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Archived threads in /tg/ - Traditional Games - 3372. page

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>Official /5eg/ Mega Trove v3:
https://mega.nz/#F!BUdBDABK!K8WbWPKh6Qi1vZSm4OI2PQ

>Pastebin with homebrew list, resources and so on:
http://pastebin.com/X1TFNxck (embed)

What are some of the more interesting non-standard races for 5e? Bring out your Warforged and your Thri-Kreen.
372 posts and 28 images submitted.
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>>
Does anyone have Certs for Adventurer's League stuff? I know you don't need them to play but I was going to to some conventions and was hoping to Trade at the Fai Chen trading post.
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>>47773042
The Zendikar vampire is interesting, despite all the hate it gets

Pathfinder General /pfg/

What are your favorite organizations? Tell us about your home-made organizations!

When asking about build advice, remember to be sure to mention whether or not third party material (3pp) is allowed!

Unified /pfg/ link repository:
http://pastebin.com/hdPm41ad

Please search for the unerrata'd content here:
http://web.archive.org/web/
http://www.d20pfsrd.com/

Old thread: >>47759708
454 posts and 46 images submitted.
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So Basically, I am playing a sylph with the feat Inner breath, which means I wont have to breathe.
My class is wizard, cleric and mystic theurge. totalt level 13. My focus in combat is making sure everyone are buffed and then healing when it's done.
So, what's stopping me from sitting in a bag of holding ready to heal people when they need it?
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>>47771355
Line of effect.
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>>47771367
They put their hand down into it or I climb out.

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>female RPG character

>doesn't wear shoes
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>>47768015
>tfw foot fetish
>tfw don't mind this at all
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>>47768015
See this is a shining example of the sort of creative sterile grounds that plague RPGs.

I mean, why stop there?
They shouldn't wear tops either.
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>>47768015
Get your highheel fetish outta here.

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https://youtu.be/LoRkBd5o2lw
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>>47759749
The more I learn about this game, the more I'm convinced it's going to be bad.
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>>47759749
Angelos' new VA sucks compared to his old one tbqh fampai

This new guy is painfully eh.

Also why doesn't the Knight have a dropship? I'm pretty sure they're not capable of deepstriking unaided
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>>47759932
>bad

I'm not seeing anything in the trailer that makes me think 2016. The graphics and animations seem really dated.

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Find a flaw.
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>>47755143
no longer canon
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>>47755143
>>47755151

Suggested for mature readers
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>>47755143
The art.

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Why do people find concept of mmo-rpg setting so appealing? I've heard multiple horror stories about that guys running a game set in Overlord/SoA or whatever fotom anime uses this trope universe. Last week one one of my players who's kinda autistic announced that he'll be running a game like that. Why would anyone want to play preted about play pretend?
167 posts and 26 images submitted.
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>>47744330
Because kids lack creativity anymore and just copy whatever they see in anime. ESPECIALLY weeaboos... whom make up a large part of the most active people on the internet.
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>>47744330
People make campaigns based on what they like and SoA/Overlord is popular at the moment
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I think you have to differ.
Anime like Sword Art Online and Log Horizon are the ones that work with the "trapped in a MMO" even though they approach it differently.
Then there are stories like Overlord where the video game part is only a smaller part to have at least the main character from our world so people can relate to him and still have computer game based spells and specific terms, just because Japanese are sucker for stuff like that.
At least that is my interpretation.

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ON MY FUCKING GOD THIS SET IS SUCH BAD VALUE. Had to simulate so goddamn many packs before I got even one that was over the 14 EUR asking price. Holy shit, and I thought MM2 was terrible. Here it's just 14 eurobucks and I get a Pyrokinesis as a rare.

http://mtgmirror.com/#/boostersim
136 posts and 11 images submitted.
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>>47739838

>6 pacs simulator
>baleful strix
>2 sensei divining top
>1 winter orb
>1 foil enlightened tutor
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>>47739838
That is not that bad and that sim is shit.
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>>47739838
Simulated 3 packs. Foil Chrome Mox in the first set.

Let's talk about Tieflings.

Do you like/dislike them?
Have you read anything interesting about them story-wise?
How do you use them as NPC's in game?
58 posts and 9 images submitted.
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>>47768230
Just don't play with edgy teenagers who think "demon blood" means they can make an anime character and you'll be fine.

I'm not really big on the whole "religious" aspects of demons and their powers, but I do find Tieflings make excellent "outcast" characters. Not the edgy super-badass loner types, but the types who end up becoming bandit or street thieves because society's distrust of them makes it impossible to earn a living any other way.


Whatever you do, either as a player or a GM, don't just use their race as an excuse to give them free powers like they're some kind of comic book heroes.
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Yea, they look dope.
Not yet.
Either outcasts, like >>47768253 said, or guys with strong will, overcoming insecurities and mistrust
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>>47768230
I like that there's an acknowledgement that half fiends can have kids. I dislike how they fail to acknowledge that there are more than fiends and angels crossed with humans out there and how at present there is nothing other than tieflings, if a fiend tainted bloodline can exist then there should also be one for everything else.

What's an average day like for the civilians of the various 40k factions?

Let's say for civilians living in the larger, safer settlements for their respective factions (think capital cities).
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That does not help, what kind of planet. A hive world, death world, Cardinal world, fuedal world, farm world, imperial world, knight world?
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>>47765373
Normal world for that faction. Home world.
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>>47765396

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You are the Red Throat Tribe.

Undead ghouls animated by the sentient bacteria calling itself the Red Rot. Once enslaved to a necromancer you have broken free to create a new home for yourselves deep in the dark catacombs under the bustling metropolis of Meldric.

You are not alone down in the Dark.

You have made powerful enemies and close friends with the denizens of the undergrounds. The monstrous and the mutated look to your Tribe and the leadership of Chieftain Jaw for protection and guidance, the radiant light of your power guiding and shielding them from the horrors and cruelty that surround them.

Centered around your tribe an alliance of the various tribes and groups that struggle to survive. Mobile and sentient fungal creatures your closest allies, the first of your friends upon your Enlightenment, fight and die and farm alongside you. An ever growing family of Crocodilian mutants follow your example, protecting the weak with their fearsome might. An ancient and alien intelligence finds itself growing more attached to those it helps to protect at your urging. A family and village of hidden mutants, nearly broken by your own but healing and regaining strength, opens its arms to the refugees and discarded from the surface. A bizarre undead tutors and guides your siblings in profane arts, their cruel rituals turned to the betterment and protection of the Tribes.

Yet you have made many enemies as well. Surfacers fear and suspect you of atrocities or hunt and terrorize you and your allies. Monstrous creatures hunt and prey on the weak, mutants and undead stalking the tunnels in their eternal hunger. Alien minds, ancient and malevolent, twist and warp the dreams and bodies of the weak-willed into their pawns to spread chaos and fear. In many ways the Tribes acting as a buffer to protect the surface world from the horrors of the Dark.

You are the Red Throat Ghouls and the City above fears you. Time will tell if that fear is unfounded or rightfully deserved.
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>>47762522
Welcome back to the Red Throat Ghoul Quest!

Current Archive: http://suptg.thisisnotatrueending.com/archive.html?searchall=red+throat+ghoul+quest
Old Archive: http://archive.4plebs.org/tg/search/username/jyoti/type/op/
Twitter: https://twitter.com/CeroTheNull

This is the Red Throat Ghoul Quest where you play as a tribe of undead Ghouls as they live and grow in the tunnels and sewers under a metropolis thick with danger and pollution. There are many enemies that would love to do the tribe harm but the tribe does have friends to help it in it's times of need.

Last thread Jaw and Dust tracked down the elusive undead mutant Sweetie and managed to lure him back to the Tribe with promises of fresh food.

The Skinwalkers Fear and Claw investigated an attack on the populous, discovering a Ripper attack. Tracking a pair carrying infected civilians the Rippers were eventually accosted by a flock of Harpies and Gargoyles. Taking advantage the two Red Throat Ghouls attacked and quickly defeated the Rippers and returned home with their corpses and the infected.
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I stopped following awhile ago, I gotta catch up on like 20 threads
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>>47762643
Leader: Chieftain Jaw

Population: 15 Enlightened, 115 Human Ferals, 95 Hobgoblin Ferals, 11 Orc Ferals, 58 Goblin Ferals, 1 Troll Feral, 2 Ogre Ferals, 5 Radiant Ferals

Prisoners: 4 Ripper infected (three humans, 1 hobgoblin)

Livestock: 46 Murkhounds, 20 Clackers, 25 Centipedes

Bases: Sepulcher (Home), Reservoir, Abandoned Mansion, Industrial Outpost (joint Fungal operation)

Guests: Sweetie

The Sepulcher was abuzz with excitement at the new guests the tribe had taken in. Deep in the prison the four victims of the Ripper ghouls lay manacled wrist and ankle to the walls, hobgoblin Sentinels standing guard attentively. In Tatters and Dusts lab the corpses of the two strange undead were laid out on the blood-stained tables ready for inspection.

What drove the ferals into excited chattering was the strange new guest hiding in one of their storage rooms. Sweetie sits in a corner, slowly drawing fish, eels, and meat from jars and urns scattered around it. To Jaw and Dust's relief the mutated undead seemed content to stare at them as it feasted. Only tensing when Fist would bring in a new container of food, bones clicking rapidly in warning only to calm once the Enlightened stepped back out of the room.

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Can Dinorabbit make a return plz?
67 posts and 14 images submitted.
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>>47760718
First for best trap card.
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Just found bought some new cards, can someone tell me if this one is banned?
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>>47760896
Destroy that card immediately, or dire peril will befall you.

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Do you have or had GMs that can't adjust their secondary plot hooks worth a damn?

>Thug steals valuable weapon from shopkeeper, went as far as shooting the guy in the shoulder.
>Shopkeeper gave the item a name, sounded like a Power Fist sorta weapon.
>Offered to keep an eye out.
>Spent a few days gathering information, on a character with no CHA or ranks in Gather information.
>No hints at all about where the thief went.
>Gave up, went back to main story.
>GM never brings it up again.

That was a great waste of time and rations. It's as if he made a thief run off with a valuable item just for the sake of running off with a valuable item. If you don't want players chasing after a plot hooks you didn't intend, then don't make insignificant (in your eyes) events seem important.
117 posts and 10 images submitted.
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Is the campaign over? Can you say for sure it'll never come back?
If so (and only if so) then yeah, it kinda sucks the dm ran outta time/juice/whatever and they need to improve.
Otherwise, shut up and wait. Ask the shopkeeper next time you're in town or something.
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>>47760900

Naw. Campaign practically went out on a whimper. The DM ran out of railroad tracks for his campaign and left us hanging on a cliff, never even letting us know officially he couldn't continue the campaign because of writer's block. We put the pieces together when a few weeks later he asked if we wanted to do a new campaign.
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>>47760645
Got a DM who can't think on his feet and rigidly sticks to the tracks in some of the most trivial ways while either hand-waving entire rolls if he's feeling passive or straight up ignoring stellar rolls that would result in having to change something.
Example:
> use gather information
> roll 17 plus 10 for a result of 27, good result
> nobody in town can tell me the first thing about the creepy old house on the hill
> meet with the mayor
> proceeds to tell us all the local legend about the house
See we very specifically had to learn this from the mayor because the DM said so

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What's your succubus name?

>Official /5eg/ Mega Trove v3:
https://mega.nz/#F!BUdBDABK!K8WbWPKh6Qi1vZSm4OI2PQ

>Pastebin with homebrew list, resources and so on:
http://pastebin.com/X1TFNxck (embed)

>>47717416
234 posts and 40 images submitted.
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>>47732823
>Branded Agony

Welp.
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>>47732872
You think that's bad? I'm Bill Dahleyn

Even as a succubus I can't get away.
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>>47732823
>Vibrant Passion

That's not a succubus name. That's a fucking shampoo.

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So I was in a new campaign being run by my local club. Sort of a victory at sea style campaign, where history doesn't matter so much as the fun. The world was a bit like strange real, where nations having 100+ battleships wouldn't be out of place.

Anyway, my main battlefleet is composed of three Nassau, two Helgoland, one Kaiser and one Baden Battleships. These are supported by Armored Cruisers and Cruisers.

In my first match, I was up against this guy, who is like the living embodiment of the masterwork katana meme. He thinks that the Kongo's armour belt was made of glorious nippon steel folded 1000 times. Anyway, we set out the pieces for the match. My fleet's objective was to defend a port (this guy was trying to capture mine). Now he spent a lot of money buying a ton of expensive boats, where I wanted to be able to lose a ship and not be out of the Campaign. Anyway, he lays out this small but modern fleet of Japanese ships. Two Kongo's, and a Fuso, backed by Heavy Cruisers (which for japan are minibattleships).

I know he has a range advantage over a lot of my early dreadnaughts, so I park them in an area where he can't see them. I put my two modern BBs front and center, with a screen of cruisers.

This guy comes charging in, and for some reason doesn't exploit his range advantage, closing to 20,000 yards. I lose an armored cruiser almost immediately to a Kongo, but my battleships weather hits well. Then my Bayern scores a hit on the forward turret of the Fuso at about 10,000 yards. The shell penetrates, and a few lucky rolls later, the front of the Fuso detonates with the fury of 1000 suns. The GM comes over when he hears 'Oh for FUCKS SAKE" from Otakusperglord. Guy starts trying to blame the rules system, saying that there is no way that a WW1 battleship could hurt a WW2 BB.

GG DM smirks a bit, and says, "You know the Fuso was just a slap dash re-armouring of a WW1 era ship right?" Otakusperglord is in shock.
Then rest of my fleet appears.
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As the smoking wreck of the Fuso sinks beneath the waves, my Nassaus and Helgolands appear from behind an island chain.

At 10,000 yards from the enemy heavy cruisers, it is almost too easy. 12 inch shells smash into the Japanese cruiser force, who launch a flurry of torpedoes in response, and shell the crap out of the flanking force, but they are out of position slightly. I lose a Nassau to Torpedoes but the rest miss, or fail to sink my ships. A lot of them have holes in them, but they are still floating. The Japanese cruisers though are suffering from the pounding, critical hits to their fire directors, waterline belts, and engines, mean they can't shoot, and they can't run.

The two Kongos start a turn away, but this throws off their gunnery. My Bayern stays the course, and dumps some 15 inch love on one of the Kongos, having no trouble punching through armor at 10,000 yards. The Kongo is set on fire, and loses most of it's secondary armament on the side facing my ships. The Kaiser scores hits on the other Kongo, knocking the command team out of action.

By turn five, the Japanese are running from my fleet. A few of the more untouched ships get away, but the stragglers suffer continual punishing fire from the plethora of long ranged guns.

By the game end, the port is safe, I am down a BB, with two almost sinking, and two armoured cruisers underwater. But my opponent lost a kongo, a Fuso, a myoko, and three furutakas. He has no real strength left at all, and actually asked the GM if he could get a do-over for the campaign, which was politely declined.

I'm really tempted to try and steal a port from him on the next campaign turn. I also had enough money to requisition another Kaiser, and to replenish my losses.

TL;DR: If you have a range and speed advantage, don't throw it away because your guns are 14% better then your opponents and you want a higher chance to hit him.
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>>47728962
Remind him the British used a group of older ships to hunt down Germany's best. Even if the Bismark and Graf Spee were scuttled, out numbered they were heavily damaged by out dated ships.
Sure they took some out in the process as well.

It's still all about who can bring the numbers and get local superiority.


The only ship battles I can relate are those from sci-fi. I've only played Star Trek, Star Frontiers Knight Hawks, Battlefleet Gothic, Babylon 5 Wars, Jovian Chronicles and Full Thrust.

But ships are ships.
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>>47729206
>Hunting Bismarck with Older Ships

Prince of Wales was so new, it still had electricians and machinists on board fitting it out while it was in combat...

Hood was definitely out of date though, much like the Kongo in WW2.

Rodnol was modernized, and was a damn fine ship, armoured and packing a big punch by WW2. Only real downside was her slow speed imposed by concessions to meet treaty limits.

But your general note is correct, the British were never outnumbered in WW2 against germany.

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... but it IS allowed to post specific CYOAs
Last Thread: >>47765417
Pastebin: http://pastebin.com/vrqYhnpu
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UPDATE - Two new girls. A full 20 pages, now.
(1/20)

(4/20) - >>47770161 Fei La & Mishe
(5/20) - >>47710938 Twile & Harmony
(6/20) - >>47710983 Omne & Pan
(7/20) - >>47711012 Alice & Andrea
(8/20) - >>47711031 Kaila & Jeanne
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Why is Erica the best girl?
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>>47772954
(2/20)

(9/20) - >>47711047 Kataline & Floof
(10/20) - >>47771855 Saki & Oki
(11/20) - >>47711085 Chere & Yin
(12/20) - >>47713393 Lillan & Bloom
(13/20) - >>47713427 #056 "Bunny" & Medi

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