Previous threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Sleeping%20Gods%20Quest
Character journal: http://pastebin.com/kuwEtm6c
Character sheet: http://pastebin.com/z4MpU1Zu
https://twitter.com/MolochQM
https://ask.fm/MolochQM
You are currently standing in the middle of an empty street, as quiet and empty as an open grave, but you still feel hungry eyes watching every movement you make.
Paranoia, of course, but knowing that doesn't make things any easier. It's impossible to relax when a single wrong step could lead any number of assassins to Aya's location, men sent to finish the job they started by burning down her office. Some small part of you wishes they would show themselves and get it over with, even if the freshly healed wound in your guts makes the prospect of combat an unwelcome one. You could tear something just by walking too briskly, so what would a violent fight do to you?
You'd rather not think about it. The thought of something breaking within you, flooding your insides with rich blood, leaves you feeling rather queasy. Best not to think of such things, not when you've got more important fears to obsess over.
Maybe paranoia isn't so bad after all.
>>47058707
All too aware – you couldn't not be aware – that your movements might be watched, noted down and catalogued, you set off down the empty streets at a brisk pace. You'll act natural for a while, behaving in a way that befits a man in your circumstances, and see what happens. Perhaps you'll find your steps shadowed, or perhaps not. If you estimation of Hirohito is accurate, he'll have his best spies tailing you. You might never see them coming.
The first person you see is an exhausted looking cook, leaning wearily against a stall surrounded by the inciting fumes of frying food. Your stomach – wounded as it is – begins to howl with a powerful hunger, and you soon find yourself sitting on the stall's low wooden bench. A few coins buys you a plate of pork sausage, fried in spiced lard, and an excuse to watch the streets for a while. Your pursuers – if, indeed, they exist – do not make themselves shown.
As you finish your meal – it takes a moment for you to guess the time of day, dusk – you spy a young soldier pinning sheets of thick, rough paper to a noticeboard. News of the attack, you figure, the official version of events. You've got to wonder how close the official story will come to reality – would they really mention the cultists, and how far into the palace they had reached?
You doubt that, somehow. At a time like this, the palace would be cracking down on anything that might be seen as a sign of weakness, of vulnerability. With Aya's newspaper out of action, you realise with a sudden pang of anger, who would contradict them? Thinking of Aya, then, you find yourself rising to meet up with her, to see if she is still alive. With no sign of a tail up until now, you could be safe enough to visit her hiding place.
>Check up on Aya
>Wait a while longer, check the news
>Roam the city some more, see if anyone shows themselves
>Head to the docks to meet Murasa
>Other
>>47058710
>Check up on Aya
Lets get her to the docks ASAP.
>>47058710
>>Check up on Aya
Important
Pathfinder General - /pfg/
Battle Owls Edition
Unified /pfg/ link repository:
http://pastebin.com/5F8RNubX
Previous thread: >>47045977
So how do we fix kineticists?
>>47056251
-Give them D10 HD
-Use the burn mechanic from Avant Guard (Astral Construct optional)
-Rewrite some of the wild talents to make the elemental options equally viable
-Give them some way of benefiting from magic weapon enhancement bonuses
-More feat support
That's about it.
>>47056251
That idea was suggested a while ago on /tg/
Burn becomes a pool much like Ki
>Everything that adds burn decreases the pool.
>Gather Power/Supercharge lower the cost
>Infusion specialization/Composite specialization/Metakinesis master all lower cost
>Internal buffer is a pool that allows you to bypass your turn by turn spending limit
>Elemental Overflow kicks in when you spend points ie. spend 3 points at level 6 for the lowest form to spend 7 points to gain highest benefits
This completely removes the non-lethal issue and can keep Con mod as the stat for the pool's modifier. This also opens up easy ports to feats like Extra Ki to increase the Burn pool and eases the mechanical aspect of archetype design (rendering Monk, Unchained Monk, and Ninja as immediate options - but with a little tweaking could easily do a Swashbuckler/Samurai based on Kinetic Blade, a Gunslinger that shoots elemental bullets).
There's also a /tg/ fix someone made that scraps burn entirely - which would be balanced. Warlock from 3.x was effectively a better, no burn Kineticist, and iirc was Tier 4. So its not like removing Burn actually makes the class overpowered or anything.
Miscellaneous Board/Table game thread
Shoutouts to all my boys on that Mahjong grind.
Finally a man with good tastes!
However, I'm afraid we wont find more than, say, two other riichi players. At least it would be enough to set a table.
>>47055430
I'm not too familiar with the Japanese scoring system, but I'd be totally down to play online if we had a couple other people.
>>47055021
Change the title to something more recognizable so I can bookmark it and come often.
Recently read a book about weird tabletop games like Settles Of catan. What can you tell me about it?
How bad is learning Go alone? Any resources?
Cheers.
Hey, fa/tg/uys and ca/tg/irls.
I'm looking for some non-system specific ways in which an army comprised largely of spellcasters could be countered. In my new campaign, my players might come across a nation which has a significant military rank and file force made up of magic users. I don't want to use the "spells solve everything" approach, so I'm curious as to how this army could be challenged in terms of traditional warfare.
Any help would be appreciated, and I'll happily post images of spellcasters in return.
>>47052211
How well are these casters equipped? Cloth clothes like most wizards?
This should satisfy the WORDS fags.
My Thog edit for the last strip, which I couldn't get in in time before the thread archived.
>>47059059
Just thinking the exact same.
So /tg/, is D&D Next/5e the Age of Sigmar edition of D&D?
>trimmed down mechanics in the name of easier fluff and create-your-own-content
>ditched existing fluff in the name of giving you a sandbox
>ditching 'gamey' crunch and selling that lack of crunch as better for narrative.
>promised swathes of new content at release (re-done races/modular systems) that hasn't shown up
>nuked all archives of existing content and support to force uptake of new products
>almost opposite approach to power, from high fantasy to low fantasy and low fantasy to space fantasy
>has polarised the community
Nah.
Age of Sigmar is bad.
DnD5e is just aggressively mediocre.
Compared to so many other games out there, it's not even BAD. It's just compared to what came before it, and the contemporaries it has, it's just... why bother?
I don't have the energy to hate DnD5e. It's like hating overcooked white rice. Why bother? If I want a fantasy RPG of some level of quality, then just in the 'DnD or very close to DnD' vein I have 4e, 13th Age and Shadow of the Demon Lord.
I'd even rather play a tier-restricted 3.PF than 5e. At least that way there's some fun and variety. I could have some great times with a party made out of a Warblade, a Totemist, a Warlock and a Dragon Shaman.
And it would probably be more balanced, too.
>>47057537
>ditching 'gamey' crunch and selling that lack of crunch as better for narrative.
WAAAAH!! WWWHHHHAAAAAAHHH!! I NEED MUH RULZ FOR EVWYTHING! WWWAAAAAHHHHH!! I CNAT DO ANYTHING IF I DUNT HAV RULES FOR IT!
You people are the same people who would declare that pulling a massive stone statue on top of someone in 4e would do tink damage.
>>47057537
I dunno, 5e artwork seems pretty good, AoS on the other hand has.... well this shit.
How fedora would you rate your setting?
>>47049568
How do you rate fedoras? What is fedoras rated off of? Is a fedora the hat we're talking about or another thing altogether you just made up for shitposting? Do we measure fedoras per mile (fpm) or volume of fedoras?
Only one.
There is no deterministic force that has shaped the universe in any particular way just various degrees of life. The highest life forms that exist as energy still behave like animals for the most part but have the potential to gain intellegence by interaction with lower-life forms by feeding on and being shaped by the collective mental energies of said lower life forms (hence belief becoming reality in a way, the energy based life forms are simply assuming forms based on pre-concieved notions or amalgams of them)
>>47049607
How about, the less gods and religions there are the higher the rating /10.
You can challenge death to one game of your choice before he takes your life away.
What game do you choose and why? Is it because of a challenge, interest or just to stall for time?
>>47045798
Monopoly, using the homebrew rules that yo uget cash at free parking
Is death going to cheat, or play it straight?
DnD 5e, with Death as a DM, my co-players will be Adolf Hitler, mister Rogers and Elvis. I don't think I need to explain my choice.
building a new kit and I cant decide which one I want...
the one on the left has a visor and is later era with the domed arch top
the right one is more crusader type, looks great and can be decorated more easily i think
both are at kult of athena right now if you want ot see for yourself
The one on the right isn't hinged and has silly eye holes.
Also, whoever was making it got lazy with the right side of it.
>>47045468
true..
the one thing that gets me about the one on the left is the big ol' jesus crusader cross right smack in the face. deus vult
>>47045382
I think sugarloaf (the left) is generally cooler, but I'm getting a sallet this week so make of that what you will.
>Question of the day:
What is your favorite low-tier card and why is it better than most people realize?
>What is Android: Netrunner?
https://www.youtube.com/watch?v=VAslVfZ9p-Y
>Android Netrunner Official FFG News & Spoilers:
https://www.fantasyflightgames.com/en/news/tag/android-netrunner-the-card-game/
http://boardgamegeek.com/blogpost/24049/netrunner-spoilers
http://www.cardgamedb.com/index.php/netrunner/android-netrunner-card-spoilers
>Floor rules
https://images-cdn.fantasyflightgames.com/filer_public/66/62/66628aed-d2e3-41c3-9ea2-1caae96b104f/adn-floor-rules.pdf
>Official FAQ (post-MWL), Compendium on rulings, and common mistakes
https://images-cdn.fantasyflightgames.com/filer_public/c9/e5/c9e522d2-d9f6-4053-9a80-684198c25fa5/adn_faq_v301.pdf
http://ancur.wikia.com/wiki/Project_ANCUR_Wiki
https://www.reddit.com/r/postalelf/comments/2sm1d2/welcome_to_netrunner/
>Netrunner Card List and Data Pack Details:
http://netrunnerdb.com/
http://blackat.co.uk
http://acoo.net
https://github.com/shyndman/ono-sendai (You’ll need to build it yourself)
>Deckbuilding Resources:
http://netrunnerdb.com/
http://meteor.stimhack.com/
http://acoo.net
http://www.cardgamedb.com/index.php/netrunner/android-netrunner-deck-builder (not recommended)
>Articles and Blogs:
http://teamcovenant.com/blog/category/netrunner-lcg/
http://cardgamedb.com/index.php/index.html/_/android-netrunner
http://stimhack.com/
>Podcasts
http://runlastclick.blogspot.ca/
http://canlaugh.com/nerdrunners/
http://www.northerngamingnetwork.com/tagme/
http://thewinningagenda.com/
I can't be the only one pissed that Wayland and Anarch didn't get a new ID last cycle AND this cycle.
>>47043962
Are they ever going to add more Corps or Runner factions?
Kingdom Death Expansions are back up on the store get em while they're hot.
>Still no Spidicules edition.
Bravo poots.
>>47041736
When is lantern festival please
Fuck the black knight.
Where is the sexy lantern?
Where the hell are the expansion PDFs? I've looked everywhere.
>end old campaign
>player brings this to the table
Should I kick her out or report her to the authorities? Why does this fucking game even exist??
>>47040683
He sounds creepy as fuck. You should post this shit on Facebook and out him.
>>47040683
>gore obsessed pedo dyke
Are you playing with the MC of Murcielgo?
>>47040683
Ya OP, you definitely should report her to the authorities for this. I only wish I could see the look they'd give you after understanding that you're retarded.
What are some settings/campaigns you always wanted to run or play, but never had an opportunity to?
Is it sad that I really really want to play a pokemon game and have it be about actual adventures in a pokemon world instead of just time-consuming after time-consuming battles all the time. Even if the combat were extremely light though, finding a way to boil down the game mechanics into something that would work in tabletop game is ridiculously hard, especially when it comes to stats and damage-calculations... not mention many of the "best" strategies in the current competitive meta aren't very exciting or cinematic. "Hey! Lets switch our pokemon every turn until Stealth Rock kills one of our teams via sheer attrition!"
>>47038505
My shitty alternate history setting some roman scholars traveled to China and came back with blackpowder gun and canon schematics they thought up and Scandinavian tribes uniting and inventing proper steel and have them (Gunpowder SPQR and Scandinavia with their steel) deadlocked and the players would choose a side and try to steal the secrets of one side or the other.
>>47038505
>Conan
The real one, not the one based on films. Don't get me wrong, the one from films is still highly entertaining, but I want to play the one from the stories.
>Alpha Centauri
To be specific - mid-tier tech of it. I was able to play entire campaigns set in early stages of colonisation and bunch of late colonisation ones, with tech on verge of being pretty much magic... but I never had a chance to play the most interesting part of it, the one soon after implementation of fusion power and first true AIs.
>Witcher
Come on, the setting from short stories is absolutely great for one-off scenarios or just wandering around. And everyone wants to just rip-off vidya and grim-derpness.
>Expedition to Barrier Peaks
It would need to be either one-off or getting competent people to play that are more interested with the story than ability to drive out of the ship with solar-powered armoured cart loaded with laser weapons, power armours and liquid soap
Anyone here playing this game? Our 5E group recently decided on this and I'll be the person blessed with running it for them.
Any stories or advice you have to share would be appreciated.
It looks like a lot of fun, but deadly.
PDF if you want it: https://my.mixtape.moe/hdhdru.pdf
>>47037409
The bad Japanese makes me cringe too hard. Couldn't the author find one actual Japanese person to consult?
>>47037905
>Japanese game written by Japanese people
>Translated into English at a later point
>"Couldn't the author find one actual Japanese person to consult?"
Your weeb detector is broken anon. It can no longer distinguish between weebs and the real thing, negating its entire purpose.
>>47037409
Thanks
What exactly does narrativist mean in the context of /tg/? I just don't see how it fits when the player and GM do not have interactions or possibilities limited by lines of code. Can't you RP heavily and spin any type of tale even in combat heavy systems?
>>47036985
GNS theory is largely defunct anymore, but the point of GNS Is in reference to the mechanics specifically.
(In)ability to roleplay isn't what narrativism cares about, the question is "how much are the actual mechanics of the game founded in narrative expectation and 'story logic,'" as opposed to gamist (how much are the mechanics founded in being a fun game for their own sake) or simulationist (how much are the mechanics founded in faithfully recreating the 'physics' of the fictional world).
Here's an example:
If a system had a mechanic where groups of weaker enemies were globbed together as a single mechanical enemy, that's probably a narrative mechanic ("swarms of goons" are not actually as threatening as 100 dudes would imply because they're not as cool) or a gamist mechanic ("swarms of goons" represented as 100 actual dudes is a fucking horrible game to play), but isn't a simulationist one unless it's an actual in-universe law of physics that people get less competent the more of them group together.
>>47036985
Narrativism is basically rules more influenced by narrative then narrative influenced by rules.
Example; in movies the bad guy often does something or acts like a fucking idiot just so that he doesn't realistically waste the hero and win the day himself. This is narrative of course, and some narrative systems have things like that, things impelling the antagonist to act out his character flaw and leave himself vulnerable.
Of COURSE you can RP in combat-heavy systems, but that's not what those terms are about, rather relating to pure rules.
Simulationism: Rules trying to be "realistic" as possible, narrative of game thusly more realistic as influenced by rules.
Gamism: Rules are fairly arbitrary and following codified but not necessarily realistic ("why can you only attack once a turn? Because it's in the rules"). Not necessarily bad, but the lack of realism might put off some guys who are into that and the lack of narrative control (as the rules will explicitly prevent some things) might put off some guys into that as well.
Narrativist: Rules are based off of the sort of genre or style of story the group is telling and usually aren't realistic at all. Rather then the limitations of rules changing some aspects of the story, the rules are used to DEFINE the story you are telling.
>>47036985
It means that Ron Edwards has no fucking career.