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Archived threads in /tg/ - Traditional Games - 3629. page

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My players are expecting a story and politics heavy d&d game. How do I do this?
30 posts and 1 images submitted.
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Read Aristotle's Poetics and Politics.
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>>47041493
You don't, because they don't actually want it. Trust me.
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>>47041540
this.
Believe me, political intrigue campaigns are much more boring than you think.

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Discuss the viability of the Pong universe as a tabletop RPG setting. Have fun, don't go full autist, and keep your cool. Keep your asspain to yourself. This is not /v/ or /vg/.
20 posts and 3 images submitted.
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>>47041123
Pong has lore?
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>This is not /v/ or /vg/.

Good, you already seem to understand why you're not in your proper containment board already.
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>>47041138
It's pretty deep, yeah

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Is there a game where I can play a Princess, Lord, or other high society type and the goal is to make political moves like marriage, war, or assassination?
34 posts and 5 images submitted.
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>>47041064
You can do that in practically any game as long as you have the GM for it.
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>>47041064
Long Live The Queen
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>>47041064
Birthright and Reign
but basically this >>47041088

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Are you a "traditional gamer" or a "story gamer"?

Why?
35 posts and 6 images submitted.
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>>47040909
Story gamer. If I wanted to play something purely for the mechanics or difficulty, I'd just pick up a video game.

That being said, I'm like the gamer who hates "gamers" when it comes to being a s "story gamer". The majority of "story gamers" are unabashed faggots who think their 5th-grade tier angst fanfiction and waifu fantasies are the height of narrative genius. I like writing, I like being creative, and I like that other people enjoy those things... but fuck oh dear are 95% of the people with the same interests just fucking AWFUL at it.
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>>47040909
Neither, I play because the combination of mechanics and story make tabletop RPGS fun for me
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>>47040909
I'm a gamer gamer. I game games.

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With the video game out and pretty good, did you (or are itching to) go dig through your attic for that box of half-painted ships and broken flight stands you haven't touched in 15 years? I know I am! Some folks on Dakka also talk of BFG beign resurrected by GW next year but I haven't seen the source on that. Would be amazing if true, even if they just re-issue the original models.
15 posts and 1 images submitted.
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>>47039987
>Torpedoes have shorter range than lances
>In space
>Where there is nothing to stop them from moving and the only things preventing infinite effective weapon range are delta-v, focal length, and accuracy
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>>47042639
That's not the real range of the torps, that's how far they travel in a turn.
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>>47042639
>hes never played BFG

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So I was reading through Dogs in the Vinyard and got a couple pages in only to find this.

I honestly cannot wrap my head around why this would be anything but a dumb idea. "Hey, just to let you know, I'm going to surprise you, please act accordingly." Why not just surprise them?

I'm not trying to be a troll here, I'm honestly curious about this thought process, but it just seems really dumb to me.
22 posts and 1 images submitted.
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>>47039553
If I had to take a guess without having read the system, it'd be because it is a game more interested in telling a story than anything else. the players have to buy in as well of course, and take appropriate actions that make for a good story.

In the carriage ambush one, what's more interesting:

Traditional "it's a carrige":
>I take another step and do a spot check,
>Another step and I look around
>Ok you hang back and look around while I go further and look for an ambush or gold

Or this "there is an ambush but you don't know" with some player buy in:
>you stay back and watch, the rest of us will ride in and see what happens.

Then you get the players to both walk into the ambush, and be ready to fight their way out in a cool way.

Like I said, it's probably more interested in a cool story told cooperatively with the players,
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>>47039723
Hrm. Well, I guess I can see that. Less of a traditional "game" and more of people telling a group story.

Eh. Pass.
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>>47039553
It's there because a lot of indie systems do this pointless "just because games usually do something a certain way, my game must do the exact opposite, just to make a point about how avant-garde I am". This is extremely common, and has very little to do with what would actually be best for the game.

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Help me out /tg/
on Wednesday I'm DM'ing my first game, and I decided to do a custom one-shot.
The story will revolve around the players all trying to stop a necromancer from stealing the town's children. I want a big "Oh, Shit!" twist, but I'm not sure what.
I'm also not sure how to end the adventure. Any suggestions? I'm open to everything.
19 posts and 2 images submitted.
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All the children have been dead for weeks, without anyone noticing. The Necromancer is just retrieving his experiments.
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so wait why does the necromancer want to take children?
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>>47039370
Why the town's children? Why is the Necromancer doing what he's doing? How is he stealing the children? Why this necromancer, why this town, how many children?

>>47039388
What I first thought of, maybe a little on the nose. What about a Pied Piper of Hamelin thing? The necromancer took care of a ghoul/ghost problem, the town didn't pay up, so fuck 'em he's takin' their chidrens.

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What's your stance on NPC's using social skills on PCs? As in, is it okay for the GM to roll for a NPC's lying skill, and say to the player "You believe what he says"? I've read some systems that outright tell GMs that this must never be done, since it takes away power from the players, but is it really that different than any other ways that an NPC can affect the player characters?
Personally I find the idea interesting from a roleplaying standpoint, but it's obviously something that not everyone agrees on. I've met players who think this is a fun opportunity to act against their meta knowledge, and I've met some who feel that this is unfair.
So I'm curious about what your opinion on this is.
16 posts and 1 images submitted.
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>>47039248
No because it doesn't work

There's role-playing, and then there's making a deliberate bad decision that goes beyond doing something non optimal

Subconsciously you're likely to nudge things away from being deceived, and try and catch the npc in his lie if you know he's deceiving you
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>>47039248
>then there's making a deliberate bad decision that goes beyond doing something non optimal
Isn't that a big part of roleplaying, though? It's why so many systems have personality flaws as a game mechanic nowadays, and encourages players to not always do what they, the players, know is the right thing.
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>>47039341
This.

I also prefer to let players call out when they're using scrutiny or the system's equivalent of, then I'll have the npcs roll even if they aren't lying. It gives the players agency in calling for the roll, hopefully encourages roleplaying by having players act suspicious when their characters have reason to be, and ultimately leaves things ambiguous-I'd never use a flat out "They're lying" or "They're telling the truth" but "You notice their tell" or "You feel they're concealing something" or "They seem sincere."

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Convinced my elderly parents to play settlers with me. Mostly because I don't have friends.

>nomercy.exe
>secured longest road in 10 turns
>locked down two trade ports
> traded like a shark
>ran circles around them

Am I too savage?
11 posts and 2 images submitted.
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>>47039135
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>>47039151
Bretty good bump beaven.
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>>47039135
>playing exterminator mode against absolute newbies that I had to convince to play with me as an act of mercy
>I don't have friends

Yeah, it all maks sense.

You are new guild master of Thieves Guild in pretty big town. As your organisation is pretty new in town, you must create everything from start. What rules, rangs and Modus operandi you would use? How would you solve problem of freelancer thieves?

Share your ideas.
13 posts and 3 images submitted.
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>>47038875
1. No stealing from each other
2. Rule 1 does not apply to guild leaders
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Well, let me start. Writing from phone so this will take a couple of posts.

Rules:
>1. Guild is your family. We are on same boat. If it sink, you will sink with it.
>2. There IS honor among thieves. Don't steal from each other and don't try to fuck up others or you will meet same fate.
>3. Guildmaster and Higher Circle words in matter of thievery are law. Listen to them.
>4. We aren't assassins or mercenaries - avoid killing people.

Rest of rules:
Never reveal guild-related information or its sources to the authorities, nor to any non-Guild member. Guild premises, procedures, or personnel may not be discussed with any non-Guild member.
Never inform on another Guild member.
Never tell the authorities where the Guild headquarters is.
Never disclose the identity of the Guildmaster.
Never rob a business or individual protected by the Guild.
Never bring a non-Guild member onto guild premises without the Guildmaster's approval.
Never include non-Guild members in Guild activities.
Never belong to or work for another Thieves or Assassins Guild.
Don't enlist the aid of another Guild or a member of another Guild without the Guildmaster's approval.
Don't get involved in non-Guild thievery within the Guild's territory.
Guild members must pay all regular Guild dues.
Guild members must pay the Guild and the Guildmaster their share of all loot before receiving their cut.
No large heists or robberies may be performed without the Guildmaster's approval.
Guild members must get the Guildmaster's approval before taking an apprentice.
Apprentices may not become involved in Guild business without their mentor's or Guildmaster's consent.

Cont...
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>>47038875
> You are new guild master of Thieves Guild in pretty big town.
So I collect wealth taxes?

Dear /tg/ I need a video game, with the atmosphere of a classic TG. Tried Pillars of Eternity and spent my time wishing it was D&D rule set with sensible character classes, also whats the point of being a wizard if there is no meta-magic.

also the new Torment game, ugh can you not afford a decent graphics engine for 5 million dollars
19 posts and 4 images submitted.
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>>47038255
>Pillars of Eternity
>spent my time wishing it was D&D rule set with sensible character classes
Just play the old NwN/ToEE/BG/ID etc.
>>
imagine a game broad enough to work with a pathfinder ruleset

I just want to ride an enlarged falcon familiar around, I guess that would need ranks in riding,

It's all the oddball skill sets that aren't put into video games that I miss

acting, riding, swimming, tumbling, climbing, espionage, cooking, alchemy, smithing
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>>47038255
https://drive.google.com/file/d/0B_2Bti8pntDoakpLajNPVmk5dGs/view?usp=sharing
try prince of qin, an obscure RPG set in china during the qin dynasty. Kind of Baldur's Gate meets Diablo in terms of gameplay.

Morrowind is pretty classic.

Wizardry 8 may scratch that itch.

Mechwarrior's 2 and 3 are pretty classic.

Neverwinter Nights 1 and 2 are excellent

if you had a desk job in the Imperium, which place would you like to have that job at and why?
26 posts and 4 images submitted.
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>>47036539
I wouldn't last a day. They'd use me as currency
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>>47036539
Adeptus Mechanicus tech support. Why? 1) I already do programming anyway, 2) red is my favourite colour 3) Wanna live on Mars and play with the Kastelan Robots dammit
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>>47036539
OMG I'd be an eversor spending my entire existence in an euphoric killing spree.

Nah, I'd probably die a guardsman conscript.

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In the mid nineteen-sixties, a nuclear detonation under the desert in Nevada blew a hole in the world. The government put a door over it, then slammed the lock; ninety tons of titanium and steel hiding it away from everything. They kept what was behind that door secret, too - the place it opened onto was just too weird and lethal for people to handle.

It's called a lot of things. Downstairs. The Basement. Wonderland, though that's mostly the Brits. Some even call it the Dungeon, though the term is officially verboten in governmental circles. The people in charge tend to call it the 'Subterrestrial Operations Theater', but nobody who actually deals with it uses that name except on official reports. Whatever you call it, it's a world of magic and monsters, and people keep on going down in there to see what they can find. Mostly as a result of - prettied up though it may be - greed; they want the magical gear that can be pulled out.

Thing is, that hole is just one of many; the Russians had three (as far as is known), the Americans made at least one more. It's suspected the Japanese have several, though they only officially admit one. The French and British have got them too. Most of those are official clearance only. But after the Soviet Union collapsed, not only did a shitload of stuff they'd dredged up spread across the black market, one of their access points got more open. In a sense. It's run by the Russian mob, of all people - though if you've got the cash, you can get in there.

And then there are the ones that are only rumors, at least officially. Treasure hunters head down into them, the ones made by failed states with suitcase nukes when they were looking for an edge, or torn open intermittently by nuclear disasters - Chernobyl, for instance, is known to be a weak point. You're getting in through one of those, because - whether you served or not - you're out of the military and working privately.
24 posts and 2 images submitted.
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You are:

>Simone Jameson (Medic, pistol specialist)
>Sarah Winters (Sniper)
>Blake Cartwright (Demolitions/infiltration; also covers general trapfinding)
>James Starling (Close combat; favors a shotgun.)
>Terrence Drake (Heavy weapons)

You're getting in by way of...
>...Ashdale/Steinbrenner, a British-German company that's rumored to have a very private access point.
>...South Africa. There's a hole to the Dungeon there that anyone can get in. Though getting to it might be dangerous in itself.
>...Romania. The Russian mob runs this one, but you do have enough saved up to pay for a trip.
>...Chernobyl. You know quite well that there's a weak spot there, and how to get in, but it might not be full Basement access.

How much experience do you have with Weird Things by this point; is this your first run into the Basement, or are you more familiar with the hazards (which may come at the cost of having been hurt by them)?
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>Sarah
>Romania
She's seen some shit before, but none of the weirder stuff.
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>>47036515
Right-o. If there are no other votes, I'll be calling for that in about ten minutes; ideally there'll be more activity, but I don't want to let the thread die waiting on it.

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Do you prefer a setting where most monsters (read non-playable races) are out to eat you or take your wallet, a setting where there are lots of monsters who are friendly (mermaids, gnomes, giants, etc), or do you like to leave people guessing, where some monsters seem friendly but aren't, and vice versa
23 posts and 5 images submitted.
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>>47036373
Most attractive monsters are friendly, most ugly ones are not.
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>>47036373
It is the duty of all human warriors to ensure the safe future of our children. So long as any monster exists in the world that future is threatened.
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>>47036373
The latter. I like to leave people guessing.

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>Google Drive
https://drive.google.com/folderview?id=0B20r6rsFLOg_Zk5RdVdya3hJNnc&usp=sharing

>Jumpchain IRC Chat
http://client00.chat.mibbit.com/?server=rizon.mibbit.org&channel=%23JumpchainCYOA

https://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn (embed)

>How to Jumpchain
https://drive.google.com/file/d/0B1qb0_OLhDrDNjZmRG02SDFaRVk/view

>Last Thread
47024118
24 posts and 1 images submitted.
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>>47036182
You're not even trying anymore.

I'm not mad, I'm disappointed.
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>>47036511
Should've ignored him and made a proper thread. I was going to do it but then I remembered that all of you were very adamant about it being a poor idea so, reap what you sow and all that.
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>>47036511
He didn't even cut the IRC out of the OP this time.

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