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Archived threads in /tg/ - Traditional Games - 317. page

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1092 Entrance Seekers
14 posts and 3 images submitted.
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>>54936164
Oh shit. Are they finally gunna get off the boat?
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>>54936238
Nope, we still have eighty more panels of chatting while they descend the final five feet to the entrance.
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>>54936238
What is it with all the never ending boat segments?

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While the games themselves declined in quality after the first it's pretty hard to deny that the Fable series has some fantastic art design and aesthetic. What are some other fantasy worlds with aesthetic?
22 posts and 6 images submitted.
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Your health is low. You got any potions or food?
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>>54934862
Legacy of Kain.

Shit was fantastical and grim.
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>>54934862
I never found the art design and aesthetic fantastic in Fable.

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Why is this allowed
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>>54932823
What? It looks like a normal intro page common to just about any RPG. Am I missing something strange?
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>>54933275

I think he's asking why Paizo was allowed to make another game system.
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>>54933329
Because there is no justice in the world. I thought we already established that.

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...
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>>54932577
If you keep on staring instead of walking along, mon'keigh, we're going to have a problem.
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>>54932577
>Stand aside, witch.
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>>54932672
>>54932594

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Previous thread: >>54919769
>Pastebin:
https://pastebin.com/7HiVphFm
>News
https://www.kickstarter.com/projects/200664283/chronicles-of-darkness-dark-eras-2
https://www.paradoxinteractive.com/en/white-wolf-partners-with-focus-home-interactive-for-a-video-game-adaptation-of-the-world-of-darkness-storyteller-game-werewolf-the-apocalypse/
>This week's Monday Meeting Notes:
http://theonyxpath.com/a-brief-respite-before-the-deluge-monday-meeting-notes/
>Question:
stat me
>5th editons cliffnotes
https://pastebin.com/cp0r59da
325 posts and 38 images submitted.
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First for you can't use ruling to make a lifeform stop it's heart to kill itself
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>>54932143
Well that solves that.
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>>54932143
Please don't bring last thread discussion into the new one.

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Sell me on your favorite system, /tg/.
52 posts and 6 images submitted.
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That'll be $60 US, and we'll throw in a pound of dice
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>>54928171
Microlite74 does D&D better than D&D and you don't even have to play it old-school style to fully appreciate it.
>>
Typed this up the other day, but I don't think I could do better giving it another go-

Why you should and shouldn't play LotW

This is going to be weird, because first I'll start with why I love it, and then I'll give you a boatload of reasons not to play it.

Legends of the Wulin is a truly unique game. A Wuxia game (Crouching Tiger Hidden Dragon shit) with an extremely unusual set of design principles, combining a level of crunch, depth and detail with more narrative and story focused ideas. Usually, narrative design and crunch are considered opposites, but the game brings them together in a very novel way.

The best example of this is the combat system. Fights in LotW are great. They're mechanically engaging, with your mix of Kung fu styles interacting with your opponents in surprising and enjoyable ways, and they're also strongly narratively driven. Your ideals and beliefs, what your character cares about and why they're fighting, all these things can be just as important as the weapon in your hand. This even carries over to the damage system. Winning a fight might not mean killing your opponent- Conveying your sincerity through the clash of blades to win them over to your side, proving your skill and impressing them or even just coming to a greater mutual understanding are all perfectly valid consequences of a fight, and the system mechanically supports all of them just as much as injuring or killing a bad guy, giving them real mechanical weight in the system.

There's a lot more I could say... But now I need to get on to the downsides.

The first thing to say is that LotW is a very atypical system. It does a lot of things differently, meaning assumptions you've learned from other roleplaying games can trip you up, and things can seem very unintuitive until you grasp the systems internal logic. Even simple things like the idea of rolling dice first, declaring actions second can trip people up.

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No thread to discuss the most prolific piece of DnD-related media to exist within the last decade? They just finished their first campaign.

This podcast alone is probably responsible for a significant portion of all new DnD players in the last few years because of its accessibility and inclusiveness.
75 posts and 2 images submitted.
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it's shit and the jokes are forced. The McElroys aren't funny.
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>>54927828
> prolific
What did you actually mean when you used this word

As for the show, I like the McElroys, but I've never been able to watch anything they do at length. They produce good highlights but I've never been engaged by their actual content

Also while TAZ is probably the biggest live play podcast/stream going, there's millions of them. I don't think it's had a particularly large influence on anything compared to the overall golden age/renaissance of RP we're in right now
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Do people that wouldn't otherwise be interested in DnD really listen to DnD podcasts? I'd sooner guess they listen to them to get an idea of what to expect with a game after they're already interested

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What if a imperial world can't pay his tributes?
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>>54927108
The governor got some 'splaining to do.
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they get purged and re-settled
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>>54927126

This. Punitive action against the governor, either sanctions or straight up replacement.

>>54927132 is what the meme imperium would do, stupidly wasteful and utterly pointless.

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Friewave Edition

Fresh news
https://www.warhammer-community.com/2017/08/17/the-season-of-war-continues-in-firestorm-aug17gw-homepage-post-2/
https://www.warhammer-community.com/2017/08/17/nurgle-rises-in-the-mortal-realms-aug-16gw-homepage-post-1/

resources
>pastebin.com/Cb3X4ZKW

Core rules
>https://www.games-workshop.com/en-US/Warhammer-Age-of-Sigmar-Rules

Skirmish
>https://mega.nz/#!jMQxCa6C!9TQ324QTcZ7nDJbv2Q7uQ9xg442K-UA-dtK2wTLxFPw

General Handbook
>https://mega.nz/#!nMpnGQBS!Ew5rz8JMzKi5e7_mtN9nibMGY3UWO5jwOl8DIf9UZ1I

Army builder
>https://www.warhammer-community.com/warscroll-builder/

Custom Warscroll Designer
>http://runebrush.pa-sy.com/warscroll/

Old thread: >>54919505
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FIRST FOR GRANDPA
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Just got a SC Skaven box and the Skirmish/Path to Glory books, teach me aos, how do I rat?
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Reposting in fresh bread

Would the old (and best) Changeling model be ok to use as a Cairnwraith or some type of Necromancer? I'm thinking about selling my Tzeentch daemons. However, the old metal Changeling is legit one of my favorite models, so I want to keep it.

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Our units are either really good, or really bad. No in-between. And more than half of out unit choices are bad.

Post your skittles and toaster fuckers, feel free to mourn the old haywire rule that made our cyborgs scary.
25 posts and 3 images submitted.
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I want to do Forge World Moirae but there's no mention of color. I'm thinking various shades of sea-blue-grey, cause the cloaks of the Moirae sisters from Greek mythology are often depicted that way. If they ever roll out a scheme later I guess I could say they're penitents. Sound like a plan?
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>>54926773
Well I want a flyer of some kind. All I ask for is some cybernetica drones or something. Hell, I know the whole thing with Skittles is that they walk everywhere, but some kind of jump-pack Skittle sounds cool.
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I want to make a group of electro priests & chicken lancers with a few robots all coming from a shitty backwater Forgeworld, the people were retarded & worshipped a lizard who didnt trigger the Forgeworld defense systems of the "holy land", til a tech priest came & showed them the proper way to do things & how stuff worked. The tech priest also just took the lizard as a pet & convinced the degenerates that the lizard was the messenger of the Omnissiah/Emperor. The lizards name is Bob

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I bet somebody could make a great boardgame out of this edition.

Upcoming Content: Total War: Warhammer 2, WFRP 4e, unnamed hack'n'slash genre Warhammer vidya.

> Resources (Crunch, Lore and Warhammer Fantasy Role-play)
WFB: http://www.pastebin.com/8rnyAa1S
WFRP: http://www.pastebin.com/0e6RuQux
Novels: https://mega.nz/#F!9Lw1WIRZ!eKxkOlAQwuZO3_8pHOK-EQ

> We're looking for these novels for the archive
https://pastebin.com/TSQhemJR

> Alternative Warhammer Miniatures and Manufacturers
http://pastebin.com/CvGaNyrk
http://www.the-ninth-age.com/lexicon/index.php?lexicon/462-the-9th-age-miniature-library/
https://tabletop-miniatures-solutions.com/13-the-9th-age
Tomb Kings Alternative: https://www.indiegogo.com/projects/tms-undying-dynasties-army-release#/
Bretonnia Alternative: https://www.indiegogo.com/projects/tms-kingdom-of-equitaine-army-release

> The 9th Age
http://www.the-ninth-age.com

> Warhammer Wikis
warhammerfb.wikia.com/wiki/Warhammer_Wiki (most complete)
whfb.lexicanum.com/wiki/Main_Page
warhammeronline.wikia.com/wiki/Warhammer_Online_Wiki

> Warhammer Video Games
Total War Warhammer: store.steampowered.com/app/364360/
Vermintide: store.steampowered.com/app/235540/
Mordheim City of the Damned: store.steampowered.com/app/276810/
Bloodbowl 2: store.steampowered.com/app/236690/
Man O' War: http://store.steampowered.com/app/344240/
Return of Reckoning: https://www.returnofreckoning.com/
Snotling Fling: https://itunes.apple.com/us/app/warhammer-snotling-fling/id901638145?mt=8

Old thread.
>>54905426
349 posts and 65 images submitted.
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Who was in the right?
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Reddit rat hype!
>>
https://www.youtube.com/watch?v=k8EQ1KNkpmw

New Skaven trailer

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My nigga Vulcan goes to the Siege of Terra!!
GET HYPE!!!
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>As Imperium Secundus fails, three primarchs journey into the Ruinstorm in the hope of making it back to Terra.

Imperium Secundus lies revealed as a heretical folly. Terra has not fallen, though it remains inaccessible. Sanguinius, Guilliman and the Lion El'Johnson, the primarchs of the Triumvirate, must reach Terra at all costs. They seek to defend the Emperor, and to atone for their sins. But the Ruinstorm, a galaxy-wide maelstrom of chaos, hides the Throneworld from the primarchs. Now the fleets of three Legions depart Macragge, and the primarchs will stop at nothing to overcome the Ruinstorm. Yet an insidious enemy watches their every move, and plots against the weaknesses of the errant sons of the Emperor. Each has his own inner storm, and each marches towards his own ruin.

Other 3 are on their way already
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>>54925781
FUCK YEAH EVERYONE GET KFC AND JOIN SIEGEEEEEE
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>>54925844

Oh god never seen this picture that big. Those faces are absolutely shit. Who gives this the green light?!

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I don't like when elves are just humans with pointy ears and a few different beliefs than humans.

I like my elves weird, humanoid for sure, but off both physically and mentally, inherently different than a human.

In a generic fantasy setting, how do you make sure your elves aren't generic knife eared humans? What do you do to make them distinct?
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weird elves pls.
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Since they are a playable race, they will never stop being more human-like than being a completely different being, even moreso if a player will not try to emulate these elves, but will just play whatever he feels comfortable with, probably playing himself but with pointy ears.

What I can think of applies to other fantasy races as well: In all the things they differ from us, the consequences that derive from them must be different from how humans would deal with them. For example the extended lifespan: a 700 years old elf should not handle his long life the same way a human would, even if humans would be up to 700 years old. If that would be the case elves would really be just 700 years old humans.

When it comes to their physique a lot of settings already give them different facial structures and eyes, even though the art of these settings may interprete these not consistently, but I think they should be recognizable as elves even from afar and without the ears as well. Sometimes they are tall and lankey, sometimes smaller and slim. I'm a fan of giving them, compared to humans, a smaller torso, but longer legs, because that emphasizes their agility.

Pic may or may not be related.
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>>54924894
Everything is different except their bodyshape.

The way they act, think, behave, live, eat, and how they reproduce. Their beliefs, their values, their arts. Their homes. Their family units and their governments. Their approach to magic, and their religions. None of them should be human or humanlike.

They're immortal.

Imagine meeting 8 or 9 generations of your family. Imagine them all trying to guide or manipulate you.
Some of them possess skills honed over centuries. Some of them are bored. Some filled with regret. Some with vast amounts of knowledge, and the ego to match. Some are paranoid. Some are patient and wise. Some suffer otherwise completely unknown maladies of mind and body.

Smugness and knowitalls should be relatively common.

Xenophobia and isolation should be in some ways normal responses to avoiding the two things that end an elf, violence and disease.

Maybe they don't have kingdoms or republics, maybe they follow whoever is the oldest.

Maybe they can innately sense the winds of magic.

Maybe they form no attachments to material things, because they know everything is transitive and temporary compared to an elf.

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/MTG Green card love

What is your favourite green card and why? >lore
>art
>power
>flav text
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Playing Oracle of Mul Daya feels great every time, especially with lands that shuffle to dig for more lands on top.
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Nostalgia mostly.
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>>54922997
because it wins me games.

I'm so tired of people I see in my real life and online that think D&D is the only ttrpg that exists. Yes, I get that it's the most popular. It's not the only one.

I constantly encounter people complaining about how they wish the system could handle certain things they want to do without them having to homebrew, or how they wish they could play a non fantasy game (but they have no choice besides D&D?).

I say, "Why don't you try x instead, it does everything you are asking for?" And they either give me blank looks or humor me without actually considering what I say.

I don't hate the game, but as a system it really only does what it's intended for. You can support other games people, a lot of them are great. Better, even.
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> it does everything you are asking for

But introduces new problems that makes people just eventually return to D&D.

> it really only does what it's intended for.

This is a marketing lie by people who desperately want to push D&D into a small niche to give room for their own games in the hobby. D&D is actually ridiculously versatile, even before you start homebrewing, and as much as you hate to hear it, it's very easy to modify and homebrew for.

It's a game designed to appeal to as many people as possible, and as such includes plenty of optional rules and supplements to help people tailor their games to their own tastes.

>And they either give me blank looks or humor me without actually considering what I say.

Probably because you don't actually ever listen to what they're asking for or talking about, and are just upset that they like a system that you don't like and don't really understand.
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>>54920275
>I want to run a sci-fi game!
>It's easier to homebrew it in DnD than to play an already established sci-fi system.
???

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