>It's a "players vote on dice-rolls" play-group
>>46985982
wat
is that a thing?
I don't know what that means
>>46985982
Uh, I was unaware that was a thing.
>Player says the chief god is similar to AoS Sigmar .
Kill me please
>>46985822
Shouldn't the GM be determining the world's cosmology and theological structures?
Elaborate
>>46985841
Some GMs allow players to create custom gods, depending on how they fluff their cosmology.
Just a quick question. How are Wizards treated in Warhammer Fantasy. I would have dropped this in the general but there didn't seem to be one.
>>46985766
This pic needs context.
>>46985805
It's a scene from Prequel, a comic about a Khajiit in Elder Scrolls Oblivion. I highly recommend it.
>>46985766
An improperly trained wizard can easily fall to the influence of dark powers, and even a fully accredited and licensed college wizard can gradually acquires magical mutations and can have unpleasant effects on the people around them if they bungle a spell. For this reason, wizards are treated with suspicion and revulsion even though their services are greatly in demand. Having a wizard on retainer is a sign of obscene wealth aspired to by all great nobles, but he's unlikely to be the most liked or trusted member of the household.
Unlicensed witches and hedge wizards exist, and often do good service to their community, but officially they're "heretics" and at the mercy of any witch hunter that happens by.
This is mostly only true in human lands and the empire in particular though, because humans are especially susceptible to Chaos corruption. Practitioners of magic among the elves and dwarves hold ranks of high esteem.
What's the most titles one of your PCs has held at the same time?
>>46984950
Do bullshit titles I successfully convince NPCs I have count? Because I played a rogue who specialized in that. And there would've been a lot.
>>46984950
>apple master
>king consort
>indestructible
>>46984950
I have several tied at first with one.
Notable amongst those are "wizdom of wizardry" and "king"
But, Ops and Tactics Thread!
>What is?
RPG that doesn't have a lot of fluff for you to with it what you will
>Why play?
Kickass Combat system. Kickass Magic/Psionics/invoking-summoning system. Lots of guns. Lots of options.
>Where get?
www.opsandtactics.com
https://1d4chan.org/wiki/Ops_and_Tactics
>Why make?
Because D20 Modern was a shit game written by shit people. And that would not stand.
Picture Related. It's guns and dice.
Feel free to ask me any questions, complaints, or whatever, and I will definitely respond to them ASAP.
>>46984914
Lost it at the last one.
Is it me or does prefered caliber(12 ga) mixed with crafting(chemical and Mech) seem really powerful, as you can make all the neat loads yourself at little cost. That amount of variety basically negates lesser cartridges, does it not?
OP, where are you
What's a good system aside from Call of Cthulhu for horror/atmospheric games?
I've been able to pull off some tense moments in CoC, but I don't like the idea of a SAN stat, which sometimes detracts from the spooks. So, I'm curious as to what else there is.
>>46984413
Dread is known as the champion of alternative horror games.
>>46984413
>>46985262
>not unknown armies
>>46986254
Unknown armies is perfect for playing unknown armies and that is pretty much that.
Nemesis is Unknown Armies Horror system on ORE making it slightly more generic.
Also i agree Dread is only game i know that makes players nervous.
When failure depends on your personal nerves and skills instead of luck that does add something to horror.
Only thing better than Dread is Dread with electroshock.
Combo Edition
Let's talk combo decks. Which do you play? Which do you most hate and why?
Pic related, my favorite card in my favorite deck. Also, give me tips on how to remember to side wished-for cards back out because I lose more games to that than anything else.
>Implying anyone here has enough money for this godforsaken format.
>>46985183
>implying I don't play Lands and Dark Depths in Legacy.
Get outta town.
>>46983852
write it down on a note.
It's more strange to me that someone who can memorize 10+ piles at very least can forget something simple like that.
Unless you're the kind of retard that plays maniac-DD.
You know, it's hard finding music for wizards characters. There is fitting music for clerics, paladins, fighters, monks, and so on for the majority of the martial competent classes. However, I am struggling to find music that fits the tone that wizards/sorcerers have. I need music that fits the situation of conjuring beings from another plane or shooting lightning from my hands, or even just surging with phenomenal cosmic power as he makes his BBEG speech to the players. I love the pic related, but I haven't found anything like that in large quantities. Probably because my google-fu sucks. Wizard/Sorcerer appropriate songs? Anyone?
>>46983757
You get one.
https://www.youtube.com/watch?v=IQQyaws54fc
>>46983757
I gotcha man.
https://www.youtube.com/watch?v=Xp1QBC_VKzs
http://www.youtube.com/watch?v=aHk42kDwesM
Have you ever played or seen played just a straight up knight in shining armor, doing what's right and hitting things with a sword?
Yes. I was low level, and the armor wasn't that shiny, but I hit things with a sword and did what was right.
My first character was pretty much that cause I didn't know what I was doing. It wasn't until I read the book cover to cover that I realized how boring I was. It got better when he went EK but that doesn't get good till 7.
>>46983481
Yes, but it was a variant World of Darkness campaign. So the main characters were all fanatics raised by an ancient Conspiracy tied to the Catholic Church.
A long time ago, a group of Crusaders found the Daggers of Megiddo and swore to use them to kill the Antichrist. Each one took a single dagger and founded an Order that would exemplify his way of war, to train their successors. Whoever holds a Dagger is that Order's Grand Master, granted an ancient suit of armor and holy weapons.
Then he goes out and kills vampires/werewolves/heretics and so on. These guys are trained for the day they'll get a chance to shank Satan right in the heart.
Didn't /tg/ once homebrew a game that was literally about being cute and having tea parties and stuff? Does anyone have records of that? Maybe a 1d4chan link?
>>46982658
You talking about princess pillowfighter?
>>46982658
That's pretty sad.
>>46984506
Better than anti D&D threads and alignment shitposting.
Holy shit, this is awesome
http://www.scifiideas.com/alien-species-generator/
Post what result you got and we will try and make a form of setting/premise of it.
My result:
>Species: Yityant
>Home-World: Myotzeon
>Description:
They may look like cats, but they're actually colonies of super-intelligent fungus. They are carnivorous. They are governed by a gerontocracy.
Not bad.
>Species: Minari
>Home-World: Frubia VIII
>Description: A race of purple-eyed, telepathic humanoids who are governed by a committee of prominent businessmen. For religious reasons, they grind their food into fine a paste. They carry ceremonial pestles and wear hats that can be used as mixing bowls. They eat at least five times a day.
>>46982623
Love this.
>Species:
Lixijalon
>Home-World:
Ventos
>Description:
A race of cowardly hypochondriacs. They excrete a flammable liquid from their armpits, which they use as a form of currency. They are governed by a number of tribal councils which makes important decisions based on a game of chance.
Great.
>Species: Bellogites
>Home-World: Terronda VII
>Description: A race of space-dwelling life-forms who are governed by a network of super-computers. Sex is extremely important in their society, and is used as a form of social ranking. Highly successful individuals who are deemed to contribute more to society are permitted to have multiple spouses, while ordinary citizens are only permitted to have one. Taking more sexual partners than your social rank permits is a criminal offense and is punishable by castration. Having not yet left their own planet, they believe themselves to be the only intelligent life-forms in the universe.
MAGNUS DID NOTHING WRONG
Finished 1k Sons novel, do I really need to read this for any interesting bits on the invasion of Prospero, particularly on more Magnus/1k sons perspectives or any other things, or is it just the Wolves' perspective of the battle?
FUCK furballs tbqh family
>>46981422
Reminder that everyone did some things wrong and this is why the Heresy happened, yes, this includes the Emperor.
>>46981422
Yes.
To see the Space Wolves perspective.
>>46981422
Then read Scars to see some Jaghatai-Magnus BFF moments and the Khan basically telling Horus and Dorn "Fuck off, I'm gonna find out the truth on my own."
>alignment exists in this D&D fantasy setting
>there really is a cosmic war between law, chaos, good, and evil
>mortals know this due to portals to the Outer Planes and the outsiders that come from there, both of which are embodiments of alignment
>however, no magic can ever detect or trigger an effect based on alignment
>outsiders simply have impulses to "do law and good," "do chaos and good," "do evil regardless of law or chaos," etc., but they have no clue what this truly means
>the "itch is scratched" if they make a sincere effort to try to fulfill their impulse, but they have no way of telling if an action they just took was actually lawful, chaotic, good, and/or evil
>not even the lords of the outsiders or the gods truly know what actually defines law, chaos, good, and evil
>whenever someone dies (mortal or otherwise), a mortal with the right supernatural sense or an outsider can perceive a burst of color-coded radiance that determines what the person's alignment was at the moment of death
>this is an exception to the "no magic can ever detect..." rule above
>there is no resurrection magic in this setting at all
What sort of ramifications would this have on a D&D setting?
Not much. I mean, its not like most D&D settings did a good job of factoring the existence of the ability to detect alignments or resurrect the dead before.
How can outsiders have an impulse to do something when they don't know what it is and have no inherent sense of it? What if some diplomancer convinced all the demons that the color they thought was evil was actually good and the color they thought was good was actually evil?
>>46981386
The impulse is literally something like, for a trumpet archon, "I must do law and good."
If the trumpet archon makes a sincere effort to try to "do law and good," then the itch is scratched. However, they have no way of knowing whether their action was truly lawful and/or good.
An outsider's first days (or even weeks, months, or years) are awkward, to say the least, but they spend most of that time in the Outer Planes amongst other outsiders of their kind.
Hey /tg/ got any advice for a new dm? I'm thinking of running a 5ed or Pathfinder game but honestly too afraid I'll make the game unbearable for the players. Any asvice would be appreciated
>>46980904
Go with 5e and start with the starter set rules and adventure. There's plenty of DM advice in there and your players won't be overwhelmed.
>>46980904
Don't use Pathfinder. It's got a number of baked-in rules problems that 5e doesn't have.
Cool! Thank you guys so much :)
Any you fa/tg/uys played diaspora? Enjoy yourself? End up hating it?
>>46977412
No, but I've always wanted to play it.
>>46977412
Yes I have but only for 3 sessions as the guy running found the amount of knack/fate/fudge descriptor things that give you bonuses overwhelming.
I enjoyed what he ran, I particularly love the collaborative building of the sector of space at the start, I thought that was probably one of the most wonderful things I've ever seen in terms of the whole group creating the game world, A+.
I personally enjoy the Fate/Fudge mechanics but nobody else in my group does so I never get to play it or any other fate stuff which is a shame.
>>46977412
Some people get along with Fate, others don't.
Beyond that, Diaspora has THE best space ship combat you'll find.
The setting is pretty cool. Hardish SF.