What are some non-fetish explanations for inter-race marriages in a fantasy setting?
I just don't see dwarves, orcs, elves, halflings or whatever being into swirling
>>47836114
>What are some non-fetish explanations for inter-race marriages in a fantasy setting?
Love?
>>47836114
Love and intimacy? Compatible lifestyles?
Just because you don't like the idea doesn't mean everyone agrees. There might be some dwarves out there with forest elf fever, or maybe some orcish humanboos.
One alternative explanation would be that such marriages are done for political purposes. Perhaps an elvish merchant has to marry the daughter of a human baron so his caravan can trade with the barony, or the sone of a dwarf Lord marries the daughter of a halfling Lord to cement an alliance against the orcs.
Previously:
>>47824296
SKeletal Rules on Levelling.
in WD students may improve some or all their base stats using XP. Depending on their Meta description advancement varies between students based on what resources are needed to advance.
Standard Human Levelling: If a student is a regular human with no meta they follow these basic rules under the Ral Gran school system.
-Potencies like STR, MOV, HP or INT require XP Ten times The Stat itself to increase by one.
-Competencies like ACC requires xp equal to itself to raise by one.
Ranks and Skills can be purchased using XP but fluctuate in availability based on School.
Act cannot be improved using XP.
Meta Exceptions:
-Prodigies gain 2 points to a stat for every one they purchase using XP
-Augments level up at a normal rate but may also benefit from Prosthetic augments and Hardware augments.
- Androids level up from Prosthetic augments , Hardware augments, and Mechanical Subsystems and trainings which can be purchased with ZP only.
- Mutants may spend XP to level up their mutation with 50ex x their level. And gain a new skill
- Unveiled level up at a normal rate but may seek out a spiritual entity or go acquisition activities to improve their magic.
You may await for these features to be released or pre emptively spend your EXP on current stats.
Hmm. Gonna wait to see what my other options are before spending anything.
>>47834972
Looking foward to seeing what we can get.
Since I died, I assume I get no XP, no?
>JOHNNY SMAAAAAAAAAASH
Also, would it be possible to purchase extra dice rolls for attacks?
http://www.freerpgday.com/
Went to my FLGS at 10 am. Staff was still standing on the pavement with coffee and a cigarette. Two boxes on the counter contained all the goodies. 5 per person max.
I arrived with another neckbeard and we both started flipping through the boxes, I took the left one. Pathfinder, DCC, Faith, Atlantis, ... I knew there were only going to be 2 Sandy Petersen scenario copies. Only one other guy, this could work out. Got to the end of the stack, and there it was: A single copy of The Derelict! I snatched it up just as the other guy started to groan "Is there another one?"
We had a short chat about how this was the only reason we both had gotten up this early on a Saturday, how I, if I ran the FLGS, would have 'reserved' one of the two copies the day before, how Night's Black Agents offered little owner's pride by comparison, and have a nice weekend.
Also got: Slügs from Lamentations of the Flame Princess, a tongue in cheek monster guide to slug puns. 13thAge/NBA scenarios, a glow in the dark d10 (00-90), and a writing implement +2.
The store expanded last year and now they have room for game tables. Apparently there were some 30 GMs ready to cover the 3 1/2 tables. I was late. Even the player spots were all filled weeks before. This morning the rounds were still hours away. So I want to stop by later and see how things are going.
What would you have gotten if everything had been available still?
What did you get?
How does your FLGS 'celebrate' Free RPG Day?
My LGS is owned by a total Jew so he isn't participating.
>Tfw live in the arsehole of nowhere
>Tfw the nearest game store I know of is a GW that's 15 miles from where I live
>>47834109
Tfw I live in mid-sized town and nearest game store i know of is still in big city 70 kms away, and it sucks and is nothing compared to what westerners call LGS, it's just regular store with games and books on the shelves, no tables for playing, no community events, nothing. You just go there, buy shit and leave.
Eastern Europe sucks.
So, /tg/, what's your headcanon in the 41st millennium?
Pic sort of related.
>>47827885
I like to pretend it's still a silly parody of space opera and sci fi.
>>47827885
space marines are failed experiments of the emperor that while useful to keep the enemies of man at bay, have proven they are unstable, expensive pieces of meat. catachans can be stronger, mechanicus can be smarter, inquisition can bring down the wrath of god, the assassin clans can be stealthier and more successful.
why do these pauldron people exist?
>>47828013
To show off the power of humanity through the mounting of ever growing pauldron sizes. Unfortunately, the hats of the Guard are a better method of this.
>GM or Player
>System(s)
>Time availability
>Text or Voice
>Contact Information
>Additional Information
>>47811149
Maybe we should use that pirate icon.
At least the people bitching about it kept the thread alive.
>>47811386
No. orignal game finder pic best pic.
>>47811695
No, Lonely Neckbeard Foundation best picture
What is the World Ends With You?
It's a strikingly original Square Enix action RPG from 2008 for the Nintendo DS about trust, collective consciousness, desperation, imagination and fabulous outfits. Characters are swept into the Underground, a parallel dimension of Tokyo's Shibuya district, where they run through a 7-day gauntlet of tasks and trials by higher-plane beings called Reapers. Band together and win the Reapers' Game and you have a shot at returning to the Real World. Fail, and you face erasure.
>What is this?
This is a /tg/ Homebrew Project to create a tabletop RPG based on the above game. The goal is to create something that's fast and exciting, incorporating most if not all of the mechanics from the game and fleshing them out with new ideas that fit the themes. And what are those themes?
>Cooperation
A Player in the Reapers' Game can't survive on their own. The Players are arranged into a party where they share combat power, pass stacking buffs to one another (quite literally, in the form a "light puck") and must stay in the fight together.
We're also working a Trust and Synchronization mechanics which measure how in-touch you are with other Players.
>Powers
Players have access to powerful abilities called Psychs which they use to battle Noise, monsters spawned from human struggles and psychological dissonance that plague the Underground. These take the form of Pins that players collect and wear and activate to use their power.
>Fashion
Spend your precious time in the Reapers' Game shopping high-end boutiques or thrift stores for a new pair of skinny jeans or a worn parka that gives you extra attack power or modifies your battle combo!
>What system are you using?
Right now we're working with the system used in an actual Japanese tabletop RPG, Tenra Bansho Zero. Roll a dice pool equal to one of your Stats (Rhythm, Flow, Insight and Bravery), and count each die that's under the Skill or Psych you're using as a success.
>What have you done so far?
Here's our main document, which contains all of our ideas recorded en masse:
>https://docs.google.com/document/d/15kJXvBVinsbst0tMWmzwaUj5ddk0hotd3nifw3Hs720/edit
We also have a couple supplementary documents:
The Psychlopedia
>https://docs.google.com/document/d/1yjonEzY_gVzJm5FyYksoDnx1otVEBpjAA8K1Ozw3eZU/edit
This is a rundown of all the Psychs in the source game. As we develop the system these will be fleshed out with actual mechanics.
The Thread Count:
>https://docs.google.com/document/d/16Uc3YJ-yRMoDhNc90EK5Ao0WOrubO0Gnl8ixIYQOEZs/edit
This is going to catalog the various Threads (clothing) and Brands from the source game, as a resource for GMs to use in their own games.
The Couture Matrix:
>https://docs.google.com/document/d/1850Ubwvdlqe0_9hk176tZ91-ykkJFlHX2XeS2VAA5Gw/edit
Rules for randomly rolling new Threads.
>What's on the Agenda?
We're still working the fine points of the Resolution System, including numerical limits and difficulty.
We're also still trying to work out a decent way to cope with the source game's Shared HP and Combo mechanics. Here are some Strawpolls that we're using to get a feel for how the contributors think it should be handled:
>Determining whether HP should be communal or individual.
http://www.strawpoll.me/10500715
>Finalizing how turn order and the light puck pass system work.
http://www.strawpoll.me/10500643
Previous thread:
>>47751822
So, Skills
As explained in the previous thread, the idea is that Skills can be used with any Stat, and doing so has different effects depending on the combination. To prevent this from being overly free-form, the idea is to make sure that the parameters of each combination are well laid out.
To use a Skill, you roll the Stat you're trying to use and count each die equal to or under your Skill as a success. This is written as Skill: Stat
Here are a couple examples:
Speak: your ability to communicate with other people.
>Speak:Rhythm- Threaten, intimidate or interrogate
>Speak: Flow- Lie to, smooth- or sweet-talk
>Speak: Insight- Reason and negotiate
>Speak: Bravery- Motivate and inspire
Fight: Deal with someone using physical force. Most beings in the Underground can't be permanently injured with physical violence outside of certain instances, but you can be restrained or incapacitated-- a big problem when there's a time limit ticking away.
>Fight:Rhythm- Beat someone down with a rapid, brutal assault
>Fight:Flow- Outfox your opponent with slipper moves
>Fight:Insight- Hit them where it counts and where they can't protect themselves
>Fight:Bravery- Charge headlong into danger, throwing everything you've got behind your blow
One more (I've an appointment I need to head out to in about 20 minutes). I think this really shows how the concept of Skill:Stat can have some interesting uses.
Protect: Keep someone or something from being harmed. With Rhythm and Flow, you can protect yourself. With Insight and Bravery you can protect others.
>Protect: Rhythm- Block a threat coming at you
>Protect: Flow- Remove yourself from harm’s way
>Protect: Insight- Detect and predict impending danger
>Protect: Bravery- Intercept a blow meant for someone else
Welcome to the MTG flake/lore thread!
Previously:
NEW FUCKING FLAKE SHEET. We argued about color identity and whether or not purple is a valid color for a flake. Trolling. Some flakes were drawn, and more drawfriends are crawling out of the woodwork. We discussed lore about oldwalkers, how much shit you can take with you on planar travels, and timeline fuckery. Flake alignments. Snowanon is glorious.
Previous thread: >>47772304
Writefagging last time:
None
REMINDER:
If you want ANYTHING to go in the repo, just summon me. Otherwise I will only put writefagging and sheets in the repo.
Also, I added the blank template to the ALL FLAKESHEETS folder.
To summon me simply say
>OP OP, I SUMMON THEE. PLACE THIS FILE IN THE REPOSITORY.
And I will come. Unless that's too gay. I update the repo on a bi-threadly basis anyway.
>Current Repository
https://drive.google.com/open?id=0Bwl7IuoVRkFxUDZRVGVfQ1BDbm8
You madman!
Threadly Reminder
>>47802874
Thank you, based Plaguelord.
>Google Drive
https://drive.google.com/folderview?id=0B20r6rsFLOg_Zk5RdVdya3hJNnc&usp=sharing
>Jumpchain IRC Chat
http://client00.chat.mibbit.com/?server=rizon.mibbit.org&channel=%23JumpchainCYOA
https://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA
>Rules
http://pastebin.com/Gqj3iKyn
>How to Jumpchain
https://drive.google.com/file/d/0B1qb0_OLhDrDNjZmRG02SDFaRVk/view
>Last Thread
>>47859284
Innistrad-
0/2200
Church of Avacyn
Rolled for The Uldewald
Free Avacyn Will Protect You
Free Benevolent Protection
Discount Archmage
Discount Blessing
Discount Take Shelter Beneath My Wings
Angel Creation Perk That Is Unnamed In This Version
Free Silver Dagger
Discount Vault of the Archangel
Discount Slayer's Stronghold
Import 4 Companions
Broken Faith+600- Oh god this is goind to be hard, especially since this is "relatively early" in my chain so I can make use of Angels. But I can't resist Avacyn Waifu
Moonlight Threshold+200
The Dryad's Curse+200
Silver's Bite+200
Suspicious Lot+200
>>47866141
Is there a Kingkiller Chronicle jump? I can't seem to find one in the folder. Am I just blind or does it actually not exist?
Rolled 1 (1d10)
>>47865785
15 Iji
Technician
Technical Expertise, Covert Operations -100, Stronger Bones -100, Kinda Green -100, Scrambler -100, Nanomaster -400,
Freak Ray, Scanner -200,
Scan all the things. Kill what I have to, spare who I can, save who I can.
Continue
1 Kancolle
2 Terminator
3 Devil May Cry
4 Madoka
5 Vampire Diaries
6 Girlchan
7 Final Fantasy XIV
8 Twilight
9 Shadowrun
10 Red Line
Inquisitorial approved underpants™ edition
>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html
>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata
>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf
>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
>White Dwarves
https://www.mediafire.com/folder/tx4hcy4u487pv/WD
>Novels (Working link as of 02/02/2016)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
first for generals are stupid
>>47865090
Second for stay in your fucking lane then, faggot.
>>47865149
>there's literally no 40k threads on the board except for 3 generals and an adeptus retardes thread
What non-alcoholic drinks might be common in a faux-European medieval fantasy setting? In my setting, the only options are
>Water
>Milk
>Fruit juice
And that's a pretty bland roster. I thought of prematurely introducing lemonade, but lemons and other citrus fruits weren't a thing in Europe until the age of exploration. Same for tea, coffee and chocolate milk.
They drank herbal infusions (peppermint, nettle, and the like). Also cultured milk products, like kefir and ryazhenka.
Also, why are the drinks so important to your setting? Do your players literally spend time describing what they ordered for dinner at the inn?
>>47855080
Beer. Most medieval beer was barely alcoholic, it shouldn't be counted as a hard drink.
>>47855080
Tea was a thing in medieval europe. Barley tea was probably the most common, but other types probably existed as well during that period.
Remember, they drank a lot of alchohol because it was the safest beverage. It was about the only thing that didn't make people sick.
Hey /tg/ stat my cat a titan for 40k
>>47854134
No.
>>47854134
F: C
S: U
R: T
HP: E
>>47854134
Mine's cuter
How to make dragons non-generic?
>>47852282
What's wrong with genericness?
>>47852329
Gets boring.
>>47852282
"Generically", they're massive, winged, fire breathing, often brutally cunning beasts. In this specific case, "generic" doesn't mean boring. Dragons are awesome just the way they are.
Stat me /tg/
Level 20 faggot
>>47842641
Level 21 DIO
Str: DIO
Dex: DIO
Con: DIO
Int: DIO
Wis: DIO
Cha: DIO
Resistance: Muda
>>47842641
Size/Type: Large Magical Beast
Hit Dice: 5d10+25 (52 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 15 (–1 size, +1 Dex, +5 natural), touch 10, flat-footed 14
Base Attack/Grapple: +5/+14
Attack: Claw +9 melee (1d6+5)
Full Attack: 2 claws +9 melee (1d6+5) and bite +4 melee (1d8+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab
Special Qualities: Scent
Saves: Fort +9, Ref +5, Will +2
Abilities: Str 21, Dex 12, Con 21, Int 2, Wis 12, Cha 10
Skills: Listen +8, Spot +8
Feats: Alertness, Track
Environment: Temperate forests
Organization: Solitary, pair, or pack (3–8)
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: 6–8 HD (Large); 9–15 HD (Huge)
Level Adjustment: —You thought it was Dio, but it was me, Owlbear!
Choose a daemon bride!
>>47830871
Gimme me that Cultist-chan
>>47831004
Good choice, I'd say the same
GW may hate undivided, but I'd like to have undivided love me
>>47830871
I'd like to see more Malalettes
> Sunday, July 5th, 2015
SITUATION: http://pastebin.com/ziMsX6th
MECHANICS: http://pastebin.com/49M2eE8Z
THE RULES: http://pastebin.com/BEsprkBZ
THE TANK: http://pastebin.com/sJsgig6B
THE DIVISIONS: http://pastebin.com/xCQZAdqU
THE SHOP: http://pastebin.com/v6xeDRXj
“Okay, everybody, okay!” Griselda tries to get all your attention, but everyone is more or less pooped from all the fireworks from last night and the night before, not to mention the surprisingly close match yesterday. All of you sit on benches in a makeshift briefing room in a tent set up for precisely that purpose. “Yesterday’s match was very close, I don’t want that to happen this time. This time, we’re all going to stick together, and force our way into their lines and nail their flag tank. And today’s flag will be…” She opens up an envelope. “… Serafina.”
“What!?” Serafina yells out, now suddenly surprised. All the Poles groan and shout in frustration, in Polish of course. “Can’t we make someone else the Flag!?”
“It’s random, Serafina,” says Iris.
“Hmph!” Serafina folds her arms. “Random my-“
“Okay…” She holds up a hand, silencing them. “It will be Ellie’s responsibility to keep you safe. We’re now starting on the opposite side of the field this time, which means that GWMA will get the benefit of the village. So today, let’s not get ahead of ourselves, okay? We have a simple plan, let’s make it happen in…” She rolls her sleeve up to check her watch. “Five hours.”
Everyone grumbles a little, tired. “Come on, wake yourselves up,” says Iris. Everybody stands up and starts filing out. Griselda sighs in frustration, rubbing her forehead a bit.
> Stay with Griselda a bit, make sure everything’s squared away.
> Head out with your crew
> Talk to one of the crews (Which?)
> Other
>>47858092
> Stay with Griselda a bit, make sure everything’s squared away.
>>47858092
>> Stay with Griselda a bit, make sure everything’s squared away.
>>47858092
>> Stay with Griselda a bit, make sure everything’s squared away.
Great, the Leroy Jenkins is our flag AGAIN!