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Archived threads in /tg/ - Traditional Games - 3799. page

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>Official /5eg/ Mega Trove, contains all official 5e stuff:
https://mega.nz#F!UVkTnT5b!FJ34UZ98BMY2mEtexenS7g

>Pastebin with homebrew list, resources and so on:
http://pastebin.com/X1TFNxck

>/tg/ Character Sheet
https://mega.nz/#F!x0UkRDQK!l-iAUnE46Aabih71s-10DQ

Previous thread
>>46547838

Would you rather play a campaign that was light and only loosely followed the rules or a campaign that was crunchy and with a rules-lawyer DM?
40 posts and 10 images submitted.
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>>46558490
Well the rules are shit, so I'll take the first one.
>>
>>46558419
>How is it not RAW
Nobody gives a fuck that your rules exploit is RAW, if your plan to break the universe involves wish, the universe will fucking break you.

>>46558484
>What would happen if the Simulacrum wished to become real?
Most likely thing I'd consider doing honestly. That or TPTB granting the wish figure out the subterfuge and give the caster the finger for thinking it wouldn't register as him.
>>
>>46558430
older thread over here

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>Official /5eg/ Mega Trove, contains all official 5e stuff:
https://mega.nz#F!UVkTnT5b!FJ34UZ98BMY2mEtexenS7g

>Pastebin with homebrew list, resources and so on:
http://pastebin.com/X1TFNxck

>/tg/ Character Sheet
https://mega.nz/#F!x0UkRDQK!l-iAUnE46Aabih71s-10DQ


Previous thread
>>46547838

How are you planning on killing your teammate's, /tg/?

Alternatively, what vampire do you replace Strahd with in order to make CoS more entertaining?
372 posts and 45 images submitted.
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>>46558430
>Alternatively, what vampire do you replace Strahd with in order to make CoS more entertaining?
>>
>>46558484
Well, if you tell it to Wish for that then it's up to the DM what happens. Personally I'd make it a fully functioning NPC and then rip off any number of "clone tries to kill the original" movies that exist.
>>
>>46558430
>How are you planning on killing your teammate's, /tg/?

By fighting enemies we can't kill, then sneaking away mid-battle. Stealthily pushing them into traps or getting enemies pissed off at them is the plan too. I could use some more strategies though.

Planescape General and Q&A

Thread starter question: Would there be any interest in a "Planescape lite" setting, a reasonably simplified version of the setting that keeps all of the planes, major races, and factions but presents them as if it was a regular fantasy setting? It would focus on the exemplar races as the "standard" races and present the Outer Planes as if they were fantasy nations.

Discuss Planescape and the Great Wheel here, whether the original AD&D 2e version, the 3.X version, the 4e version (yes, it exists in 4e, down to the baernaloths, the yugoloths, the Heart of Darkness, Maeldur et Kavurik, Tenebrous, Pelion, and the Last Word all being canon as of Dragon #417), the 5e version, or your own original blend.

I am exceedingly well-lanned on Planescape canon under a holistic blend of 2e, 3.X, and sometimes even 4e lore. If you have any questions at all about the setting's lore, feel free to ask, and I will give you direct quotes and citations from as many primary sources as I can, unlike afroakuma. I will note when something is open to GM interpretation, and explicitly note whenever I give merely my own personal interpretation.

>Basic setting summary: https://en.wikipedia.org/wiki/Planescape
>Comprehensive Planescape reference index: http://www.rilmani.org/psIndex.txt
>Planewalker.com planar encyclopedia: http://mimir.planewalker.com/encyclopedia/plane
>Canonfire.com planar encyclopedia: http://canonfire.com/wiki/index.php?title=Outer_Planes
>Rilmani.org planar encyclopedia (contains unmarked fanon, so beware): http://www.rilmani.org/timaresh/Outer_Planes
>List of all the multiverse's gods (contains all gods mentioned in D&D products, but also has plenty of speculation and fanon for mythological deities and for powers with few details on them): http://mimir.planewalker.com/forum/list-dead-gods#comment-58090
Old threads with previous questions and comprehensive answers: https://archive.4plebs.org/tg/search/text/%22comprehensive%20planescape%22/
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>>
>>46558182
Do you think the rules for magical items losing bonuses when off their plane of forging are worthwhile?

I could see it working if the players got to get and keep a big assortment of weapons, but if it just meant arbitrary penalties to certain characters for certain areas it doesn't seem that worthwhile.
>>
>>46558182
Isn't that basically what they tried to do when they removed Planescape as an official setting? Unfortunately, the pruning of details or streamlining of the setting tends to result in a very poor result every time its tried.

I remember the official 3rd edition version of Planescape ended up devoting like 1 page to Sigil, the most important place in the multiverse. Ayep.
>>
>>46558725

I do not think enforcing such a rule is worthwhile at all.

AD&D 2e Planescape insisted on maintaining 2e's tradition of arbitrarily screwing over characters for no good reason, and it did this for priests (spellcasting level loss across planes), wizards (planar magical conditions), and warriors and thieves (magic item level loss, which would cause weapons to lose pluses, thereby rendering them completely ineffective against many Outer Planar monsters).

All of these contrivances were summarily deleted from 3.X, 4e, and 5e for a good reason, and to reinstate them would be folly. You might think that inconveniencing spellcasters is a good thing in 3.X or 3.PF, but tier 1 and 2 casters still stay tier 1 and 2, and tier 3 casters are unfairly caught in the crossfire.

>>46558825

The 3.0 Manual of the Planes is a perfectly sufficient, simplified version of the Great Wheel, but it is not viable as a standalone setting, because it was never meant to be one. The supplement is geared towards being an "add-on" to any given campaign primarily set in the Prime Material Plane, a collection of places to occasionally visit.

A reasonably simplified version of Planescape would do well if it was to be presented as if it was any other fantasy setting, with Outer Planes effectively standing in for nations, the various exemplar races as "standard" races, the factions as international factions (as they already are) that are optional to join, and so on and so forth. That sort of presentation could greatly help get people into the setting, I think.

Ironically, this would probably work best in any system other than a D&D edition, since that would make it far easier to have playable exemplar races. The Outer Planes alone have enough exemplar races to effectively fill out a "standard races" list, and it is baffling that 2e Planescape never gave much thought into the idea of letting people play these, short of the ill-received Warriors of Heaven.

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>Imagine a fantasy world where magic is literally a liquid
48 posts and 10 images submitted.
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>>46557860
Sooo... WoW?
>>
>>46557860
Excuse me as I inject some magic into my veins right now dear OP
>>
Can it be frozen? Can we make Magsicles?

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Fuck it, all this Game of Thrones hype has got me itching for a House Creation Thread.

Give me 3d6 for Realm.
320 posts and 33 images submitted.
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Rolled 5, 3, 1 = 9 (3d6)

>>46556904
>>
Rolled 1, 4, 3 = 8 (3d6)

>>46556904
Here comes the Vale
>>
>>46557043
I feel like we should exclude places there's already been a ASoIaF house. So the Vale, the Crownlands, and the Arbor.

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http://pastebin.com/NjH6gQqi
Last Thread: >>46528164
i fucked up edition
336 posts and 41 images submitted.
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chronicles of fagness
>>
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>>46556674
>>
<insert obligatory Black Hand PDF Beg Post here>.

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Is a polearm of any use in confined spaces? Is it something an adventurer would ever consider using, given you can't count on all of your fights taking place out in the open?
73 posts and 17 images submitted.
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>>46556357
You can't swing it around but things like spears in a corridor means it'll be difficult for anything to get in close without first getting pincushioned first.
>>
>>46556357
Define "confined spaces".

Most polearms were used as some part of a formation historically, which would certainly be considered a confined space by some. It's just a confined space where you need to point the spear in only one directly, so it didn't matter too much. If you were wandering through a cave or some narrow space, then a long thrusting weapon would be reasonably useful as well.

Also note that most polearms were meant for poking, not for swinging. Even glaves were mostly for thrusting and slicing. It's only halberds, war scythes, naginatas, and similar weapons intended for swinging up and down - and even some of those (halberds) can be thrust as well.

The biggest concern with polearms was when someone got close to you. In that case, the standard polearm was too long for melee combat and another weapon would generally be better. There might be some historic units which continued to use shield + polearm in closer quarters, although I think most just switched to shield + sword instead.
>>
>>46556357

One weakness of a polearm, especially the stabby kind, is that they leave the wielder vulnerable to flanking.

In a confined hallway, you can maximize the effectiveness of this weapon because your flanks are removed and things can't exactly get around you.

But it'd be hard to move that thing around a series of tight corridors, so a short spear would be better for the job. And make sure you've got a shield and stabbing short sword so you can block when they come close, drop that spear and exchange it for the sword and start gutting them in melee from behind your bulwark of a shield.

When it comes to corridor fighting, you have all the advantages of a Roman Phalanx without the threat of cavalry or being flanked. Ideally, though, with the mix of traps and enemies resistant to stabbing, it's more advantageous to go for a "looser" more versatile combat setup rather than relying on a formation of men that's bound to set off every trap they come across.

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Hi all, I wanted to see if anyone else thought the lore of 40K was a bit over the top. I know it should not be viewed as hard sci-fi by any stretch... however, some of the fantasy elements seem to be played up to a ludicrous extent.

Some proposed changes could be:

-Reduction in average pauldron size
-Reducing the extent to which Orks can bend reality with their psychic gestalt (no more making a piece of steel turn into a gun by belief)
-Making the Imperium understand their technology more (fixing machines with prayer is retarded)
-Make the realm of chaos feel a little more distant and unknown... right now it feels like any emo chick can swear loyalty to nurgle out of depression and open a portal to chaos. I want the realm of chaos to be more difficult to access, more difficult to perceive, and for breaches into the material realm to be much more rare. One of the best ways to ruin horror/tension is to make the exact nature of the enemy known - just look at the Matrix series... the first movie was amazing when the enemy was mostly unknown and unfathomable, but along come the later movies where all the cards are on the table, and it sucks ass.
-Fights between primarchs and other individuals of demi-god status can stop lasting for days at a time - this is just stupid fanwanking. There is no good reason why two powerful individuals fighting should take more than 5 minutes.

These are a few of the things that bug me. Has anyone else thought about this, and considered what 40K might look like if it moved a bit more towards the sci-fi end of the spectrum?
41 posts and 13 images submitted.
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Fuck off

http://archive.4plebs.org/tg/thread/45790532/#45790532
>>
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>>46555736
Move along citizen, this is pasta bait.
>>
There has to be at least 1 other person on this board who isn't a triggered spergmaster. I'm not smart enough to be the only person who things 40K has crossed the line from grimdark to grimderp in the last decade.

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I was looking at the map in the 40k 7th edition and I found a section east of Baal in Ultima Segmentum called Nexus III Astro Station. Does anyone know what this is?
24 posts and 15 images submitted.
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Random map detail
>>
>>46555722
Planet sized space station where Blood Angels and sons train their recruits for space operations.
>>
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>>46555722
>astro
>nexus

A nexus is like a crossroads.
This one lies along a prominent communications conduit. i.e. - Astropathic duct ...

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>Orphanmaker
>Sorrowsower
>Hoperender
>Happiness-Stomper
>Puppykicker
>Quicheburner
>Namecaller
>Walk-past-you-without-saying-hello-er
64 posts and 11 images submitted.
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>>46554863
My favorite bad name is La'quisha, personally.
>>
>>46554863
>Cuntdicker
>>
>>46554863
>Orphanmaker
My sword

>Sorrowsower
My hoe

>Hoperender
My kettle

>Happiness-Stomper
My left boot

>Puppykicker
My right boot

>Quicheburner
My pan

>Namecaller
My labeling machine

>Walk-past-you-without-saying-hello-er
That's my name!

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Welp, more news form our tabletop! We managed to accrue enough research that we could build an Abyssal early warning system, and managed to successfully protect it from Abyssal attacks. HOWEVER, the fucking separatist Northern Japs send over their own fleet to destroyer because NIPPON PRIDE, GAIJIN PREASE REAVE. The Northern fleet consisted of a bunch of Kongou-class destroyers, Kaga, Tatsuta, and... Mikasa, one of the original dreadnoughts.

Suffice to say, the Kongous were completely BTFO (sending ships to a shipgirl fight!), Tastuta was oneshotted (much to Tenryuu's alarm), and Kaga got her ass beat by Victorious, who just couldn't resist styling all over her Japanese counterpart. Mikasa got tasered by Ontario and convinced to surrender when she saw the rest of her fleet burning or at the bottom of the ocean.

And of course, the Japanese civil war goes hot, so now we have to deal with all THAT shit now in addition to the Abyssals...

---

Twitter: https://twitter.com/MercCommand

Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Kantai%20Collection%20Pacific%20Strike

Other Quests: http://pastebin.com/sYpqmWZg

You are the former United States Navy warship USS HOEL, now returned as a shipgirl and ready to kick Abyssal ass!

Currently, you were continuing your attack on Midway island. The Abyssal superbattleship Tanager was crippled, and surprisingly enough, MULBERRY was among the Marine landing forces assaulting the island. And the moment her boots touched the sand, all hell broke loose.

(cont)
330 posts and 47 images submitted.
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>>46553155

https://www.youtube.com/watch?v=uIkNxEKrAaU

Flanked by a pair of M1A1 Abrams tanks in a defensive formation around her, Mulberry kneeled down as the lines of her Rig, of which you had never seen before, start to sketch themselves into reality. It's large, MASSIVE, even. Bigger than any Rig you've seen so far, which was understandable, since Mulberry wasn't actually a ship, but a full blown port. Docks, piers, and cranes begin to form. Behind her shoulders, a pair of long runways begin crafting themselves. However, those weren't the oddest sights.

https://youtu.be/Vx1igDCbgq8?t=44s

Those were the hundreds, no, thousands of faeries pouring out of Mulberry's Rig. Many were dressed in the familiar green garb of US Army Rangers, charging forward on their tiny little feet. However, even more were dressed up as the Navy CBs, in their work coveralls, bright yellow helmets, and even their own miniature construction equipment as they quickly expand the facilities around Mulberry, erecting fortifications and AA positions that not only they could utilize, but the full size Marines they were supporting, as well. It was like watching ants building a hive in real time.
You could see another group of construction faeries ranging out towards the carcass of one of the fallen Abyssal land combat forms. Immediately, tiny power says and torche were whipped out as the carcass was stripped down, with other faeries taking the harvested materials and assembling them into tiny M4 Sherman tanks. It was almost adorable.

(cont)
>>
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>>46553180
That was until one particular faerie, apparently more senior than the others, ran down the line, a golden mallet in its hand. It comes to the first assembled Sherman and strikes it with the mallet, eliciting not only a massive CLANG, but a small explosion that partially clouds the area in smoke and dust.

...and rolling out of that cloud was a full size M4 Sherman, lumbering forward to support the Marines at the front, joining up with the Abrams already deployed, much to the initial shock and confusion of the Abrams commanders. Soon, the mixed Abrams/Sherman line moved forward as literal rolling thunder, unleashing storms of bullets and cannon fire into the Abyssal lines.

However, the Abyssals weren't taking this lying down, either. At the center of the island, the massive black spire opened up, revealing an impossibly beautiful, pale humanoid Abyssal, the Midway Princess. She shoots Mulberry a disdainful glare as a fresh wave of Abyssal aircraft spew from the ground, all focusing their efforts on Mulberry.

Mulberry responds by launching her own planes. A mix of P-51s, P-47s, P-38s, and more to meet the enemy force.

"Hey, HEY!" Johnston yells as she punches you in the shoulder, finally grabbing your attention.

"What?!" You spin to face her.

"That bitch is getting away!" Johnston points to Tanager's back, as she speeds away for the relative safety of open water.

(cont)
>>
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>>46553202
"Anna, what's the status of our air power? Can we send anything after her?" North Carolina asks calmly through her radio.

"S-sorry, all our air assets are tied up!" Anna cries apologetically. "They're being directed on all the other fronts!"

"Damn." North Carolina seethes. You can tell she's considering chasing down Tanager, but you also see her and Washington stealing glances back at the direction Iowa's force was. They had to leave her to effectively fend for herself, after all, and they were obviously conflicted about heading back to help.

>Send a force to pursue Tanager.
>Tanager will come back eventually. You all have bigger problems now.
>Other

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Stat me
396 posts and 43 images submitted.
>>
Size/Type: Large Magical Beast
Hit Dice: 5d10+25 (52 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 15 (–1 size, +1 Dex, +5 natural), touch 10, flat-footed 14
Base Attack/Grapple: +5/+14
Attack: Claw +9 melee (1d6+5)
Full Attack: 2 claws +9 melee (1d6+5) and bite +4 melee (1d8+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab
Special Qualities: Scent
Saves: Fort +9, Ref +5, Will +2
Abilities: Str 21, Dex 12, Con 21, Int 2, Wis 12, Cha 10
Skills: Listen +8, Spot +8
Feats: Alertness, Track
Environment: Temperate forests
Organization: Solitary, pair, or pack (3–8)
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: 6–8 HD (Large); 9–15 HD (Huge)
Level Adjustment: —
>>
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>>46552402
We already have stats for his kind.

Or his hair, at least.
>>
>>46552402
You'llbedisappointed/10

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>2 legs = wyvern
>4 legs = dragon
>6 legs = ???
74 posts and 28 images submitted.
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>>46552249
wyrm?
>>
>>46552249
What about 2 arms, 2 legs and 2 wings, while still being non-humanoid?
>>
>>46552359

Trogdor?

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Post whatever you got of everybody's favorite legion of edgy fedora-tipping batman fanatics

Ave Dominus Nox!
42 posts and 31 images submitted.
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>>46550939
>edgy
>fedora tipping
>batman

sage in all fields. Starting... Now.

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What would a space opera setting be like if it was based on Russian culture?
150 posts and 15 images submitted.
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>>46550802
If Youtube is any indication, a bunch of idiots crashing spaceships into each other.
>>
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>>46550802
CHEEKI
>>
>>46550802
A mixture of Russian space dashcams and metro

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