Why is it that players these days can't resolve issues within civilization with their fists?
Bar fight? Better murder the fuck out of them with a sword. Scuffle in town square? Bring out the fireballs.
Because +2 to punch, +7 to sword.
Muh optimization.
It'd be nice if they chose to do nonlethal with a sword
>>46639195
-4 toHit.
So, I've heard the term "storytelling game" used a bit around here, usually in a negative light. But what exactly is a storytelling game? Why do they have a stigma associated with them? Or is it just a case of pic related?
>>46637958
Some people believe that RPGs should have just as much of a 'game' component as a role playing one. So when games pop up with rules-lite books that emphasize narrative over stats or systems, they see that as defeating the purpose of RPGs.
>>46638060
Basically this and OP pic related.
>>46638288
/thread
What was the first RPG you ever played?
>>46637836
Some archaic Lord of The Rings thing.
Party was The Other Fellowship of the Other Ring.
>>46637836
Moldvay Basic
>>46637836
Dnd 3.0 within a few months of release.
Me and some other new players jumped onto an existing and game converted to the new system. Tag alongs with half the level of the main party. My half elf sorcerer got used at a trap springer for about 4 level ups...
Hey /tg/. The weed is freaking me out. Can we create a homebrew game with a homebrew setting and rules, based around being a paladin and the idea of an inronically heroic knight.
Also knight, paladin, and chivalry thread.
>not welcome: anti-paladins, katana edgelords
Praise the sun!
>>46637393
That's paganism, Patrick.
>>46638644
I was talking about Solaire.
Malifaux General: I can't find the old OP edition.
What Wave 3 model do yall want the most? I really need Hayreddin and Big Jake.
Dead game with a dead thread.
>>46630754
There's just not much to discuss since there aren't preset lists and so many possible combinations of scenarios.
>>46630754
in my city it's got a decent following but i guess unlike 40k there isn't a huge following because it's about characters and the game isn't that big
Is there an optimal way for shuffling a magic deck?
>>46624161
Put all the cards into a stack. Sort it out into 5 or 7 piles. Stack the piles together. Sort them out into 5/7 piles again (same number). Put them together. Shuffle as desired.
This helps break up the clumps of cards, especially sets of 2-4 that Magic frequently gets. The reason for 5 or 7 stacks is to separate those clumps, but also so that similar cards won't be next to each other. If you had 6 stacks, then you would start to see patterns in the cards as you go through them after sorting. For Magic: The Gathering specifically, I prefer 7 stacks and doing it twice for a proper randomization. 7 spreads out the lands quite a bit, and doing it twice ensures that they're distributed throughout the deck.
Be sure to give the deck a good shuffle afterwards. That method is really just a way to spread your cards out throughout the deck and avoid clumping. It is not an actual "shuffling" method.
The rules state that "washing the dishes" is the best way to randomize your deck.
>>46624161
>>46624567
this is bait, but I'll bite
shuffling your deck in an optimal way would be against the rules, as randomized, does not in fact mean 'equally distributed'
see also: 'mana weaving'
>Essential stats: http://pastebin.com/jsfxVKt7
>Archives: http://suptg.thisisnotatrueending.com/archive.html?tags=Tide%20of%20Ages
>Twitter for new thread alerts: https://twitter.com/Line_of_Heroes
Magic isn't cutting it. You just aren't strong enough alone, so you instead decide to get some help. With Noh's help, you drag your battered body to the glade-that-is-going-to-be-a-temple and lean on your staff, calling to Isu. With the aid of the goddess of wild things, you have a plan. It isn't too long before you are aware of her presence. It seems all the goddesses of the wild mess with your son's heart... Maybe it's just his age. He doesn't describe her to you, but she has to look at least a little more human than when you last had eyes to see her with. You plead for her aid in healing you and she nods.
"Of course, in exchange for an offering, as is only right."
"Name it."
"Blood of an animal, like you gave Tengr... And a few of those bright beads that flash like fire, to make a necklace."
"It will be done."
In return, Isu takes your head between her hands and whispers to you the secrets you sought. Long have your people known to use dock to soothe a nettle's sting; spiderwebs to bind a wound; chewed willow-bark to ease a headache... And Isu confirms to you far more than you suspected. Some plants are natural, some are magical and some can have their natural properties enhanced by magic, some to cure and some to harm and some to grant strange properties.
With Noh as your eyes and swift-running hands, you mash together leaf and root and berry and not a little magic into a poultice and potion smelling of trampled summer grass. Before long, you start to feel much better. It is not an instant cure, not for such a grevious wound, but you are on the mend... And even better, Noh seems to have learned a little something. He may have scant talent for magic, but such craft only requires a little magic itself...
>>46615876
>You have gained the trait 'Druidic Learning'!
>You can now use plants to create potions and poultices that have various effects. Each potion requires a stat check and more advanced ones may call for rare ingredients.
It is now late summer. What will you do?
>Hunt the aurochs 1d10 (Strength -Blind)
>Fish in the river 1d10 (Skill +Trait -Blind)
>Explore the forest
>Explore up the valley
>Explore the hills
>Try and investigate something new (List options)
>Make something special (List options)
>See what the mood of the clan is like, talk to people and get to know them (free)
>Change your active jobs (free)
>Try to summon a new god
>Make offerings to a god
>Bring more land under cultivation/construction (List options)
>OtherYou all thought I was gone for good, didn't you? Well I won't pretend there weren't issues, but this isn't the place for that.
>>46615890
>See what the mood of the clan is like, talk to people and get to know them (free)
>Continue training Noh in Druidic Magic
Have him collect the herbs and prepare the medicine for our hip
Also I went on vacation for a week and you guys dragged our blind ass in front of a herd of Aurochs, what the fuck
>>46616032
supporting
I dont know if this is the right place to ask this, and Im sorry if its not, but I didnt know where else I should go.
Me and a friend of mine have been working on a card game for the past couple of months (its a competitive game like MtG and Yugioh) and its going really well. People genuinely like playing it.
How do we go about getting the cards printed?
Is there a good program to use to design/make the cards?
If all goes well, is there a company we could go through to get the cards produced on a larger scale?
Has anyone on /tg/ made a game before? How did that go?
Thanks for any help given. Me and my buddy arnt trying to make it rich off nerdbucks or anything, we just have been nurturing this game for some time now and we would like to have something to show for it.
What's your game like?
>>46642250
Glad you asked, I actually run a board game testing company along with my roommate.
Normally, the people who bring their games to us usually have their card designs in something like Adobe InDesign or Illustrator (Usually the former) and they usually will look for a professional printing company that will take care of all of that.
I would look into board game companies who have became self-published, and see if one of them would be willing to publish your game after trying it out.
I can't say that I've *made* any games, but the company we're in has tested quite a few board games that are out on the market now, along with a few TCG concepts.
>>46642380
>Glad you asked, I actually run a board game testing company along with my roommate.
Holy shit, that sounds rad. How did you guys end up starting board game testing company? I didn't even think those existed.
Anyone up for starting a civ game?
>>46641957
Sure!
>>46641957
Willing to run one?
Myceanea - swamp
>>46641957
Voting
Weres, Desert
Does anyone do this? Do you cast? Print? Carve? I'm getting into it and could use any and all advice.
>>46639847
...I suppose you could have a statue of the eiffel tower "count as" a necron thingiemabob.
>>46639847
You need a huge investment in tools and supplies.
Then investment 3D design software.
Also, extrusion method printers are objectively the worst printers.
>>46639847
Been using that exact same printer at school. I'll just say that when it comes to 3D FDM printing only get into it if you want it as a new hobby. Don't bother ever getting a 3D printer just to support another hobby if you're not interested in 3D printing itself.
Lets brainstorm ideas and stand ins for armies we wanna play, this can be for models that are no longer in the game you play and didn't get a chance to buy, stand-ins if you're on a budget, or just want to give your forces a different flavor
Im not sure if this counts, but Im going to give WFB a go (ive had 6th and 7th edition recommended to me so I'll look there first) in 15mm with minis based like this.
Just started laying the groundwork to base these, planning to use them as Empire or Bretonnia, and all being well, the decreased size and 3 guys to a base (counted as a single model for wounds and attacks purposes) should make even a fairly small battle look large by virtue of having lots of little men.
Plus its cheap as chips, both in minis and scenery
>>46638396
and any time you face an opponent using normal scale minis you can imagine it's an army of halflings
>>46636904
Where is this model from
Previous: http://suptg.thisisnotatrueending.com/archive/46484420/
A horrified and ragged looking man appears on the TV screen, looking like someone ran his head over a grind stone. His eyes have purplish black bags under them and his hair is an absolute mess. Clearing his throat wetly, he fumbles with his papers, his hands shaking seems to struggle to breath. He straightens his suits collar, staring at the camera with watery and weak eyes.
"Harahum" He mumbles, reading through some notes as another man walks behind him in a daze, before the first clears his throat "I..the rumors and hearsay you've all no doubt heard are true...rome and the vatican city are...they're nothing but rubble now"
He looks down, like someone forgot to twist the crank in his back.
"We..still aren't entirely sure what happened, no terrorist organization has claimed responsibility for the..er attack" The man says uneasily, tugging on the white shirt under his suit "And.."
The man falls back, his eyes blank as he stares up at the ceiling, like he had just seen some truly unexplainable.
He reaches into his suit's coat, and slowly opens his mouth to speak.
"This is the end isn't it" He says, sounding more machine than man "The end of days...it's all true, what you heard, some unidentified...massive serpent thing was spotted over the holy city before its destruction along with some kind of fiery creature"
"Now, to those of you who are religious, I don't think I have to say why this is bad" he says, slamming his hands on the table before the feed suddenly cuts off, with a nice red technical difficulties screen.
"And he was just about to get to the good part to" I sigh as I lean against Maria, as she gently runs her hand through my hair and looks down on me with a real serious expression on her face
"Please tell me that it was Fraust and not you for once" She says, placing her hand on my cheek.
I smirk and then grin, crawling up to look her in the eyes.
cont
>>46636307
"Actually, just this one time, it wasn't me" I say happily as I nuzzle against her
"Oh, good" She says oh so warmly "I...you know I don't think I would've cared if it was you"
"Oh?" I ask, almost teasingly as I poke her nose gently "finally seeing things from my perspective then?"
"I don't think I ever will" She chuckles, her blood red eyes glowing like gems in fire light "I just don't care anymore...about, other...people I guess, I mean we're going to outlive all of them and..but it still kind of makes me feel a little sick, realizing that I don't care about other people as much anymore since I've become a vampire and..."
"Oh don't worry Maria, I will always love you you know, and I think you're in the right thinking there" I say happily, hugging her and making her smile happily and cutely "Besides, we're not human, so why care about it?"
"Now I feel worse for agreeing with you" She says sadly, before she sighs and smiles "You know, at least you won't have to kill people anymore once this is all over"
"Aww, but I what will I do if I don't kill people?" I sigh, almost sarcastically "it's like my number one hobby"
"Well I'm sure We can find you something else, or maybe your sisters can find you a hobby" Maria giggles teasingly, tugging on my ears, before she leans in and whispers into it "Or we can just figure it out as we go along, I have some plans myself, you know"
"Oooh?" I say nervously as she grabs grabs my face gently and purrs into my ear
"Yeah, see, I already think I know how our day is going to start for the rest of forever" She says leaning closer, making me wince as I feel her warm breath run over and into my ear "We'll wake up late as we can, take a nice warm bath together, go back to our bedroom and cuddle until we get thirsty and then..."
She slowly brushes the hair out of my eyes.
"and then?" I ask, feeling my heart slowly begin to beat
"And then" She says, almost hissing as she softly bites down on the tip of my ear
cont
>>46636314
"And then you'll open this door for me" the headmaster voice chuckles as I growl and sit up.
"Oh wait, I was just being polite wasn't I" He laughs happily "Brother, open this door for me"
"Still as lazy as ever then, Ulysses" Horsefur sighs heavily as the door snaps open, nearly off its hinges, and Maria cuddles closer to me, trying to hide behind me
What do I say?
[] GET OOOOOUT
[] What do you want?
[] do you have a death wish
[] this better be about me killing the cauldron and tree fuckers
[] Hey, did you see me on tv?
[] Sooo, where's Fraust
[] Never have I wanted to kill someone more than I do right now
[] Fine...fine I'll go and kill them already
[] write in
>>46636340
>[] GET OOOOOUT
>[] this better be about me killing the cauldron and tree fuckers
Give me greentext stories about game sessions.
Go.
The name of the game is ChromeStrike.
>it's been a couple sessions so I decide to start offering multiple mission choices to my players
>this time they get three choices
>the first is recon on a Russian forward base
>all they have to do is go look at the outpost for a bit then come back and report
>pay sucks but there's a commission bonus for blowing crap up
>the second is to help some ecoterrorists bomb a Chinese factory
>the same ecoterrorists that, in the last session, tried to ram a boat LOADED with explosives into the industrial sector of the town the players are stashed out in
>but in defense of the ecoterrorists, it's not like they knew the players were in that town
>at the same time, they don't know that it was the players who sunk the boat
>the last is to go out in the middle of nowhere in a desert to stomp some fags who are a little too close to discovering an anti-satellite cannon facility
>can't let them find it, that'd be a disaster
>my players spend the better part of an hour talking over what to choose
>this includes:
>initial distaste at the idea of working for the ecoterrorists
>eventual acceptance that maybe that's not such a bad choice after all
>everybody missing the words "commission bonus" until about fifteen minutes in, right as it seemed they were getting ready to settle on helping blow up a factory
>majority settling on the Russian outpost until somebody asks about the anti-satellite cannon facility, leading them to realize that if those fags find it and wreck it, they'll get a huge payout and worldwide acclaim
>a long debate over the importance of choosing safe work with low pay and potential for more versus denying those cunts their glory at any cost
>my face the entire time I'm watching them
Eventually they settled on defending the facility. We'll see how that pans out on Thursday.
>>46635178
It sounds like you crafted all three missions to be the same situation from different points of view.
>>46635251
Does it? It might be because I left faction names out of the post.
Well, I certainly didn't intend for it to come across like that.
So what do you think about the new Anniversary Marine's rules? I think its pretty nice since only SM can get it (other chapters didnt exist back then) and its free, its not like its weapons are any good or anything.
>>46633013
>For no additional cost
>Give one Tactical Marine in the army a St5 AP2 Instant Death rapid fire gun
Totally balance.
>>46633013
Well its free, it doesn't matter if its weapons are any good or not.
Its literally a free S5 AP2 gun.
>>46633013
is there the full page of the datasheet somewhere?
is that all?
Heya /tg/, I was wondering what input you would have regarding games that have a heavy focus on certain cultural lores. Of particular interest to me is Gaelic/Celtic lore, though other games with high cultural focus might also be appealing.
I'm also a bit of a weeb but I'm not going to bother asking about Japanese or other Asian lore focused games, those are everywhere.
Mechanics aren't as much of a matter to me at the moment, I'm looking for games where the base expectation is so heavily steeped in cultural lores that you almost can't be a fan of the game without an interest in that specific culture.
>>46632286
I wish I had an example of a game to give you, this is something I'd like to see more of myself.
Also, you have exquisite taste in animated films, the Secret of Kells was spectacular.
>>46633837
It was. Have you seen Song of the Sea? Similar vibe, both were written, directed, and produced by Tomm More.
>>46634492
I've not had a chance to see it. That's the one about Selkies, right?