah general" threads?
>>46327478
Some sort of haywire thing that makes all electronics spaz out and any cables that could potentially get out of their casing or are lying around just flail around, grappling and electrocuting everything?
What do you think the emotional state of a witch's son would be?
Arrogant? Selfish? Shy? Abusive? Something else entirely?
The defining trait of a witch is that they are barren.
That's why they steal children, curse pregnant women, and have cold tits.
I'd say that depends entirely on the witch?
>>46326819
What kind of son, what kind of witch?
Okay, I've been wanting to get into 40k for a while now, so I did some research to figure out what kind of army I want. I love the color scheme of the Iron Warriors, but I don't really want to play Chaos Space Marines for obvious reasons... Then I read some of their lore and realized that there might still be loyalist Iron Warriors out there.
Take Barabas Dantioch for example. He was one of Perturabo's favoured sons before the Horus Heresy until he started questioning the primarch's decisions. He was then ordered to garrison a tiny world in the middle of nowhere as a form of punishment for his presumption.
When the Horus Heresy came along, Dantioch actually refused to obey his Perturabo's orders and instead pledged loyalty towards the Emperor. The traitor Iron Warriors later came and sieged the world where Dantioch was garrisoned, but he managed to commandeer one of their ships and escape. Last anyone heard, he was still loyal and was hanging out with the Ultramarines.
So would it be possible to play a company of loyalist Iron Warriors? Are there even rules for something like that? Would it be legal? It's definitely something I'd be interested in.
Play the Silver skulls chapter. It's hevilly implied that these guys are loyalist Iron Warriors with dantioch as their founder
>>46326701
That's really interesting! I love that idea, but I really hate the Silver Skulls' color-scheme... It has no color in it at all.
>>46326688
If you're playing 40k, you'll get some eye-rolls if you say you're playing loyalist Iron Warriors.
If you instead play 30k (with some BaC and some acceptable proxying from 40k models) then you can play all the loyalist Iron Warriors you want without the slightest complaint about it.
>Raise a qt from the dead
>Bang her a few times
>Later find out that she's your mom
f-fuck...
So instead of going to a tavern to pick up qt barmaids, you sold your soul for the power of necromancy so you could fuck a dessicated skeleton?
Deadipus go home
>>46325576
>Going to a tavern to pick up normie whores
REEEEEEEEE NORMALFAGS GET OUT
How would /tg/ go about running a game like pic related?
Well, I'd tell my players that I've secretly placed child porn onto each of their computers and then notified the police that I'd discovered it on their computer.
Then I'd take a drill to their kneecaps, claiming self defense after they discovered my sacrifice in the name of civic duty.
And then I'd mail them bombs in jail. Dirty bombs.
At this point, I would inform anyone who had managed to survive that the only other option I had was to try and run a fucking farming simulator for our next game because some stupid asshole on the internet has no concept of how games work, and they would thank me, even as the radiation poisoning claimed them.
>>46325207
Or, you know, Mouse Guard.
Ryutama.
Risus.
Burning Wheel.
If you actually knew what you were talking about or had any imagination, you'd come up with many ways to play a "farming simulator" that had social encounters and dungeon crawling and fighting against monsters. Earth spirits that only few can see... Fucking wizards, too.
>>46325207
See the man with no imagination get his panties into a knot over his own mediocrity.
Sup /tg/
Currently worldbuilding for a D&D/PF setting where magic has become institutionalized and "rogue magi" (i.e: someone not formally trained by state run academies) are seen as dangerous and tracked down by specially trained agents (I'm thinking that there was an arcane cataclysm in the past that has everyone afraid of them). I was thinking that these agents (for want of a better word) would use have access to a special material that disrupts magic casting, like a mundane version of counterspell. Anyone know of anything that would fit the bill?
That is the dragon age universe. The rogue magi are apostates,the agents are templar and the institution is the circle of magi for the mages and the chantry for the templar
>>46324990
Really? I've...acually never played the games. What can I do to make it different enough without everyone going "Simpsons did it" on me?
>>46324959
>"rogue magi"
That's not a good term for them.
You can call them "witches" or "black mages" or whatever, but if you use the same terminology as for your real mages, then you definitely cannot use such a weak qualifier as "rogue". These people are dangerous criminals, not lovable scoundrels.
>(i.e: someone not formally trained by state run academies)
What about those that were formally trained but had their license revoked?
>>46325003
>What can I do to make it different enough without everyone going "Simpsons did it" on me?
It's not DA exclusive. Don't worry about it.