I summon stratos, in attack mode!
Queen to B5
I then set 3 cards and end my turn.
SCISSORS!
What can I do to instill some "daily life" into my games and keep my players from being murderhobos going from one epic and abnormal adventure to the next?
Assume for the sake of argument (because it's more or less true) that my players are astute but limp-wristed children of the modern age, and can be nudged along any narrative path I set out for them, but are unlikely to take initiative on their own.
>>46427353
Describe things as they are waking up. If they are in a city, they smell the bread freshly baked by the bakers. They hear a distant rooster waking up their owners, and a kettle whistling for morning tea. The warmth of the covers as they get out of bed calls to their still awakening body.
If they are camping out, have the nip of the cold morning air felt on their nose, and the feel of morning dew on their hands as they brush some grass by sitting up. The smell of damp wood. The chirping of sparrows as they too wake.
>>46427353
ask them a few questions about the world at the start of each session like what their home town is like, what their favourite food is, who was their child hood friend, stuff like that. Just a question every time can build a lot of smaller world immersion.
>>46427353
Pass a link to Dungeon Meshi out to everyone between sessions.
As a GM, not only do i hate making maps of dungeons, villages, cities, or even just towns. I fucking suck at it. Yet I can't not do it - It's expected of a GM. How the hell do I shortcut this, or make it easier on me?
I mean i know i can just use other peoples maps.. But they rarely fit like i want them to do and force me to change shit just to make them integrate well.
Is it a problem of making them look good, or is it a problem of designing the layout?
For dungeons I honestly just carve a few square rooms at random, then decide what would be in them afterward.
For little villages, I use dice to randomly decide the elevation of the land. Then I decide where a river would run based on that elevation. Then I just draw random rectangular houses.
>It's expected of a GM
You mean your group expect it?
Do you actually need them?
I'm asuming you are playing D&D or similar. So if you need a dungeon just do it on a graph paper and then draw it on the grid as the players go.
If you want to use them as props, then use Inkarnate for the region/kingdom/world map. It's the best "work to looks" ratio tool.
For town/city I think there is a random city map generator that could help you. It doesn't look so good but the program has algorythms for everything from walls to population scatter. I don't remember the name but you can google it.
>>46427254
Automate it, pal.
https://donjon.bin.sh/fantasy/world
Alternatively look into pyromancers map generator, Google it.
What is it that good dragons do?
The evil ones seem pretty content with bullying kobolds around and sleeping on big piles of shiny stuff, but what do you do if you're an ancient dragon that's NOT a dick? Read books? Cattle herding? They certainly don't try to get involved in politics.
Good dragon To-Do List:
> Eat some evil creatures or something
> Fight those chromatic bastards
> Protect small villages (?)
> Sleep on a big pile of shiny things
> Finally get around to writing that novel
>>46426998
>good
>dragon
Nah mate. That scaley cunt stole my fucking family jewels.
>>46426998
>what are Chinese Long
Can vampires win against werewolves?
>>46412377
I recommend you consult the Underworld films
>>46412377
While werewolves usually have the advantage in physical combat, any vampire who's spent a great deal of time practising spellcraft will probably be capable of overcoming such a difference.
Depends more on the vampire than it does on the werewolf.
>>46412377
Vampires have supernatural powers every night of the month.
I'm being called out by a player for ruling that a rogue suffers large penalties to hide checks against creatures with infravision/darkvision/whatever, akin to penalties suffered from hiding in broad daylight. This has come up a lot since there's a lot of dungeon crawling, and a lot of creatures that see in the dark one way or the other.
Since the darkness is not a factor to these enemies, it should be a lot harder to hide from them, considering that it's harder to hide from creatures with regular vision in broad daylight than it is to hide from them with bad lighting. Logically, if something sees you by body heat, it's not going to do a whole lot of good to hide in a dark corner.
The player however is calling me out and saying that I'm just bullying him and punishing him (for... something), and I can't reason with him. Other players are ambivalent and don't give a shit either way, and are mostly annoyed that this is slowing down the game. What do I do about this?
>>46426499
>for... something
Tell us nigga
>>46426534
Literally no idea. I'm apparently punishing him for something, and I have no idea what that would be. It honestly seems like he's just feeling victimized because he's the one "getting shafted" by this. Mostly because nobody else is playing a stealthy character.
So, I guess he thinks he's being punished for playing a rogue.
>>46426499
eh, just fluff it so as the rogue becomes better at hiding and higher in experience, he starts unconsciously channeling the plane of shadow or whatever to cloak himself. The darkness spells block infravision and all, don't they? I remember the spell cast by drow brooches blocked it.
You're taking away one of the main points of being a rogue, and the class is already vulnerable to having its class abilities nullified ie sneak attack and crits not affecting a wide variety of enemies. If your players are getting annoyed, then knock it off for the sake of the game.
Is the "God-Emperor" more powerful now that he's being worshipped, than he was before during Horus Heresy?
>>46426475
defiantly he's holding back the forces of chaos from the materium
>>46426475
He is, he's just using all of that power to keep the Chaos Gods at bay.
>>46427497
>>46426502
Which is still pretty damn impressive all things considerred.
What are the best/most fun Magic Theme Decks and Intro Packs?
picture may be related
>>46426351
Lorwyn's Boggart Feast is really nice, it feels like you are actually commanding a bunch of crazy fairy tale goblins that are more mischievous than evil
Time Spiral's Fun with Fungus is great because it basically is a deck that revolves around being a mushroom farmer
>>46426351
The duel deck anthologies is really good
>>46426351
Both of the Izzet vs. Golgari Duel Decks are sweet.
Sup /tg/.
I'm making a light science fiction game for my players and they really enjoy crafting systems. I'd like some ideas as to what rare materials could be found in space and their uses.
>Titanium Isotopes
Used to create advanced armor and ship hulls.
>Extinction Oils
It's just the alien term for gasoline, only found on planets with extinction events. Used for making faster engines (faster then electric) and typical bombs and stuff.
>Hyper wave Material
Used to send communications FTL. Makes advanced walkie talkies and used for probes and such.
>Molecule Binder
Super super glue, used to make advanced armors and increase ship size
>Super Conductives
Used for advanced electronics and high effeciency battery storage
>Crystal Energizer
Crystal that focuses light and radiation. Used to create more advanced laser weapons and holograms.
This is a basic/obvious list I cooked up, but I want some more ideas. Anything mote esoteric would also be welcome.
Also general Sci-Fi thread, I guess.
>>46426278
>Post-Transuranic Alloy
Alloys created using stable isotopes of large atoms. Used in the creation of extremely strong armor and very high energy power cells.
>Space-Time Knot
Used in the creation of anti-gravity devices and extremely destructive warheads, can only be produced by advanced manufacturing facilities with gravity control systems or space-time anomalies.
>Primordial micro black hole
Key component of black hole engine, which allows 100% mass to energy conversion without anti-matter
>Magnetic monopole
Used to create extremely strong electromagnetic fields, used for all sorts of things like cosmetic ray protection field for ships, magnetic confinement fusion or even star lifting
>flerovium-298, unbinilium-304 and unbihexium-310
Naturally occurring super-heavy element, is super-duper fission fuel
>>46426966
>cosmetic ray protection field for ships
What purpose would that serve? Deep space disco raves?
Just like the question says, how do you begin a campaign? I almost choked when my last GM had us start in a fucking tavern with some random hooded guy forcing us to work together under the pretense of "your pay will be docked per death within the group" as opposed to us getting bigger cuts.
I'm running a game starting next weekend and I'd like to hear any cool or interesting starting points for a game set in generic fantasy setting #5643.
A couple of mine that were too specific to reuse:
>You draw another ragged breath and the morning mist clears. You think you hear thunder. From the soreness in your muscles and the burns on your fingertips, you've been slashing and casting all through the night. A field of corpses in varying states of dismemberment makes up the majority of the immediate landscape. There are two problems: First? You do not recall any of the events that brought you up to this point. And second? The dead combatants around you bear the heraldry of the king, and that thunder in the distance heralds the rapidly growing shapes of the king's elite knights. (players eventually broke free, became fugitives, and discovered that they were clones of a band of heroes captured by a very angry alchemist)
>A string of kidnappings has plagued the countryside of West Alamber. Each scene is a grisly tableau of ritualistic markings, dead parents, and a missing child. Each stolen child is more beautiful than the last, and the trail of abductions is leading straight towards the capital of Alamber. The city is in a state of panic and the gates have been augmented by a reinforced garrison and are manned day and night, with a curfew affecting the interior of the city. That is a minor problem; you have children to kidnap, and a hungry, vengeful master to feed.
>>46426274
Well, we begin on a crisp autumn morning, you've just finished burying your 'Pa, who apparently tripped over a rake and drowned upside-down in the water butt last night, and now you're standing around wondering if you've got what it takes to run a farm between you.
>>46426274
Any way you want to go is fine, even a generic tavern entrance, if you let everyone's character have their own reasons for being there.
Like if you've got an alcoholic gruff fighter dude, he's in the tavern at 11 AM swigging away and the others show up periodically and start sitting wherever (edgy ninja guy goes to the corner, boistrous lady bard sits next to the fighter, etc) and as the night goes on eventually some dude comes in with an urgent message from the local police/king/dudes/whoever that they really need some manpower to go deal with criminals/monsters/enemy invasion. Plothook from there.
>>46426274
"You're all sitting around in a bar, or tavern, or whatever when suddenly in walks a centaur with a big bag of money..."
Ok how did you guys do?
Any cards/combos catch your eye?
How much money do you spend on magic?????
It was my first irl magic event, I had fun
>>46426235
>How much money do you spend on magic?????
$10,706.83 since 2012. Mind you, $5,846.00 of that was on singles.
>>46426790
wow, how much have you won?
>show up at noon
>we have ten players
>nah, just kidding
>we have nine players and one douchebag who picks up his prerelease thing, checks out his promo, shrugs, and leaves
>due to the shortage of players, we do three rounds then go to top four
That reminds me, how are byes supposed to play into the results? Because all three players that got byes ended up in the top four
>go 2-1
>have an awesome final round
>oh man, surely being 2-1 puts me in the money
>lolnope
Oh well.
That said, at the beginning of the event I gave up on life as a whole and want to die.
>guy sitting next to me opens his kit
>promo Arlinn
>two packs in he gets a Jace
>last pack has an Arlinn
Kill me.
I figure that the worst that could happen is the thread gets ignored, so fuck it. Weiss Schwarz thread.
Curious about it?
What sets are you collecting?
Do you care about the Idolmaster or Fate/Stay Night sets coming out?
Have you actually put a deck together?
Have you played the game yet?
>>46425646
I've done a game or two with my friends. I have a sole interest in the Madoka sets while they pretty much universally love the Fate/Stay Night sets.
>>46427063
Well sounds like good news for them, then. Or bad news, if they're trying to avoid spending money.
Madoka is just the one set so far?
>>46427161
Two. There's the original set and then one that's solely Rebellion. Though they did reprint the original due to it selling out or something.
I think they're adding more Fate/Stay Night sets aren't they? Or is there only the one?
Magnus LITERALLY did nothing wrong.
>>46425269
I dunno. His fashion choice is pretty questionable.
>>46425269
>>46425281
Fucking deja vu
OP is correct for once.
Would you consider undergoing surgery to get better at playing traditional games?
Let us assume that the costs are being taken care of by an interested third party.
>to get better at playing traditional games
>>46424409
looks like anon (hey! we're all anonymous agian!) is talking about carpal tunnel surgery.
>>46424361
How would carpal tunnel surgery make you better at playing traditional games?
Before i could answer i would need to know what kind of surgery, how it would actually make me better at playing traditional games, and what the side effects of that surgery are.
This is the basic, undecorated design of a large sword for an extremely strong warrior.
How can I improve upon its design?
By not being a faggot.
>>46412296
start by putting the handle in line with its center of mass, for one. Having it that offset means it's only useful for chopping meat like a cleaver. Too unbalanced for combat.
>>46412296
Give it either a sharper end of stabbing, or slim it down for chopping. Either way, do this too >>46412335