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Archived threads in /tg/ - Traditional Games - 3555. page

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I'll start:

"You enter inside the drunk kobold. Suddenly, it explodes!'
11 posts and 2 images submitted.
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>>47220357
"I make him look extra gay"

"They should be slipping on that shit"

"I let it hang out in full view of everybody"

"I pull the tentacle out of her"

"I kick the living shit out of her, literally"
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>>47220357
"Excuse me good sir but I don't think that walrus appreciates you sticking your dick in it's mouth."
>>
>>47220357
"I sniff him and say: kidneys"

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What's a good way to have player characters met up and stay together?
Of course there's the classic "they meet in a tavern and end up on an adventure together" thing, but what are some other ways you like to have PCs meet n' greet?
15 posts and 1 images submitted.
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>>47220299
Have them all imprisoned/captured for one reason or another and make them escape together

Make them starting out with serving in an army.

Massacre the town the start in.

Force them to come up with a reason they work together

Shipwreck them
>>
In my adventure, they were hired by a bored but adventorous noble to go explore another continent with him and a few other guys, with loot and treasures in mind.
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>>47220299
I'm about to try out a method I call "The Reverse Imprisonment" method.

A common scenario, is to start characters out, locked in jail, or in a dungeon, and have them join forces by breaking out.

HOWEVER, I'm about to run an adventure where the party just happen to be traveling together for a little liesure time. Basically, it's a fishing trip that's going to lead into an adventure. At the beginning, they're all just going to describe what their characters are doing on their downtime, then they all happen to stumble across the rumor of treasure. All of them have skills that can benefit such an adventure, so it only makes sense that they could rely on each other.

Things may get interesting, later on.

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What do you guys think would be the most underrated underfunded magical studies class in a
school made for arcane mages?
17 posts and 1 images submitted.
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Common sense research.
>>
Swords 101

Gishes gotta learn somewhere
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>>47219910
Safety Studies.

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Running a pulp cold war game, looking for more images and ideas. If it comes to nuclear war I'll be sure to include this thing in the aftermath.
29 posts and 28 images submitted.
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>>47219787
these are in the arsenal, and one was even tested, but they have never been used.
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>>47219821
also russian nuclear ekranoplan carriers from that ringworld thing, because that was pretty cool
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>>47219881
will now dump images

I have a query that I propose to /tg/. If you have a BBEG that might not actually be your BBEG but instead being manipulated, what kind of manipulator would you want? Lets say you've got a demonic warlord or cruel wizard or something and they've been tricked or coerced into this position. Do we use an Old God? A daemon? What would make the most sense to you.
19 posts and 2 images submitted.
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>>47219480
Personally I'd go with someone a lot more small time than that. A crime boss who's too clever by far and knows well enough to keep his name out of the big boy list, but has his fingers in everyone's pockets.

Hell, go even further. In a book I read recently, one of the world's best spy rings that basically controls an entire city is run by a fat guy in a bar.
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>>47219480
Pussywhipped by a succubus
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>>47219480
>>47219689
Cockblocked elf

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Why do agalmatomancers hate necromancy so much? (and vice versa)
41 posts and 6 images submitted.
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>>47219454

Dat assistance doe
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>>47219454
>agalmatomancers
u fokkign w0t m8???
>>
Everyone hates necromancy because it's practiced by necromancers who are obnoxious whiners who don't practice proper hygiene.

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Whether you've decided to make a universe or just a kingdom, whether it's for a campaign you know you'll never get to run or that novel we all know you're writing. Discuss problems, give and get feedback, find new ideas, make maps, and humble-brag about how great yours is.
42 posts and 14 images submitted.
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Some questions you can use to introduce your setting:
>Why are you making it?
>What makes it special?
>Of what are you proud?
>What still needs work?
>What are your inspirations?
>What is life like for the average person in this setting?
>What are the roles of magic and technology in this setting?
>Are there gods? How important is religion?
>What kinds of nations or governments are there? How do they interact?
>What races are there? How do they interact?
>>
>What makes it special?
For one, I'm trying to avoid the medieval-Europe-but-magic thing. The part of the world where most of the action takes place is in the tropics, right below the equator. At the same time, I'm playing with a lot of the standbys of the genre and trying to put some new spins on them.
>Of what are you proud?
The principal setting is around a large gulf, flanked to the north and south by mountains. As a result, there's an intense annual monsoon cycle. When the northern nation is in its rainy season, the southern is in its dry season and vice-versa. This also facilitates their trade relationship--one does most of their exporting during one half of the year and their importing the other half.
>What still needs work?
There are a couple regions where I'm lacking inspiration. The forest region, in particular. For most of the regions I'm using various combinations of existing cultures and locales for inspiration, mixed with some original ideas--for example, the swamp location is based in part on Pa-hay-okee, the jungles of Cambodia (including the castles and the rail system), and the Chinese gardens at the Huntington Library. For the forest region, all I've got is the Amazon.
>What are your inspirations?
As mentioned above, various locations. Another thing that's been super helpful to me is Crash Course World History's second season. The videos about how cultures tend to form and take shape and how resources factor into things have given me a lot of ideas for what-could-bes, etc.
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>>47220165
>What are the roles of magic and technology in this setting?
Magic is fairly common; it's a talent many people possess to some degree, but mastering it takes an enormous amount of training. It's the difference between Keller Williams and knowing how to play "Wonderwall".

For the most part, technology is near modern levels. However, there's no fossil fuels or other large, reliable sources of hydrocarbons, so internal combustion engines are unavailable. Hence why sailing ships and riding animals are the most common forms of long-distance transportation. There are batteries and low-yield wind- or water-powered electrical generators. Electric cars don't exist, but theoretically someone could make on with existing technology.

There are also computers, though they don't work like real-world computers (which is good, because I know almost nothing about real-world comptuers). They're little self-contained things carved from a particular kind of rock that can store and share information and run simple processes.
>Are there gods? How important is religion?
Not exactly. People tend to imbue quasi-divinity on anything they view as important, and over time the quasi- can start to disappear. If a particular road was a lifeline to a small village during a time of difficulty, that road might be considered their "god". The act of preparing for war might call for "priests" to invigorate the people. The act of leaving a field fallow would be considered a religious rite. There are a few groups that believe in out-and-out gods but they're not super common in this part of the world.

I hope someone else posts. I don't want to feel like this thread is just for me. Politely sage-ing until then.

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What are some ways to make exploration a central corner stone of your game, rather than something that gets brushed to the side?
19 posts and 1 images submitted.
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>>47219254

Searching quests?
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>>47219254
next session they'll arrive at a town, and a course of action won't be clear to them. There will be a number of sidequests available for them to find - monster in the woods eating hunters, haunted mansion on the hill, strange noises coming from the well- that sort of thing

don't shove these things in their faces, let them find it somewhat organically. They'll not doubt go to the local inn, so have people in there gossiping about how they swear they saw a ghost in the old estate up the hill, etc

maybe an shopkeep asks them to collect some monster components, and what do you know, those components can be obtained from the same creatures that are infesting the well (there is also a reward for clearing them out)

it's ez to set this stuff up, problem is your players finding it and stuff. My players need me to hit them over the fucking head with something before they'll decide to go check out the mansion.
>>
Give them an incentive, resources for their army or arcane secrets to discover.

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Parnatha:

A fantasy Minecraft server, with factions, resource capture points, a gorgeous custom map, and adventures to be had!

Server IP:
s9.hosthorde.com:26011

New Changes:
-Tweaked some textures to look more betterer
-New capture point
16 posts and 7 images submitted.
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>>47219044
Does anyone know how to reset to a previous build? I auto-updated to 1.4 today, and now I can't get on the server.
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>>47219124
Nevermind, just figured it out.
>>
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>>47219144
Nice!

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*As Secretary-General of the Pan-Galactic Diplomatic Council I hereby welcome the attending representatives of all our member species and states and declare this session of the Council to be open as of Universal Galactic Nano-Rotation Date 33854.1138.*

*Our primary topic of discussion for this session is the continuance of that regarding the opening of deep-core systems to resource exploitation and colonization.*

*I know that this topic is one of particular interest to the various Human nations and would only politely ask that we attempt to refrain from repeating last sessions 'incident'.*
25 posts and 13 images submitted.
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>>47218840
go back to /v/
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>>47219168
/thread
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>>47218840
Colonization in deep core? I can see some mining outposts and manufacturing, but colonization is still much more profitable in the outer rim regions.

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Do you play any MUDs?
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I used to play Lusternia, but they want all your money.
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>>47218663
I played a few in my time. I just don't have the focus for MMO grinding though.
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>>47218663
I used to play MUME (Multi-Users in Middle Earth) and Isengard when I was younger. Then stuff like WoW and EVE came along, and the charm departed, never to return.

You just reached into the bunker where you will stay safe for some time. What the heck is happening outside?
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>>47218626
>>
>>47218626
BLM protest
>>
My in-laws are here.

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Weapons and armor thread? Putting together a campaign and would love some stock images of items to load up on my tablet. Interesting g creature and knight designs are also accepted! I'll start us off with some holy swords.
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Also I love ogre battle sprites and art as enemy sprites, they are just so timeless.
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How about a Baratheon war maul
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http://theonyxpath.com/pantheons-scion-second-edition-open-development/

The Pantheons of Scion 2e.

Also, what a surprise: in OP's world, divinity is a social construct!
13 posts and 1 images submitted.
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>>47217932
What's the issue? It basically is. Look at Ares vs. Mars and try to tell me they're the same.
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>>47217932
If they wanted me to give a fuck, they would have made the first edition an actual game, rather than glorified campaign notes from the modified Exalted game they played at the office.
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>>47217932

>I never got to fight those fire giants riding on a Fire Wyrm in the twin towers as a Firefighter during 9/11

Goddamn that would have been glorious.

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>Making Mimics more Frightening

>They can impregnate characters

How do we flesh this out?
Is the spawn some sort of protean mimic that bursts through the chest?
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>>47217128
Who said the mimic is the chest?

He's the door.

You know, the only door that leads out of the room?
>>
You could always have the character slowly become a mimic/be taken over from a mimic within which might react to some sort of trigger word or action.

That is rather than having a chest burster mimic.
>>
>>47217128
No

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