Do low infant mortality rates kill your immersion in pre-modern settings?
>>46663426
No more than potatoes.
>>46663426
Who cares, I'm not running an ERP so the players in my game aren't spending a whole lot of time being pregnant or worrying about that sort of thing.
>>46663426
usually clerics are a thing.
Unless you're playing a realistic pre-modern setting with no fantasy, in which case surely the dm would have done his homework?
What would be the best system to play Power Rangers? It would need to cover mechanics for martial arts, magic/superpowers, giant robots, morphing, etc.
>>46661593
>martial arts
>magic/superpowers
>giant robots
>morphing
Exalted.
Alright bozos, let's make a Sentai/Power Rangers team.
Bird themed. Megazord will be called Sky Shine.
What's their motiffs?
>Red
>Blue
>Black
>Pink
>Yellow
>>46661689
>Bird themed.
>Megazord will be called Sky Shine.
I didn't sign up for this.
You yourself aren't entirely sure of your reasons for coming this far, but when you heard about the strange door rising out of the Niben you knew you had to see it.
You were scared as you stepped through, the warnings of the Guard and cries of the tormented squatting around the portal echoed in your mind as you were engulfed in light.
as the light begins to fade you find yourself in a small room where a tired looking man sits at a desk.
He begs you to take a seat then takes a book and pen out to begin putting your records into place.
As he does this he asks you a few simple questions about yourself
What's your name? What's your background? What is your profession?
You answer.....
>Roll 1D20 to choose character:
>Race
>Class
>Name
Class list here to help choose:
http://www.uesp.net/wiki/Oblivion:Classes
He gives you a blank stare
You timidly say
>Bump
Rolled 19 (1d20)
>>46661510
>Altmer
>Witchhunter
>Lylien Camwatch
>>46661982
Unless someone want's to try for a 20 lets go with this
I have one question to ask you /tg/Whatcan changethe nature of a man?
>>46660008
Death.
>>46660008
Rules.Of nature!
>>46660008
NOTHING
I need some good ideas for a ideas for a new campaign ideas. Like unique town and dungeon ideas. Also my friend named faggot convinced me to make a thread. So thank faggot for dis
>>46659095
Dumb fuck you need to specify what we are playing. It's DnD 5e
Also, I may put some nice DnD stories, they're pretty entertaining.
The tree is in bloom, its been fifty years since this last happened.
And it signifies the start of the grand tournament. Great warriors who are chosen by the mystical tree gather from across the world to do battle in a battle royale for the privilege of being chosen to enter the grove and meet God.
Hello /tg/
I have minimal experience in tabletop RPGs and I kinda want to go somewhere beyond just DMing DnD 5e.
So therefore I ask the entire community:
What is your all-time favorite tabletop game?
(Other forms of tabletops accepted besides RPGs as well such as miniatures and cards)
chinese checkers
>>46659034
Does that mean someone fucked an aliens throat so hard it was rendered unconscious and pregnant?
Well, I guess if the baby manages to burst out of its chest the father must have been likewise totally fucking absurd.
>>46659034
I can't pick favorites, but I think I can help at least.
If I'd have to pick one favorite, I'd say maybe Apocalypse World and the related Powered by the Apocalypse Games. They're focused on character dynamics and doing fast paced games with little to zero prep time. It takes a very specific kind of GM style to make it work, and it's rather newbie friendly (most of what you need is just straight on the character sheets).And as a result /tg/ thinks it is the devilThe original game is post apocalyptic but others handle different settings and genres, though they all play similarly with the same system skeleton. I like Monster of the Week for stuff like Buffy & Supernatural.
Maid RPG and Teenagers From Outer Space are both anime inspired games but they're made specific for comedy. It's great fun to have a oneshot of one of these as a sort of break between more serious games or just for something low prep and casual.
ORE, or one role engine is something to look into you want something different in terms of mechanics. Instead of standard number results or successes, you match nice together, which gives both the result on whether or not you succeeded and details about how you do it: mainly like speed, damage, or where an attack hits, all in one roll. There's different systems that work under it, like a couple super hero based ones and Nemesis, which is my personal favorite system for horror rpgs.
I've also grown really fond of Savage Worlds recently. I don't think it really does anything special, but it's a very flexible system you can use for all sorts of genres that I think it hits a nice sweet spot in customization and tactical stuff and being easy to understand and quick to make characters for. Savage Worlds Deluxe Explorer's Edition is only $10, so it's great for games in meat space with other people since it's easier for everyone to get their own copy. There's also A LOT of different settings and free online material for it.
Title says it all.
Just had a new rule introduced after an incident at a game; No fucking swords allowed.
>Some friends and I went to a convention the day before a game
>Bought a bunch of stuff, had fun, etc
>Let inner weeaboo out and bought a katana
>We all showed off our shit at the game
>Only one whom bought a real sword so one guy had an idea to cut bottles up with it
>There's a dog in the backyard that some others are playing with
>One guy tries to murder the bottles
>You can already tell how this goes
>Lets his outer weeaboo out even more
>Dog runs towards the fun
>Without checking his surroundings like everyone else, swings sword to his side
>RIP doggo
>He hits the dog just above the eye, pretty deep cut
>Blood everywhere though the dog was chill as fuck
>Guy vomits in toilet, two others take care of the dog, I comfort the girl there
>No swords at games now
So not exactly the best way to end a session. The dog is a champ and is fine, only needed six stitches. Apparently everyone who touched or cut something with a sword is at fault and has to pay the vet bill, don't know the price yet, and I'm the one whom is most at fault according to the guy because I was the one who brought the sword there.
>>46584590
The dude should have more common sense than to do what he did
Also, secure your shit.
you're all to blame for doing this stupid shit honestly, but at least you've got a story to tell /tg/ about I guess..
>>46584590
>playing with swords
You all should have had more sense
Okay /tg/, how does one go about fighting necromancers and their undead army?
Obviously with a mostly human army you're at a serious disadvantage at night when your men needs to rest. To counteract this advantage I imagine the living side would always build camp with fairly elaborate defence towards the end of the day and hold up in camp and only move and attack in the open during the day. Perhaps creatures more suitable for night fighting could be conscripted into the army for guarding the camps.
Aside from this what other special precaution does one need to take when fighting the undead?
Burn the bodies of the fallen, from both sides, to ash wherever possible. Make sure that they can't be raised or reanimated endlessly.
Holy warriors. Solved.
>>46658802
>Aside from this what other special precaution does one need to take when fighting the undead?
-Crossbows and arrows are shit because of the lack of vitals and more often than not, just leave them as walking pin cushions.
-Some undead can spread disease, so fire can be useful to destroy flesh/clean the ground (be careful using it as a weapon because they can still move for a long time before succumbing and fire hurts you too)
-Priests and clerics should spend most of their time blessing weapons in oil or water to help eliminate the resistences the undead have.
-Necromancers and other dark casters deserve priority because the battle line can collapse if the undead don't receive constant guidance.
-While passing untouched graves, order men to dig up bodies and make pyres for them.
-Pursuit over land is impossible with a battle line or caravan and only makes you weak ( you need supply trains for food and need to stop for rest, which your opponent does not). Chasing your opponent only stretches the resources thin and makes you easier to disassemble piecemeal.
-Many undead servants don't have use of metal weapons or human dexterity. Soldiers should be issued with mail and plate without exception, preferably with blunt weapons opposed to spears or pikes.
-train you men to work with human remains on a daily basis, so as not to cause panic when confronted with moving corpses.
-Never engage in a close battle, even a reasonable victory means defeat in a long campaign. You can't replenish your losses as quickly and draining your resources is the same as giving them to your opponent.
Make fights unfair, use terrain, numbers, mounts and strategic positioning your friend. -Your enemy cant micromanage as well as you can and are forced to work harder instead of smarter. The big advantage your troops have is their independent thought and brain. If you win a battle it will be thanks to the individual soldier.
How many of you guys remember this game?
Not the corny-ass board game but the cool as hell collectible miniatures game?
Any of you still holding on to any figurines?
>>46658781
I still have a decent size collection of 2.0 miniatures.
I remember playing a lot of draconum. Good times, it's shame it didn't sell well.
It's so sad this game isn't played more. I loved the minis in middle school.
>>46658929
I still have all my old solonavi figs. They were just started to become viable when Nexus arrived.
Why did it die out again?
Good evening, /tg/.
I'm doing some worldbuilding for a campaign that I'd like to run for some friends, but I've had some trouble thinking up some gods to fill out the setting's pantheon. I really like the idea of having nine gods, with eight of them having 'reflections' and orbiting a central 'king' deity.
So, the five gods that I've thought up so far are Life/Death, Peace/War, and Knowledge, with the God of Knowledge being the central deity -- a sort of self-sacrificing 'All-Father' figure.
The God of Life is concerned with childbirth, fertility, agriculture -- wherever there's something being born, or growing, or nourishing, you pray to this one.
The God of Death isn't evil, but rather a psychopomp performing its function in transporting the souls of the deceased to the other side and then determining where they go in the afterlife. A figure to be feared, maybe, but not reviled.
The God of Peace is really the god of civilization. Art, music, poetry -- all of the beautiful things that we fill our lives with when we aren't fighting to protect them.
The God of War is both beneficent and terrible. Wars can be fought to defend and they can be fought to conquer, and this god handles both.
I need two more pairs to round out my pantheon.
Do you guys have any ideas?
Bump.
I'm really drawing a blank here, guys.
The King Deity is in a coma but that is kept hidden.some of the gods are actively working to keep him that way so they can grow more powerful.
>>46658573
Sacrifice/Avarice
God of Sacrifice is concerned with the noble ideal, that people should always be willing to give to others and concern not with themselves. Favored by heroics and paupers, although others are concerned about being taken advantage of or having nothing left for themselves.
God of Avarice is concerned with it's own benefit, passionately working towards doing what it can for greater reward. In a positive light they seem focused and willing to work hard to gain what they can. In a negative light they are considered thieves and liars, always trying to steal from others for themselves.
have you ever messed with the 4th wall in a table top game, be it creepy meta fiction or a silly gag
pic unrelated
>>46658399
My Weird boy once suffered a nasty case of Perils, So I acted out a moment where me the player and him switched placed for a few seconds
>>46658399
I was running a long campaign divided in smaller arcs where I made my players make their initial characters for the first arc, but then I forced them to switch to other premade characters that were related to the plot in some other way.
Playing neutral at first, they switched to the "bad guys", then to the good guys, etc... But I always forced the switches when the "plot gets good", giving the players more questions than answers.
While playing one of the middle arcs, one of the players got access to a document with profiles of various characters, their backstories, details of his powers and how to "dispose" of them. He got desperate and begged me to check out on his old character and what happened to him, but I didn't allow him to do such because his character at the moment had no reason to know that name nor be interested in him.
Yet his character "heard" him, and checked out that name,to his own misfortune.
It was a strange campaign, NPCs would react negatively to what players said OOC, PCs wouldn't follow player's orders if they did something that went against their "core", or get more power if they were played accordingly. Yet the usage of a hiddenhumanitystat had some interesting results during narrative.
Would Rorschach, or more to the point, a character based on him with his same unbending moral absolutist philosophy, be considered Lawful Good or Lawful Neutral?
Lawful neutral. Rorschach is not good.
>>46658137
Lawful Neutral. A good man would act outside of his own philosophies if he found himself in conflict, in a manner that was best given the situation. A good man can find compromise in the face of Armageddon.
Rorschach exists as a kind of Hyper Lawful alignment where greater good and lesser evil are irrelevant, so long as he is acting according to his own specific rules, without compromise.
>>46658137
Chaotic Neutral. He ignores society's laws and follows his own sense of justice -- wherever it leads.
Holy shit, how do I make dungeons interesting?
I'm going to DM for the first time (5e) and I just realized I don't know how to create dungeons.
The players were going to explore an abandoned mine in the forest filled with low level tree monsters to find out what's awakening them. Except it's fucking boring. What do I do?
Throw an NPC in that offers them a crazy choice so the PC's need to discuss it thoroughly
>>46657853
Your mine isn't just straight tunnels, is it?
Try thowing in some caverns, waterfalls, staircases, rope bridges, abandoned machinery, unexploded explosives, cave fish, artificial crevices for workers to run to when using explosives, old lamps, that sort of thing.
>>46657853
Think about how the trees could be strange/creepy.
Think about why the mine was abandoned.
Look up pics on google image like the one in your OP, use those for scenes.
What is the most disturbing thing Dark Eldar ever done? So far they seem to just be worse Chaos they keep yapping about how good they are at spreading fear and torturing but there is nothing to back it up and I really doubt they can inflict more pain than Fabius Bile. Shit race.
>>46657564
Well there's the anti-warp device powered by screaming tortured psyker souls, and the time a haemonculus flayed a noble, cut them apart, brought them back to life, nailed their bits to the ceiling and forcibly kept them alive as a sack of meat in constant agony. That was fun.
>>46657564
Fabulous Bill was trained by them
They fixed the Golden Throne. That's not that disturbing in itself, but they're going to come collecting at one point.
Why do elves generally use bows rather than something like boomerangs as their staple weapon? It's kinda perfect for elves, solid and heavy wooden weapon, always comes back, able to drop an elk at 100 yards in the hands of the right person.
>>46657438
>always comes back
Not if it hits something.
Pretty neat stuff
https://www.youtube.com/watch?v=UzaMDp3dgJc
>>46657438
Boomerangs are fairly terrible weapons, and this is from someone who thinks that boomerangs are neat.
>always comes back
If you think that all boomerangs always come back, or ones designed to hunt game are the same as returning boomerangs, then I don't think you understand much of anything about them.
Anyways, the reason that elves generally use bows is Tolkien. A more general reason is that bows are a common war weapon, and so to use something effective, elves use bows. Halflings typically have training in slings, after all, but nobody in their right mind bothers with slings past the first few levels. Even the +1 to hit isn't going to convince someone to use an extremely worse weapon.