What has been Japan's biggest contribution to all things tabletop?
>>46951592
A bunch of really good to decent RPGs?
They developed a subculture around not only playing roleplaying games, but recording them and publishing the sessions as stories. In their country, they elevated the idea of games to not be simply something that was done casually among friends, but a skillful artform that could you could improve to the point that people would want to hear your stories.
They were the first to say "let's see what happens if we get famous authors together, and record their gaming sessions."
That, and they've pushed the limits of how big swords can be to an admirable degree.
>>46951778
I really wish more replays got translated.
Everybody just spam this thread with /tg/ copypasta
The rarer the more delicious
Dirty Ratmen Edition
Discuss games set in the Mantic's Warpath universe: Mass Battles, Firefight, Deadzone, and Dreadball
What is Warpath?
https://warpathuniverse.com/
Mass Battles: Large scale battles with big blocks of troops and vehicles (think 40k Apocalypse) - Open Beta
https://www.dropbox.com/s/dwkk5x5ooszx0zu/Warpath%20Beta%2014-03-16.pdf?dl=0
Firefight: Focused a little more on big battles, but not as big as above (think 1000-1500 pt games of 40k) - Open Beta
https://www.dropbox.com/s/hyc72fvva6e3dmf/Firefight%20V%201.3.pdf?dl=0
Deadzone: Small scale skirmish on boards with lots of terrain (think Infinity, but simpler) - 2nd edition, some preorders up, release in May
https://www.mediafire.com/folder/woayb5yb9fke1/deadzone
(Link also includes Containment Protocols, an anthology of short stories set in the Warpath universe, and 1st edition rulebook and expansions)
How to play videos:
https://youtu.be/OyeTtVgJPFY
https://youtu.be/inuJFLv89-k
Dreadball: Galactic and brutal sports game set in the universe (think bloodbowl, but scifi) - Available
(No links to rules, yet)
Here's a little something. Mantic posted this on their FB page today. These are the new Asterian Marionette models and some test paint schemes.
And I'll go ahead and repost the images from salute that were posted here on the last big mantic thread
So has Deadzone 2.0 been officially released yet?
if you were given the choice of being able to live as any kind of entity in the 40k universe which one would you live as and why? (pic related)
i would wanna be an eversor because i would spend every second of my existence in pure joy and ecstasy while killing the enemies of the emperor.
>>46936311
C'tan Shard. Preferably a large one.
Why? Phenomenal cosmic power.Just gonna make sure I evade the Ity Bity Living Space
>>46936354
preference of which one?
>>46936359
Nightbringer or the Arisen
In which we finish a mission.
>Previous Threads:
http://suptg.thisisnotatrueending.com/archive.html?searchall=INfilinc
As is par the usual for these kinds of operations, you can join in at any time.
Commmand is expecting the unscheduled update intermission may have cost them some field agents.
But no matter. These things happen.
--
To recap, Solstar has been hired to locate a missing person. It's tuned into multiple missing persons, a hostage negotiation and a badly timed barbrawl of the gun totting kind.
As of last action phase, Agent Holiday has succesfully disabled a cluster of enemies and Agents Roma and Tatiana have saved the life of a servant of justice.
Well, a cosplayer of justice.
[Agents Active]
[1-Ai2-Cs-Ht] Mammoth
[2-Nb-Sm-Ns-Tx-Cs] Roma
[3-INF-SHA] Wraith
[4 Ts-Vi-Sr] Bear
[5 Ai-Rs-Cd-Gk] Holiday
[6 Nb-Nc-Sco-Wan Tatiana]
[8 Ts-So-Dc-Vi2 Eight]
>You are one of three characters: Samson, a spoiled bard, Dyrus, an axe-wielding rebel's son, or Rene, an orphan adopted by a high-ranking Director of an ominous empire, now a prepromoted archer-lancer. POV will rotate between them on a thread-by-thread basis, with an off-chance that someone else might occasionally take a chapter.
>These protagonists' motivations and goals will very likely come into conflict with one another's.
>Character Death is always a possibility and sometimes an inevitability (this is Fire Emblem after all), but your actions can very easily influence who lives and who dies.
>Voting periods will last an average of ten to fifteen minutes, but this may be increased, decreased, or generally changed at any given moment based on voter turnout.
>Write-ins are encouraged.
>The previous threads are archived on suptg under "Silver Scales of the Past," and a pastebin summarizing each one's events will be provided at the start of the next, like so: http://pastebin.com/gNs3b8bv
>A list of all current summaries and threads: http://pastebin.com/E9sXAcBx
>Our update Twitter is qmgrandflocto, and we have an ask.fm also under ask.fm/qmgrandflocto
>Preempting any memesters in the audience tonight. /qst/ is a trial board, and I am not currently under any obligation to migrate there.
Even among the seconds-in-command of the Empire, defectors can be found for Lady Hauteclere's rebellion. Knowing that the likes of Sir Denim are supporting their cause makes her and her children, Dyrus and Laurise, rest all the easier, though Lord Darren is cautious and suspicious of the Vautou and Imperial Mage.
Samson, meanwhile, is still biding his time once again in yet another new venue. He seems to end up doing that a lot, for some reason. Between conversation with 3/4 of his male allies in cell time and discussions with the ex-island arena rat Edwyg, he's really starting to feel he has a chance to break free of all this garbage, perhaps rally these prisoners. Speaking with them, learning their stories, keeping notes on your observations, just stuff he's doing to pass time... Maybe he can write about this later in life anyway, after he escapes, or use it TO escape. A lot of these people were wrongfully imprisoned by the Empire, put on trumped-up charges or given overly-harsh sentences... And they're the lucky ones for not simply being killed on sight.
You are now Samson, reflecting on these notes in your cell. Oswald Dory, a smuggling kingpin, could certainly be useful if you and Edwyg pull the right strings. There's also those twin bakers who got really shredded upon entering prison, Dough and Knut. They can't exactly take you and Millicent's song and dance powers away, meaning that those skilled in a fistfight will be even more helpful in perhaps swiping weapons...
"SAMSON!" A sweet-sounding voice you've grown to loathe calls, quite loudly, startling you out of your planning. It's that overseer lady, Helen, scarred-but-still-pretty features giving you a smile when you look up. "Not polite to keep a girl waiting..."
"You got here two seconds ago," Norman responds.
"Silence, stone-faced freak!" She calls to him, before turning her attention to you again. "It's you I have business with~"
>A. No sense resisting
>B. Piss off
>C. Yawn
>D. Write-in response
>>46990456
>C. Yawn
>>46990456
>C. Yawn
This is a thread created for the discussion of Quest threads, as well as sharing of advice and guidance for aspiring or current QM's. Posters looking for advice on tabletop games should look elsewhere.
Useful links: http://pastebin.com/x6BqaJ7r
This link contains numerous writing guides, general advice, and various quest tools and communities.
https://twitter.com/Eisenstern/lists/quest-runner-directory
This is a directory containing the tweets of most current QM's. While a twitter is by no means mandatory, it is a useful tool for both you and your players. If you are a QM, simply post your Twitter here to have it added to the directory. Spamming your quest twitter with non-quest related tweets may result in its removal from the directory.
IRC Channels:
[The Cabal] #QMC @ Rizon.net (slightly related to quests; enjoys worldbuilding, mechanics and politics)
[Hugbox] #ques/tg/enerals @ Rizon.net (barely related to quests; enjoys Larro quests and anime)
Reminder that we have our own brand new board now! All quests should be posted there:
>>>/qst/
>QM
Why are you not using /qst/?
>>46989370
>Why are you not using /qst/?
Because it's awful.
>>46989370
>Reminder that we have our own brand new board now! All quests should be posted there:
Get out.
>QM
Because it's a trial board. We are under no obligation to "contain ourselves" at the behest of a loud, salty minority just yet, and until a mod tells me otherwise I will continue with business as usual.
I also don't want the mods to mistake resignation on my part or the part of other QMs for enthusiasm.
>>46989370
All that false flagging, delightful. Fuck off.
> Monday, June 22nd, 2015
SITUATION: http://pastebin.com/ziMsX6th
MECHANICS: http://pastebin.com/49M2eE8Z
THE RULES: http://pastebin.com/BEsprkBZ
THE TANK: http://pastebin.com/sJsgig6B
THE DIVISIONS: http://pastebin.com/xCQZAdqU
> Divisions pastebin updated: Summaries included for Sherbrooke Girls High, Camp Gagetown, J. Walter Christie, George Washington, and Robert A. Heinlein Academies.
“Er. Winona?” As you adjust the hem of your skirt, you look over to see Winona pulling on a bright white t-shirt to complement her black short shorts, black thigh highs, and brown vest. She ties off her wavy hair into a high ponytail and hooks some sunglasses onto her shirt collar as she checks herself in the mirror.
Last night was a great night as you swept Camp Gagetown in their set, propelling LGA to second place in the Division right behind J. Walter Christie. Another decisive victory might actually place you in first place this weekend, that is, if Robert A. Heinlein were to suddenly be stricken with some sort of plague that sat out all of their tankers. One could only hope. She looks over at you, quirking her brow. “So… what’s the occasion?” you ask.
“Taking an off-day,” she says. “With Grizzy-” Grizzy overnight has become the new nickname for Griselda, “-putting all our practices on Tuesday and Thursday, plus no weekends with all those matches, I don’t get a lot of time to relax you know? It’s summer! Summer’s supposed to be fun!”
“If you thought that, you wouldn’t be in Naval Studies,” you state.
“Well…” She shrugs. “That’s a longer story.” She picks up Cuddles from his terrarium. “Innit, boy?” She pokes her nose against his, then places him in his bag. “I’m gonna take Cuddles to Abby’s then I’m gonna hit the town! You should come with me! I got loads of money to spend if that tickles your fancy!”
> One vacation day won’t hurt… (SPEND VACATION DAY: 1)
> “No thanks, I got work.”
> Other
>>46985667
> One vacation day won’t hurt… (SPEND VACATION DAY: 1)
>>46985667
>> One vacation day won’t hurt… (SPEND VACATION DAY: 1)
Hit the beach/pool!
>>46985667
>> “No thanks, I got work.”
DMs: Is there a condition that you secretly look for without telling the player directly that helps you weed out bad players ahead of time?
Personally, I find that my groups average playtime and general happiness with the game tend to go up if I weed out people who play in Magic the Gathering tournaments.
>>46975781
>overt fixation on mind control powers
>weed users
>console gamers
>people without post-secondary education
>Steve
>>46975781
>Personally, I find that my groups average playtime and general happiness with the game tend to go up if I weed out people who play in Magic the Gathering tournaments.
This makes perfect fucking sense to me, and I'm going to start doing this.
MtG is all about minmaxing munchkinnery, and building the strongest possible option, blatantly disregarding anything to do with setting or personality.
I've floated the idea of an MtG RPG by a couple of competitive players, and they gave me a look like I just suggested having a skinny dipping party in boiling nacho cheese.
>Tasteless meme use
>Stuttering in text in a non-rp environment
>Unironic use of /pol/ or /int/ speech
>Brown-nosing me as the GM
>Talking about 40k more than occasionally
>Not capitalising sentences or using basic punctuation
Unless there are a few of these in concerning quantities, I wont kick someone for it, but they've really come to be stealth red flags for shitty players.
Infinity is a 28mm scale skirmish game by Corvus Belli where soldiers are free to have nice tits and plump asses.
>All the rules are for free. Buying the books is only relevant for fluff:
http://www.infinitythegame.com/archive.php
>Provisional Catalog where you can look at pretty pictures of the miniatures you're thinking of getting:
http://www.infinitythegame.com/catalogue/
>Rules wiki:
http://wiki.infinitythegame.com/en/Main_Page
>Official Army Builder:
http://www.infinitythegame.com/army
>New Official Army Builder that still doesn't work properly but is slowly improving:
https://army.infinitythegame.com/
>Token Generator:
http://inf-dice.ghostlords.com/markers/
>N3 Hacker Helper:
http://www.captainspud.com/n3hacking/
>N3 Reverse Index Web App (so you could compare units across factions)
http://n3index.bastian-dornauf.de/
>Batreps:
http://www.youtube.com/#/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc
>Terrain:
http://pastebin.com/Hy9SRkmJ
>Faction Rundown:
http://www.mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf
>All Consolidated Rules:
https://www.mediafire.com/?xm5aqb4sdx4g446
>Operation Icestorm Scan (beginner missions)
https://mega.nz/#!AkkG0ZZA!CE-YzCWIWVROcSnnlkZI8SMWxWoNb1LkFbWI-LamYR8
>Latest news is the Economically Questionable RPG Kickstarter
https://www.kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game
>The Actual Faction Poll
http://strawpoll.me/5146634
>Scans (More Needed):
http://www.mediafire.com/download/a6nel34mw0la3bb/Infinity+1st+edition+Rulebook.pdf
http://www.mediafire.com/download/wd3pbtpjp5w9dig/Infinity+-+Corvus+Belli+S.L.L.+-+Human+Sphere.pdf
>Check out Operation: Flamestrike
http://flamestrike.warconsole.com
>Character Creation
http://infinity.modiphiusapps.hostinguk.org/
>Previous Thread
>>46866274
>>46916643
from the thumbnail it looks like she has massive hair
>>46916851
I just realized Infinity has an 80s hair deficiency.
Which one is best in vanilla Nomads: Daktari, Reverend Healer or Tomcat and why?
You stand accused of heresy!
How do you plead?
>>46972305
i plea bargain to join a penal legion so i may regain the emperors favor
I'll give my life if that's what's asked.
>>46972336
Very well then
Server introduction-
/int/craft is back, the only minecraft server out there made by /int/elligents, for /int/elligents. Changes will be made to tweak the gameplay from previous iterations, while staying true to the classic /int/craft experience. Historic RP, Global, Towny and more will make sure of this. Timeline this time around will be 476 AD, set in a map centered around Europe (including the middle east and north africa).
The changes as listed below shall promote more dynamic, fun gameplay: memeraiding is nerfed, while isolation is also heavily discouraged.
ETA: 30th of April
Server Address:
intcraft.online
-Towny-
-Grace will be 1 week, first 24 hours PvP will be disabled.
Changes to the war system:
-Max claiming 2 chunks at a time
-Claiming a chunk takes 8 minutes
-Moving the homeblock is completely legal
-Declaring war requires a fee (currently 64 iron), which increases the farther away from the enemy you are
Changes to our towny setup:
-0 (zero) claims for 1 man towns
-Forced nations (established nations only)
-2 day grace (no forced nation) for newfags making a town, with mods monitoring the legitimacy of non-nationship for these towns
-anti-warlog: territory still claimable after 15 minutes of the last required person for claiming logging, otherwise, no other punishment for warlogging
-Enchanting and nerfs-
-Max. Protection 1, Sharpness 2, Power 3 (No flame/infinity/fire aspect/thorns)
-No potions, however there will be golden apples. No notch appples.
-Ores:-
-No iron memeveins
-Iron somewhat rarer than in vanilla
-Hidden ore plugin
-Plugins, and other:-
-Brewery, Smoking Pipes, Sitting plugin, and more
-Obligatoy memerecipes (Slightly nerfed from previous iterations)
-The Boss-
Kirschir & Chien - Head Admins
Is that ma avaiable for download by any chance?
>>46963965
>ma
I meant map, my p key is fucked up
>>46963973
Here ya go
https://mega.nz/#!vUxUhRRD!zrZbCCx0LWPLB0dbjBMZjAMeZgb2G8OwYP2mCBAR7UE
>Question of the day:
When did you realize that Leviathan is better than Force of Nature against most code gates?
>What is Android: Netrunner?
https://www.youtube.com/watch?v=VAslVfZ9p-Y
>Android Netrunner Official FFG News & Spoilers:
https://www.fantasyflightgames.com/en/news/tag/android-netrunner-the-card-game/
http://boardgamegeek.com/blogpost/24049/netrunner-spoilers
http://www.cardgamedb.com/index.php/netrunner/android-netrunner-card-spoilers
>Floor rules
https://images-cdn.fantasyflightgames.com/filer_public/66/62/66628aed-d2e3-41c3-9ea2-1caae96b104f/adn-floor-rules.pdf
>Official FAQ (post-MWL), Compendium on rulings, and common mistakes
https://images-cdn.fantasyflightgames.com/filer_public/c9/e5/c9e522d2-d9f6-4053-9a80-684198c25fa5/adn_faq_v301.pdf
http://ancur.wikia.com/wiki/Project_ANCUR_Wiki
https://www.reddit.com/r/postalelf/comments/2sm1d2/welcome_to_netrunner/
>Netrunner Card List and Data Pack Details:
http://netrunnerdb.com/
http://blackat.co.uk
http://acoo.net
https://github.com/shyndman/ono-sendai (You’ll need to build it yourself)
>Deckbuilding Resources:
http://netrunnerdb.com/
http://meteor.stimhack.com/
http://acoo.net
http://www.cardgamedb.com/index.php/netrunner/android-netrunner-deck-builder (not recommended)
>Articles and Blogs:
http://teamcovenant.com/blog/category/netrunner-lcg/
http://cardgamedb.com/index.php/index.html/_/android-netrunner
http://stimhack.com/
>Podcasts
http://runlastclick.blogspot.ca/
http://canlaugh.com/nerdrunners/
http://www.northerngamingnetwork.com/tagme/
http://thewinningagenda.com/
>Videocasts:
https://www.youtube.com/user/ANRBadPublicity
https://www.youtube.com/user/ANRBlackHats
https://www.youtube.com/user/cjfm27 (Hidden Assets)
https://www.youtube.com/user/TheJacksonHoward
https://www.youtube.com/channel/UCQ7hPuO4R15t0qAKnjFi-Iw (Metropole Grid)
https://www.youtube.com/channel/UCPhQKKX1XHTNPO_PCQZiyUQ (Neoreading grid)
https://www.youtube.com/user/dodgepong (PeachHack)
https://www.youtube.com/user/TeamworkCast
https://www.youtube.com/user/Willingdone
Try "Why I run", great for prospective Runners looking for a hands-on demo on how Running works (replace the spaces by dots):
www nagnazul com/whyirun/whyirun.html
I've been trying out some spicy salsa islands tech. With Hayley's ability, Tech Writer, Scheherazade, Professional Contacts, and the number of credit-neutral programs shapers have access to, it's been rather fun. No Imp or Cache cycling, but refreshing D4v1d at will is fun. Too much set-up for tier 1, just enough shenanigans for tier fun!
Arby n the Chief show
>Halo.... tabletops?
Yeah, as in that Halo, with the cool guy that kills aliens and there is two of them, Halo: Fleet Battles which came out last year and Halo: Ground Command which is coming out this summer (pic related).
In Halo: Fleet Battles you control several classic ships like the Marathon and the Assault Carrier and pit it against the opposing fleet, the game has numerous ships including classics like the CPV-class destroyer and (old)new comers like the Epoch-class light carrier, with the likes of the Infinity and the spirit of fire coming in the near future.
Halo: Ground Command is a tabletop Wargame where you can reenact the great battles of the halo universe, the starter box is based on the Fall of Reach and is coming out this summer with a steady stream of releases planned to follow immediately, the starter pack comes with on3 Spartan-2, one officer, two Warthogs (with interchangeable weapons), and assorted soldiers, as well as an Elite Ultra, three Ghosts, and two hunters, and assorted grunts, preorders can be found at the spartan games website.
> So, what's the point of this thread?
Discussion of the rules and mechanics, predictions, general questions about the game, wish lists, pretty pictures, lore discussion is also welcomed, for all your Halo 5 bitching please go this way >>>/v/
>FAQ:
>what's the scales?
1/100th for Halo: Ground Command (otherwise known as 15mm)
1/20,000th for Halo: Fleet Battles
>How can you play them?
For fleet battles there is awesome blog post that can explain it better than I can without breaking the character limit:
https://meeples.wordpress.com/2015/07/23/halo-fleet-battles-a-brief-rules-overview/
And for the ground game I plan to write it below, it is worth noting that both games share terminology so makes the transition easier, and eventually the idea is to be able to be play the boarding actions in Fleet Battles, as a Ground Command game and the wing phase to play in recently announced mini space fighter game.
>but how many factions will it have?
Currently they both have only 2 factions, the UNSC and the Covenant, they've been working on adding the Flood as a faction and it should be coming pretty soon, followed by the Sangheili and the Promethean/Forerunners (the forerunner models will be previewed at GenCon).
For the Ground Command, they haven't said much yet, but the game hasn't even come out yet
>Materials?
Plastic for the starter box for Fleet Battles, resin for the rest of the upgrades, GC will be all resin
>where can I get this?
Pre order Ground Command here:
http://shop.spartangames.co.uk/ProductDetails.asp?ProductCode=HGBB01
Fleet Battles:
https://shop.spartangames.co.uk/SearchResults.asp?Cat=2078
>>46853315
So here is what we know of how Ground Command plays so far:
somebody was explaining how the game played on the spartan games forum:
>1) Hijack! - yes, certain units can take over vehicles. Elites and Spartans mainly from what I remember. This is so cool I don't know where to begin. Oh - you are driving that Wraith right in to my force - I'll GTA that thanks!
>2) Weapons have specialist rules within them. So the Scorpion has Piercing weaponry which I believe reduces the DR rating of the type of unit listed. So I think the Scorpion was "Piercing 2, Armour" so against other tanks, it's a beast.
>3) There is 'Suppression' in the game also. Certain weapons have better suppression ratings: HMG etc. Suppression is you roll 2D6 and add how many casualties you've taken/suppression ratings and if it's over 10 you get a cooldown marker. Which I believe stops you from over watching etc.
>4) Certain weapons have cool down. So it's quite a tactical choice of when to use it. Fuel Rods, Snipers, etc have it.
>5) Spartans are insanely good but not OP. They did eat dust in a couple of games with sustained attacks and unlucky dice rolling. There is a reason they are 180 points! They can re-roll up to 7 misses in combat so DON'T LET THEM GET THERE! grin emoticon
>6) Air Drops are possibly my favourite aspect of the game and provide something VERY unique compared to ANY other table top game at this scale. You can reinforce depleted units with units from your dead pile, you can drop NEW weapons off and much much more. Example - Unit of Warthogs has taken 2 loses. You can call in a Pelican to drop 1 off next turn to reinforce it. This is awesome. It means the field is always changing and you have to react and think on your feet. Or is your Spartan up against an armoured column? Cool - call in air drop so he can change his weapon to a Spartan Laser! Good bye tank!
>>46853340
Cont.'d
>Some more info from Bruce H over on Facebook:
>Right you start by making a force, you must have a HQ and a minimum of 2 basic infantry units
>(Only infantry hold objectives)
>You can then put 9 build rating of each (Armour/air support/infantry etc) on top but you must stay within the points
>There are exceptions to this for example I was told the UNSC can take an armoured force that starts with 3 scorpions
>It is unit activations, units work together how they are bought, so an example would be a marine infantry unit which consists of 4 bases, these bases move together and fire at the same target combining their attack dice from the relevant target (AP/AT/AA)
>A dedicated AT weapon like a missile launcher can fire at a separate target from the rest as long as the rest fire at infantry while the rocket targets a vehicle etc
>Damage track works just like in fleet battles
>Reaction is like a permanent over watch, everything can try to react when the enemy does something infront of them, they must roll over their react stat, if the unit attempting to react hasn't been activated yet it'll be easier as once activated they use the 2nd (higher) number on their react stat
>Command dice allow for extra boosts to units during games, the starter set will have commanders that use 3 dice and this will be the tournament standard I was told. Lightning bolts can be used to give +1 dice to the combat pool of a unit during an attack, shield symbols can be used to -1 from an enemies combat pool... I can't remember what the Spartan helmets do sorry
New thread because why the fuck not? Edition
>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html
>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata
>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V6.pdf
>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
>Novels (Working link as of 02/02/2016)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
>White Dwarves
https://www.mediafire.com/folder/tx4hcy4u487pv/WD
First for "WHERE THE FUCK ARE THE FAQS???"
>>46978826
REEEEEEEEEEEEEEEEE
3rd for Malakim Pharos. This thread weeps.
FOR THOSE WE CHERISH, WE DIE IN GLORY.