This is how I /lit/ edition.
This is how I paladin.
That ain't paladinin'
That's being a that guy
>>47800174
Funny, THIS is how I paladin
>>47800174
What is this, a book for ants?
Have you ever had a genderbender hero or villain in an RPG, either as a serious expression of someone's gender identity or as a "lol u have bewbs now" lark? How did it turn out? It's one of those horror stories /tg/ keeps telling but from what I can tell mostly it's just stuff people make up.
>>47799037
Unfortunately since I'm trans gender myself, it'd look like pandering or self-inserting so I feel not allowed.
>>47799037
>Genderbender
There is no logical reason to do that other than satisfying your magical realm needs.
>>47799037
No but that's apparently my characters kink
What would you choose /tg/? The ability to see the future or superior intellect?
>>47798937
Superior Intellect. You may know the future, but you need to be smart now. Plus, knowing the future does not help if you're too dumb to make good use of it, plus being smart enough I'd be able to get pretty good extrapolations/weighted guesses in some cases.
>>47798937
Is my ability to see the future something I can activate and ignore at will? I don't want to know everything that's going to happen to me.
How superior an intellect are we talking about?
>>47798937
i wanna be enlightened by my surperior intelligence
I'm trying to roleplay being a red blooded American man circa 1978 - what magazines and literature am I reading?
My hobbies are UDTs, wetworking, intelligence analysis, secret projects, cars, fast planes with cameras, guns, and explosions. I love to win and despise incompetence. I love the idea of the outdoors, premarital sex, and I go to work with a shirt and tie.
I could use a few ideas for drinks I'd be into. I'm tired of coming home after work each day to the same fucking gin and tonic I've had since I was 13.
>>47798923
Cape Coder
>>47798719
Omni, Popular Mechanics, Scientific American, National Geographic (got how that magazine has fallen), and Esquire. You occasionally read Playboy, but for the hot stuff you have a stash of Hustler.
At least, that's what my dad had.
As a semi-new player I'm having issues. I want to rp better and just be a more involved player in general but I am just terrible with words. It's even worse when the people I play with are really experienced. How did you deal with your irl low Charisma /tg/?
>>47798413
Are you with a group of friends or are they acquaintances/strangers?
>>47798432
strangers
>>47798413
Read more books and expand your vocabulary. Also, drink alcohol to chill out.
https://youtu.be/k7JNTfrK3Yk
>>47798405
I still think it would have been better off with point buy armies.
>>47798405
>Inb4 It's shit my nostalgic fueled fallacies about DoW 1 have never been wrong
I for once will wait more info beyond this demo, perhaps they'll make it less colourful when released but it's not a deal breaker, it could get a lot better at release.
>>47798405
not grimdark enough.
i will wait 10 years until all the faction DLCs are out and in steam sale.
>GM/PLAYER
>SYSTEMS
>AVAILABILITY/TIME ZONE
>CONTACT INFO
>MISC
>GM/PLAYER
Player
>SYSTEMS
Mouseguard
>AVAILABILITY/TIME ZONE
EST
>CONTACT INFO
[email protected]
>MISC
Text prefered, could do voice as well, though
save
GM
D&D 3.5 with heavy thumb on scale (Yes, I have tried not playing D&D)
GMT+1 (Yurop)
"erikmesoy" on irc.nightstar.net or steam
Pitch: The Titanomachy is over a few years past, the high fantasy and mad science civilizations having all burned each other down. There are now no necromancers looting your graves, no druids sacrificing your children, no firebrand preachers compelling you to worship new gods, no cybernetics eating your soul. It is an age of reconstruction, where men colonize, rediscover and pacify a world littered with the scraps of epic battles - weapons, monsters, and constructs that straddle the line.
(Influenced by elements of Numenera, Exalted, Dominions, and Fall from Heaven)
>A civilization has found a way to make completely organic AI/computers through cloning and programming brains.
What advantages or disadvantages could this bring to a modern society?
Instantaneous betrayal.
>>47797948
A steady supply of soldiers.
A skilled work force, that requires no wages.
Advantages would be clear, but the disadvantages would be that it would marginalize your existing population, and most likely lead to a revolt. Good thing you you have a ready supply of loyal subjects to put down said revolt.
>>47797948
You've basically got the AdMech right there.
I was thinking of a setting consisting entirely in a city. But this is not just any city, it's a massive continent spanning city. A city with so much variety, that no matter where you go, its always new. Countless districts, each governed by their own leaders and each with their own varied cultures, traditions, etc.
Magic makes keeping it all together possible, mainly communication and travel, but even then the bureaucracy is thick.
Below ground is as much of a city as there is above. Endless sewers and waterways very few people have completely mapped or archived.
So I just want a lightning round of district ideas. This will be the funnest part.
>Districts for each school of magic recognized by the government (and even secret ones underground for those not recognized)
>Districts for each major race. Dwarven district, elf district, gnome district, etc. the seedy illegal races are underground, or hidden in plain sight among the other districts
>Districts for each religion recognized by the government (and those not undeground of course)
>ruined district. some disaster happened that nobody is sure about, but there are rumors. An entire district, which was made from chunks of others in complete ruins with a perpetual cloud of dust hanging in the air
>port district, where all the ships come and go. May not be the largest, but by far the longest, within it divided based on the major trade companies and families
>royalty district. Meant to hold the embassies and bases for other nations and kingdoms, but quite frankly is just the party zone for all the rich families asshole sons who are supposed to be learning of international trading and business, but a nonstop party
cont.
>>47797931
>crime district. think a huge state size penal area walled off and protected by a magic bubble where all the ne'er do'wells (and some that people just want gone) go to die
>agriculture district. even with this city being the worldwide trade center, some of the population needs sustenance. This may be the biggest district, but least populated. Unless you count the animals. Also each neighboring district has a long standing request of the mages to put up smell wall around it. the request has been in for a very very long time
>the park. It's advertised as the central park of the city, with a beautiful arboretum and an escape to nature for those druidically inclined, but it's more like a wild forest, but not the good kind
>crime town. people scratch their heads at the description because it's immaculate. everyone seems happy and clean. the truth is its home to the assassins guild, the cities biggest organized crime ring
>the well. A freshwater spring comes up near the northern part of the city and an industry and district are built around it. it is pumped throughout the entire city and the 'nicer' districts generally find themselves closer to it, and the worse ones are farthest away. lately though the well seems to be drying up, and some are trying to expose the truth, while others are trying desperately to keep it under wraps. a failure could lead to a citywide collapse and panic
What do you guys think? Any ideas? Also fantasy city artdump would be cool.
>>47798040
So how do you make a BBEG fighter a threat to PC's?
Normal Mode: Not "Because he controls some really powerful monsters"
Hard Mode: Not "Because he commands some wizards"
Nightmare Mode: Not "Because he has a stupidly powerful magical item"
Scale. Run it as a low level campaign but make him ludicrously high level. In a world of CR 1/2 commoners and CR 3 King's Guard a CR 12 bad guy is downright cinematic.
You make him a Warblade.
>>47797930
You could try not playing 3rd Ed.
That helps quite a bit.
I'm not being sarcastic or anything, I actually don't know if you are aware of the differences or not between earlier and newer editions and 3.0 so I offered a suggestion.
If not going 3.0 is not an option then my apologies.
Hey /tg/,
I need some creative people to help me make spells for the blood mage class I've been working on. It's mostly complete, it just needs to be looked over and edited, numbers most likely need to be changed, and the spells that are referenced in the pdf are placeholder.
>>47797198
Didn't they already publish something Blood Magic? In March?
This: http://www.mediafire.com/download/xvonypd69f3poxb/%285E%29_Blood_Magic_Arcane_Supplement.pdf
>>47798028
I felt as if the mechanics were shallow, which some people might enjoy over something overdone like the way I've built it. For me though, I wanted something more fleshed out.
>>47798289
You may want to drop in the game design general and ask there. The folk in there might have ideas about it.
I'll get back to you with my thoughts for spells.
Hey /tg/, I'm trying to find a game that works for my group. Specifically, we want to find a game that's 1 player controlling multiple units vs multiple players controlling single (or very few) units, that can be upgraded between multiple sessions. Basically, your typical RPG. However we want something where the ‘GM’ can go balls to the wall aggressive and play to win, without ruining the game for everyone.
We’ve played Descent, but that lacks the flexibility/character creation we wanted. Likewise for Super Dungeon Explore. RPGs on the other hand are TOO flexible, without having any real restrictions on what the GM can do, or have tacked on rules for roleplaying which we aren't really interested in. We just want a good one vs many game that has quite a bit of flexibility and customization.
Anyone know of any games that would work for that?
>>47797136
You are everything that's wrong with the hobby. RPGs are not meant to have a winner. Just go play a video game.
>>47797932
tbf - it looks like what they want is an asynchronous board game with an RPG flavor. That's fair enough. He's just already said that the games I would have recommended aren't what he wanted.
Did you go to boardgamegeek.com and look at what people recommend that are like Descent/Super Dungeon Explore? (Or whatever games came closest to what you're looking for.) That might put you on track more easily.
>>47797932
/thread
Didn't see one so i'll make one here.
>Building?
>playing?
>any thing you're excited about in the next set?
Also, are there any cards that let you use cards that your opponents exile when you use certain devoid spells and the ingest mechanic, or was all this exile shit a huge whiff?
by use I mean taking control of the exiled cards, kind of how ashiok did, but with more than creatures.
Is a Red/Black Eldrazi deck viable in any way whatsoever?
Sorry friendo, standard is a dead topic on tg until em drops then we will talk about it for 3 weeks and go back to our faggot modern circle jerk where 75% of the discussion is about proxies or edh where 75% of the discussion is faggots from the modern thread shitting up another thread about proxies.
I'm playing bu brains tides and its been fairly successful, hoping to get some juicy additions in em.
>>47797070
>Building?
Oathkeepers, an enchantment / planeswalker based deck.
>playing?
Bant clues
>any thing you're excited about in the next set?
More spirits for my Clint Eastwood memedern deck. Daddy needs a new lord.
How do you online DMs get anything done in reasonable time? Especially in Roll20 where I need to move and make rolls for several NPC's instead of just waving my hands the game just slows down too much. At least two of my players were playing hearthstone last session. I've made sure all my players are using headsets with mics and are mostly familiar with the site and they're doing fine on time, I think it's really the DM's fault here but I'm not sure how to fix it. I've been taking far too long to roll for the NPCs and give a good description of what they're doing.
It's a homebrew 3.5 game and I like having a lot of NPC's in my games. First session I decided on actions for each NPC, rolled d20s for each, and rolled saves and damage. Second session I rolled all the d20s at once to try and save time. Now, I'm rolling a d100 for each 'group' of NPC's and estimating how well they do based on that. The players will still roll d20s. I also abandoned the idea of all the NPCs having a single turn in the turn list and am splitting up the NPC turns in-between player turns. I'm afraid the d100 system will break down the moment they get into battle with the skeletons next night.
Any advice? Did I just throw in too many NPC's? There has to be a good system for NPC action.
>>47796782
Stop using grid combat tone down the npc's
>>47796782
you're playing too much with the app and not with the players
I had to realize this a few sessions in. My 3 games are 3 hours long, and usually for the first hour I'm in my chair. The last two hours I'm drunk and laying on my bed with a pillow over my face being the world for my players.
tl;dr: How I Learned to Stop Micromanaging and Embrace the Storytelling Experience
>>47798291
my games are 3 hours long*
tl;dr recommend me fun board games for Tabletop Simulator that are easy to get into for a party of 4 to 6
I acquired Tabletop Simulator on Steam a while ago and so far it has been a blast. Me and my friends have clocked near 60 hours into it playing basic stuff like Cards Against Humanity, Superfight and Munchkin
Those games are kind of losing their appeal, though, and it's probably because they aren't the deepest games out there. We have no experience with board games ourselves, so I decided to ask for suggestions: what games you guys would recommend that is easy to get into? We are open to all kinds of themes or setups, though something like Superfight's Villain Mode (where it's everyone vs one person) is one of our favorite setups
>>47796505
I suggest URealms.
http://live.urealms.com/
Sherlock Holmes Consulting Detective is simple and fun for friends to play. Set aside 2-3 hours and really just dig deep into it. Only the first 2 cases are in the workshop, but I'm planning on getting the rest on there soon.
Battlecon is fantastic but only truly supports 2 at a time, you can go higher but it's not really well designed for that.
Betrayal at House on the Hill is not too serious or deep but always generates a good story.
Dixit and Mysterium are fun and light.
Love Letter and Skull should be thrown into your rotation of light games, as they take no more than 15 minutes.
When you want to get into something a bit more heavier, try these:
Chaos in the Old World. It's a longer strategy game for 4 or 5 people (don't play it with fewer than 4) that is fairly deep.
Dead of Winter is a co-op with potential betrayer and a zombie theme.
Tragedy Looper is my favorite board game, and it's a 3v1 strategy game where
Time Stories is a great time, similar to Sherlock it can only be played a few times though, and only the first 2 cases are on the workshop.
Try the usual gamut of Euro games: Catan, Race for the Galaxy, Splendor, Carcassonne, that Railroad game that I can't remember the name of. If you discover you enjoy Euro games and want something heavier, try Dominant Species.
You should just come to the Board Game General threads and browse around to see any games that catch your eye, since many are in the workshop.
>>47797054
That's quite a list, thank you very much, I'll check those out
Also, thanks for also listing bigger games. We usually play a few rounds of whatever game we have in hand after classes, but we could use something for weekends
I'll check the general out, too. Board games outside of the usual stuff such as Monopoly, Risk etc didn't really catch up in my third world country so I'm really new to this area
>>47797022
I'm not sure I got the concept. Do we play along a stream or something?