Anyone know a link to a good site for these?
>>48422244
I would like this as well.
/r/bootlegmtg
>>48422254
Surely eight bears would be 16/16
Is there a system where the primary "level up" mechanic is getting new equipment and weapons? An example would be "level one" is a musket, "level two" is single shot rifle, "level three" is a semi auto rifle with 20 rounds. The progression is clear and losing that item takes away your "levels."
I really want to run a game without "classes" where you tell whose the "thief" by what they have. That guy has a lock picking kit, rope, and daggers. A person on the street would call him a thief or similar. Take away those items and give the same guy a warhorse, full plate, and a long sword? They would be called a knight.
I want a system where you are what you are based on what you have and "leveling" up is mostly just getting more familiar with your tools. New "class abilities" come from getting new items. That way anyone could theoretically do anything. Nothing is stopping the "knight" from honing his skills with a lock pic besides not having one.
Does such a system exist or am I going to have to come up with my own and hope for the best?
GURPS
>>48422216
That's really not how GURPS works without a ton of fundamental changes. I wouldn't recommend it.
>>48422216
>>48422293
I expected as much. I dont remember anything like what I want when I skimmed over it.
So, my current group swapped to Shadowrun, since we've played before. The first time I played, I used a melee character which was so f***ing useless and boring (But I love being melee in any game). Right now I'm playing a ranged/skillboat character, but Shadowrun is just so tediously boring to me.
The setting is a poor man's Bladerunner
The character design is so limited and development is nonexistent. From what I've seen, you basically don't change at all from what you start with. Bigger guns, maybe.
You're pretty much forced to be an 'edgy cancerstick-smoking liberal DontefromDmCDevilMayCry mercenary', which I hate. I always play a morally upright character
I've played Mutants & Masterminds and Savage Worlds, hated both of them for the same reason.
DnD 3.5 was pretty good, 5th and 4th are just shit.
I guess particularly for Shadowrun vets, what do you guys like about it? How do you play your characters? I won't be leaving my group, but I don't want to hate every Saturday night we have.
You'll need to take a step back and re-evaluate the setting if you feel that you're forced to play that sort of character. Just off the top of my head, I can name a few characters capable of existing in the average Shadowrun party that hold strong moral compasses:
*Hacktivist (usually neo-anarchist)
*Good cop used as scapegoat by corporation
*Peaceful priest empowered by faith (Shamanism usually)
*Vigilante
Take a second. Breathe. Read. Be cool, omae.
>>>48422108
>MUH CORPORATIONS
>MUH CORPORATE ESPIONAGE
>MUH CANCERSTICK SMOKING
Fuck you edgy, liberal cyberpunk faggots. There is nothing cool or fun about playing DmC:Donte May Hack
>>48422271
I'm not even sure what you're saying here, besides angrily stringing a few buzzwords together.
Post Classic Sci-fi Stories and/or Sci-fi Art
Robert Silverburg's *Why?* is a great short about man's need to explore.
>>48421900
Bump for interest
>>48421900
Are there any cool, fun single-player board/dice games?
I'm pretty new to board and card games, but so far Arkham Horror, Lord of the Rings LCG, and especially Mage Knight are great choices.
>>48421654
>>48421803
I've already mastered that game
Boo.
>>48421601
>Skree!!!
Rolled 33 (1d100)
>>48421601
-SAN
>>48421601
Hey, /tg/
One month ago, my wife's friend's boyfriend approached me asking if I'd ever had experience DM'ing before, and if so, would I like to run a session for he and his group who were tired of trading DM position week after week.
Being familiar with DM'ing and getting along with this particular person well, relative to my regular social habits, I decided to opt in.
I've been frequenting here more often to garner inspiration for my newfound groups campaign, popping on for two or three hours the upper of five times a week.
In all of my time getting distracted and not actually putting any work in, today has come, the day of the first session
And I literally haven't written a word.
We established that the first three of our seven to eight hours together are going to spent rolling characters. That leaves five hours of entirely unscripted play. I have no encounter tables, no loot tables, no NPC's, no quests, no objectives, nothing.
I have a printed out core rulebook and five character sheets.
As far as I see it, I have three options
> A) Spend the next five hours before the campaign putting together at least some semblance of a planned first session
> B) Wing it, go with the flow and try to ad-lib five hours of first level play
> C) Abandon ship, never contact them again, go into hiding, have wife tell her friend I'm hospitalized with lupus or some dumb shit like that.
I kind of fucked myself, and here I am even further fucking myself while I ask your advice.
tl;dr You're running a first session for a new group you've never met in five hours and you've prepared literally nothing. wat do?
>>48421461
Most systems have a few premade campaigns for new DMs. Try running one of those.
Panic.
A healthy mixture of A and B is your only hope. Prepare for what you can think of. Expect the unexpected. Revile vague responses to urgent questions.
>>48421461
Plenty of time. We can solve this.
Firstly, what is your system?
>when your entire party is composed of smart guys and social guys that can't fight their way out of a paper bag
Just play a 4e Warlord then.
Motivate them to push forward.
Not very smart if they don't hire mercs
>>48421603
But they don't need mercs because they are too smart for needing that.
>Setting has a device that makes emotion potions, commonly used as war drugs due to monsters being made out of negative emotion that infect people with said emotion to cause a commotion.
>If you take to much your soul absorbs your body.
What can be some consequences for this? Other than death of course.
>>48420694
>a device
As in a singular device? It would be serious plot point, especially if monsters know all the anti-monster juice comes from a single source.
>>48420694
You turn into a highly one dimensional character with to much of one emotion.
For example, if a wise man took to much RAGE then he would become a constantly pissed of goliath with all shreds of his personality replaced with a generic cookie cutter personality based around that emotion.
Naturally, people are scared of this happening to them and try to avoid it, save for a noble sacrifice.
>>48420694
Becoming spooky and just having one emotionLove
Paladin appreciation thread
Great Paladin Story.
>>48420628
Think of an army (in any wargaming system) you've played.
Got it? Good.You're transported into a world by a an ancient entity where you must fight armies led by other people who were also dragged into the world. Your army is loyal to a fault and will never question your orders and decisions. How do you fair?
The train has no brakes.
I got this under lockdown.
>>48420297
Either I'd win through sheer determination or I'd die standing (it's what my men do best, and I'd hate to disappoint them).
Most of the time cultists are pictured as meatshields and speed bumps, but can they be used for anything else? Maybe they're good in a stew??
To satisfy my inner Alpha Legionaire, how do you think a single chaos cultist could infiltrate and corrupt a society that has never heard of the Imperium or Chaos?
Cultists weaken the planetary infrastructure, either by infiltration or direct force, then summon their masters to finish the job.
Particularly cunning or vicious cultists may end up becoming Chaos Marines, if I recall.
>how do you think a single chaos cultist could infiltrate and corrupt a society that has never heard of the Imperium or Chaos?
Become a charismatic leader (or convince an existing one) and teach the masses there's a different, better way. Cue Chaos.
>>48420184
Hweee captooored eet for kaaaaaaayyyyyosssss
>>48420184
Cultists who are useful or excel rarely stay cultists for long.
Yo /tg/, looking for a fun game you can play with just two people? Not sex.
Dominion. The base set is a trap, start with Intrigue.
>>48419983
Seasons sort of works but the fact that you know all the cards the other player has (well, except for one) makes the game a bit predictable in two.
Other than that:
Imperial Settlers
Lords of Waterdeep
Android Netrunner
>>48420472
I wouldn't not go for any deckbuilder with just 2 people. But if you have to, Eminent Domain works right off the box.
>>48419983
>Not sex.
Handjobs: The Spunkening?
Are there any systems that are good for more Mundane Sci-Fi adventures? By which I mean that rather than focusing Interstellar Exploration or a William Gibson wet dream, it instead focuses on more mundane adventures. Something like more akin to Classic Science Fiction Anthologies, or works produced by Arthur C. Clarke and Asimov. Generally with a focus on critical thinking, problem solving, or investigation.
Bonus points if it's easy to get into with running One-Shots in mind.
Suggestions that make you a Cuntwaif:
-GURPS
-Powered by the Apocalypse/Dungeon World
Gumshoe has a sci-fi version, I think.
The more thoughtful generic systems tend to handle such stuff well enough. If you don't like GURPS, there's BRP.
Basically though, games where most stuff is solved by thinking things through generally don't depend heavily on the system.
Engine Heart's good for littlest Toaster meets Wall-E after mankind sort of stories.
Game's free on Viral's site.
http://viralgamespublishing.com/2.html
>>48419341
I was about to help you, because Asimov and Clarke are great, but then you pre-emptively shat on folks who like GURPS or PBtA, and now I kind of feel like you're a dick, and I'd rather not have you turn up in one of my groups. Stay out of my favorite system.
Character sheet thread: Fuck you, I'm not learning a new program again edition.
Here is my progress on my character sheet. I think it's coming along well.
Finally finished it!
First page contains all the needs for the Roleplaying aspect. The second page is going to contain all the Combat and Skill stuff.
Found a cool ouroboros vector for stat fill-in.
>>48419477
I was sitting on the fence for a bit with your choice for the location of cantrips, but while I can agree that they're important, it's just a bit much to put them right up there at the top in their own section.