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Archived threads in /tg/ - Traditional Games - 3634. page

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First post, hope this áll works

>Be me
>Be young teenage boy who hasn't fully begun thinking yet, this is a phew years ago.
>Play Warcraft 3
>Discover "Custom games"
>Find a game titled "RoTRP"
>It's a custom Roleplaying map specificly made so people can make their own kingdoms and characters inside it and then when you're done building, you Roleplay
>I go in it and absolutly rek the thing
>Get kicked
>Repeat this a few times
>Eventually learn how to play it
>Holy shit this is amazing
>Unfortunently i'm a huge mary sue at this age
>However the roleplaying was still ALOT of fun
>Move to Sweden
>Forget copy of Warcraft 3
>Never get it back
>MFW

I want to fix my Mary Sueness, and have a real game... But i don't know the state of Battle.net... it's probably dead now.
I want muh Roleplay
11 posts and 1 images submitted.
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Pick up a rulebook and get your buddies on board, if you find a general thread of the system you like on here there will generally be a link to download PDFs
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its ok Saeed, we all have our teenage deviantart years.
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>>47017313
So what is the reason you are posting this here?

As a blog post?

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so now that i can take more then 3 fire prisms, i wanted to add more to my army.

the problem is, how do i paint them? all i can think of that looks decent is green. but i want at least 2 more. maybe even 3.

i still had one old style prism, and i bought a new style prism to enter in a painting contest in the store.

do i just do these 3 colors again?
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Do a Night Spinner and be a rebel.
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>>47016372
mmmmmmm....

i just really like fire prisms
>>
I think you need a black one with green highlights to complete the set. Maybe a yellow and pink one too.

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Just read the Egardo story, and decided to tell a freeform RP story of my own. I was 9 throughout the beginning of the story, so the details are a bit hazy.

>9 years old
>Just got a brand-new Nintendo DSi
>Heard of Wiicade through a book about Wii Flash game design
>Read about DSiCade
>"Sounds interesting, I might check it out"
>Went to this "DSiCade"
>Had a chat room called Shoutbox
>"Seems fun!"
>Joined the chat with my Google account
>The people there were really into RPing
>I had never heard of RPing before, thinking "It's for NEEERDS"
>I decided to try RPing
>I had used a character named after myself
>We'll call him "Gary," because of how much of a Gary-Stu he is
>Gary fought a vampire character, who always seemed to resist his attacks
>Cross? "Vampires have religion too"
>Sunlight? Didn't matter, it was night
>Stake? I didn't even think of that
>We fought like this for a while
>Meanwhile, I made up some bullshit ability to fly
>Had no explanation for it other than "fuck you I'm Gary"
>One night I spammed the chat as a joke about me being "asleep on the DSi"
>I got permabanned.
>But this was not the end of the tale.
>Gary would go on to gain more and more power, through the help of a special "Omni-Buster"
>The Omni-Buster was a Mega Buster that had every power ever built in
>What this meant was that anyone who crossed Gary was fucked.

(Will post more)
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>>47016176
>>9 years old
>>Just got a brand-new Nintendo DSi
>>
>Gary's story continued after I joined a new school.
>I was invited to a Skype group with the dankest memes at the time
>I can only imagine the cringe
>Made a new RP group, where I was the only one who liked to RP
>Created an excuse as to why Gary could fly
>Gary had an interdimensional teleporter in the Omni-Buster
>He stole a Speed Shoes box from Green Hill Zone and a Red Star from the Comet Observatory
>Combining them gave him the ability to fly at the speed of sound
>The shoes were green instead of red, and had little red star emblems instead of buckles
>Notice something about the pic?
>Those shoes.
>Those shoes stayed with Gary until I renamed him
>I was using a really cheesy username, let's use the example of "gamerdude512"
>Decided to make this his new name
>Let's call him "Gamer Dude" from now on, or "Gamer" for short
>He actually was called Gamer.
>Then I discovered how much I liked Lucarios.
>"Lucario, #448. The Aura Pokemon."
>This blue Goku-jackal was so rad that I had to bullshit it in
>Gamer gained the ability to take different forms in other dimensions
>In the Sonic world, it was a Sonic-like Lucario
>If he found the Moon Pearl from Zelda: A Link to the Past, he could change back.
>He also gained that form in all other dimensions
>Surprise, he found it
>Really looking like the pic now

(To be continued)
>>
>Eventually I decided "Gamer" was the worst name ever, and that he was kinda overpowered
>I was in a role-playing forum at the time, and I knew that wouldn't cut it
>So I had the original Gary find him
>Gary stole his Omni-Buster
>That's how he got it
>How did it get there in the first place? Gamer misplaced it one day and then witnessed the original fall out of a plothole
>So he's unarmed now.
>Fortunately, there was a solution.
>Twin Mac-10s.
>Being about 13, I had never heard of a Mac-10, and in a game, it was listed as "Automatic gun"
>Thought this meant rapid-fire
>He essentially had twin Uzis and thought they were Mac-10s
>To this day, I don't even know what a Mac-10 looks like
>He got a new name, too
>"Taren"
>I was quite proud of the name, and still kinda like it
>Taren was still a massive Mary Sue
>I realized this about a year ago
>I then made him an idiot, so he couldn't do any real damage
>Created a new version of him called Trigger
>Essentially just a Lucario
>Taren still existed
>I created a love interest for him who was even more Mary-Sue than he was
>They're now pure comic relief due to how Mary-Sue they are
>All other canon characters automatically hate them because of a glitch in the Mary-Sue mainframe
>Trigger stayed just fine
>I think I played that well

What do you guys think?

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Not sure if this is the right place to ask. Are there any decidedly girly miniature games out there? In particular stuff involving elves, fairies and pixies, something that avoids violent conflict, and that has plenty of paintable minis and environments
18 posts and 1 images submitted.
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fairy meat
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>>47016023
Witch Girls Adventures though it doesn't have minis.
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>>47016064
that's a bit too violent, I think, but thanks

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What is the greatest dishonor that a GM can inflict upon each playable race?
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To turn them into nothing more than overly exaggerated stereotypes that he can wank/shit on/make fun of/use as a vehicle for his own political opinions.
For instance...
>All elves are cowardly, tree-hugging, traitorous, absurdly arrogant (even by elf standards) and every interaction with them reinforces that.
>All dwarves are awesome at everything, more awesome than anyone else, and the entire campaign with by 70% dwarf wank, in which the GM finds some new way to show how awesome dwarves are and than everyone else is shit-tier in comparison.
>All Halflings are fat, lazy, stupid, comical background characters that never do anything important.
And so on and so forth.
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>>47015923
give them micro dicks
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>>47015923
Depends on the setting
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Help me, Traditional Games. You're my only hope.

I want to be able to DM. Or GM. Whatever it's called. I just want to have a good time with my friends. We only tried DND a single time about three years ago and it was an unmitigated disaster for unrelated reasons. But traditional games sound so fun, and I REALLY want to try again. I figure the only way I get 'em all to play is if I can DM. So how do I do it?

I mean, first off, I know there's lots of different versions- 3, 3.5. 4, 5, and Pathfinder, I believe? Is any version alright or is one better for the uninitiated? Or something like a cyperpunk-y sorta thing?

How does a DM balance encounters? How do I know if I'm making it difficult enough for them to be challenged but easy enough to where they don't all die? I mean this both in the context of making encounters, but also just PLAYING the encounters and rolling dice / cheating the dice behind the wall or whatever.

How do I make sure everyone is having a good time, or at the very least encourage roleplaying so it's not just about the mechanics of rolling dice and counting numbers?

Is there anything else I absolutely need to know that i haven't brought up?

This is my most desperate hour. Help me, Traditional Games. You're my only hope.
42 posts and 14 images submitted.
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>>47015706
/tg/ is about the worst place that you could come to get advice about traditional games.

Jokes aside, this is something that really comes down to a big balancing act between two things: what your players want to do, and what direction the plot technically 'should' go. There's nothing wrong with improvisation, but since you're a new GM, it's generally best to try and find a way to get your players to focus on an objective.

Whatever system you go with, it's really down to personal preference, I'd suggest to go with (at least on your first few sessions) some pre-made adventure modules. They give you specific NPCs with set personalities, combat encounters that you could learn from, and interesting situations to place your players in. They're a great way of testing the waters, so to speak. I hear D&D 5th edition and Pathfinder both have a lot of these. You can get resources for either online.

There's no solid right answer as to how to encourage roleplay. My advice is to make sure that you're roleplaying, so that players can play along to whatever the NPCs are saying/doing, and develop their characters beyond combat archetypes.

Finally, boring but true final advice, have fun! Nobody wants a burned-out DM, or bored players. Maybe try to start off with a character-creation session, so you and your players can bounce ideas off of each other.
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>>47015866
Thank you so much!

I have another couple question if you're still here to answer:

Is there any way to try and make sure people are taking it, y'know, seriously? I don't mean a No Fun Zone or anything, but just that they're not making a mockery of the whole thing and are trying to only play it ironically. Maybe this is too vague of a question, I just worry that one friend in particular would feel that roleplaying or talking in character is too far for him.

Secondly: so let's say I start a pre-made adventure module- should I be rolling normally? I mean, I heard that a lot of DMs just decide if they hit or miss and only 'act' like they're rolling. Should I be doing this, and, if not, how will I be sure that the randomness of the dice won't make it waaaay too easy or waaay to difficult on my players?

And lastly, I'm not sure if this applies to all the different versions, but when we played the one time, you had things like healing vials that would recharge when you "rested", as well as attacks that you could use once per "day". How do I know when it's appropriate to let the players "rest" or "take a day off"? Or is it up to them?- And if so, how do I properly change the following encounters so that it's still challenging even though they've got all their powers and healing back?

Thanks again for all the help.
>>
>>47015706
There are a lot of versions of D&D, and quite a bit of difference between each. Most versions of D&D are far more different than most versions of other systems, as well. The best advice is probably "play whatever you have", especially since a new game system (ESPECIALLY D&D) can be quite expensive.

I've heard that D&D 5th edition (the newest one) is a bit easier to get into, but I haven't read or played that one. D&D 4th edition is fairly fun, but starting characters can have a confusing number of options. D&D 3.5 edition is mostly free online, but can be quite confusing to work through what is necessary and what isn't. Pathfinder is very similar to D&D 3.5e, even with the free online SRD.

If you want to look at something other than D&D, then Savage Worlds is apparently rather good. Shadowrun is a fantasy cyberpunk. Eclipse Phase is transhuman space exploration. Traveller is just humans exploring space. Shadowrun, and probably Savage Worlds, have adventures that you can pick up and play.

Encounter balance depends on the system. D&D 3-5 and Pathfinder have explicit ways of determining what a "balanced" encounter is, although not always successful. I'm not familiar with the others to say how they represent balanced encounters.

>>47016109
>Is there any way to try and make sure people are taking it, y'know, seriously?
Probably the best advice is "Don't." If your group is interested, then they'll be serious enough to try to remember NPCs and events when they matter. If the group isn't interested, then there isn't really much you can do to force them to do so. Some better GMs could subtly encourage them to care, but if you are just starting out, just trying to make it interesting is a bit of work.

I would say that you should make the effort to make the campaign, setting, and characters interesting. Even a table might be mixed, in which case some people will no doubt appreciate it.

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What are some good monsters and dungeons/adventures for an agrarian setting like pic related?
37 posts and 24 images submitted.
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>>47014633
Pumpkinhead, golem scarecrows
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>>47014633
This overgrown potato beetle here.
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or this sneaky beaky here

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create your own MTG set
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Okay.

It's a library-matters themed set.
There isn't quite enough design space in that theme to carry a whole set, so there will be tribal elements as well.

>Creature-type cycling
Ticks off the tutoring and tribal check boxes.

>Red Mill
Red now gets creatures that mill the defending player when they attack (regardless of whether they deal damage, so a little bit like Ingest but not quite). Red's milling attackers have combat tricks that trigger whenever you mill a creature.
"Whenever you mill a creature, this creature gains first strike, +1/+1, menace, etc."
Blue and black get such creatures as well.

>Library Gating
Some creatures require you to put a creature of the same type from the battlefield on top of your library when they enter the battlefield. They get above-the-curve P/T to offset this drawback.

>Scry
Scry is ever-green, so of course it will be featured in this set.
>>
>new set
>all cards are Jace
>no basic land, only jace
>>
>custom card thread
>not titled "Fuck off Fuck Off Guy Edition"
>not even properly titled at all

Maybe next thread. Also where's the usual pastebin?

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Post cool/interesting character concepts.
47 posts and 16 images submitted.
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Plate knight thief.

Light armor knight
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>>47014477

Mellow ghost who is just kind hanging around.
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>>47014495
You're really breaking down walls here

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According to page 37 of the Only War rulebook the average Guardsman (Strength and Toughness in the 30s) can only deadlift 72kgs.

Why are Guardsman so FUCKING WEAK?
25 posts and 4 images submitted.
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It's actually just that 40k has no mind for numbers.

You really can't take any number in any of the lore seriously, because the writers have no concept of scale, no understanding of basic physics, performed little to no research, and in general just made the numbers large when they felt it needed to be impressive and small when they clearly had no idea what they were doing.
>>
>>47014060
aren't most of them half trained half starved yokels? ~160 lbs is kind of impressive if you take that into account
>>
>>47014115
Like how the standard range for basic weapons is 100 meters and the standard range for pistol weapons is 30.

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So something I've always been curious about is how a government or military would handle giving out augmentations to their soldiers who could then leave afterwards as is often the case where some characters in sci-fi/cyberpunk styled settings are ex-military and have seemingly military grade hardware in what's left of their meat bodies.

Personally, I would handle such a thing as being if you have specialized implants for whatever military role you are in you are essentially serving a life time role until you die or have to be repurposed because you can no longer act in the field.

How have you handled such things in your particular setting/games?
20 posts and 2 images submitted.
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>>47013957

They already do this. I was offered free laser eye surgery to enhance my vision, and I was given combat and weapons training which I took with me after I EAS'd.

All it would take to decommission a weaponized implant would be to disarm the weapon function. They don't let you keep your guns or combat gear, but all it would take is for you to put on some gear and grab a gun and you're combat ready again. This is what ex-military PMCs and those Marines who decided to go fight in Afghanistan on their own did.

You won't be able to "reclaim" all you've bestowed on your soldiers unless you keep them for life or kill them.
>>
>>47013957
Military should have the ability to remote shutdown augmentations and/or the augmentations should be removable after service. For example MEC troopers in XCOM Enemy Unknown. Basically super soldiers inside the suit but handicapped outside of it.
>>
You pay for it when you leave. Depending on the severity of your augmentation that could be totally fine or you could be looking at a few decades of service, because augs would certainly raise retirement ages

So, I unabashedly want to rip off the feel of the Homeworld games in my next campaign - confine the PCs on a single ship, have the manage the last colony ship - people, resources, etc - and try to make it to a destination.

What's the best system I have to do this at the table?
22 posts and 6 images submitted.
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>>47013904

A system that's great at forcing hard choices and resource management. Boardgames might be a good inspiration for such a system.

You'll want to choose that system carefully, because a central focus like resource management isn't something to be tacked on to a system only good at a few things, or focused on something else. You don't want to hack 3.PF for something like this.

As for such a system I'm afraid my own library of game systems is a little lacking. But I'm sure there's one that works, even if you have to boardgame it.
>>
Without knowing anything whatsoever about it, I believe there is a Battlestar Galactica RPG.

Seems like a decent starting point, maybe?
>>
>>47013904
The resource management side is just numbers, it's not like you need any kind of special system to know you have X amount of Y.

For a life-in-spaceships kind of game maybe adapting one of the many Star Wars RPGs could work, they almost all have detailed spaceship combat rules and space exploration.

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Sororitas appreciation thread.
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i like it when they embrace the warp
it's less heresy dating a fallen sister than a full on daemon
well, that's what the warp acolytes tell me anyway
>>
>>47013808
I fucking hate corrupted GK and sorroritas

They are pure as pure can be. Which is why they make good dad figures and waifus

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Long story short, but my entire group just gave up on my RPG story after over a year of playing.

>A princess-esque character was leading a war against a rival country
>Player's job was to enforce her rule in cities, scout for her, go on diplomacy missions, etc.
>"aww please anon we really like her can she please be a part of one of our sessions?"
>resounding no, but they press until I allow it. I really hate not letting the players have input on the story, I like to keep them engaged. After 3 or 4 sessions, I give in.
"Alright, the princess will join you on the next fight"
>lots of cheering, group is pumped
>cut to the fight beginning
>on of the player characters, let's call him Krenk, uses what would be the equivalent of a Daily in DND.
>basically it let's him swap places with any other player. He spends a turn to ready it, then can use it at any time.
>I forget about it, getting too focused on the battle because I like to keep my players in the heat
>fast forward
>players are fighting a massive demon now, everyone is at about 4HP, essentially 1 hit would kill anyone
"Krenk, you lost the roll. The demon's hammer swings down and obliterates you. Your body crumples beneath the concentrated weight. The sound of crunching bones would have filled the air had the shock wave from the hammer being swung not been louder. Blood splatters across all the walls and your fellow members. Everyone, resistance roll plus intelligence modifier to see if you're stunned."
>group begins to pick up some dice when
>"uhh, instead, I swap places with, with the uh, the princess."

(1/2)
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>entire group goes silent
"The... Princess dies..."
>players slowly realize what just happened to the story and all the progress they've made
>players get rather upset because they worked hard for the princess and feel like everything they've done has gone to waste
"Wait, no, she doesn't need to be in the story. I can work without her."
>"Yeah, we know you can. We just really don't feel like doing this campaign without the princess."
"What if we restart this fight without the princess in it so she can live?"
>"No,she already died, it happened."
"So you don't want to go back to when she was alive and prevent her death, and you don't want to continue without her?"
>"Basically."


The ruined the game for themselves and wouldn't let me fix it. Its been probably over a year and a half. At least 77 sessions, 3-4 hours a piece, now in the trash. Not sure how to take this, guys.
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>>47013262
Why not just make a quest to ressurect her? Or the group could try to save her from the not!greekunderworld.
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>>47013291
They don't want anything. They refuse to continue playing the story. They don't want to resurrect her, heal her, take her to a shaman to get her spirit, I've thrown multiple things on the table, they simply said they don't want to play that anymore. They're fine if we start over with an entire new campaign, theyre just too crushed by her dying in the first place from what I'm gathering. It's their only complaint, and they've liked the story up until that point.

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>locked door
>didn't have a rogue in the party
>I have the spell "conjure animal"
>conjure a swarm of ants to crawl into the lock to help me pick it
>dm gives me 24 ants
>back and forth between tumblers crushing ants and me animal handling them back under control
>door opens with only 5 noble casualties
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So basically this?
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>>47013185
>ant-man for ants.jpg
>>
>it works with the rules
>it's completely bullshit
>pc solutions

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