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So now that tehparadox is officially dead once and for all, where do the rest of you get your 40k audio books from?
10 posts and 1 images submitted.
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>>54913170
I've only found audiobooks through audible and demonoid. And on demonoid, only rarely.

I'd love somewhere I could get more Forgotten Realms audiobooks in mp3 form.
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It's a real shame the sites gone. I was on it almost everyday uploading or downloading epubs.

If it was still up I'd probably finally find a epub of Shroud of Night and the new Farsight book
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>>54913635
I use audiobookbay but they only repost shit they find elsewhere. I was hoping most of the 40k posters from tehpara congregated somewhere else.

Because just one wasn't enough. All things cyberpunk welcome; talk about the already published RPGs in the genre, get hype about what's coming up, and post that homebrew setting you're writing up. Suggest some movies, literature, interpretive dance, whatever.
>Cyberpunk 2020 (Relatively Complete) Collection
https://mega.nz/#F!6kkFkLaa!6EZSzqCRAasDWlkLeo9ibQ
>Cyberspace
https://mega.nz/#F!rgs2BLKJ!aWYqE6qnH4oABJWtihH7_g
>Hardwired (Novel)
http://hell.pl/agnus/anglistyka/2211/Walter%20Jon%20Williams%20-%20Hardwired.pdf

War edition; How do wars look in your cyberpunk setting? Standard 20th-century fare? Power armour supersoldiers? Cybermercs? Hovertanks?
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>>54912629
I homebrewed something after realizing that Elysium's space station wasn't necessary. Brazilian rich and poor coexist side by side like pic related. Then I took up the concept of "closed neighborhood" up to eleven:

"Everyone has vices. Hope is the Vice of the Hopeless"
>Brazil, early 23th century.

>Modern self-enclosed communities grew larger, bigger, richer, employing more and more security*, incorporating industrial facilities within themselves, becoming huge brass-coated arcologies, the "Latoes". Each is an automous self-enclosed city-state governed by a Tower-Lord or "Lorde-do-Latao".

>His genetic lineage owns it, every lock, gate, computer and communication system under his domain: from water to ultra-fi. He rents space and resources like a feudal lord: wealthy is who owns one or more floors all to himself. Most of the population lives cramped in about 25% of the tower. The Tower-Lord reserves the topmost floors to himself and his bloodline.

>Everything is up to rent: space, bodies, gadgets.

>The wealthy retainers of the Tower-Lord, "Acimas", can afford personal 3D printers, cosmetical nanites** or full information acess. All the technological disparity of the 20th to the 23th century can be found within two or three hundred floors. Higher floors encase entire nature reserves with otherwise extinct species.

>Common people ("Enlatados") grow food and drugs in hydroponic vertical farms; factories 3D print all kinds of goods based on imported digital designs. You're born in debt to the Latao which houses your parents. It adds more costs to raise, clothe, feed and educate you. Your work or your parents will try to pay that debt so you can actually acquire money. The majority fails to do so. The system is rigged: each generation, the rich get richer and the poor die owning so much their bodies are harvested for organs and tissues.
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>>54912909
>The modern countries are called "Enclaves": groups of Brass Towers with common treaties of commerce, military assistance etc. They connect themselves through laser-comms, drones, cubesats, aircraft and automated underground railways.

>Slums dominate the land around the Brass Towers. They encrust the outside walls like moss on rocks. Those people have a miserable existence brought by the Brass Towers and yet depend on its waste. A bit of recycling and reconditioning may make wonders out things thrown away by the enlatados.

>Gangs and militias control the Slums, fight between themselves, to get the attention and supplies of the Brass Towers, to get Hours, to break the current system, to smuggle all kind of things from and to the Towers.

>Some even try to raid the underground tunnels between Towers, either through digging, hacking or bribing. Guards, gun turrets, drones and all kinds of defenses wait for them.

>They don't have nearly as much sucess as those that make reality shows out of their lives and transmit however they can to the enlatados. Become enough of a celebrity and you can even get inside a tower and enjoy your 15 minutes of fame. Then you become a normal enlatado.

*Latões nowadays have: Self-repairing concrete; adamantine-grade carbonoids; Small private armies; biohazard seals; spies with optical camouflage; power armor; land and air-based drones; power-armored paratroopers etc.
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>>54912947
**Commonly called "cosmites". An off-shoot of medical nanites ("mednites"). Both are wonderful technologies, but this comes at a cost and extreme specialization: they don't work even in apes or pigs. Mednites and cosmites can monitor your organism and optimize it. From preventing cancer and preventing blood loss to making farts something that happens to lesser people. With proper installations and enough time, they can perform something as delicate as sex changes, not to say giving a woman natural breasts big and yet perky. Drawbacks include: the fact that nanites can't tell artificial implants aren't defects, so cyborgs require careful monitoring to prevent a terrible equivalent of autoimmune disease. The more nanites have to work, the more they produce heat and consume energy. One could have a new hand in 24 hours, but the body would overheat to death and possibly shut down.

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Currently working on a variety of projects

UnBEARably Cute Edition

Discussion of the Towergirls CYOA, RPG, Setting, or Video Games welcome here!

Everyone is welcome.

FAQ:
http://pastebin.com/gaSHJEZF

Resources:
Imgur Album - http://imgur.com/a/9hzpx
Classic gens and fan charts - http://imgur.com/a/ieM5l
Tower Girls infinity Chan Board -8. ch.net /tw grl
Booru - http://tower-girls.booru.org/
Brushes, Fonts, and Templates http://www.mediafire.com/file/k83sgc5t5dfvv3s/Towergirls_Files.zip
Gats Wiki - https://wiki.smutosaur.us/towergirls/Main_Page

Spreadsheet Princess - https://docs.google.com/spreadsheets/d/12IcT_vwIHKAMz-ghvB3fgHTr7DkHvjrbu4Hzlw4XCIU/edit#gid=0

Games & Tabletop Rulebooks:
https://pastebin.com/uAYHS9KZ

Quests:
http://towergirlsquest.tumblr.com/ (Gats)
http://towergirlschivalryedition.tumblr.com/ (Eversor)

if you'd like access to the discord or have anything you wish to talk about privately involving towergirls, editing, etc, please contact Brumus here:

A) [email protected]
B) "Tired Knight" on Steam

Last Thread: >>54883915
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Also Booru updated
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>>54912547
I need more 'evil' Imp in my life.
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>>54910077
>lets make an exclusive chart only for symbiote princesses it'll be awesome
Can't argue about a symbiote redesign when you have a chart that includes all of them

My roommate and I have been talking about ways to work mechs and powered armor into a game of 3.5e.
So far we've just been spitballing on how the mechs would differ between races
>Dwarf mechs would be quadrupedal seige engines, preferring defense to offense with heavy use of gunpowder based weaponry
>Human Mechs would be bipedal, working as an extension of ones own body. Think pacific rim
>Elves would have bipedal mechs powered by natural magic and would rely on ranged weaponry
>Drow have spiderlike mechs and would use speed and aggression, using 8 legs to close the distance and switching to a bipedal attack mode using 6 arms to maximize damage.
>Warforged mechs are more literal extension of themselves, using their life force as a catalyst to power what is essentially a much larger warforged.
>tiefling mechs would be constructed of dark metals and powered by lava cores
>Mechs will need to be piloted by magic classes only
Has anybody here ever run/participated in a game similar to this?
Anybody have any ideas?
6 posts and 2 images submitted.
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>>54911585
>Mechs in high fantasy

Dragonmech

/thread
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>>54911614
Speaking of, does anyone have the Dragonmech PDFs?
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>>54911585
Dream Pod 9's Mecha Compendium
Piloted golems (Get in an iron golem and crush them with your own skill.)
Steam powered gnome war machines, because golem production rate isn't infinite.

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Hey, /tg/

How long does it take you to read an RPG book?

How many RPG books do you own physical copies of?

Picture unrelated.
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Forty books within sight of my desk, probably more scattered around elsewhere.

As for reading RPG books... That is a more complicated question. I tend to not read RPG books all the way through in one sitting. I'll go over the setting primer, skim the mechanics, go over the GMing section, go back to the mechanics, and bounce back and forth. It can be months before I stop reading a book, but at the same time I feel like I've 'read' it after the first couple of weeks, I'm just going over stuff to refresh my memory and help me remember it.
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Depends massively on the game. Short rulebook (<100 pages) can take an afternoon, maybe another one or two sessions to fully grok how everything goes together. Dnd sized stuff can take multiple days to get all the way through and repeat reading of sections to understand, thankfully a lot of the stat block stuff and items can be ignored until your actually prepping for play. Some are just abysmal messes, Shadowrun 5e took me several weeks to get through due to density and rules bloat, not to mention the abysmal editing. I'm still "reading" Nuemenon.
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>>54911431
>How long does it take you to read an RPG book?
Not very long, though I usually skim
>How many RPG books do you own physical copies of?
Maybe like five at most.... I have a lot of PDF's

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Is there a game that accurately simulated how much constant violence/danger/combat damages someone's psyche? I find that most games shrug that sort of thing off as 'it just works'.
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I believe that Unknown Armies does that.
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>>54911290

Unknown Armies, Nemesis (One Roll Engine but with the Stress Meters from Unknown Armies).
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Trail of Cthulhu gives you a big Sanity hit if you kill someone. So yeah.

Hello. I am starting a dnd campaign with my loved ones. I have never been DM before, can anyone make some recommendations or point me to a good source? I have basic ideas down.

>party meets in tavern
>goes to king
>given quest to the pit of thud to retrieve hammer or something

I thought that was good to fill up a night. It is for my woman and our child who have never played. She is 29 and daughter is 5. Thanks friendo's
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>I am starting a dnd campaign with my loved ones
>pic
This is marvelous.
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>>54909881
Loved ones don't let loved ones play D&D. Unless you're doing pre-WotC stuff, I guess.
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>>54910258
That's exactly what I'm doing, I GUESS.

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Has anyone ever ran Dungeons and Dragons Orcs where they look and talk and act like 40K Orks?
I'm thinking of pulling this on my players, I don't think they know about 40k or even if they did they might not mind.
I'll call them Torques or something.
7 posts and 1 images submitted.
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Ah, so you mean Warhammer Fantasy orcs?
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>>54910677
*Age of Sigmar Orruks
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>>54910677
Wot, do dem savage boyz speak the same as da real boyz? I thought dem snakebites was all, a bit, lacking in da nogginz department. Dey'd speak like grots dey would.

>Three friends playing Magic the Gathering
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>>54908685
Heroclix had to die for this.
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>>54908685
>The best part is the pre-match map-puzzle-assembly-minigame!
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>henley one size too large so it can accomodate an equally oversized crewneck undershirt

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Hey /tg/ why aren't you using eclipse the codex persona for your 3.0, 3.5, modern, or pathfinder game?
10 posts and 1 images submitted.
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Hm interesting book. I'll check it out, thanks.
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>>54907308
You can download it for free on a website I don't remember which one but it's a point buy system and I personally love it and ordered a hardcover version of it
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>>54907073
I don't know, why SHOULD I be using it? From the way you're posting about it with no details whatsoever I'm inclined to believe it's probably shit.

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>Marit Lage is more powerful than Emrakul
Why doesn't MtG bring her back?
8 posts and 1 images submitted.
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>>54906156
you can't trust card power and toughness to equal the actual thing.
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The Aeons Torn has protection from colors and gives you an extra turn so emrakul is actually stronger
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>>54906156
die to vapor snag

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I have only ever run fantasy before and I am now thinking of running a traveller game. I want to go for a pulpy space adventure feel. I have never run a sci-fi-fi game before, what advice do yo have?
Main questions:
> I want to include something for the players to invest to draw them deeper into the world, similar to having a fortress/town to manage in a fantasy game, What would the sci-fi equivalent be?
> How do I keep the combat tactically engaging and fun with guns instead of swords?
> Humans only or alien races as well?
> What the standard adventure type is, D&D has the dungeon crawl, CoC has investigating a cult to find an eldritch horror and go insane, WFRP is a mix of the above two, what would the equivalent for traveller be?


Group are mainly new players, so general advice on how to introduce new players to the system and setting would be appreciated.
8 posts and 1 images submitted.
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>>54906101
>> I want to include something for the players to invest to draw them deeper into the world, similar to having a fortress/town to manage in a fantasy game, What would the sci-fi equivalent be?

Being an independent free trader/explorer running a tramp ship in wild, poorly secured space.

Alternatively, running a mercenary company on a ship.

>> How do I keep the combat tactically engaging and fun with guns instead of swords?

That's tougher. I use GURPS and the lethality of high-TL weapons is an issue. You want to emphasize a very different playstyle: finding cover, dodging, laying down suppressive fire, etc. I prefer tense standoffs and ambushes, but my players are also used to the game concept. For your players, you have to convince them that, no, really, you ARE willing to kill them off if they use bad tactics and charge into enemy fire. The problem is that by the time they realize you do mean it, they've lost their characters and they may give up the game before they give up their preconceptions.

In GURPS you can turn on several campaign options to reduce the lethality. I don't know what the deal is with Mongoose but I'm sure it's there. Also remember that good tactical planning in advance will help. And body armor, so that "dropped" != "killed".

Yes, you can also put them in gun control situations with melee and hand-to-hand and therefore reduced lethality, but that's a stopgap and sooner or later the guns will come out.

>> Humans only or alien races as well?

I'd stick with humans only until you're comfortable with the setting and system. Then introduce an NPC or two. Remember, you're learning, too.

>> What the standard adventure type is, D&D has the dungeon crawl, CoC has investigating a cult to find an eldritch horror and go insane, WFRP is a mix of the above two, what would the equivalent for traveller be?

Go watch Firefly. It's very loosely based on a Traveller game that Joss Whedon played in college.

See above. Shadowrun
>>
> I want to include something for the players to invest to draw them deeper into the world, similar to having a fortress/town to manage in a fantasy game, What would the sci-fi equivalent be?
Usually a ship though if you want to go big a small station (maybe an abandoned mining station) would work just as well.
> How do I keep the combat tactically engaging and fun with guns instead of swords?
Lot's of lethality, danger, and the spontaneous explosiveness of firefights with high powered/high tech weaponry. Though psionics is always an option if you have that in your setting.
> Humans only or alien races as well?
I abide by a rule of either humans only or if there are aliens only 2-3 different races.
> What the standard adventure type is, D&D has the dungeon crawl, CoC has investigating a cult to find an eldritch horror and go insane, WFRP is a mix of the above two, what would the equivalent for traveller be?
Traveller is literally about doing odd jobs and freelancing. So it can run the gambit. Just think about what kind of campaign you want to run and take it from there. The Traveller PDFs have good helper tools to generate random details for jobs.
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>>54906438
>>54906962
Thank you, another question I have is what are the biggest differences in general structure of an adventure between a fantasy game and a sci-fi game, what aspects of adventure design should I be aware of when it comes to running a sci-fi game that I might not have considered when running fantasy, and what should I know to avoid when it comes to running sci-fi that would have been applicable in fantasy?

What's the card game with the most beautiful card design out there?
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>>54906057
Mtg is by no means beautiful but it's the winner by means of being normal in a sea of uggos.
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Pre-8th MTG. HPTCG is cute, too.
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What cultural peculiarities and stereotypes exist within your main setting?

Bonus points if each race isn't a single culture
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>>54905376
>the difference between any two Halfling cultures is best explored through the differences in their soup broths
>but they're all terrible at naming things, and they don't even have their own language
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>>54906636
Kek
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>>54905376
Is that Azeroth?

/Casual/

So /TG what are your highlights of your current or casual magic decks? Recently picked up Avacyn for a green white angel token theme. I have been working with this for a few years now so I am happy to be finished. On to the next one.
9 posts and 7 images submitted.
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My favourite super niche decks are my Turn 2 Eldrazi decks from the days of yore and my infinite mana combo MYR deck with Myr battlesphere and Lodestone Myr.

Neither win tournaments but they're loads of fun.
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>>54905320
Zombie Ramp blue black of mine is fun. Zombie token generators like endless ranks of the dead make it pretty beefy.
I'm toying with the idea of an elf/hydra mono green and a grixis Nicol Bolas deck.
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>>54905388
Checkd

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