Im making a heavily cringe-enducing weeaboo-ass one-shot for my players for a special podcast at an upcoming anime convention. I made checklist to converge later and need some critique or some suggestions on what to add. Any takers?
>>47203063
Goddamn phone flipped the image, we're running d&d 5e
Ok off the top of my head:
>More iron heart surge
>Genderswap is specific fetish stuff. Maybe not that.
>Kitsune clearly need to be shrine maidens
Aside from that, what genre are we hitting? Pure Shonen-shit? Looks like you're going mainly for naruto/bleach to me. As played out as those jokes are, they're the two most cringy I can think of. If so, drop harem.
I don't see Paranoia mentioned much on /tg/.
Opinions of the game? Stories?
Which edition is the best?
Advice on running the game?
>>47202838
>Playing Paranoia
The best way to play it is not to even tell the players. Play a normal campaign of whatever you like, but early on in the game, pass each player a secret note with conflicting objectives on it, make sure they don't say what they're doing to everyone else.
For instance, I had a PC fight happen because one player was tasked with finding out what happened to his nephew and the other player was attempting to get revenge on a serial killer. Player trying to get revenge on the killer blows him away at the first chance he gets despite agreeing to take him alive as an agent of the police. Second player goes nuts because the only lead on where his nephew is being held now has a smoking crater for a head.Third player's goal was to deflect blame for the kiddnapping of the nephew to someone else, which he did a pretty good job of setting up the serial killer to take the fall and using the first guy to prevent any line of questioning.
>>47203211
I just think the setting seems really fun to work with, even ignoring the distinctive game mechanics.
>>47203211
That's kinda shit. Since they don't know they aren't supposed to know stuff, they'd just end up murdered for "treason" the first time they mentioned the sun, etc.
Well my friends, i come to you today with a find that really made my year. i found a copy of THIEVES WORLD TABLETOP ADVENTURE. if you are unaware, Thieves World was a series written by multiple fantasy writers in the late 70's. very well done, with great world building. anyone know anything about this? im looking through it right now and i am very excited.
>>47202455
I have it too but I never played it. I also have some of the novels - it was a setting where every writer could introduce own characters that could interact with characters from other writers, if they respected some rules.
https://en.wikipedia.org/wiki/Thieves%27_World
https://en.wikipedia.org/wiki/List_of_Thieves_World_characters
>Molin Torchholder
I used him in a RPG game ... some 20 years ago.
>>47202620
i love tempus. ive built many a fighter based off of him. this book series is very important to me. hows it play?
>>47202655
ah, never mind missed the never played it
People seemed to enjoy this so I'm making another one.
Last Thread:
>>47154014
Taking requests for small arts of RP characters, preferably of D&D. (Other tabletops welcome.)
Every 5 people, the highest roll (1d20) gets an art.
(Feel free to join in and do your own art! All art is welcomed, but try to keep to the style.)
Rolled 8 (1d20)
Female knight, think Jeanne D'Arc
Rolled 3 (1d20)
>>47202274
Kobold Alchemist/Engineer, specialized in Sabotage and Traps!
Rolled 8 (1d20)
A gobo general in a small tank giving the signal to charge.
What kind of curses does your PC inflict on the masses?
>>47202135
Minecraft let's plays
>>47202135
My PC in a current prehistoric game is in the process of inventing fermentation. Does alcoholism count as a curse?
>>47202491
Your players are seriously fucked-up individuals. That is just depraved.
>A Treant army approaches the edge of a busy human trade hub before "casting their seed into the wind"
>>47201914
>casting their seed into the wind
>>47201914
Jail them for public indecency
>>47201914
Welcome to d20Station.
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>What the fuck is Space Station 13
A top down atmospherics simulator with a "whodunit" on top. Survive in the station and do your department's job, while fixing the problems that the antagonists cause.
>How the fuck do I play this game? I keep hitting myself with things.
Use OOC and ask someone for help on how to play. People will almost always help you get a grip of the game if you're polite about it, just don't reveal too much in-round information in OOC.
Other information can be found on the wiki. http://robustvinyl.com/ss13/wiki/
Check out the server pop graph to see when people are playing: http://www.ss13.se/servers/2284/
reminder the wiki is ded because of you, the players
>>47201692
remember the server is dead because of you, the adminsI'm joking of course bby pls no bully.
>>47201956
if I could spoof the player count with a bunch of greytide AI I would
it would become the station desperately trying to hold out against and endless greytide
Why he looks like Danny Trejo?
>>47201369
He looks fuck all like him. For a start he's not Mexican nor does he have a massive moustache. You're thinking of Pedro Kantor.
Or does he?
>>47201457
God dam, I'm a guy and I got to say his face looks amazing.
How would you do a Jackass run in your favorite setting?
>>47201363
Whole party of new players recruited by putting up a poster at LGS and accepted with zero background checks.
>Greetings! I'm Johias Knockeaville and this is The Vengance Class Craftworld Crash Course Kamikaze!
https://www.youtube.com/watch?v=Lr-s_rRwOf8
>>47201363
>Hey, my name is Gob-o and this is the Dire Wolfjob challenge
VULKAN
[SPOILER]LIVES[/SPOILER]
>>47201348
*STOMP STOMP*
Best Forgefather comming through
>>47201348
>falling for imperium propaganda
>falling for the corpse emperor maymay
I recently got the Savage Worlds book, and I'm working on a setting; a somewhat realistic 16th century world starts colonizing a fantastic (witches and cryptids, not dragons and fireballs) area that has its own tribes, kingdoms, and politics. Pretty much European and Turkish colonists expand their empires to fight over a magical !notAfrica. I am really excited about the setting, but I'm stuck a crossroads.
I want to portray simplified versions of real military styles and armies for the purpose of verisimilitude (and to sate my autisms), without drowning my players in 25 pages of subtly different swords. I read a book on renaissance warfare a few years ago that I enjoyed but I'm struggling to google my way into what satisfies me as sufficiently diverse. I also have some qualms with the wording in the weapon section, using dndisms like longsword = arming sword.
So, /tg/, what would you consider the ideal short list of semi-realistic weapons and armors to cover 16th century Europe (but not england) and Turkey?
In case any Savage World experts or interested parties would like a gander, here's a book I downloaded that gives what appear to be solid rules for making up equipment. Any excuse to toss the AP 2 glorious nippon katana out and replace it with something interesting.
Savage Worlds is utter garbage.
The bennies make short sessions a fucking nightmare because the players never fail a roll. Thanks to the wild die they fail a fuckton less anyway. I usually only have time for 2 to 3 hour sessions. People also forget their bennies meaning they have to mark up their character sheets to keep track. The card initiative is pretty cool but it's another thing you have to remember.
Now, all that can be put down to me being a semi-poorfag and a lazy shit, and also having not much free time to play.
But there's more.
The range system is autistic as fuck if you aren't using miniatures. I am sick to death of converting 24 inches to feet, especially when the game says it's 2 yards instead of 5 feet. Just give the goddamn ranges in inches.
Shotguns are completely overpowered, they only miss if you roll a 1 and deal a fuckton of damage which is made worse by exploding dice. They should have been +1 to hit and 2d8 damage. I know 3d6 lets them do the 3d6/2d6/1d6 shit for long ranges but a straight damage penalty would have worked fine.
The guns in the book are also retarded with a G3 dealing less damage than an AK-47.
Armor piercing is a fucking bitch to remember and is over-used.
The katana is weeaboo wet-dream crap.
The skills are shitty and overspecific as fuck. Fighting Notice Stealth and Shooting are basically the only skills that matter.
The full auto takes goddamn forever to roll for in large battles.
Bennies make the characters unstoppable gods of death.
All non-wildcards get one wounds so even fighting larger creatures is just hit-or-miss, there's no meaty boss fights without arbitrary wild card shit.
I can go on. But OP you are really better off dropping Savage Worlds and picking up GURPS.
>>47201292
Well, that was a lot of words to explain why you're a faggot, anon, and that was very brave of you to understand yourself so well, but this isn't about exploring your personal demons, so next time, try to stay on the fucking topic, okay?
My dm doesnt understand that you cannot jump during a charge unless you have the leap attack feat. I've showed him multiple rules and rulebooks that have this info in them and refuses to believe it. Should I just quit his adventure?
>>47200682
Ignoring the rules is the best way to play 3.5.
In other wordsthe best way to play 3.5 to not play 3.5 or PF
Why can't you jump during a charge? Leap Attack only increases your power attack bonus damage.
>>47200777
Charging is a full round action, it takes up your movement and attack.
What parts of the dragon make the best weapons? Apparently when it comes to Eastern Dragons their tails are often used as swords. I'm guessing there is a single long bone in the tail that can be sharped and used as the blade.
With six limbed dragons who have the ability to go bipedal (or at least stand on their hind legs) their thigh bones would make for good hammers.
Wyverns bones are light and would probably make for good single use daggers or arrow heads.
>>47199933
I mean, there's always teeth for knives.
>>47199933
For armor, scales could make, well, good scale armor. Larger scales might well be used as shields. Smaller scales could make arrowheads if they're sharpened. The leathery skin of the wings could make for a lighter leather armor for someone who doesn't want to be weighed down by plate.
Claws, teeth, horns, spines.
Kickstarter backers should have their rewards, edition.
Discuss games set in the Mantic's Warpath universe: Mass Battles, Firefight, Deadzone, and Dreadball
What is Warpath?
https://warpathuniverse.com/
Mass Battles: Large scale battles with big blocks of troops and vehicles (think 40k Apocalypse) - Open Beta
https://www.dropbox.com/s/dwkk5x5ooszx0zu/Warpath%20Beta%2014-03-16.pdf?dl=0
Firefight: Focused a little more on big battles, but not as big as above (think 1000-1500 pt games of 40k) - Open Beta
https://www.dropbox.com/s/hyc72fvva6e3dmf/Firefight%20V%201.3.pdf?dl=0
Deadzone: Small scale skirmish on boards with lots of terrain (think Infinity, but simpler) - 2nd edition, some preorders up, release in May
https://www.mediafire.com/folder/woayb5yb9fke1/deadzone
(Link also includes Containment Protocols, an anthology of short stories set in the Warpath universe, and 1st edition rulebook and expansions)
How to play videos:
https://youtu.be/OyeTtVgJPFY
https://youtu.be/inuJFLv89-k
Dreadball: Galactic and brutal sports game set in the universe (think bloodbowl, but scifi) - Available
(No links to rules, yet)
So I did a conversion, that, as far as I can tell, is legal under the new rules.
This is a assault enforcer on a monowheel scout bike. He can also count as an Enforcer sergeant or captain on monowheel if i want.
And as far as I can tell, the enforcer does not lose his jetpack rule. So its an enforcer with a jetpack that has 1-5 speed.
Dem moldlines though.
I assume he essentially "gets off" the bike to use his jetpack. Then he recalls the bike when he next reaches the ground.
>>47199773
So is this essentially AoS but a lot less stupid?
Conspiracy thread
Delta Green, Call of Cthulu, Unknown Armies--and all the other systems not necessarily designed for it but where a conspiracy enhances the campaign.
GMs: do you have some vast, malevolent council running things? Is a cabal of sorcerers or generals trying to keep the lid on a terrible secret? Is it elaborate and hidden or just beneath the surface, are there multiple competing groups at the top? Is everything your players think they know about the world a lie? Is it the lizard people? Tell us about the conspiracies in your campaign.
Players: Have you begun to uncover the secrets of the universe? Do you suspect that you're being handed a sequence of clues that will lead you down a dark, irreversible path? What makes a conspiracy memorable to you?
Everyone else: what's some good media with conspiracies and hidden depth to it? Good music for sessions with conspiracy content? Got any cool conspiracy pictures, like Agartha? I just got done watching Gravity Falls and I'm working on the cipher stuff right now.
>>47199455
Some good conspiracy music:
https://www.youtube.com/watch?v=J0RKpmjjpLQ
https://www.youtube.com/watch?v=-WgaJpYKFxQ
There was another good illuminati one but it looks like it's been removed due to copyright claims.
>>47199481
also have some dank conspiracy memes
>>47199498