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Archived threads in /tg/ - Traditional Games - 3369. page

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Dwarves are basically all assholes and have being an asshole as a key trait; Halflings, when they're not jolly fat fucks, are thieves; Gnomes' characterization mostly consists of being vaguely annoying, and their patron god literally committed genocide because he thought it would be funny; Kender are just... fuck oh my god no.

Why are all D&D small folk so reprehensible? And the only exceptions (namely Halflings, usually) are just unbearably boring.
57 posts and 10 images submitted.
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All the big people are pretty bad, too. It's not exactly unique to the smallfolk.
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>>47788337
Humans fuck anything they meet like mad dogs, elves are tree-hugging pussies who are never relevant and always bitching about it, orcs kill, rape and pillage etc.
Your point?
>>
Five star thread.

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ITT post the spookiest, scariest skellingtons
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>>47784485
What's the sauce for this?
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I'm currently running an undead game over Roll20 and finding good character art has suprisingly become a highlight of the game for me.
There's just so much of it

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Where did it all go wrong for your character, /tg/?
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>>47776298
Creation.
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>>47776298
depends.
>paladin: after losing his eye to the half-demon
>fighter: before the campaign even started
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>>47776298
Probably around the time his genetalia was removed by a god as punishment for his finagling with a hot daemon.

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Welcome to a thread where we discuss the backstory to a children's card game and make awful OC for the same setting. Expect the lowest quality of fanfiction and self-inserts in this thread. Remember, every snowflake is shit, especially yours and especially mine.

Previous thread: >>47709061
What happened in it? Some lore was discussed, some asshole who can't stop making snowflakes made two more and nothing of value was produced by anyone at all.

There's also a repository where someone is obsessively hoarding all of the OC we produce, whether it's a shitty snowflake planeswalker or a terrible story. Whatever you make, expect it to be saved. Here's the repository:
>https://drive.google.com/open?id=0Bwl7IuoVRkFxUDZRVGVfQ1BDbm8

And if you're interested in discussing the lore that's almost as bad as what we make, then here's the latest MtG lore article featuring Arlinn being a bitch:
>http://magic.wizards.com/en/articles/archive/magic-story/archmage-goldnight-2016-06-08

Enjoy your stay and don't forget, all snowflakes are shit, especially yours and especially mine.
297 posts and 27 images submitted.
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>>47772304
Cute.
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>>47772346
Faggot
>>
I really dont feel comfortable posting in these threads anymore with all the weird romantic pairings and "chans" and "kuns" going arounnd.

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How do you imagine a slaanesh empire?
97 posts and 27 images submitted.
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Several nations that can't agree with each other on such important matters:
1)Who's the ruler
2)Whose fetish is objectively superior
3)Who's the best waifu/husbando/both
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>>47769677
In crumbles, rolling in its own piss and enjoying it
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>>47769677
Rome x /d/

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Question for all you DMs out there, how deep do you go into your world building?

Has anyone ever here ever created their own calendar system or language for their game? Any stories for us or advice for other would-be world builders?
97 posts and 23 images submitted.
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Oh, and for those of you interested into literal world building (as in a guide for creating a realistic world that's capable of supporting life) Atomic Rockets has your back:

http://www.projectrho.com/public_html/rocket/worldbuilding.php
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>>47761336
I have a couple languages and a trade calendar (for a writing project, not a game), they're not very fleshed out though.

I wouldn't worry about languages and shit for a game, though. Too much trouble for too little reward. Just start simple and expand from there.
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What's the point of world building? I mean really, nobody is going to care.

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What are some traditional gaming "genies" we can never put back in their bottles?
260 posts and 28 images submitted.
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Wot?
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>>47759088
Fun.
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>>47759088
Stats

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In >>47724489 me and some of the other anons had the idea of making a game to run The World Ends With You. Of course, this thread will have all the actual making of the system instead of doing it in the middle of an unrelated thread where discussion of the thread's topic was still happening.

Obviously, we need to figure out what we want to keep in, and what we don't as our first order of business.
325 posts and 7 images submitted.
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>>47751822
I want something like the Trends system in, where the trends influence the players and vice versa.
I'm not sure if we actually need pin loadouts. Other than neku, everyone only used a single pin. Also other than Neku, everyone had some kind of object they used their pin through. Even Joshua chaneled Groove Pawn through his cell phone.
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>>47751896
Why not have every player have a combat "style" linked to a specific brand?

For example, Shiki's example is from D+B and Beat is a Wild Boar style user.
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>>47752211
Did each Brand have a "thing"? It's been so long I forget, and by the time I'd stopped i was using all black planet, all the time anyway.

Pathfinder General /pfg/

>not playing a merfolk bard
Why?
>daily reminder that Gareth's bean sidhe bard sucks and gives up armor and Inspire Courage for basically nothing

When asking about build advice, remember to be sure to mention whether or not third party material (3pp) is allowed!
Unified /pfg/ link repository:
http://pastebin.com/hdPm41ad

Please search for the unerrata'd content here:
http://web.archive.org/web/
http://www.d20pfsrd.com/

Old Thread: >>47785867
382 posts and 17 images submitted.
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>>47794537
If it helps he can do most of that without any extra input on your part, he's just being lazy.
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The party is a stalker (vigilante) and an inquisitor (warpath follower), both 4th-level. I am creating the inquisitor.

Should the inquisitor keep Solo Tactics and the bonus teamwork feat for something amazing I am missing, or should they drop it for the Preacher archetype and gain two attack rerolls each day?

Are there any good inquisitor archetypes that stack with Warpath Follower?
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>>47794536
>not playing a merfolk bard

Lets be fair, with those stats, they're better off as Oracles.

Welcome back, space pirates, to the thirty-third installment of Mecha Space Pirate Quest! As always, you are Admiral Roarke S. Starwind, leader of the Iron Kestrels space pirate fleet, master of the starship Rhinehawk, and pilot of the deadly Knuckle Kaiser.

Previous Threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Mecha+Space+Pirate+Quest%2C+Collective+Game%2C+mecha
Master Pastebin: http://pastebin.com/sSHs0QmF
Upgrade Menu: http://pastebin.com/QQQzkFZe
List of Moves: http://pastebin.com/HSdyCe2y
Rogues' Gallery: http://pastebin.com/E9ZcDLfG

Last time, you fought a terrifying battle for your life (sort of) and uncovered the truth about Suleiman 1 (mostly). Currently you're floating in empty space, waiting for the scavvie ship's microgate projector to recharge so you can get back to Auditorium. It's not too onerous, though, as you've been able to spend several hours pillaging one of the UJCIDF's most feared aces.
251 posts and 41 images submitted.
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For a moment there I was thinking of the Masked Dude's second drone mech, then...remembered about clemmy. Oh yasssssssssss.
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HYPE!
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These meal bars taste pretty good when you're hungry and in the right frame of mind. The Pure Pure Puru's mess hall is small, crudely decorated with pictures of meat and vegetables on the walls for Jove-knows-what-reason, and generally wouldn't seem as pleasant as it does right now. The reason why it's palatable is leaning against you, her blonde hair tickling your neck as she plants kisses against your cheek and munches with surprising daintiness on her own meal bar. The two of you had to stop for food eventually, after all.

"I hate to do it, you know. I really do. But I've got to charge you for the repairs to your pilot suit's zipper. You know how it is, Starwind. The economy and...and what with the value of a credit these days and, uh, service costs and all. The point is I don't want to add it to your tab, but I've gotta." Captain Ashta is explaining why your short stay is becoming more and more expensive. Fucking scavvies, "And then there's the hotel fee..."

"Hotel fee?" You glance up at him and stop pretending he isn't there, "Wait a minute, lodgings are implicitly covered in what I'm paying you for transport. What are you trying to pull?"

Captain Ashta holds his hands up in a 'don't-blame-me' gesture, "I gave you three cabins since we're buddies, but you didn't use any of them when you and your military squeeze decided to take a little R-and-R. That bed has to be cleaned, you know?"

"That bed." You interject, "Has probably never been cleaned."

"Well, there's the inconvenience to whoever was bunked there." His eyes dart around, as shifty as two beady little mice scurrying in search of crumbs.

"The room was empty aside from the essentials, I'm not sure anyone was bunking there." You turn your head. You're a little stiff and your back aches, furrowed with scratch marks from Clemmy's nails, but you're still more than hale enough to tie Captain Ashta into a knot if this keeps up.

"Ah-ha! It could have been reserved!" SCAVVIES!

[Continued]

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>Fight against the corruption.
>Madness has been found hiding out in a desolate alley.
>Find the source, and eradicate it.
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>>47793391

Use the following sheet to make a character. You'll spawn in an adjacent space to the white character and be given a directive based on your choice of contract. Don't forget your tripcode.

[Directive] Name [Contract]
Str: [?] Dex: [?] Act: [?] Mov: [?] HP: [?]
-Weapon [Stats]
=Skill Name 1 (mechanics optional)
=Skill Name 2 (mechanics optional)
>>
As a general note to take: This is currently a test.
>>
Shiny!

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Why do Warmachine/Hordes games always look so depressing?

As a game it just feels like some passive-aggressive Americans misunderstood the fun of collecting miniatures.
131 posts and 17 images submitted.
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>>47784131
Terrain looks illegal.

Post looks like a troll.
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>>47784139
>terrain looks illegal
I think this might be part of it
the problem with the game, as I see it, is that it's not very visually engaging, and terrain is never interesting, it's always just the same sized forest templates and obstructions because that's what PP has decreed makes for the proper gameplay experience, as well as there's never any sort of of verticality, it's just flat.
everything usually turns into a big moshpit at the center of the board with maybe a few outlying shooting units or something not in the retarded jumble of models and tokens.
sure, the game is unquestionably more balanced than 40k is, but its honestly less fun to play, and the playerbase is generally worse, in my experience
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>>47784188
The whole moshpit aspect is honestly pretty rare, and looks to be even more rare in Mk3, given that the armies that could do it took hits.

It was really only a recent trend in Mk2 anyways, with armor skew coming to the fore. Someone could have DEF skewed soon enough and shook the meta up.

Since 40k has it's own thread, I thought I'd make one for it's somewhat smarter younger sibling.

Does anyone have a good idea for a Mutant Chronicles anime?
65 posts and 30 images submitted.
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>>47789128
CM was a dumb action setting for kids, so I assume it will be perfect material for chinese cartoons.
>smarter younger sibling
mfw
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>>47789128
Whatever the plot is, the character designs had better reflect the ludicrous proportions from Paul Bonner's original artwork.

In fact, if he can do the character designs, so much the better.
>>
>>47789200
To be fair the Apostles are basically the Chaos gods of they grew up and went to college.


Does it have to be an Anime? Why not just a normal TV show?

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Fun edition

Previous
>>47753446

RESOURCES

>Official Site: Contains deck building rules and the current ban list.
http://www.mtgcommander.net

>Deck List Site: You can search for decks that other people have made. Authors often have comments that explain their deck’s strategy and card choices.
http://www.tappedout.net

>Another resource for commander discussion; they have an entire forum dedicated to discussing decks. People often make primers, which go into detail about how they built and play their deck.
http://www.mtgsalvation.com/forums/the-game/commander-edh

>Statistically see what everyone else puts in their commander decks based on what is posted to the internet.
http://www.edhrec.com/

>Find out what lands you can add to your deck, sorted by category, based on a chosen Commander’s color identity.
http://manabasecrafter.com/

>CARD SEARCHING

>Official search site. Current for all sets.
http://gatherer.wizards.com/

>Unofficial, but has GOAT search interface
http://www.magiccards.info
355 posts and 47 images submitted.
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Fun is for losers desu
>>
ITT: We describe commanders using only a video link, everyone else guesses which commander it is.

I'll start.
https://www.youtube.com/watch?v=8e0NLxQJ55Y
>>
Strawpoll:
Would you consider it rude for someone to make a deck with a commander you already run?

http://www.strawpoll.me/10487504

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Let's All Get Along Edition
Boxy Grandpa, when I grow up I want to be an Imperator Titan Sub-Edition
In the last thread something slightly stupid happened, new FW dice, treacherous paints betrayed Anon, a RGfag got tips, the square cube law rule is unfair, make your own RoW, we had to explain why Perturabo hates his robots, beep beep boop boop beep(!), boop boop beep boop, Curzefag owes us a pair of NL panties and much more in the old bread >>47755141
Red Book Links:
https://sys.4chan.org/derefer?url=http%3A%2F%2Fwww2.zippyshare.com%2Fv%2Fs15Jqk1t%2Ffile.html
https://sys.4chan.org/derefer?url=https%3A%2F%2Fmega.nz%2F%23!Jx1UGCTI!vMJN89z7p8tiEC7YOAj477g6RxDtJ7culVLF3q3godg
HH Book 6 - Retribution PDF:
http://www.mediafire.com/download/8aqx9j3a8erqv8d/The_Horus_Heresy_Book_6_-_Retribution.pdf or
https://sys.4chan.org/derefer?url=https%3A%2F%2Fkat.cr%2Fthe-horus-heresy-book-6-retribution-pdf-t12199249.html
HHG FAQ - http://pastebin.com/iUqNrrA8
Official HH 7th Edition Errata (Updated January 2016) - http://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Horus_Heresy/Horus_Heresy_7th_Edition.pdf
Other official downloads: http://www.forgeworld.co.uk/Downloads#horusheresy
HH Rules:
Crusade Army List: http://www.mediafire.com/download/1lprm5vd99yafa3/
Mechanicum Taghmata Army List: https://mega.nz/#!LFwTjQ7B!mF0eVOY8P1MPT0a-QSXypXo_ZfskhYynD41PrkaTbD8
30k/40k Rules: https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ!EVh0GZZS
30k/40k Rules and more (torrents): https://kat.cr/usearch/%22Forge%20World%22%20heresy%20user:epistolary/
30k Black Library: https://mega.nz/#F!0RlxDZQC!qAu9BaubWa3KeihJRmOcsg
330 posts and 41 images submitted.
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>>47776627
>the ultramarines only had like 50k marines at the most though
That's a lot by the end of the siege!

Post-heresy chapters have 1,000 marines in companies, but it seems that drivers/techmarines, apothecaries, fleet crew, recruiters, etc. don’t count. They might have up to 1,500 actual marines, maybe more in the early days. That works with the Ultramarines having about 50k and splitting into 20-30 chapters. The healthier legions split into 4-7 successors, and a few like the Salamanders and Space Wolves had 0-1 successors (granted, the SW probably have ~3,000 marines).
>>
https://1d4chan.org/wiki/Titan_Legion_Creation_Tables
We should roll up a Titan. Also what is a Nemesis and Nightgaunt Titan?
>>
>>47776764
>That's a lot by the end of the siege!
not compared the the traitors. not that it matters, they wouldve destroyed the golden throne. once the golden throne is destroyed it doesnt matter if you threw a million marines at them, because youd be fighting infinite demons and probably even fully manifested chaos gods themselves.

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