Every male child born of your line will have magic powers. You don't however. Wat do?
I will add that as a "For" to the list of reasons whether to ever have children or not.
>>47392064
Raise them the best I can, tell them the stuff I know about magic and let them figure the rest out.
I'm not sure what answer you are expecting OP.
>>47392064
Dress up as a girl and assume female mannerisms.
Live my life as a pseudo woman.
Title
"Strip the flesh, salt the wound."
SPOOOOOON!!!!!!!!!!
(/end thread)
>>47387530
>/threading your own post
It would have been great had you simply left it stand on its own merits, but you had to step in and ruin your own works.
DMG for 5e says that in Wuxia rules: Longsword = Katana, but I feel like it should be able to be wielded by Dexterity. Samurai are famous for being quick, right?
Is it too powerful to have a Longsword house-ruled to be wielded by Dexterity?
That's it. I'm sick of all this "Masterwork Bastard Sword" bullshit that's going on in the d20 system right now. Katanas deserve much better than that. Much, much better than that.
I should know what I'm talking about. I myself commissioned a genuine katana in Japan for 2,400,000 Yen (that's about $20,000) and have been practicing with it for almost 2 years now. I can even cut slabs of solid steel with my katana.
Japanese smiths spend years working on a single katana and fold it up to a million times to produce the finest blades known to mankind.
Katanas are thrice as sharp as European swords and thrice as hard for that matter too. Anything a longsword can cut through, a katana can cut through better. I'm pretty sure a katana could easily bisect a knight wearing full plate with a simple vertical slash.
Ever wonder why medieval Europe never bothered conquering Japan? That's right, they were too scared to fight the disciplined Samurai and their katanas of destruction. Even in World War II, American soldiers targeted the men with the katanas first because their killing power was feared and respected.
So what am I saying? Katanas are simply the best sword that the world has ever seen, and thus, require better stats in the d20 system. Here is the stat block I propose for Katanas:
(One-Handed Exotic Weapon)
1d12 Damage
19-20 x4 Crit
+2 to hit and damage
Counts as Masterwork
(Two-Handed Exotic Weapon)
2d10 Damage
17-20 x4 Crit
+5 to hit and damage
Counts as Masterwork
Now that seems a lot more representative of the cutting power of Katanas in real life, don't you think?
tl;dr = Katanas need to do more damage in d20, see my new stat block.
>>47378952
I don't think so. I let it happen most of the time because it makes sense with the weapon.
If you run into this dilemma often, you might consider homebrewing various Finesse weapons.
or you could create a feat like Mutant and Mastermind's Finesse Fighter which would allow a character to just use Dex instead of Str on melee weapons regardless of weapon type.
>>47379049
low quality shitpost
Trying to get away from generic european fantasy for my next game setting.
What're some other cool cultures and mythologies I could use?
>>47377455
Well not-Japan is over done.
So is not-Arabia.
And not-Vikings
Petty much everything sucks.
>>47377455
Have you tried looking at sword & sorcery and pre-history? What about native American, Mayan, and Incan cultures?
>>47377547
>American, Mayan, and Incan
I'm planning a campaign set in 'Nam, and I'm running out of inspiration imagery and music.
I'm already playing White Rabbit and Fortunate Son on repeat, while whistling "Napalm sticks to kids", but that is clearly not enough.
So I need more things related to 'Nam.
>>47375004
Rolling stones sympathy for the devil
Some vaporwave
>>47375004
>game set in nam
> It ain't me start playing
I really shouldn't have to say it
Flames of War SCANS database:
http://www.mediafire.com/?8ciamhs8husms
---Includes our Late War Leviathan rules!
Official Flames of War Free Briefings:
http://www.flamesofwar.com/Default.aspx?tabid=108
Current /tg/ fan projects - Noob Guide &FAQ, and a Podcast
https://drive.google.com/open?id=1eD3nkA51ddl3nmltKg0zsnfrOUhlWgcc4h5aqz-RFqw
Quick Guide on all present FOW Books:
http://www.wargames-romania.ro/wordpress/wargames/flames-of-war/flames-of-war-starting-player-guide-the-books/
Archive of all known Panzer Tracts PDFs: http://www.mediafire.com/folder/nyvobnlg12hoz/Panzer_Tracts
WWII Osprey's, Other Wargames, and Reference Books
https://www.mediafire.com/folder/z8a13ampzzs88/World_War_Two
and, for Vietnam.
https://www.mediafire.com/folder/z8i8t83bysdwz/Vietnam_War
--Guybrarian Notes:
https://docs.google.com/document/d/1eD3nkA51ddl3nmltKg0zsnfrOUhlWgcc4h5aqz-RFqw/edit?usp=sharing
http://www.400gb.com/u/1883935
Panzerfunk, the /fowg/ podcast.
http://panzerfunk.podbean.com/
[Vimeo] The Fallen of World War II
http://www.flamesofwar.com/Portals/0/Documents/Briefings/CariusNarva.pdf
http://www.flamesofwar.com/hobby.aspx?art_id=1949 the Azul Division: no longer linkable off the main page
Which army do you play the most?
http://strawpoll.me/4631475
what actual country are you from?
http://strawpoll.me/4896764
Previous thread
>>47137959
oy vey
Anyone have much experience with the Hit the Beach mission? My club is doing a D-day event in Mid-June, and I've no idea how to build a list, for either side.
For the allies, it looks like I'd want to mainly max infantry platoons, with a little bit of armour (I like the look of Breaching Groups); for the Axis I just don't know, especially as I'd only have 1400 points to build with. Do I put lots in reserve to avoid the bombardment? Or do I put everything in my Fortified Platoons?
TANKS STRONK edition
>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html
>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata
>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf
>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
>White Dwarves
https://www.mediafire.com/folder/tx4hcy4u487pv/WD
>Novels (Working link as of 02/02/2016)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
How good is path to glory? Is it worth playing?
Second post for ork lads
>Goddammit everytime
>>47402281
The guy is using a book for a footstool
Who the fuck uses books for footstools?
A total tool, that's who.
Post stuff.
Will be glad for some Empire Infantry
Based Alarielle
Your party has slayed the dragon. Time to divide up its horde. BUT wait, the dragon's former husband has just arrived with their daughter for her weekly visit. They're not surprised that the dragon has met a violent end , it was kind of a bitch, but the man argues the horde belongs to his daughter as her inheritance.
What do you do?
>>47381708
Murder them, of course.
I'm an adventurer.
>>47381708
Get a lawyer.
POCKET SAND!
SCOOP THAT TREASURE AND RUN!
SCOOP AND RUN!
>Official /5eg/ Mega Trove v3:
https://mega.nz/#F!BUdBDABK!K8WbWPKh6Qi1vZSm4OI2PQ
>Pastebin with homebrew list, resources and so on:
http://pastebin.com/X1TFNxck (embed)
>/5eg/ Discord server
https://discord.gg/0rRMo7j6WJoQmZ1b
Old adventure module: >>47356515
Hello guys I had an idea for a new cantrip please rate
Create Hunting Trap
Conjuration cantrip
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute
You create a trap on ground that you can see within range. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the trap must make a Dexterity saving throw or take 1d4 piercing damage and stops moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long) A creature can use its action to make a Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature.
The spell’s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).
xth for the best character in OOTA
>>47376608
Needs to be a bonus action.
What's the most italian setting you can think of?
Italy
>>47372547
Italy
>>47372547
8 Mile.
https://www.youtube.com/watch?v=SW-BU6keEUw
>Google Drive
https://drive.google.com/folderview?id=0B20r6rsFLOg_Zk5RdVdya3hJNnc&usp=sharing
>Jumpchain IRC Chat
http://client00.chat.mibbit.com/?server=rizon.mibbit.org&channel=%23JumpchainCYOA
https://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA
>Rules
http://pastebin.com/Gqj3iKyn
>How to Jumpchain
https://drive.google.com/file/d/0B1qb0_OLhDrDNjZmRG02SDFaRVk/view
>Last Thread
>>47379356
Why are you not one with the metal?
>>47386764
Metal's too constraining, I prefer a more freeform existance. Soul-based physiologies a best.
Jumpers, do you give yourself or your companions flaws outside of the ones given by drawbacks? Things like fears or personality quirks.
Which ones?
Hey everyone, I've been working on this CYOA for a while now and I'd like to know what you guys think of it, so I can improve it.
>>47385762
Can you continue living in a different body with Ghost in the Shell even if your original body has died?
>>47385539
REEEEEEEEEEEEEEE
I'VE ASKED A MILLION TIMES AND I KEEP GETTING IGNORED
Can someone please post the waifu CYOA where you roll for a waifu archetype. All the pictures it uses are from the Galko anime and the archetypes are like The Nerd, The Slut, The Class President etc.
>Google Drive
https://drive.google.com/folderview?id=0B20r6rsFLOg_Zk5RdVdya3hJNnc&usp=sharing
>Jumpchain IRC Chat
http://client00.chat.mibbit.com/?server=rizon.mibbit.org&channel=%23JumpchainCYOA
https://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA
>Rules
http://pastebin.com/Gqj3iKyn
>How to Jumpchain
https://drive.google.com/file/d/0B1qb0_OLhDrDNjZmRG02SDFaRVk/view
>Last Thread
>>47371189
BUILD A WALL AROUND /JC/! KEEP OUT THOSE /QST/ERS! MAKE /JC/ GREAT AGAIN!
>>47379356
Yeah, THAT wasn't made with salt. At all. No sir.
>>47379377
You are aware there's a verb associated with the word trump, and not Donald, right?
I mean I'm not surprised in the slightest you support him, but just making sure.
Probably should have let this sit for a while before remaking it.
Welcome back, cadets, to the twenty-first chapter of Mecha Space Pirate Quest. As last time, you are Ensign Heinrich "Caesar" Merrow, SOUL Squad A's substitute member and pilot of the King Swordfish Mk. II.
Previous Threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Mecha+Space+Pirate+Quest%2C+Collective+Game%2C+mecha
Master Pastebin: http://pastebin.com/sSHs0QmF
Upgrade Menu: http://pastebin.com/QQQzkFZe
List of Moves: http://pastebin.com/HSdyCe2y
Rogues' Gallery: http://pastebin.com/E9ZcDLfG
Last time, you faced extreme peril and became a man. Ave Caesar! You've also just received orders to take the shuttle to the Jaburo to receive your orders from General Fairchild.
>>47375522
The worst. You say to be here at the usual time. Come 30 minutes early.
You push your plate away after only a few more bites, unable to concentrate on breakfast with the MP hovering at your shoulder. Naomi pushes it back to you, “Eat up, you'll need your strength. Just a few more bites, for me?”
You take another bite, looking at her sidelong. She smiles happily, and pats your head, “That's my Caesar.”
You smile, comforted, and continue eating. The MP looking vaguely uncomfortable with interrupting a couple's meal helps, somehow, it makes him less intimidating despite his drab all-green uniform, prominent body armor, and open-faced helmet. “Are you hungry?” You ask, on impulse.
[Continued]
“No sir, I already had mine. Can't get enough of the pancakes they serve on these ships, right?” He grins and gives you a thumbs-up, earning a laugh from the two of you. The pancakes are, indeed, pretty good. One nice thing about being assigned to the Solar System itself is that there's plenty of food that isn't preserved rations or meal bars, especially when you're docked. Eating them without artificial gravity is a bit of a challenge, but you've gotten pretty adept at managing. The MP glances around, “I'll grab some coffee, though, I feel like an a bit of an ass interrupting a couple.” He wanders off in search of caffeine, giving you and Naomi some time to yourselves. You finish before he gets back, and wave to get his attention. He waves back, and starts making his way over to you.
You turn to Naomi, “Aren't you coming too?”
She shrugs and makes a face, “I wasn't ordered to. I'm not a squad leader or an officer-in-training like you are, so I'm expected to just follow orders passed down by my superiors. Besides, I have chores to do.”
You wince. As an ensign rather than a rank-and-file cadet you don't have any chores at all. The MP returns, sipping coffee from a space-compatible capsule, and waits until you're ready to escort you to the mechbay and the shuttle waiting there. Although at first he was as stern as you'd expect from someone in his profession, he warms up a little and chats with you about his kids on his way to the Jaburo. He's even got pictures, which you admire politely.
[Continued]