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Archived threads in /tg/ - Traditional Games - 3628. page

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Stat him
21 posts and 4 images submitted.
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>>47046875
Dead. The end.
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>>47046875
>Name: None
>Parents: Dead
>Kids: Dead
>Souls: Mine
>Armor: Pretty cool, also Mine
>>
>>47046875
Not Solaire

Which class is the best at asking for trouble?
32 posts and 6 images submitted.
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>>47046373
>2016
>Class
>>
>>47046373
Bards. They're the best at asking for Anything.
>>
The Game Master.

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Orcs or Hobgoblins /tg/?
36 posts and 9 images submitted.
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>>47046151
Depends on what kind of threat I want the party to face and where they physically are now in the campaign.
Orcs and hobgoblins don't always live in the same areas after all and both certainly have different requirements for their bases.
>>
Depends; in my game we have both, with the former being quarreling pirate empires and the latter a highly effective continent-spanning theocracy. One has the advantage of superior shock-and-awe, one that of getting all tactical up in a bitch.

Go with what feels appropriate would be my answer.
>>
>>47046151
You know what the benefit of having a toolbox is? You have more then one tool.
Using just ONE enemy race and just a few monsters in the M&M even though you have quite a few and the imagination to come up with more just makes you as lazy mentally as you are physically.

>"The BBEG retreats to the Numbing Mountain, the place you've been hearing about for the past few sessions, said to be completely removed from the context of the outside world. Do you pursue?"
>"Yes."
>"Roll a will save, DC 1."
>Five turns later
>"Roll a will save, DC 6."
>"I failed, what happened?"
>"You brought your backstory? Good. Erase one person, place, or event of your choice from your backstory entirely."
How would you feel about this if you were a player? Would this be acceptable in a finale? Would the last character you played continue to pursue after figuring out what was going on?
19 posts and 1 images submitted.
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I would stop and think very hard about the implications. Does my character risk being erased from the BBEG's backstory, and if so, what does that mean for my character?

(Not saying you have to answer here, but that's what my feelings would revolve around.)
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>>47045558

Is it removing the person or place from reality or just your time stream? You never went there versus it never existed.
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>>47045690
The context of who you are and why you are chasing this person is not welcome on the mountain, making you forget it all.

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Sup /tg/, I love cyberpunk, I love running and playing cyberpunk games, I'm really fucking tired of "LA in THE FUTURE" as a setting. Can we get some scifi/cyberpunk character/setting art that isn't just "tall buildings and purple lights"?

Really, anything with a unique spin on it goes. Even Deus Ex's Hengsha is fine, I mean fuck, at least it's got a cool urban design. I'll dump what I've got.
49 posts and 42 images submitted.
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>>47044956
>>
>>47044966
>>
>>47044987

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https://www.kickstarter.com/projects/cze/ghostbusters-the-board-game-ii

I'll just leave this here...
17 posts and 1 images submitted.
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Fuck you and your fuck-

Ghostbusters is cool.

>GHOSTBUSTERS: THE BOARD GAME II.
Never heard of the first. Is there even one?
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>>47043280
>Based on the comic

Fuck yeah, sign me up.
>>
>>47043891
There was a kickstarter for the first one. If you want to order it in you should be able to but unfortunately you won't get the kickstarter exclusives.

Why does being a merchant in an RPG sound so comfy?

>Psychotic adventurers go out and kill people for their shit
>bring it to me and exchange it for other shit other adventurers had

>Go find a blacksmith apprentice
>Keep him supplied with materials in exchange for his roughly hewn weapons and armor
>Effectively buy shit at cost and sell it to wannabe murder hobos

>Keep my ear to the ground, find out who's on what adventure and offer them shit they'll need to keep their business.
>Invest in small adventuring companies to bring in more and more shit without risking my own skin

It sounds pretty fun, and hopefully the good will I build keeps the Chaotic Randumbs from ripping me to shreds and stealing my entire inventory.
14 posts and 3 images submitted.
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>>47042862
>Why does being a merchant in an RPG sound so comfy?
You will get robbed.
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>>47042877
Yeah, you'd need to grease a few palms in the town guard to keep your shit safe, for sure anon.
>>
>>47042877
You hire adventurers to protect you.

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What are ways to have faster than light travel in a space opera setting besides warp travel, hyperspace, teleportation, and stargates?
19 posts and 3 images submitted.
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>>47042755
"Space lanes" are fairly common, and featured in Star Ruler 2 I believe. Basically you drill some kind of go fast hole between systems with a sublight ship and then any ship can move FTL through the lane.
>>
>>47042842
Naturally occurring spacelanes.
Artificially occurring spacelanes that degrade and have to be erected and maintained.
Stutter-teleportation, used to teleport a vessel a few centimeters thousands of times a second. Faster in deep space, away from gravity wells and more intensive requisite calculations.
Flock-warp, that tosses up a warp-bubble and goes faster the more ships you have inside said warp bubble.
Acceleration gates that gun you for a couple lightyears at FTL speeds, necessitating railways of acceleration gates be built in deepspace.
>>
Folding space-time so that two different points in the universe overlap and you travel the distance instantly like in Dune. Unlike a lot of other FTL methods in sci-fi this is is allowed by our current understanding of physics.

Where should you put your mercenary companies in a battle

At the front, so they die before your actual soldiers?

At the flanks, where they can move out and attack the enemy where they are weak?

At the rear, so they can move in and help shore up any weakpoints in your battle lines.
43 posts and 5 images submitted.
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Where they perform their role best.
>>
Whatever I paid them to do.

Generally though I would opt for a flanking tactic. This is the assumption that I have a decent enough army and I hired mercenaries to make the battle quicker and hold less casualties on my side.

My army is expected, but I'd keep the Mercenary group as hidden as possible and have them flank from either sides or rear, where ever the important targets/weakest points are. I.E. Archer group, siege engines, general/leader, etc etc.

I would only resort to having them be my initial meat shields if I am facing something on the lines of RIP AND TEAR daemonz. Or I would have them bolster my numbers generally if I was stuck against my whim in a battle of attrition.
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>>47042724
>Where should you put your mercenary companies in a battle
What did you pay them to do?

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Does anyone else write a character log of events that happen in character?

I just started to keep track of events.
26 posts and 4 images submitted.
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Sounds fine to me. Is there a problem with this?
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>>47042710
I keep track of things that happen to my characters in campaigns I play.

Pro: It's easy to access the relatively short log I do have.
Con: It's on F-List.
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>>47042735

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>"Anon, can we take this NPC girl with us?"
>"Of course you can't, she's only ten years old, she won't want to join you."
>"I roll Seduce."

Also Bard thread. This one in particular was a skeleton with a trumpet.
32 posts and 5 images submitted.
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>>47042527
did he succeed?
>>
>seduce

Confirmed for not actually ever playing any game ever, and just trying to push two separate but equally retarded memes.
>>
My bard in this 5e campaign is currently a skeleton tuba player..

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Why did they nerf indestructible?
It wasn't that broken
23 posts and 4 images submitted.
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>>47042327
They didn't. What the fuck are you talking about?
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>>47042503
>>47042327

Possibly anon means the M14 rules change (where Indestructible became a keyword ability)? And if so, it's because the absolutely inconsequential drop in power is worth having the cards plays the way everyone expects them to anyway...
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>>47042503
Before they changed indestructible to a key ability, if something would change your creature into some other type and make it lose all abilities, it would still be indestructible. But, now that it's a key ability it will lose indestructible.

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>I read the fluff of Warmachine.
>Beginning: The Devourer Wurm is a monster and Menoth our savior!
>Later: Menoth is a tyrant, Morrow is our new god!
>Protectorate of menoth: Pretty much isis.
>I: Wat, At the beginning seemed Menoth friendly?
49 posts and 2 images submitted.
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Every religion seemed friendly at some point.
Maybe except Scientology.
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>>47042095
Menoth isn't really friendly. He's like a stern father, who doesn't give out praise, but makes damn sure you follow his rules. Those rules are in place because it's in humanity's best interest to follow them, and when they don't, Menoth just shrugs and turns away. You've made your choice, and whatever consequences befall you are no longer his concern.

That said, the Protectorate takes this to manic extremes. Menites in Khador, for example, are much less zealous and happily live alongside Morrowans. They represent the largest, most organized body of Menites, but not ALL Menites. Even within the Protectorate, there are more forgiving, rational sects, like the Paladins of the Order of the Wall.
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>>47042095

Can you really not think of any example better than fucking ISIS?

Seriously, not every theocracy in history or fiction is a bunch of balaclava'd dune coons shitting around Mosul in technicals.

If anything, the PoM are pretty much the Catholic Church as seen through the eyes of Protestants/New Atheists, mixed liberally with a vague Near Eastern, pre-Abrahamic priest-state vibe.

>>47042141

*tips*

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Weaver Dice General, 1st thread.

Let's play as incompetent PTSD tumblrinas with superpowers.

Pastebin: http://pastebin.com/ee8QhvTd

IRC: irc.parahumans.net #weaverdice or #weaver4chan


> What campaign are you on?

> Want to generate a trigger?

> mechanics/worldbuilding and more.
14 posts and 1 images submitted.
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isn't there a trigger generator already? also what power do I get if i'm triggered by this thread?
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>>47041998
>The size of that swarm
Jesus Christ
>>
What are some time periods that should be considered off-limits? Post-Golden Morning?

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We come from the planet know as Serik-Lambda, it's a place where the poles are as cold as Fenris and the equator is like Catachan. It is a place where two very different cultures, have to live together to survive. But most importantly it is the home world of the artillery regiment known as the Serikkan Arbalists.

Previous threads:
http://suptg.thisisnotatrueending.com/archive/46748328/
http://suptg.thisisnotatrueending.com/archive/46766714/
http://suptg.thisisnotatrueending.com/archive/46807799/
1d4chan page
https://1d4chan.org/wiki/Serikkan_Arbalists

>can we clean up the 1d4chan page?
>Can we come up with more cool shit?
22 posts and 2 images submitted.
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Buamp!
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Ayy, waht needs ti be done OP?
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>>47042383
I sadly haven't got a clue this is pretty much up for what you want, be it more character, planetary creatures, why the arbites love us or something else.

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