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Archived threads in /tg/ - Traditional Games - 3564. page

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Mark of the Xenos Edition

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>White Dwarves
https://www.mediafire.com/folder/tx4hcy4u487pv/WD

>Novels (Working link as of 02/02/2016)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
351 posts and 31 images submitted.
>>
Reminder that tau have anti-grav sub edition
>>
Has anyone tried to convert the her lady from the bloodstone kit to a regular base? I'm making mine into a skullcanon and don't want to waste him is it easier to put his chair on a base or just him
>>
>>47282140
What the fuck phone
>Herald
>bloodthrone

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Official /5eg/ Mega Trove, contains all official 5e stuff:
https://mega.nz/#F!BUdBDABK!K8WbWPKh6Qi1vZSm4OI2PQ

>Pastebin with homebrew list, resources and so on:
http://pastebin.com/X1TFNxck (embed)

>/tg/ Character Sheet
https://mega.nz/#F!x0UkRDQK!l-iAUnE46Aabih71s-10DQ

>New-ish official PDF
http://magic.wizards.com/en/articles/archive/feature/plane-shift-zendikar-2016-04-27

Old dungeon: >>47265552
362 posts and 39 images submitted.
>>
first for rogues
>>
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I'm not gonna post one of those cancerous stat me theads, but I will post it here. What's the best class to play her, /tg/?
>>
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>>47280085
Tough call but I'd go with Rogue because they have decent selection of proficiencies and combine that with some sort of academic background. See if you can make a deal with your GM for making gas grenades with the poisoner's kit and the good ol' doctor already uses knives/short swords, so sneak attack fits the theme.

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>AD&D 2E
>1.5 days ago
>playing a young (like 18 - 19 years old) white haired wizard with 18 charisma
>pic related
>only have 10 hp max
>lvl 3, so my spells must be carefully chosen
>Orcs are about to siege a tower, we are hired to defend it
>a messenger comes to the gate near nightfall, a lieutenant
>myself and my half orc barbarian lady friend meet him
>he tells us that if we surrender, our deaths will be quicker and with less rape and torture
>I ask to meet with his commander, completely alone
>he agrees
>walking down the path to the camp, I'm hit with an arrow from a volley
>the LT messenger slams his sword into my face
>DM tells me I'm dead
>"nope, you forgot about my magical brooch. It has 26hp left. Now it's 12. I don't even flinch."
>I tell the LT not to do that again. "Take me to your commander. I won't ask again."
>DM is obviously pouting now
>go to Orc camp
>I'm surrounded by over 100 Orcs
58 posts and 6 images submitted.
>>
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>a long time ago, my DM gave me a "Raise Dead" scroll without really knowing it's full potential
>He house ruled anyone that can read magic can cast scrolls no matter the level requirement
>reading the scroll backwards gives the reverse, he said

>the Orc warband commander sits on his throne and laughs at me
>crowd of Orcs watch in curiosity as this kid approaches
>"Is it true you intend to kill the denizens of the tower and it's farms?"
>"Yes, puny boy. What's yours is mine, now."
>"Well, according to this document -"
>I cast "Slay Living" on the chief and tell my DM he needs to roll a D20 in the middle of the table (this guy loves to fudge rolls, more on that later)
>he rolls a 3
>my DM recoils as I read the spell description
>the Orc chief with 59hp drops dead as I'm using the surprise round to cast Invisibility
>>
>>47279841
and the second in command takes over and murders everybody.
Good end in my book
>>
>my Invisibility is successfully casted, and I bolt to the east to get away through the crowd
>"You take 12 damage"
>"From what?"
>"Miscellaneous swords and spears."
>"The orcs should have no idea what just happened. How would they be able to just hit me when I'm 30 feet from where I just vanished from?"
>"They just do."
>"...Ok. Well, my brooch is destroyed but I'm fine and at max hp (10). I'll use the commotion to mask the sound of my movement to get away."
>I move at max speed for another round, still invisible
>I'm now 90 feet from where I vanished and it's been 12 seconds
>"An Orc throws a spear into your back, impaling you. The last thing you see is a spearhead bursting from your chest as your invisibility is dispelled"

What the actual fuck. I have 17 AC (magical bracers and a ring) and was INVISIBLE.

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Let's roll up an Imperial Guard Regiment.

First let's roll D10 for Regiment Classification
112 posts and 12 images submitted.
>>
>>47274561
Put it in options instead of name
>>
>>47274561
attempt number two before i just wallow in a corner forever
>>
Rolled 4 (1d10)

>>47274528
Rolled

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What if the EMPRAH was a FEMPRAH?
57 posts and 16 images submitted.
>>
He wouldn't be terrible father.
She would be terrible mother.
>>
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>>47272772
>mlp
>>
>>47272616
For the perfect embodiment of mankind she sure is a butter face.

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>Played Heroes and Hydras yesterday
>Group has a new member - a Spartan
>Lemme guess: does he build a fighter?
>Of course he builds a fighter
Why do people do this?
112 posts and 21 images submitted.
>>
>>47272404
And yet no-one complains about Athenians making ' cosmic philosophers ', where living in a barrel and writing poems means being able to summon lightning .
>>
>>47272404
Lo, fellow men of taste. I have created my next character! A half-bull half-dog half-man with a strange curved sword from the land of the Nubians! He also believes that the gods are false!
>>
>Hades Master brings his young teen lover into the group
>"no trust me guys, he's not like the others, I really think he fits into the group"
>plays marty stu Sacred Band of Thebes character
Ok what's his brotherly soldier partner?
>fucking Ares
>HM lets him do it
>boy calls the HM "oh Ares"
>party Hoplite stops using his spear because all the sex jokes the boy keeps using makes him uncomfortable
>party seer is forced to prophesize the death of the boys in-game wife and Ares comforting him
>when the seer fucks with the kid and says that Ares will abandon him in battle the HM penalizes the shit out of him and the seer almost leaves the group
At least he's kinda hot and we take turns taking the olive oil to his ass but seriously is there any time where this ends well?

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>GM wants to run a "political intrigue game" (or whatever the GM thinks "political intrigue" is vaguely like)
>inspired by "muh gritty, realistic, and super-mature Game of Thrones"

>GM is completely loathe to have PCs start in or close to a position of power, like being part of a noble family, a high-ranking inquisitor or infiltrator, a foreign ambassador, etc.
>PCs are instead the goofballs who dick around the intrigues of the actually important people
>GM also has a deeply distorted view of how politics even work, so bad that they would never fly even in a young adult novel
>GM retroactively makes the NPCs the party trusts into backstabbers, and the NPCs the party mistrusts into people who would have been genuine benefactors

Why is this what every damn GM tries to run a "political intrigue" game actually winds up running?
210 posts and 14 images submitted.
>>
I think it's because the vast majority of players just want to unwind and have a good time. For the average Table Top Tom it's hard to keep track of all the all the piloting and planning need for a Political Intrigue game to work. Pulling it off right would require the right people with the right mindset and a lot of talent on the DM's part to make everything come together right. Your OP pic's kawaii as hell BTW.
>>
>>47269180
Some players want to put in effort though.
>>
>>47268978
Because most people don't understand how politics actually work from an unbiased view.
Frequently not even people actually involved in politics.

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>Previous Thread: >>47244201

>Pastebin
http://pastebin.com/PPptBB5u

>Latest News
http://theonyxpath.com/now-available-the-pack/

>richfags
http://drivethrurpg.com/product/181760?affiliate_id=13&src=TheOnyxPath
>poorfags
http://www.mediafire.com/download/n7htcqyqk0y0acy/%5BWtF%5DThe_Pack.PDF

>Question
How are things going in your game's wider city? Have there been territorial feuds? Backstabbing politics?
359 posts and 15 images submitted.
>>
>tfw Dark Ages: Wraith never
>>
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>tfw Dark Ages: Demon never
>>
>>47268326

Devil's Due has you covered, and it's also a fucking awesome book.

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My players are traversing a Devil's lair in the depths of Hell itself to recover a princess that he kidnapped.

What are some interesting challenges they may face on the way other than "demons attack?" I'm at a bit of a loss.
62 posts and 7 images submitted.
>>
>>47265939
There's always the idea of encountering interesting people from the past who went to Hell when they died. That could be something obvious, like running into the setting's Hitler equivalent, or it could be shocking, like finding that your own father is in Hell.
>>
>>47266044
That's pretty good. Or finding people that the PCs killed or allowed to be killed. I even considered having the PCs find dead versions of themselves. It doesn't make much sense but it's pretty spooky.
>>
>>47266058
>I even considered having the PCs find dead versions of themselves. It doesn't make much sense but it's pretty spooky.
If Hell exists outside of space and time, everyone that is going to go there is already there.

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Welcome to d20Station.

BYOND Download link: http://www.byond.com/download/

To connect: Open BYOND, click the gear in the upper right. Click "Open Location" and paste in the IP below. Click "Ok", or place the ip into your browser.
byond://76.16.8.127:28014
alt: byond://d20station.ddns.net:28014

BYOND account registration link: https://secure.byond.com/Join
Without an account you can still join but you will only be able to join as either a hobo or a tourist. People without an account reported difficulty joining the server and maintaining connection, get an account.

>What the fuck is Space Station 13
A top down atmospherics simulator with a "whodunit" on top. Survive in the station and do your department's job, while fixing the problems that the antagonists cause.

>How the fuck do I play this game? I keep hitting myself with things.
Use OOC and ask someone for help on how to play. People will almost always help you get a grip of the game if you're polite about it, just don't reveal too much in-round information in OOC.

Other information can be found on the wiki. http://robustvinyl.com/ss13/wiki/
Check out the server pop graph to see when people are playing: http://www.ss13.se/servers/2284/
90 posts and 18 images submitted.
>>
Funny, I thought this place had died.
>>
>>47252454
It doesn't have to
>>
I'm longing for a round, anyone on?

For all your questions on Dark Heresy (1st and 2nd Editions), Rogue Trader, Deathwatch, Black Crusade, and Only War.
Not the wargame. Not Chapter Master. Or Space Hulk.

Book Repositories (If you're planning to download any Rogue Trader materials, read the .txt file in the RT directory)
https://mega.nz/#F!Pl0UgbJa!vDtTXMKnvZ26fUbuw4X9tg
Shield of Humanity PDF
https://mega.nz/#!xlRWBaiI!MmOEkMse0wHVsyLDGbZJVGUXgVEuB9lWSyVl6ZhvgGM

40K RPG tools, a site that contains stats or references for almost all weapons, armor and NPCs/adversaries. Not updated past DH2 core.
http://www.40krpgtools.com/

40k RPG Combined Armory (v5.43.150418), containing every piece of gear in all five lines. Not updated with any DH2 content.
http://www.mediafire.com/folder/i3akv9qx9q05z

Fear and Loathing (Ver 1.5.2) and The Fringe is Yours (Ver 1.6.0), /tg/ made Rogue Trader homebrew supplements for playable xenos, Knights, Horus Heresy gear, and other things.
http://www.mediafire.com/view/kpl4pvkdiidvg6n/Fear_and_Loathing.pdf
http://www.mediafire.com/download/2zfoc5jo7s7vrb5/The_Fringe_is_Yours.pdf

Old thread: >>47195364
323 posts and 24 images submitted.
>>
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Anyone played a regiment using these?
>>
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Postin' 3.0 of that one anon's paratrooper homebrew because it got swallowed by the last thread's bump limit pretty fast.
>>
>>47240124
Man I didn't even know you could us mounts. That is pretty cool.

/tg/ if you could design the Titans of the Adeptus Mechanicus what would they be like?
197 posts and 37 images submitted.
>>
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>>
>>47235838

A lot more reasonable.
>>
>>47235838
Why don't TItans have skitarii security forces? They're big enough to have a few.

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What's your opinion on kobolds?
161 posts and 48 images submitted.
>>
Interesting creatures. I hate /tg/ trying to sexualize them though.
>>
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>>47233104
Where do you think you are, OP?
>>
I use them instead of gnomes in my games.

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>Google Drive
https://drive.google.com/folderview?id=0B20r6rsFLOg_Zk5RdVdya3hJNnc&usp=sharing

>Jumpchain IRC Chat
http://client00.chat.mibbit.com/?server=rizon.mibbit.org&channel=%23JumpchainCYOA

https://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
https://drive.google.com/file/d/0B1qb0_OLhDrDNjZmRG02SDFaRVk/view

>Last Thread
>>47265989
532 posts and 56 images submitted.
>>
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We all know your favorite food, Jumpers, but what about your Companions?

What about your pets?
>>
>>47277410
Ryoko.

But sadly, she is already spoken for, and Tenchi is far too nice to ever steal from. So I have to take the high road and be without.
>>
Can we talk about putting this on the drive?

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Rolled 9, 3 = 12 (2d10)

Welcome back, swashbucklers, to part two of Mecha Space Pirate Quest's 18th installment! As always, you are Roarke S. Starwind, Admiral of the Iron Kestrels space pirate fleet, master of the starship Rhinehawk, and pilot of the Knuckle Kaiser.

Previous Threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Mecha+Space+Pirate+Quest%2C+Collective+Game%2C+mecha
Master Pastebin: http://pastebin.com/sSHs0QmF
Upgrade Menu: http://pastebin.com/QQQzkFZe
List of Moves: http://pastebin.com/HSdyCe2y
Rogues' Gallery: http://pastebin.com/E9ZcDLfG

Last time, we left off in mid-combat. You've already rendered two Bluegills unable to fight, and have just ripped the sword arm off a third. Red Siren, behind you, is still facing down two after slicing open a third with her wrist-mounted continuous-beam guns. Although she's outnumbered, she has two holographic shadows flickering around her in an elaborate martial dance that make it look as though the opposite is the case.

Your opponent considers his options. His Bluegill, one-armed and no longer holding a weapon capable of penetrating the armor Karen has put her heart into perfecting for you, standing against the Knuckle Kaiser, which towers over it like a monster out of ancient legend, its triangular-toothed, sharklike grin mere meters from the blank faceplate of the UJCIDF mech, flexing its gigantic armor-rending claws.

The Bluegill throws down its beam gun, which bounces off and floats away into space, holds its remaining hand up, and goes to sit down quietly at the base of one of the transport ship's fins, somehow looking very, very ashamed of itself.

[Continued, rolling initiative for two new challengers, both have +3]
566 posts and 62 images submitted.
>>
>>47273446

...But before that, you need stats for these guys, don't you?

UJCIDF PUMPKINSEED
Medium Striker Torso: C/S/K 8, 4 tons
Medium Striker Head: C/S/K 4, 2 tons
Medium Striker L. Arm: C/S/K 5, 2 tons
Left Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
Medium Striker R. Arm: C/S/K 5, 2 tons
Right Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
Medium Striker L. Leg: C/S/K 5, 2 tons
Medium Striker R. Leg: C/S/K 5, 2 tons

Armor: Heavy Striker (5 SP, 5 CP, 2.5 tons) on all locations

Main Sensors (Head): 4 CP, 1 Space, 2 Kills, 1 ton
Backup Sensors (Torso): 2 CP, 2 Spaces, 2 Kills, 1 ton

Options: Torso Cockpit with Environment Pod (2 CP, 2 Spaces), Torso Storage Module (1 CP, 1 Space), Liftwire (0.3 CP), Spotlights (0.2 CP)

Armament: The Pumpkinseed always has a fold-out vibro-gladius in its right arm. Normal Pumpkinseeds will also have a small shield on the left arm, along with a handheld version of a Medium Beam Gun, Rocket Pod, or Rocket Launcher. Another variant, the Cannon Pumpkinseed, also exists, but in keeping with the modular nature of Jovian mecha this one is simply a normal Pumpkinseed that trades the shield and the ranged option for a Heavy Cannon.
Arm-Mounted Sword: WA +1, 5K, 4 CP, 4 Spaces, 2.5 tons
Arm-Mounted Small Shield: DA -1, SP 6, 7.5 CP, 3 tons
Handheld Medium Beam Gun: Range 350m, WA +1, 3K, Infinite Ammo, 5 CP, 4 Spaces, 1.5 tons
Handheld Rocket Launcher: Range 350m, WA 0, 4K, 10 rockets (can be fired singly or in a salvo), 4 CP, 4 Spaces, 1.5 tons
Handheld Rocket Pod: Range 250m, WA -1, 2K, 20 rockets (can be fired singly or in a salvo), 4 CP, 4 Spaces, 1.5 tons
Handheld Heavy Cannon: Range 450m, WA 0, 9K, Ammo 10, 3 Reloads, 12 CP, 9 Spaces, 4.5 tons

Thrusters & Speed: 5 per leg, 1 in the torso. Moves 350 meters per turn in flight, or can run 250m. 11 CP.
Total Weight: 39 tons
Total Cost: 103 CP
>>
>>47273515
Is that what a pumpkinseed looks like?
Man fuck those guys, that shield throw was some bullshit.
>>
Two familiar machines come zipping up over the edge of the ship from where its small twin catapults are located. Larger than the Bluegill, but built along similar lines, they have a graceful, long-limbed look to them that epitomizes the aesthetic of Bahamutcorp space-combat mecha. Their heads are shaped like old-fashioned frogmouth jousting helmets, the shallow V of the 'eyeslit' glowing orange. Like the Bluegills, they're painted a pale bluish green, with division and serial number in white on their pauldrons.

One of them is the cannon variant, lacking a forearm shield and instead toting a huge rifle. While the other actively climbs up towards you and charges into melee range, the second (the one who beat your initiative) jets upwards to a height that puts it roughly 350m from you.

However, forewarned is forearmed, and your arms and reach outmatch that of the melee Pumpkinseed charging you, allowing you to attack first. The Cannon Pumpkinseed is no threat this turn, spending both Actions on movement.

>[What do, Roarke Starwind? You might as well feed me 1d10+14s since you're going to attack.]

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