I wonder if more effort on our part would improve these.probably not.
Warlock edition
>Unearthed Arcana: Three-Pillar Experience
http://media.wizards.com/2017/dnd/downloads/UA-ThreePillarXP.pdf
>5etools:
https://astranauta.github.io/5etools.html
>/5eg/ Alternate Trove:
https://dnd.rem.uz/5e%20D%26D%20Books/
>Resources Pastebin:
http://pastebin.com/X1TFNxck
>Previous thread >>54916307
Warlocks and clerics, how is your relationship with your patron?
>>54925302
Aasimar Light Cleric here.
I basically get all my powers through the might of unbridled nepotism
Why do people consider Arcane Trickster subpar?
I think this guy did a thing once?
He was on Terra, which is much more than most other loyalist primarchs can say.
>>54924899
>did a thing once?
How rude, you shouldn't call your mom "a thing"
>>54924922
They were busy taking the fight to the traitors, at least in Corax and Russ' case
Like the title says! Let's make a cool genestealer cult in the name of the Great Devourer!
>Where did the Cult Originate? (d100)
>>54924785
>Let's make a cool genestealer cult in the name of the Great Devourer!
No.
Rolled 61 (1d100)
>>54925316
Yes
>>54925407
The only thing this planet provides to the Imperium is warm bodies, which Cults are more than happy to re-appropriate. These Cults often have large amounts of Brood Brothers and other war materiel typically found supporting the ranks of the Imperial Guard.
Off to a good start
>Origin Planet Terrain (d100)
FUCK I FUCKING HATE ELVES
PRETENTIOUS FUCKING JACKASSES
SELF ENTITLED FUCK STICKS
GODDAMNIT IM MAD ABOUT ELVES
ELF HATE THREAD
>>54924778
>>54924778
back to /middlepol/ for you
k
Chaos Winning New Planet Edition
Old thread: >>54921047
>Necromunda is coming back.
https://www.warhammer-community.com/2017/08/13/breaking-news-necromunda-returnsgw-homepage-post-1/
>Konor Campaign: Chaos winning new planet. But for how long?
https://konor.warhammer40000.com/
>Check your local store's contribution to the Campaign.
https://warhammer40000.com/fate-konor-galaxy-flames/
>GW FAQ (1.1):
https://www.warhammer-community.com/2017/07/23/updated-faqs-and-boots-on-the-groundgw-homepage-post-2/
>FW FAQ (1.1):
https://www.warhammer-community.com/2017/07/15/new-and-updated-forge-world-faqs-july16gw-homepage-post-2/
>Codex: Space Marines FAQ
https://www.warhammer-community.com/2017/08/10/codex-space-marines-errata-now-available/
>Codex: Chaos Space Marine supplement for Daemons, Thousand Sons and Death Guard players
https://www.warhammer-community.com/2017/08/13/daemons-and-thousand-sons-in-codex-chaos-space-marines-aug-13gw-homepage-post-2/
>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
>Everything 8th edition in pdf & epub, SW:A, WIP and BB are here too, no novels.
https://mega.nz/#F!64wmnBZR!rWcm37EkOOeToeueqhPjpA
>Other Megas
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
>WIP Math-hammer doc (Chart-Anon doing the Emperor's work)
https://docs.google.com/spreadsheets/d/1h0hk_IdJ7fivDEjMiIpKM5yMMB8HTm64lZHuKdLZCIU/edit?usp=sharing
Does the whole deploy 9 inches from a unit with infiltrate count verticality?
Like if a units in a building and I need 3 inches to move up into it, do I deploy 6 inches from the building which in total equals 9?
Fresh converted GK chaplain in front of my two GK librarian conversions and Bro-captain Stern.
Apologies for the shitty camera, sister borrowed my good camera without asking.
More related to D&D than other systems obviously, but for the sake of my homebrew system I have been reading up on historic weapons and armors to make sure my equipment tables are accurate.
And obviously stuff like "Rapiers aren't light" comes up when you spend hours doing research on the subject.
So that all said, What weapons do you feel could, should, or even need to be classified as "Finesse-able", and which ones don't?
I like to think of finesse, and wielding weapons with dexterity, as a representation of high skilled sword play. An orc with high strength wields a longsword and does lots of damage because he's swinging it with incredible force. An agile human wielding the same sword does lots of damage because he knows how to exploit weaknesses in his opponents armor and hit sensitive targets.
All weapons should be finesse-able, just to different degrees. There aren't a lot of ways to wield a club, but a monk with high dex would obviously do more damage with it than a peasant, because she could use the club to hit pressure points.
Ironically, the only weapon that makes no sense to be affected by dex is a bow. Everything about a bow is dependent on strength. Want to put more force behind the arrow? You have to pull back further, which requires more strength. Want to aim better? I hope you have the strength to keep an arrow drawn back long enough to aim.
Any weapon can be used with finese if you train enough with it.
>>54924728
In addition to this, every weapon should have a strength requirement. Even if someone is really dexterous, they wouldn't be able to apply their dexterous fingers if they don't have the strength to easily maneuver the weapon.
In the perfect system, both dex and str apply to weapon rolls.
Other wishlist characters welcome, also contribute if you have ideas or suggestions for any of submissions.
>>54924605
2/2
I tend to just play as the ones I want to play as....
Paizo Games General /pgg/
Beachhead Edition. Who gets off the landing craft first in your group? Who is the first in the door when there's trouble? Who is the last one out when withdrawing?
/pfg/ Link Repository (Pathfinder): https://pastebin.com/JLu5xXML
/sfg/ Link Repository (Starfinder): https://pastebin.com/6HjrnNZG
Current Playtests: https://pastebin.com/quSzkadj
Old Thread: >>54919908
>>54924320
Reposting from last thread. I need a decent flying monster to challenge/kill a level 8 party of four. This creature should kill them if they charge straight in, but be beatable with any sort of prep or good planning. I'd normally make one myself, but I'm in a serious time-crunch and need something quick. Flying is a must.
The party will be monster hunting this thing.
Can someone start making a MEGA for Starfinder?
>>54924320
>MFW people insult Starfinder.
I'm pre-ordering a WH40k manga for this upcoming Comiket through a friend's proxy. I'm wondering if you folks on /tg/ would be interested in seeing this scanlated.
Also, on the off-chance that someone here knows how to navigate Japanese websites to buy stuff, maybe someone that can locate the previous issues that were shown here (https://warosu.org/tg/thread/34953670) can show me where to purchase them so that they can be translated as well. I think the titles are "Deep Strike Force", "Death Struct Force" and "Deep Strike Force EX". If anyone has complete scans or an idea of where to purchase them, it would be much appreciated.
>>54924117
>40k manga
>PAULDRONS and LOLIS
Emprah have mercy did I wake up in a good timeline
>>54924483
Well, according to the archive posted there was one out in 2014. I guess people forgot about it or something.
>>54924117
I would be interesting
/tg/ likes these guys now. wtf happened
>>54923729
i mean when you think about it, primaris marines aren't all that bad
>>54923729
Newfaggotry and contrarianism.
Its like how /co/ now likes BvS and Scott Pilgrim.
>>54923729
No. Fuck babycarriers.
https://en.wikipedia.org/wiki/Competitive_exclusion_principle
How would a setting with multiple species of sapient bipedal humanoid omnivores deal with Gause's law?
>>54923137
Without society it would happen obviously but in towns it would be based on a more economic strength as long as the guard are competent.
>>54923137
The same way a setting with multiple species of adjective overload bipedal chirping GODDAMN BIRDS does, by having too fucking many of them anyway and I can't fucking tell their niche apart
>>54923137
>How would a setting with multiple species of sapient bipedal humanoid omnivores deal with Gause's law?
Easy, you just say the "law" was wrong.
Riddle me this /tg/ what is the best type of crunch?
>>54923105
Efficient crunch that is designed for the tone and setting of game
>>54923159
*The game
>>54923105
The best kind is the kind your group likes.
Bonus points for upsetting /tg/ over enjoying it.
You probably saw that question a lot.
Ok guys there's a lot of discussion of "what's the best battle system" but nothing as close to an aggreement. So maybe there's no concrete answer.
What I suggest here, is that we make a giant brainstorm on this thread so we can come up with a good homebrews or system ourselves.
Now, It's almost impossible to make just one battle system for all genres, so let's start with the most common one
Medieval Fantasy.
What a combat fantasy should be like? Well...
>Fast
>Tense
>Brutal
>Adrenaline packed (fun)
It should be able to at least cover or have alternatives for:
>Duels.
>Party vs Boss.
>Party vs Groups.
>Party vs Horde.
So below I will post my contributions for the thread, if you want to criticise or add something ANSWER to it, if you wanna
come up with a NEW idea/rule/suggestion make a new reply. Try to highlight what you're talking about so people can find it more easily.
Let's see what we can get.
>So maybe there's no concrete answer.
About Dices:
When you pick your dice it's like you pick your sword, when you throw it it's the swing, when your opponent pick up his dice he's picking up his shield, when he trows it it's his block maneuver.
With that in mind what I can say is that throwing just a bunch of dices and counting the results get's boring real fast,
the best system to deal with dices that I ever found was a "battle of dices" system, let's say I have Attack d4 and my enemy has defense d6
I throw my d4 and he throws his d6. He wins.
I throw my d4 again and so does he. I win.
I throw my d4 one last time, and FUCK YES!. I win
So in this system this test in particular had a 2 win condition, you could make it 1 win, or even six/whatever wins, according to the test.
In this system you also need to use DICES for abylities/skills, you then can add modifiers OR upgrade the dice, you can even add two attributes (eg. AGI+DEX) and make the combat roll based on them.
Different dices on the table are fun, at least for most people, so rolling different dices combinations are more fun (again, for most people) than counting modifiers.
(continue)
>>54923047
Now,let me tell you about double rolls, give the players an action/inspiration/karma/exaustion system, so he can roll again or add another die to the result.
Why?
Imagine the situation, you need a result of 7, you roll your 1d10 and roll a 1, in this test you can roll another die of 1d6, so you pray for RNGesus and... a 6!!! ---->This feeling here is VERY satisfying and player will remember this moment, you want as much moments as these as you can on your table. Also keep in mind that more rolls equals to less extreme results.
This sistem work very well based on consequence (I attack x to cause y) than result (your attack DMG is 17), and the scaling difficult gives a lot of freedom for the master to keep results in check, you want the player to be able to break his opponet arm with his mace? Make it easy, give him a 1 win condition vs 3 losses. You REALLY don't wanna that player to cut of that Dragon's head? Make it 4 wins against one loss, tell him it's very difficult to keep balance for an attack when you're climbing a dragon.
And finnaly here's the logic I used to apply the tests and how the dices reflects a player capability(eg.swordfighting) and conditioning (eg.strenght):
With it you can guess the difficult of a test, example if you want a test that is impossible for someone with basic training make the difficult 7.
D4: Common.
D6: Basic training/conditioning.
D8: Advanced training/conditioning.
D10: Elite trained/conditioning.
----
D12: Domain, you're a master in subject/top conditioning.
D12+D4: You're a legend you're among the best of human race (Bruce lee dexterity or Thor Bj. strenght)
D12+D6: You reached the peak of human limit.
D12+D8: Over human.
----
...
D20+D4: Super Human.
I also have a "precise" sistem so a player can use half of his maximum result instead of rolling his die out of high-stress situations, so a master never lose against a begginner in normal situations.
>At the end of the Magic the Gathering tournament, everyone votes on who should get the prize
Let's make it happen
>>54922691
>bringing cancerous politicking into an actual competitive format
no
Well I guess thats one why for women to get money in mtg
The only way this would be cool is if everyone voted for themselves and never anybody else thus solidifying the idea that you're here to play the game and nobody gives a fuck about prizes.
Shitkicking everyone in the room and placing first should be good enough.