Have you ever included domestic violence in one of your campaigns?
How did you do it?
>>47254938
>i cant escape the leni shitposting
PLEASE
>>47254938
Usually I just hit my wife during game night.
She always hits back even harder, but she bruises like a banana and I'm too dark for that shit.
>>47255023
So you just hit yourselves, why?
I want to create a setting similar to Bloodborne and Innistrad. What monsters are a must have?
The Gays.
The Blacks.
The Muslims.
If you want to do it properly don't include any monsters. Just imply their existence and drop general hints but never truly reveal anything
I would recommend at a minimum trying to hit the five basic horror archetypes.
>the zombie, the endless, relentless, mindless horde, not individually dangerous but nigh unstoppable in numbers, and they're always in numbers.
>the werewolf, pure animalistic fury, extreme physical strength and uncontrollable ferocity, needs to be solitary, highly aggressive and very hard to fight directly.
>the vampire, as a counterpoint to the above, the social predator, something which is dangerous less for its abilities than for its ability to blend in to human society and outsmart its prey.
>the conspiracy, this is the great secret, the power which moves behind the scenes manipulating everything from the shadows, extremely powerful but always subtle.
>the cosmic horror, the great other, the unknown and unknowable, completely inhuman, extremely powerful but is pursuing goals which are completely alien to our mindset, what we do know is that it's probably going to be bad for us.
if you can fill at least these five roles with something then your setting should have a decent variety of threats which allows for several different adventure types.
What would happen if dragons replaced dogs has the favored pet in our world?
>>47249079
People who're allergic to fur would be happier. Otherwise it DEPENDS ON THE DRAGON'S RULES.
>>47249079
How to train your dragon would become a documentary
>>47249079
How would that even work?
Dogs
>can be trained
>man's best friend
>can fight for you
>good for huggin
>big paws
>bark bark alert guard
>can dig like a pro
>can dig people out of snow
Dragons
>bigger than St Bernards
>breath fire (sometimes)
>eats entire fucking cows
>sleeps 20 hours a day
>can't do shit in cold weather
>scales could make cool armor though
>live to be like 1000 fucking years old
>rolling high is always best EXCEPT one thing where you want to roll low (or vice versa)
>abstract wealth
>custom dice
>hit points are plot armor, not actual injury
>>47244938
>abstract wealth
>Wanting to track individual coins and bills
>custom dice
>what is motherfucking D&D
D&D is pretty much the only system I know of that requires you to have no less than six different shapes of special dice, except for games specifically based on D&D. Things like FATE are easy enough to use regular d6s for, so they don't even count as needing special dice.
>hit points are plot armor, not actual injury
Being able to be impaled or have your throat slit 30 times before suddenly dropping dead because you ran out of meat points is just as dumb.
>>47244938
Usually the people who play them. Honestly.
>>47245000
>Custom dice
I think he means systems like Edge of the Empire. D&D needs a lot of the dice, but they all are just ranges of numbers, and can and are used in other systems, though some more than others.
Resources
FAQ thread where you can ask to Joseph A. McCullough, Frostgrave designer (forum handle joe5mc)
http://www.lead-adventure.de/index.php?topic=80477.0
Online warband creator
http://www.battletortoise.com/frostgrave/roster.html
Rulebook:
https://mega.co.nz/#!CVF3GTIS!i0V9IaACpjj1s1Bq2wqvZII5T5ad8UULZYWW3mpefc0
Lich+Golem+Sellsword+Alchemy:
https://www.mediafire.com/folder/1e68645496dga//Frostgrave
Warhammer Townscapes: old school Warhammer Fantasy print buildings
https://mega.co.nz/#F!OgpwzAKS!a5eVE6pOagTTOWEr5tEaEQ
Official Miniatures
20x Soldiers and a lot of bits
http://www.northstarfigures.com/prod.php?prod=7467
20x Cultists, and a lot of bits
http://www.northstarfigures.com/prod.php?prod=7731
Wizard sheet
https://drive.google.com/file/d/0Bwx8Os21jzeXdkRYZlM5TjhRSDA/view?usp=sharing
spell cards
https://drive.google.com/file/d/0Bwx8Os21jzeXV3psZ0hOT1AwMEE/view?usp=sharing
Don't forget - you can use any miniatures from any manufacturer, regardless of their race - just make them obvious what they are.
"Required" scenery
>6x6 mausoleum
>6 special treasure token - 3 per player
>Various spooky skeletons
>A Genie
>10 inch+ high tower and enough broken wall sections to make a 12x12 ruined building
>Zone mortalis kind of board + 4 doorways
>6x statues
>1x giant worm (human sized)
>6 small buildings without roof
>6 wraiths
>a well
>4x 2" diameter discs
>6 columns or ruined columns (or re-use the statues)
If expansions are in play, add-
Hunt for the Golem
>One Granite Golem
>Five corpse markers per player
>Ruined factory terrain
Sellsword
>Six pillars
>Four additional wells
>Nullmen miniatures (suggested number: 2-5 per player)
Thaw of the Lich Lord
>Assorted cultists
>6 Rangifiers (reindeer beastmen)
>One ship
>A cart
>Seven independent doorways
>One Ghoul King
>A throne
>A large cauldron
>Banshees (1 per warband)
>A 6" wheel/circle
>A Lich Lord
>Two Wraith Knights (+1/player beyond two)
Alchemy
>One Alchemical Monstrosity
>Four Fire Flingers
>>47236409
Since I love taking simple systems and introducing greater systems within until it's an overcomplicated mess, what about a campaign system that takes expedition and travel into account?
Setting up a base of operations on the city's edge is easy enough, but if Frostgrave is truly that massive what about treks lasting multiple days? You could use Pack Mule henchmen to carry "1-Day's Supplies" to extend expeditions, and a random encounter table for setting up a mobile camp. Of course, the city could get stranger and more dangerous deeper in, so creature encounters increase the further one travels in, but obviously the risk comes with greater rewards.
>>47236409
How many d20's do I need?
>>47237009
One.
Maybe two if the other player doesn't have one.
Read the Damn Book Edition.
Official /5eg/ Mega Trove, contains all official 5e stuff:
https://mega.nz/#F!BUdBDABK!K8WbWPKh6Qi1vZSm4OI2PQ
>Pastebin with homebrew list, resources and so on:
http://pastebin.com/X1TFNxck
>/tg/ Character Sheet
https://mega.nz/#F!x0UkRDQK!l-iAUnE46Aabih71s-10DQ
>New-ish official PDF
http://magic.wizards.com/en/articles/archive/feature/plane-shift-zendikar-2016-04-27
What are the stupidest things you've seen people mess up on rules wise?
I used to think you could get 2 feats per ASI, or one feat and +1 to a stat. I designed all my NPCs like this.
>>47265552
My biggest rule mistake that I can think of is my misuse of twin spell. Apparently you can't target the same person with two casts of firebolt or any other single target spell with the twin spell metamagic. I feel dumb for misreading it for so long.
I had a DM who is much more used to 3.5 than 5e, who had, in one turn, an NPC cleric cast Animate Dead from a hidden location on a dragon just slain by the party. When it was pointed out that Animate Dead has a range of 10 feet and takes a minute to cast and can't target dragon corpses, the response was, "It's OK, he has a gem." Which is such a non-sequitur I'm thinking of using it in my own games.
Are there any germanspeakers in here? Me and my group are close to the end of Rise of Tiamat and planning on running OotA next. One of our players just left because of having not enough time so we are looking for a replacement. We normally play on Sundays between 7 and 10pm Berlin time.
Tell me about your fantasy universe, /tg/
>>47259369
It sucks, and everyone wants to leave.
>>47259369
The world is flat and infinite in all directions, with ocean-sized bottomless chasms that result in continental cliffs and waterfalls.
>>47259369
It's a magical realm.
Every party should have a crafter, blacksmith, or even both. Why waste money on weapons, armor, and other supplies when you can have a member who hand-crafts stuff perfectly tailored to the rest of the group?
Seriously though, crafters are cool as hell and people don't play them enough? Have you ever had a crafter in your party, /tg/? Maybe you were even the crafter yourself. What kind of cool shit got made? Did the crafter ever create a legendary weapon or item?
>>47256132
Most games revolve around combat as a central mechanic, and the most popular of systems have atrocious rules for crafting.
AD&D might actually encourage some of this, as the game has many suggestions for expanding the party beyond themselves and creating workshops and stuff.
>>47256132
>crafters are cool
Give me one system that has a crafting module that isn't poorly made.
>>47256132
Crafting takes time, money and you lose out on potential experience from adventuring working in the smithy so to speak. Most adventurers aren't willing to make that trade when there is looting and murderhoboing to be done.
Rolled 7 (1d20)
Let's have some fun /tg/. I want my next setting to be a mashup of fantasy elements with present day stuff (urban fantasy, contemporary fantasy, ect...) And you get to decide what's in it.
>Post a fantasy thing and a present day thing to mash together
>Roll 1d20 (in the option field)
For example: Magic potions are sold in starbucks-style coffee cups.
>If you roll 15-19, this is a common thing
>If you roll 10-14, this exists but it's a niche thing
>If you roll 9-5, this used to be a thing but now it ain't
>If you roll 2-4, it doesn't exist
>If you roll 20, this thing is all the rage and everyone's talking about it
>If you roll 1, this thing if unheard of and everyone will look at you really uncomfortably if you even mention it.
No takers?
Although you have to buy spellbooks, people download them in pdf
Rolled 7 (1d20)
>>47263383
Whoops forgot to roll
>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here: http://theonyxpath.com/category/worlds/exalted/
>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial: http://jyenicolson.net/exalted/. It'll get you familiar with most of the mechanics.
>Gosh that was fun. There were a lot of lesbians though. How do I find a group?
Roll20 and the Game Finder General here on /tg/. With the new edition, though, chances are more games will crop up.
Resources for Third Edition
>Final 3E Core Release
https://mega.nz/#!ctgxyJaC!ygkrLnFsrnBJzIUZY-dJsMfyFrhFQgDsQuuo52fcW0I
http://www.mediafire.com/download/q51qw8skdw1rg15/Exalted_3e_Core.pdf
>3E Backer Core (Old)
https://mega.nz/#!E1dRBBIa!ZbQG4IasYCJRli2bhgE2MOdWeFAeV3N1rqL9kAIGbNE
>Frequently updated Character Sheet with Formulas and Autofill https://docs.google.com/spreadsheets/d/1pfjmZKzcUqAX9mB58IAEUIFkZr8rq4CvdRRM4kzwwgU/edit?usp=sharing
>General Homebrew dumping folder: https://drive.google.com/folderview?id=0ByD2BL6J89NiQzdCWWFaY0c5Mkk&usp=sharing
>Collection of old 3e Materials, including comics and fiction anthologies https://www.mediafire.com/folder/t2arqtqtyyt28/Exalted_3Leak
>Charm Trees:
>Solar Charms: https://imgur.com/a/q6Vbc
>Martial Arts: https://imgur.com/a/mnQDe
>Evocations: https://imgur.com/a/TYKE4
Resources for 2.5 Edition:
>All books with embedded errata notes, as well as some extras: https://www.mediafire.com/folder/253ulzik1j9s5/Exalted
>Chargen software: http://anathema.github.io/
>Anathema homebrew charm files: https://www.mediafire.com/folder/pka3nz3vqbqda/Anathema_Files
>MA form weapon guide: http://www.brilliantdisaster.net/dif/ExaltedMA.html
>http://www.mediafire.com/view/ua7tanepy2jfkdp/Exalted_2nd_Ed_-_Return_of_the_Scarlet_Empress.pdf
Resources for 1e:
>https://www.mediafire.com/folder/9vp0e9id3by6m/Exalted_1e
Ranged Violence Edition!
>>47223844
>Ranged Violence Edition!
Rolling 50 successes on Join Battle, I open with Swarm-Culling Attack.
The Scarlet Empress did nothing wrong!
>>47223844
So, Seven Omens Shot lists a special interactoin with Accuracy Without Distance, but I'm not entirely sure how to parse 'can shorten the action by a single round, but may only add a single non Charm success for each round shortened'.
Can I invoke AWD multiple times? The fact that Dust and Ash Sleight exists suggests not, but why else would it say 'for each round shortened'? Also, that phrasing seems to suggest that if you shorten it more you get to add back in more of the forfeited bonus?
Inb4
>demons
>gigganiggas
>wizards
Anyone else love myr?
I liked moonfolk. I wish there was a way to bring them back without having to force a return to Kamigawa. It seems to be a trend that every time we go back to a plane, it gets destroyed.
I like Nig-Mizzle, Drac O G
>>47224095
Ravnica was fine.
Zendikar was fucked when we left. We came back, and it was still fucked, but ended up fine in the end.
Innistrad we don't know yet. Shit's fucked up, but it's not nearly as bad as what the Phyrexians and Eldrazi did. At least not yet.
Only Mirrodin got rekt and the seeds for that were planted back in the original block.
>CTF Sericea
>Tithon Dockyards, Mars
>January 15, UC0090
You are Carrina Marseille O'Hara, a powerful Newtype serving as a Captain and mobile suit pilot in the recently-formed Colony Transit Fleet. This morning your first cup of coffee comes with news that the terrorist group who struck last night on your way back from speaking with Queen Mineva are based out of the Tharsis mountains, a trio of massive and thankfully long-extinct volcanoes near the western end of the Mariner valley system. Worse news is that you now have evidence that these terrorists have somehow managed to field an unknown number of mobile suits.
That type of machine was made infamous during the One Year War, despite the fact that the first instance of mobile suits operating against each other in combat wasn't until mid-September of 0079. Images of Zakus posing by the Statue of Liberty after the fall of New York in February were used as propaganda on both sides even after the war itself was over. It was your performance together in piloting the Zaku II model that got you posted to the Flanagan Institute that July, where an accident left two sisters sharing one mind. After all but destroying your life your superiors simply gave you an upgrade, a black Gelgoog test type, and pointed you at their enemies.
You could say that the “Black Star of Zeon” was born out of that mobile suit arms race.
By November the Federation were fielding their mass-produced "GM", with the beam weapons that went along with them. You were ready for them of course, and individually they were easy pickings. Plenty of times you overflew Federation forward operating bases to share the locations of lost Feddie pilots as a goodwill gesture, but that didn't change the fact that each time there were another two or three more victories marked on your machine.
>1/4
>>47267359
Zeon went on to lose that war of course, swamped under the sheer numbers of the Federation's production units and drained by the loss of most of its trained pilots. You suppose it's only fitting that the Zabi family, who never bothered to learn from history, would be doomed to repeat it. But the progression of mobile suit technology never ceased.
“You've got that look again,” Rossweisse comments, setting aside her mug. “You're pondering something unpleasant.”
“We're just wondering what sort of machines a bunch of terrorists working out of a cave could assemble from industrial scraps,” you admit. With one final stretch you rise to leave your quarters, heading for the Sericea's hangar deck.
Rossweisse follows, nodding thoughtfully to herself. “Could be war surplus. Many mobile suits went unaccounted for after the Axis incident.”
“They do sound a bit like Titans,” you agree with a frown. “We've also considered the possibility that materiel from the old Mars Zeon could have formed the core of this new group.”
The old Mars Zeon, under their former leader Enzo Bernini, possessed a large number of mobile weapons. Some of those ended up in the hands of the new Martian government formed under Mineva, but no doubt a few could have gone missing. But would a couple of modified Zakus and Doms really form the heart of a military force intended to face the Martian Navy?
“Whatever they're using,” Rossweisse admits as she keys in the code to access the hangar, “they'll probably have planned a few surprises.”
“True enough,” you agree. “Nobody ever plays these things straight anymore.”
>2/4
>>47267379
Your own gundam has been covered with a heavy-duty tarp to obscure it from the visiting Martian Naval officers with whom you intend to coordinate an assault on the stronghold in the Tharsis Montes region. These three are the short list of names Mineva provided you whom you can probably trust not to stab you in the back, each the Captain of his own ship with a detachment of mobile suits under his command.
“Good of you all to join us,” you greet them briskly from across the hangar. “With all due respect we'd like to get straight to the point: you're here because we've tracked the sole surviving gunman from last night's train attack to what appears to be an industrial stronghold. We didn't want to launch an assault and not involve the local authorities, so here you are.”
“Ma'am,” the youngest-looking of the three replies, “I'm not sure what you hope to accomplish with one ship and a single mobile suit, but I'm glad you called us here. The three of us have agreed that the Martian Navy will handle the raid. Your assistance isn't necessary.”
“You can't be serious,” you grumble. “One ship with a single gundam is all it EVER takes to turn the tables, and we're giving you exactly that.”
“And we're telling you that we don't need your help,” one of his two peers replies calmly. “This is a task for us to handle, not for you. Our best mobile suit pilots have been assembled overnight with our newest models to do exactly that.”
“Mobile suit pilots?” you ask, crossing your arms. “From where?”
“The Martian Naval Academy,” the Captain replies. “Our finest...”
“Rookies,” you nod. “Have any of them got actual combat hours?”
“They have all completed a rigorous,” the first Captain begins before you cut him off.
“So that's a no.”
>3/4
>>47267411
To be fair, sending unblooded rookies with experimental new mobile suits into combat has won literally every major conflict in the history of mobile suit warfare. Give them a chance, Carrina.
Also, whoo! Shadows of Zeon Quest!
Can we get a fantasy /lit/ and rec thread going?
Was curious if anyone has read Sam Sykes' books and if they're any good. He gets compared to Joe Abercrombie a lot, who I personally enjoy, but I'd like to get some opinions before purchasing.
I love the Powdermage Trilogy and the novellas.
Gentlemen Bastards has been wildly entertaining as well, and I'm only anout halfway through book 2.
There's always the Dresden Files for modern fantasy fun times too. Jim Butcher also wrote some new book about sky pirates or somesuch. Looks interesting.
>>47261340
>I love the Powdermage Trilogy and the novellas.
Tried reading the first one and just straight up couldn't get into it.
>There's always the Dresden Files for modern fantasy fun times too
Stopped reading them after I think it's called Winter Knight? Whichever one has Molly Carpenter fighting. I dunno, just lost interest.
>Gentlemen Bastards has been wildly entertaining as well, and I'm only anout halfway through book 2.
The first one is great. The rest are okay.
I'm looking to read a good, sort of generic fantasy series. Read A Song of Ice and Fire so far, and read most of the good DragonLance books.
Also has anyone here read The Silmarillion? I thought The Hobbit was okay, but not sure if I should start this one.
Rolled 64 (1d100)
Last time some personnel went missing only to find their bodies...without their brains sometime later. Meanwhile trade was further developed and we finally got the raiders to talk. Sadly they are not interested in sharing their tech. Some tech development happened and we got a hold of a very rare behemoth vehicle. Not to mention we got even richer.
archive.4plebs.org/tg/thread/47103680/
Rolled 94 (1d100)
>>47221420
>Turn 83
>>>>>C. Try to improve Armaments
>>>>>D. Research technology
>>>>>E. Build something
>>>>>F. Scout
>>>>>G. Explore
>>>>>H. Your choice
>>>Points: 10 Resource. 5 loot.
>>>Pop 4560
>>>Military 300(100 bot)(1.8Preemo)
>>>>>Food: Very Good
>>>>>Water: Good
>>>>>Morale: Good
>>>>>Medicine: Very Good
>>>>>Health: Good
>>>>>Armaments: Average
>>>>>Fuel: 'radiant'
>>>>>Tech level: Good.
>>>>>Reputation: Notso Juicy Target
>>>>>Infrastructure: Meeting Room. Fish Farm. Hydroponics Bay. Medical Bay. Vehicle Bay. Science Bay. Industrial Bay. Corporate Cells. Storage Center. Corp Construction Center. Water Treatment Center. Corp Recycling Center. Logistical Center. Command Center. Processing Center. Gym. Armory. Server Farm. Factory. Nanite Beds. Daycare. Well. Flooded Mineshafts. Fast Food Shops.
>>>>>Defenses: Fortified Superstructure. Auto Defense Network. Trenches. barbed Wire.
>>>>>vehicles: Cargo Hover Haulers 4. VTOL Cargo Flyers 2.
>>>>>Power: Nuclear Reactor. Fast breeder Reactor. Emergency Generator.
>>>>>Weapons: Corp Sidearms. Batons. Tasers. Riot Weaponry(limited). Thunder Firearms(Extensive). Primitive(plentiful). Explosives(limited).
>>>>>armor: Armored Vest. Riot Armor(limited). Power Loaders. Thunder Full Body Armor(Extensive). Home Corp Power Armor(extensive).
>>>>>communications: Corp Comm Center.
>>>>>Materials: 1 supply. 1 rare mat.
Rolled 41 (1d100)
>>47221432
>D. Research technology
Virology. Better ways to treat disease.
Rolled 47 (1d100)
>>47221420
I want to see if we can find anything on the brain jackers. Send a team to look into the connecting tunnels of the lab.
What would happen if the local Imperial Guard decided to not join with the Gue'vasa when the Tau came, but instead go underground?
>>47266891
Do you mean the PDF?
>>47266891
Guirella warfare. Tau would catch those who reject the Greater Good and send them to concentration camps, where they are sterilised and put to work.
Well really, there is no such thing as a "local" Imperial Guard. The Guard goes were the war goes.
What you get for "locals" is a Planetary Defense Force. And for a good look at PDF going underground and fighting a hit and run war, see the book "Death or Glory"